X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=misc%2Fbuilddeps%2Fdp.win64%2Finclude%2Fd3d10.h;fp=misc%2Fbuilddeps%2Fdp.win64%2Finclude%2Fd3d10.h;h=0000000000000000000000000000000000000000;hb=85864bd56ab6212ceba8b493afe8a54b14a9abb2;hp=dd6ea6ce056cf67b84d87b2054e65e2429dba978;hpb=493accd7676823aa175639b70ad31242e6abdbd8;p=xonotic%2Fxonotic.git diff --git a/misc/builddeps/dp.win64/include/d3d10.h b/misc/builddeps/dp.win64/include/d3d10.h deleted file mode 100644 index dd6ea6ce..00000000 --- a/misc/builddeps/dp.win64/include/d3d10.h +++ /dev/null @@ -1,5603 +0,0 @@ -/*** Autogenerated by WIDL 1.2-rc3 from d3d10.idl - Do not edit ***/ - -#include -#include - -#ifndef __WIDL_D3D10_H -#define __WIDL_D3D10_H - -#ifdef __cplusplus -extern "C" { -#endif - -/* Headers for imported files */ - -#include -#include -#include - -/* Forward declarations */ - -#ifndef __ID3D10DeviceChild_FWD_DEFINED__ -#define __ID3D10DeviceChild_FWD_DEFINED__ -typedef interface ID3D10DeviceChild ID3D10DeviceChild; -#endif - -#ifndef __ID3D10Resource_FWD_DEFINED__ -#define __ID3D10Resource_FWD_DEFINED__ -typedef interface ID3D10Resource ID3D10Resource; -#endif - -#ifndef __ID3D10Buffer_FWD_DEFINED__ -#define __ID3D10Buffer_FWD_DEFINED__ -typedef interface ID3D10Buffer ID3D10Buffer; -#endif - -#ifndef __ID3D10Texture1D_FWD_DEFINED__ -#define __ID3D10Texture1D_FWD_DEFINED__ -typedef interface ID3D10Texture1D ID3D10Texture1D; -#endif - -#ifndef __ID3D10Texture2D_FWD_DEFINED__ -#define __ID3D10Texture2D_FWD_DEFINED__ -typedef interface ID3D10Texture2D ID3D10Texture2D; -#endif - -#ifndef __ID3D10Texture3D_FWD_DEFINED__ -#define __ID3D10Texture3D_FWD_DEFINED__ -typedef interface ID3D10Texture3D ID3D10Texture3D; -#endif - -#ifndef __ID3D10View_FWD_DEFINED__ -#define __ID3D10View_FWD_DEFINED__ -typedef interface ID3D10View ID3D10View; -#endif - -#ifndef __ID3D10DepthStencilView_FWD_DEFINED__ -#define __ID3D10DepthStencilView_FWD_DEFINED__ -typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; -#endif - -#ifndef __ID3D10RenderTargetView_FWD_DEFINED__ -#define __ID3D10RenderTargetView_FWD_DEFINED__ -typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; -#endif - -#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ -#define __ID3D10ShaderResourceView_FWD_DEFINED__ -typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; -#endif - -#ifndef __ID3D10BlendState_FWD_DEFINED__ -#define __ID3D10BlendState_FWD_DEFINED__ -typedef interface ID3D10BlendState ID3D10BlendState; -#endif - -#ifndef __ID3D10DepthStencilState_FWD_DEFINED__ -#define __ID3D10DepthStencilState_FWD_DEFINED__ -typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; -#endif - -#ifndef __ID3D10GeometryShader_FWD_DEFINED__ -#define __ID3D10GeometryShader_FWD_DEFINED__ -typedef interface ID3D10GeometryShader ID3D10GeometryShader; -#endif - -#ifndef __ID3D10InputLayout_FWD_DEFINED__ -#define __ID3D10InputLayout_FWD_DEFINED__ -typedef interface ID3D10InputLayout ID3D10InputLayout; -#endif - -#ifndef __ID3D10PixelShader_FWD_DEFINED__ -#define __ID3D10PixelShader_FWD_DEFINED__ -typedef interface ID3D10PixelShader ID3D10PixelShader; -#endif - -#ifndef __ID3D10RasterizerState_FWD_DEFINED__ -#define __ID3D10RasterizerState_FWD_DEFINED__ -typedef interface ID3D10RasterizerState ID3D10RasterizerState; -#endif - -#ifndef __ID3D10SamplerState_FWD_DEFINED__ -#define __ID3D10SamplerState_FWD_DEFINED__ -typedef interface ID3D10SamplerState ID3D10SamplerState; -#endif - -#ifndef __ID3D10VertexShader_FWD_DEFINED__ -#define __ID3D10VertexShader_FWD_DEFINED__ -typedef interface ID3D10VertexShader ID3D10VertexShader; -#endif - -#ifndef __ID3D10Asynchronous_FWD_DEFINED__ -#define __ID3D10Asynchronous_FWD_DEFINED__ -typedef interface ID3D10Asynchronous ID3D10Asynchronous; -#endif - -#ifndef __ID3D10Counter_FWD_DEFINED__ -#define __ID3D10Counter_FWD_DEFINED__ -typedef interface ID3D10Counter ID3D10Counter; -#endif - -#ifndef __ID3D10Query_FWD_DEFINED__ -#define __ID3D10Query_FWD_DEFINED__ -typedef interface ID3D10Query ID3D10Query; -#endif - -#ifndef __ID3D10Predicate_FWD_DEFINED__ -#define __ID3D10Predicate_FWD_DEFINED__ -typedef interface ID3D10Predicate ID3D10Predicate; -#endif - -#ifndef __ID3D10Device_FWD_DEFINED__ -#define __ID3D10Device_FWD_DEFINED__ -typedef interface ID3D10Device ID3D10Device; -#endif - -#ifndef __ID3D10Multithread_FWD_DEFINED__ -#define __ID3D10Multithread_FWD_DEFINED__ -typedef interface ID3D10Multithread ID3D10Multithread; -#endif - - -#ifndef _D3D10_CONSTANTS -#define _D3D10_CONSTANTS -#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) - -#define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) - -#define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) - -#define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) - -#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) - -#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) - -#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) - -#define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) - -#define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) - -#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) - -#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) - -#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) - -#define D3D10_FLOAT32_MAX (3.40282346600000e+38) - -#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) - -#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) - -#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) - -#define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) - -#define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) - -#define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) - -#define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) - -#define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) - -#define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) - -#define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) - -#define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) - -#define D3D10_LINEAR_GAMMA (1.00000000000000) - -#define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) - -#define D3D10_MAX_DEPTH (1.00000000000000) - -#define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) - -#define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) - -#define D3D10_MIN_DEPTH (0.00000000000000) - -#define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) - -#define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) - -#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) - -#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) - -#define D3D10_SRGB_GAMMA (2.20000000000000) - -#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) - -#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) - -#define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) - -#define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) - -#define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) - -#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) - -#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) - -#define D3D_SPEC_VERSION (1.05000500000000) - -#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) - -#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) - -#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) - -#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) - -#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) - -#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) - -#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) - -#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) - -#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) - -#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) - -#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) - -#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) - -#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) - -#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) - -#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) - -#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) - -#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) - -#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) - -#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) - -#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) - -#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) - -#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) - -#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) - -#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) - -#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) - -#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) - -#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) - -#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) - -#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) - -#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) - -#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) - -#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) - -#define D3D10_DEFAULT_DEPTH_BIAS (0) - -#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) - -#define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) - -#define D3D10_DEFAULT_SCISSOR_ENDX (0) - -#define D3D10_DEFAULT_SCISSOR_ENDY (0) - -#define D3D10_DEFAULT_SCISSOR_STARTX (0) - -#define D3D10_DEFAULT_SCISSOR_STARTY (0) - -#define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) - -#define D3D10_DEFAULT_STENCIL_REFERENCE (0) - -#define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) - -#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) - -#define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) - -#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) - -#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) - -#define D3D10_DEFAULT_VIEWPORT_WIDTH (0) - -#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) - -#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) - -#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) - -#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) - -#define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) - -#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_GS_INPUT_REGISTER_COUNT (16) - -#define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) - -#define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) - -#define D3D10_GS_INPUT_REGISTER_VERTICES (6) - -#define D3D10_GS_OUTPUT_ELEMENTS (32) - -#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) - -#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_GS_OUTPUT_REGISTER_COUNT (32) - -#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) - -#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) - -#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) - -#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) - -#define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) - -#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) - -#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) - -#define D3D10_IA_VERTEX_ID_BIT_COUNT (32) - -#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) - -#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) - -#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) - -#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) - -#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) - -#define D3D10_MAX_MAXANISOTROPY (16) - -#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) - -#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) - -#define D3D10_MIN_MAXANISOTROPY (0) - -#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) - -#define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) - -#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) - -#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) - -#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) - -#define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) - -#define D3D10_PS_FRONTFACING_FALSE_VALUE (0) - -#define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) - -#define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) - -#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_PS_INPUT_REGISTER_COUNT (32) - -#define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) - -#define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) - -#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) - -#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) - -#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) - -#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_PS_OUTPUT_REGISTER_COUNT (8) - -#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) - -#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) - -#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) - -#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) - -#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) - -#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) - -#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) - -#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) - -#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) - -#define D3D10_REQ_MAXANISOTROPY (16) - -#define D3D10_REQ_MIP_LEVELS (14) - -#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) - -#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) - -#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) - -#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) - -#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) - -#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) - -#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) - -#define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) - -#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) - -#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) - -#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) - -#define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) - -#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) - -#define D3D10_SHADER_MAJOR_VERSION (4) - -#define D3D10_SHADER_MINOR_VERSION (0) - -#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) - -#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) - -#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) - -#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) - -#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) - -#define D3D10_SO_BUFFER_SLOT_COUNT (4) - -#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) - -#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) - -#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) - -#define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) - -#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) - -#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) - -#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) - -#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) - -#define D3D10_STANDARD_VECTOR_SIZE (4) - -#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) - -#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) - -#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) - -#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) - -#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) - -#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) - -#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) - -#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) - -#define D3D10_VIEWPORT_BOUNDS_MAX (16383) - -#define D3D10_VIEWPORT_BOUNDS_MIN (-16384) - -#define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) - -#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_VS_INPUT_REGISTER_COUNT (16) - -#define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) - -#define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) - -#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) - -#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) - -#define D3D10_VS_OUTPUT_REGISTER_COUNT (16) - -#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) - -#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) - -#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) - -#define D3D_MAJOR_VERSION (10) - -#define D3D_MINOR_VERSION (0) - -#define D3D_SPEC_DATE_DAY (8) - -#define D3D_SPEC_DATE_MONTH (8) - -#define D3D_SPEC_DATE_YEAR (2006) - -#endif -#define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) - -#define _FACD3D10 (0x87) - -#define _FACD3D10DEBUG (_FACD3D10 + 1) - -#define D3D10_FILTER_TYPE_MASK (0x3) - -#define D3D10_SDK_VERSION (29) - -#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) -#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) -#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) -#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) -typedef enum D3D10_BLEND { - D3D10_BLEND_ZERO = 1, - D3D10_BLEND_ONE = 2, - D3D10_BLEND_SRC_COLOR = 3, - D3D10_BLEND_INV_SRC_COLOR = 4, - D3D10_BLEND_SRC_ALPHA = 5, - D3D10_BLEND_INV_SRC_ALPHA = 6, - D3D10_BLEND_DEST_ALPHA = 7, - D3D10_BLEND_INV_DEST_ALPHA = 8, - D3D10_BLEND_DEST_COLOR = 9, - D3D10_BLEND_INV_DEST_COLOR = 10, - D3D10_BLEND_SRC_ALPHA_SAT = 11, - D3D10_BLEND_BLEND_FACTOR = 14, - D3D10_BLEND_INV_BLEND_FACTOR = 15, - D3D10_BLEND_SRC1_COLOR = 16, - D3D10_BLEND_INV_SRC1_COLOR = 17, - D3D10_BLEND_SRC1_ALPHA = 18, - D3D10_BLEND_INV_SRC1_ALPHA = 19 -} D3D10_BLEND; -typedef enum D3D10_BLEND_OP { - D3D10_BLEND_OP_ADD = 1, - D3D10_BLEND_OP_SUBTRACT = 2, - D3D10_BLEND_OP_REV_SUBTRACT = 3, - D3D10_BLEND_OP_MIN = 4, - D3D10_BLEND_OP_MAX = 5 -} D3D10_BLEND_OP; -typedef struct D3D10_BLEND_DESC { - BOOL AlphaToCoverageEnable; - BOOL BlendEnable[8]; - D3D10_BLEND SrcBlend; - D3D10_BLEND DestBlend; - D3D10_BLEND_OP BlendOp; - D3D10_BLEND SrcBlendAlpha; - D3D10_BLEND DestBlendAlpha; - D3D10_BLEND_OP BlendOpAlpha; - UINT8 RenderTargetWriteMask[8]; -} D3D10_BLEND_DESC; -typedef enum D3D10_DEPTH_WRITE_MASK { - D3D10_DEPTH_WRITE_MASK_ZERO = 0, - D3D10_DEPTH_WRITE_MASK_ALL = 1 -} D3D10_DEPTH_WRITE_MASK; -typedef enum D3D10_COMPARISON_FUNC { - D3D10_COMPARISON_NEVER = 1, - D3D10_COMPARISON_LESS = 2, - D3D10_COMPARISON_EQUAL = 3, - D3D10_COMPARISON_LESS_EQUAL = 4, - D3D10_COMPARISON_GREATER = 5, - D3D10_COMPARISON_NOT_EQUAL = 6, - D3D10_COMPARISON_GREATER_EQUAL = 7, - D3D10_COMPARISON_ALWAYS = 8 -} D3D10_COMPARISON_FUNC; -typedef enum D3D10_STENCIL_OP { - D3D10_STENCIL_OP_KEEP = 1, - D3D10_STENCIL_OP_ZERO = 2, - D3D10_STENCIL_OP_REPLACE = 3, - D3D10_STENCIL_OP_INCR_SAT = 4, - D3D10_STENCIL_OP_DECR_SAT = 5, - D3D10_STENCIL_OP_INVERT = 6, - D3D10_STENCIL_OP_INCR = 7, - D3D10_STENCIL_OP_DECR = 8 -} D3D10_STENCIL_OP; -typedef struct D3D10_DEPTH_STENCILOP_DESC { - D3D10_STENCIL_OP StencilFailOp; - D3D10_STENCIL_OP StencilDepthFailOp; - D3D10_STENCIL_OP StencilPassOp; - D3D10_COMPARISON_FUNC StencilFunc; -} D3D10_DEPTH_STENCILOP_DESC; -typedef struct D3D10_DEPTH_STENCIL_DESC { - BOOL DepthEnable; - D3D10_DEPTH_WRITE_MASK DepthWriteMask; - D3D10_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D10_DEPTH_STENCILOP_DESC FrontFace; - D3D10_DEPTH_STENCILOP_DESC BackFace; -} D3D10_DEPTH_STENCIL_DESC; -typedef enum D3D10_FILL_MODE { - D3D10_FILL_WIREFRAME = 2, - D3D10_FILL_SOLID = 3 -} D3D10_FILL_MODE; -typedef enum D3D10_CULL_MODE { - D3D10_CULL_NONE = 1, - D3D10_CULL_FRONT = 2, - D3D10_CULL_BACK = 3 -} D3D10_CULL_MODE; -typedef struct D3D10_RASTERIZER_DESC { - D3D10_FILL_MODE FillMode; - D3D10_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - INT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL ScissorEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; -} D3D10_RASTERIZER_DESC; -typedef enum D3D10_FILTER { - D3D10_FILTER_MIN_MAG_MIP_POINT = 0, - D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, - D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, - D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, - D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D3D10_FILTER_ANISOTROPIC = 0x55, - D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, - D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, - D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, - D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, - D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, - D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, - D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, - D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, - D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, - D3D10_FILTER_TEXT_1BIT = 0x80000000 -} D3D10_FILTER; -typedef enum D3D10_TEXTURE_ADDRESS_MODE { - D3D10_TEXTURE_ADDRESS_WRAP = 1, - D3D10_TEXTURE_ADDRESS_MIRROR = 2, - D3D10_TEXTURE_ADDRESS_CLAMP = 3, - D3D10_TEXTURE_ADDRESS_BORDER = 4, - D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 -} D3D10_TEXTURE_ADDRESS_MODE; -typedef struct D3D10_SAMPLER_DESC { - D3D10_FILTER Filter; - D3D10_TEXTURE_ADDRESS_MODE AddressU; - D3D10_TEXTURE_ADDRESS_MODE AddressV; - D3D10_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D10_COMPARISON_FUNC ComparisonFunc; - FLOAT BorderColor[4]; - FLOAT MinLOD; - FLOAT MaxLOD; -} D3D10_SAMPLER_DESC; -typedef enum D3D10_COUNTER { - D3D10_COUNTER_GPU_IDLE = 0, - D3D10_COUNTER_VERTEX_PROCESSING = 1, - D3D10_COUNTER_GEOMETRY_PROCESSING = 2, - D3D10_COUNTER_PIXEL_PROCESSING = 3, - D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, - D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, - D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, - D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, - D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, - D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, - D3D10_COUNTER_VS_MEMORY_LIMITED = 10, - D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, - D3D10_COUNTER_GS_MEMORY_LIMITED = 12, - D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, - D3D10_COUNTER_PS_MEMORY_LIMITED = 14, - D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, - D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, - D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, - D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 -} D3D10_COUNTER; -typedef struct D3D10_COUNTER_DESC { - D3D10_COUNTER Counter; - UINT MiscFlags; -} D3D10_COUNTER_DESC; -typedef enum D3D10_COUNTER_TYPE { - D3D10_COUNTER_TYPE_FLOAT32 = 0, - D3D10_COUNTER_TYPE_UINT16 = 1, - D3D10_COUNTER_TYPE_UINT32 = 2, - D3D10_COUNTER_TYPE_UINT64 = 3 -} D3D10_COUNTER_TYPE; -typedef struct D3D10_COUNTER_INFO { - D3D10_COUNTER LastDeviceDependentCounter; - UINT NumSimultaneousCounters; - UINT8 NumDetectableParallelUnits; -} D3D10_COUNTER_INFO; -typedef enum D3D10_RESOURCE_DIMENSION { - D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, - D3D10_RESOURCE_DIMENSION_BUFFER = 1, - D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, - D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, - D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 -} D3D10_RESOURCE_DIMENSION; -typedef enum D3D10_USAGE { - D3D10_USAGE_DEFAULT = 0, - D3D10_USAGE_IMMUTABLE = 1, - D3D10_USAGE_DYNAMIC = 2, - D3D10_USAGE_STAGING = 3 -} D3D10_USAGE; -typedef struct D3D10_BUFFER_DESC { - UINT ByteWidth; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_BUFFER_DESC; -typedef enum D3D10_MAP { - D3D10_MAP_READ = 1, - D3D10_MAP_WRITE = 2, - D3D10_MAP_READ_WRITE = 3, - D3D10_MAP_WRITE_DISCARD = 4, - D3D10_MAP_WRITE_NO_OVERWRITE = 5 -} D3D10_MAP; -typedef struct D3D10_TEXTURE1D_DESC { - UINT Width; - UINT MipLevels; - UINT ArraySize; - DXGI_FORMAT Format; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_TEXTURE1D_DESC; -typedef struct D3D10_TEXTURE2D_DESC { - UINT Width; - UINT Height; - UINT MipLevels; - UINT ArraySize; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_TEXTURE2D_DESC; -typedef struct D3D10_TEXTURE3D_DESC { - UINT Width; - UINT Height; - UINT Depth; - UINT MipLevels; - DXGI_FORMAT Format; - D3D10_USAGE Usage; - UINT BindFlags; - UINT CPUAccessFlags; - UINT MiscFlags; -} D3D10_TEXTURE3D_DESC; -typedef enum D3D10_DSV_DIMENSION { - D3D10_DSV_DIMENSION_UNKNOWN = 0, - D3D10_DSV_DIMENSION_TEXTURE1D = 1, - D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, - D3D10_DSV_DIMENSION_TEXTURE2D = 3, - D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, - D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, - D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 -} D3D10_DSV_DIMENSION; -typedef struct D3D10_TEX1D_DSV { - UINT MipSlice; -} D3D10_TEX1D_DSV; -typedef struct D3D10_TEX1D_ARRAY_DSV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX1D_ARRAY_DSV; -typedef struct D3D10_TEX2D_DSV { - UINT MipSlice; -} D3D10_TEX2D_DSV; -typedef struct D3D10_TEX2D_ARRAY_DSV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2D_ARRAY_DSV; -typedef struct D3D10_TEX2DMS_DSV { - UINT UnusedField_NothingToDefine; -} D3D10_TEX2DMS_DSV; -typedef struct D3D10_TEX2DMS_ARRAY_DSV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2DMS_ARRAY_DSV; -typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { - DXGI_FORMAT Format; - D3D10_DSV_DIMENSION ViewDimension; - union { - D3D10_TEX1D_DSV Texture1D; - D3D10_TEX1D_ARRAY_DSV Texture1DArray; - D3D10_TEX2D_DSV Texture2D; - D3D10_TEX2D_ARRAY_DSV Texture2DArray; - D3D10_TEX2DMS_DSV Texture2DMS; - D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; - } DUMMYUNIONNAME; -} D3D10_DEPTH_STENCIL_VIEW_DESC; -typedef enum D3D10_RTV_DIMENSION { - D3D10_RTV_DIMENSION_UNKNOWN = 0, - D3D10_RTV_DIMENSION_BUFFER = 1, - D3D10_RTV_DIMENSION_TEXTURE1D = 2, - D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, - D3D10_RTV_DIMENSION_TEXTURE2D = 4, - D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, - D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, - D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D10_RTV_DIMENSION_TEXTURE3D = 8 -} D3D10_RTV_DIMENSION; -typedef struct D3D10_BUFFER_RTV { - UINT ElementOffset; - UINT ElementWidth; -} D3D10_BUFFER_RTV; -typedef struct D3D10_TEX1D_RTV { - UINT MipSlice; -} D3D10_TEX1D_RTV; -typedef struct D3D10_TEX1D_ARRAY_RTV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX1D_ARRAY_RTV; -typedef struct D3D10_TEX2D_RTV { - UINT MipSlice; -} D3D10_TEX2D_RTV; -typedef struct D3D10_TEX2D_ARRAY_RTV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2D_ARRAY_RTV; -typedef struct D3D10_TEX2DMS_RTV { - UINT UnusedField_NothingToDefine; -} D3D10_TEX2DMS_RTV; -typedef struct D3D10_TEX2DMS_ARRAY_RTV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2DMS_ARRAY_RTV; -typedef struct D3D10_TEX3D_RTV { - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D10_TEX3D_RTV; -typedef struct D3D10_RENDER_TARGET_VIEW_DESC { - DXGI_FORMAT Format; - D3D10_RTV_DIMENSION ViewDimension; - union { - D3D10_BUFFER_RTV Buffer; - D3D10_TEX1D_RTV Texture1D; - D3D10_TEX1D_ARRAY_RTV Texture1DArray; - D3D10_TEX2D_RTV Texture2D; - D3D10_TEX2D_ARRAY_RTV Texture2DArray; - D3D10_TEX2DMS_RTV Texture2DMS; - D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; - D3D10_TEX3D_RTV Texture3D; - } DUMMYUNIONNAME; -} D3D10_RENDER_TARGET_VIEW_DESC; -typedef enum D3D10_SRV_DIMENSION { - D3D10_SRV_DIMENSION_UNKNOWN = 0, - D3D10_SRV_DIMENSION_BUFFER = 1, - D3D10_SRV_DIMENSION_TEXTURE1D = 2, - D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, - D3D10_SRV_DIMENSION_TEXTURE2D = 4, - D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, - D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, - D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D10_SRV_DIMENSION_TEXTURE3D = 8, - D3D10_SRV_DIMENSION_TEXTURECUBE = 9 -} D3D10_SRV_DIMENSION; -typedef struct D3D10_BUFFER_SRV { - UINT ElementOffset; - UINT ElementWidth; -} D3D10_BUFFER_SRV; -typedef struct D3D10_TEX1D_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEX1D_SRV; -typedef struct D3D10_TEX1D_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX1D_ARRAY_SRV; -typedef struct D3D10_TEX2D_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEX2D_SRV; -typedef struct D3D10_TEX2D_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2D_ARRAY_SRV; -typedef struct D3D10_TEX2DMS_SRV { - UINT UnusedField_NothingToDefine; -} D3D10_TEX2DMS_SRV; -typedef struct D3D10_TEX2DMS_ARRAY_SRV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D10_TEX2DMS_ARRAY_SRV; -typedef struct D3D10_TEX3D_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEX3D_SRV; -typedef struct D3D10_TEXCUBE_SRV { - UINT MostDetailedMip; - UINT MipLevels; -} D3D10_TEXCUBE_SRV; -typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { - DXGI_FORMAT Format; - D3D10_SRV_DIMENSION ViewDimension; - union { - D3D10_BUFFER_SRV Buffer; - D3D10_TEX1D_SRV Texture1D; - D3D10_TEX1D_ARRAY_SRV Texture1DArray; - D3D10_TEX2D_SRV Texture2D; - D3D10_TEX2D_ARRAY_SRV Texture2DArray; - D3D10_TEX2DMS_SRV Texture2DMS; - D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D10_TEX3D_SRV Texture3D; - D3D10_TEXCUBE_SRV TextureCube; - } DUMMYUNIONNAME; -} D3D10_SHADER_RESOURCE_VIEW_DESC; -typedef struct D3D10_BOX { - UINT left; - UINT top; - UINT front; - UINT right; - UINT bottom; - UINT back; -} D3D10_BOX; -typedef struct D3D10_SUBRESOURCE_DATA { - const void *pSysMem; - UINT SysMemPitch; - UINT SysMemSlicePitch; -} D3D10_SUBRESOURCE_DATA; -typedef struct D3D10_SO_DECLARATION_ENTRY { - LPCSTR SemanticName; - UINT SemanticIndex; - BYTE StartComponent; - BYTE ComponentCount; - BYTE OutputSlot; -} D3D10_SO_DECLARATION_ENTRY; -typedef enum D3D10_INPUT_CLASSIFICATION { - D3D10_INPUT_PER_VERTEX_DATA = 0, - D3D10_INPUT_PER_INSTANCE_DATA = 1 -} D3D10_INPUT_CLASSIFICATION; -typedef struct D3D10_INPUT_ELEMENT_DESC { - LPCSTR SemanticName; - UINT SemanticIndex; - DXGI_FORMAT Format; - UINT InputSlot; - UINT AlignedByteOffset; - D3D10_INPUT_CLASSIFICATION InputSlotClass; - UINT InstanceDataStepRate; -} D3D10_INPUT_ELEMENT_DESC; -typedef enum D3D10_QUERY { - D3D10_QUERY_EVENT = 0, - D3D10_QUERY_OCCLUSION = 1, - D3D10_QUERY_TIMESTAMP = 2, - D3D10_QUERY_TIMESTAMP_DISJOINT = 3, - D3D10_QUERY_PIPELINE_STATISTICS = 4, - D3D10_QUERY_OCCLUSION_PREDICATE = 5, - D3D10_QUERY_SO_STATISTICS = 6, - D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 -} D3D10_QUERY; -typedef struct D3D10_QUERY_DESC { - D3D10_QUERY Query; - UINT MiscFlags; -} D3D10_QUERY_DESC; -typedef enum D3D10_PRIMITIVE_TOPOLOGY { - D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, - D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, - D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, - D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, - D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, - D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, - D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 -} D3D10_PRIMITIVE_TOPOLOGY; -typedef RECT D3D10_RECT; -typedef struct D3D10_VIEWPORT { - INT TopLeftX; - INT TopLeftY; - UINT Width; - UINT Height; - FLOAT MinDepth; - FLOAT MaxDepth; -} D3D10_VIEWPORT; -typedef struct D3D10_MAPPED_TEXTURE2D { - void *pData; - UINT RowPitch; -} D3D10_MAPPED_TEXTURE2D; -typedef struct D3D10_MAPPED_TEXTURE3D { - void *pData; - UINT RowPitch; - UINT DepthPitch; -} D3D10_MAPPED_TEXTURE3D; -typedef enum D3D10_BIND_FLAG { - D3D10_BIND_VERTEX_BUFFER = 0x1, - D3D10_BIND_INDEX_BUFFER = 0x2, - D3D10_BIND_CONSTANT_BUFFER = 0x4, - D3D10_BIND_SHADER_RESOURCE = 0x8, - D3D10_BIND_STREAM_OUTPUT = 0x10, - D3D10_BIND_RENDER_TARGET = 0x20, - D3D10_BIND_DEPTH_STENCIL = 0x40 -} D3D10_BIND_FLAG; -typedef enum D3D10_CPU_ACCESS_FLAG { - D3D10_CPU_ACCESS_WRITE = 0x10000, - D3D10_CPU_ACCESS_READ = 0x20000 -} D3D10_CPU_ACCESS_FLAG; -typedef enum D3D10_RESOURCE_MISC_FLAG { - D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, - D3D10_RESOURCE_MISC_SHARED = 0x2, - D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4 -} D3D10_RESOURCE_MISC_FLAG; -typedef enum D3D10_MAP_FLAG { - D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 -} D3D10_MAP_FLAG; -typedef enum D3D10_CLEAR_FLAG { - D3D10_CLEAR_DEPTH = 0x1, - D3D10_CLEAR_STENCIL = 0x2 -} D3D10_CLEAR_FLAG; -typedef enum D3D10_COLOR_WRITE_ENABLE { - D3D10_COLOR_WRITE_ENABLE_RED = 0x1, - D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, - D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, - D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, - D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA -} D3D10_COLOR_WRITE_ENABLE; -typedef enum D3D10_TEXTURECUBE_FACE { - D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, - D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, - D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, - D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, - D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, - D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 -} D3D10_TEXTURECUBE_FACE; -typedef enum D3D10_ASYNC_GETDATA_FLAG { - D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 -} D3D10_ASYNC_GETDATA_FLAG; -typedef enum D3D10_FILTER_TYPE { - D3D10_FILTER_TYPE_POINT = 0, - D3D10_FILTER_TYPE_LINEAR = 1 -} D3D10_FILTER_TYPE; -typedef enum D3D10_QUERY_MISC_FLAG { - D3D10_QUERY_MISC_PREDICATEHINT = 0x1 -} D3D10_QUERY_MISC_FLAG; -typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { - UINT64 Frequency; - BOOL Disjoint; -} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; -typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; -} D3D10_QUERY_DATA_PIPELINE_STATISTICS; -typedef struct D3D10_QUERY_DATA_SO_STATISTICS { - UINT64 NumPrimitivesWritten; - UINT64 PrimitivesStorageNeeded; -} D3D10_QUERY_DATA_SO_STATISTICS; -typedef enum D3D10_CREATE_DEVICE_FLAG { - D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, - D3D10_CREATE_DEVICE_DEBUG = 0x2, - D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, - D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 -} D3D10_CREATE_DEVICE_FLAG; -#ifndef __ID3D10Device_FWD_DEFINED__ -#define __ID3D10Device_FWD_DEFINED__ -typedef interface ID3D10Device ID3D10Device; -#endif - -/***************************************************************************** - * ID3D10DeviceChild interface - */ -#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ -#define __ID3D10DeviceChild_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10DeviceChild : public IUnknown -{ - virtual void STDMETHODCALLTYPE GetDevice( - ID3D10Device **ppDevice) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetPrivateData( - REFGUID guid, - UINT *pDataSize, - void *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateData( - REFGUID guid, - UINT DataSize, - const void *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( - REFGUID guid, - const IUnknown *pData) = 0; - -}; -#else -typedef struct ID3D10DeviceChildVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10DeviceChild* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10DeviceChild* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10DeviceChild* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10DeviceChild* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10DeviceChild* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10DeviceChild* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10DeviceChild* This, - REFGUID guid, - const IUnknown *pData); - - END_INTERFACE -} ID3D10DeviceChildVtbl; -interface ID3D10DeviceChild { - CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10DeviceChild_GetDevice_Proxy( - ID3D10DeviceChild* This, - ID3D10Device **ppDevice); -void __RPC_STUB ID3D10DeviceChild_GetDevice_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_GetPrivateData_Proxy( - ID3D10DeviceChild* This, - REFGUID guid, - UINT *pDataSize, - void *pData); -void __RPC_STUB ID3D10DeviceChild_GetPrivateData_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateData_Proxy( - ID3D10DeviceChild* This, - REFGUID guid, - UINT DataSize, - const void *pData); -void __RPC_STUB ID3D10DeviceChild_SetPrivateData_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateDataInterface_Proxy( - ID3D10DeviceChild* This, - REFGUID guid, - const IUnknown *pData); -void __RPC_STUB ID3D10DeviceChild_SetPrivateDataInterface_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Resource interface - */ -#ifndef __ID3D10Resource_INTERFACE_DEFINED__ -#define __ID3D10Resource_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Resource : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE GetType( - D3D10_RESOURCE_DIMENSION *rType) = 0; - - virtual void STDMETHODCALLTYPE SetEvictionPriority( - UINT EvictionPriority) = 0; - - virtual UINT STDMETHODCALLTYPE GetEvictionPriority( - ) = 0; - -}; -#else -typedef struct ID3D10ResourceVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Resource* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Resource* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Resource* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Resource* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Resource* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Resource* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Resource* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Resource methods ***/ - void (STDMETHODCALLTYPE *GetType)( - ID3D10Resource* This, - D3D10_RESOURCE_DIMENSION *rType); - - void (STDMETHODCALLTYPE *SetEvictionPriority)( - ID3D10Resource* This, - UINT EvictionPriority); - - UINT (STDMETHODCALLTYPE *GetEvictionPriority)( - ID3D10Resource* This); - - END_INTERFACE -} ID3D10ResourceVtbl; -interface ID3D10Resource { - CONST_VTBL ID3D10ResourceVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Resource methods ***/ -#define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) -#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) -#define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10Resource_GetType_Proxy( - ID3D10Resource* This, - D3D10_RESOURCE_DIMENSION *rType); -void __RPC_STUB ID3D10Resource_GetType_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Resource_SetEvictionPriority_Proxy( - ID3D10Resource* This, - UINT EvictionPriority); -void __RPC_STUB ID3D10Resource_SetEvictionPriority_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -UINT STDMETHODCALLTYPE ID3D10Resource_GetEvictionPriority_Proxy( - ID3D10Resource* This); -void __RPC_STUB ID3D10Resource_GetEvictionPriority_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Buffer interface - */ -#ifndef __ID3D10Buffer_INTERFACE_DEFINED__ -#define __ID3D10Buffer_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Buffer : public ID3D10Resource -{ - virtual HRESULT STDMETHODCALLTYPE Map( - D3D10_MAP MapType, - UINT MapFlags, - void **ppData) = 0; - - virtual void STDMETHODCALLTYPE Unmap( - ) = 0; - - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_BUFFER_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10BufferVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Buffer* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Buffer* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Buffer* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Buffer* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Buffer* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Buffer* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Buffer* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Resource methods ***/ - void (STDMETHODCALLTYPE *GetType)( - ID3D10Buffer* This, - D3D10_RESOURCE_DIMENSION *rType); - - void (STDMETHODCALLTYPE *SetEvictionPriority)( - ID3D10Buffer* This, - UINT EvictionPriority); - - UINT (STDMETHODCALLTYPE *GetEvictionPriority)( - ID3D10Buffer* This); - - /*** ID3D10Buffer methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D10Buffer* This, - D3D10_MAP MapType, - UINT MapFlags, - void **ppData); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D10Buffer* This); - - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Buffer* This, - D3D10_BUFFER_DESC *pDesc); - - END_INTERFACE -} ID3D10BufferVtbl; -interface ID3D10Buffer { - CONST_VTBL ID3D10BufferVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Resource methods ***/ -#define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) -#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) -#define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) -/*** ID3D10Buffer methods ***/ -#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) -#define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) -#define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -HRESULT STDMETHODCALLTYPE ID3D10Buffer_Map_Proxy( - ID3D10Buffer* This, - D3D10_MAP MapType, - UINT MapFlags, - void **ppData); -void __RPC_STUB ID3D10Buffer_Map_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Buffer_Unmap_Proxy( - ID3D10Buffer* This); -void __RPC_STUB ID3D10Buffer_Unmap_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Buffer_GetDesc_Proxy( - ID3D10Buffer* This, - D3D10_BUFFER_DESC *pDesc); -void __RPC_STUB ID3D10Buffer_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Texture1D interface - */ -#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ -#define __ID3D10Texture1D_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Texture1D : public ID3D10Resource -{ - virtual HRESULT STDMETHODCALLTYPE Map( - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - void **ppData) = 0; - - virtual void STDMETHODCALLTYPE Unmap( - UINT Subresource) = 0; - - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_TEXTURE1D_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10Texture1DVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Texture1D* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Texture1D* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Texture1D* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Texture1D* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Texture1D* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Texture1D* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Texture1D* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Resource methods ***/ - void (STDMETHODCALLTYPE *GetType)( - ID3D10Texture1D* This, - D3D10_RESOURCE_DIMENSION *rType); - - void (STDMETHODCALLTYPE *SetEvictionPriority)( - ID3D10Texture1D* This, - UINT EvictionPriority); - - UINT (STDMETHODCALLTYPE *GetEvictionPriority)( - ID3D10Texture1D* This); - - /*** ID3D10Texture1D methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D10Texture1D* This, - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - void **ppData); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D10Texture1D* This, - UINT Subresource); - - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Texture1D* This, - D3D10_TEXTURE1D_DESC *pDesc); - - END_INTERFACE -} ID3D10Texture1DVtbl; -interface ID3D10Texture1D { - CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Resource methods ***/ -#define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) -#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) -#define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) -/*** ID3D10Texture1D methods ***/ -#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) -#define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) -#define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -HRESULT STDMETHODCALLTYPE ID3D10Texture1D_Map_Proxy( - ID3D10Texture1D* This, - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - void **ppData); -void __RPC_STUB ID3D10Texture1D_Map_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Texture1D_Unmap_Proxy( - ID3D10Texture1D* This, - UINT Subresource); -void __RPC_STUB ID3D10Texture1D_Unmap_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Texture1D_GetDesc_Proxy( - ID3D10Texture1D* This, - D3D10_TEXTURE1D_DESC *pDesc); -void __RPC_STUB ID3D10Texture1D_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Texture2D interface - */ -#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ -#define __ID3D10Texture2D_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Texture2D : public ID3D10Resource -{ - virtual HRESULT STDMETHODCALLTYPE Map( - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; - - virtual void STDMETHODCALLTYPE Unmap( - UINT Subresource) = 0; - - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_TEXTURE2D_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10Texture2DVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Texture2D* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Texture2D* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Texture2D* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Texture2D* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Texture2D* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Texture2D* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Texture2D* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Resource methods ***/ - void (STDMETHODCALLTYPE *GetType)( - ID3D10Texture2D* This, - D3D10_RESOURCE_DIMENSION *rType); - - void (STDMETHODCALLTYPE *SetEvictionPriority)( - ID3D10Texture2D* This, - UINT EvictionPriority); - - UINT (STDMETHODCALLTYPE *GetEvictionPriority)( - ID3D10Texture2D* This); - - /*** ID3D10Texture2D methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D10Texture2D* This, - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - D3D10_MAPPED_TEXTURE2D *pMappedTex2D); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D10Texture2D* This, - UINT Subresource); - - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Texture2D* This, - D3D10_TEXTURE2D_DESC *pDesc); - - END_INTERFACE -} ID3D10Texture2DVtbl; -interface ID3D10Texture2D { - CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Resource methods ***/ -#define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) -#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) -#define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) -/*** ID3D10Texture2D methods ***/ -#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) -#define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) -#define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -HRESULT STDMETHODCALLTYPE ID3D10Texture2D_Map_Proxy( - ID3D10Texture2D* This, - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - D3D10_MAPPED_TEXTURE2D *pMappedTex2D); -void __RPC_STUB ID3D10Texture2D_Map_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Texture2D_Unmap_Proxy( - ID3D10Texture2D* This, - UINT Subresource); -void __RPC_STUB ID3D10Texture2D_Unmap_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Texture2D_GetDesc_Proxy( - ID3D10Texture2D* This, - D3D10_TEXTURE2D_DESC *pDesc); -void __RPC_STUB ID3D10Texture2D_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Texture3D interface - */ -#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ -#define __ID3D10Texture3D_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Texture3D : public ID3D10Resource -{ - virtual HRESULT STDMETHODCALLTYPE Map( - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; - - virtual void STDMETHODCALLTYPE Unmap( - UINT Subresource) = 0; - - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_TEXTURE3D_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10Texture3DVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Texture3D* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Texture3D* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Texture3D* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Texture3D* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Texture3D* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Texture3D* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Texture3D* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Resource methods ***/ - void (STDMETHODCALLTYPE *GetType)( - ID3D10Texture3D* This, - D3D10_RESOURCE_DIMENSION *rType); - - void (STDMETHODCALLTYPE *SetEvictionPriority)( - ID3D10Texture3D* This, - UINT EvictionPriority); - - UINT (STDMETHODCALLTYPE *GetEvictionPriority)( - ID3D10Texture3D* This); - - /*** ID3D10Texture3D methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D10Texture3D* This, - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - D3D10_MAPPED_TEXTURE3D *pMappedTex3D); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D10Texture3D* This, - UINT Subresource); - - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Texture3D* This, - D3D10_TEXTURE3D_DESC *pDesc); - - END_INTERFACE -} ID3D10Texture3DVtbl; -interface ID3D10Texture3D { - CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Resource methods ***/ -#define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) -#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) -#define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) -/*** ID3D10Texture3D methods ***/ -#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) -#define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) -#define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -HRESULT STDMETHODCALLTYPE ID3D10Texture3D_Map_Proxy( - ID3D10Texture3D* This, - UINT Subresource, - D3D10_MAP MapType, - UINT MapFlags, - D3D10_MAPPED_TEXTURE3D *pMappedTex3D); -void __RPC_STUB ID3D10Texture3D_Map_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Texture3D_Unmap_Proxy( - ID3D10Texture3D* This, - UINT Subresource); -void __RPC_STUB ID3D10Texture3D_Unmap_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Texture3D_GetDesc_Proxy( - ID3D10Texture3D* This, - D3D10_TEXTURE3D_DESC *pDesc); -void __RPC_STUB ID3D10Texture3D_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10View interface - */ -#ifndef __ID3D10View_INTERFACE_DEFINED__ -#define __ID3D10View_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10View : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE GetResource( - ID3D10Resource **ppResource) = 0; - -}; -#else -typedef struct ID3D10ViewVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10View* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10View* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10View* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10View* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10View* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10View* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10View* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10View methods ***/ - void (STDMETHODCALLTYPE *GetResource)( - ID3D10View* This, - ID3D10Resource **ppResource); - - END_INTERFACE -} ID3D10ViewVtbl; -interface ID3D10View { - CONST_VTBL ID3D10ViewVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10View_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10View methods ***/ -#define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10View_GetResource_Proxy( - ID3D10View* This, - ID3D10Resource **ppResource); -void __RPC_STUB ID3D10View_GetResource_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10View_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10DepthStencilView interface - */ -#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ -#define __ID3D10DepthStencilView_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10DepthStencilView : public ID3D10View -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10DepthStencilViewVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10DepthStencilView* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10DepthStencilView* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10DepthStencilView* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10DepthStencilView* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10DepthStencilView* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10DepthStencilView* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10DepthStencilView* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10View methods ***/ - void (STDMETHODCALLTYPE *GetResource)( - ID3D10DepthStencilView* This, - ID3D10Resource **ppResource); - - /*** ID3D10DepthStencilView methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10DepthStencilView* This, - D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); - - END_INTERFACE -} ID3D10DepthStencilViewVtbl; -interface ID3D10DepthStencilView { - CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10View methods ***/ -#define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) -/*** ID3D10DepthStencilView methods ***/ -#define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10DepthStencilView_GetDesc_Proxy( - ID3D10DepthStencilView* This, - D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); -void __RPC_STUB ID3D10DepthStencilView_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10RenderTargetView interface - */ -#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ -#define __ID3D10RenderTargetView_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10RenderTargetView : public ID3D10View -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10RenderTargetViewVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10RenderTargetView* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10RenderTargetView* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10RenderTargetView* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10RenderTargetView* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10RenderTargetView* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10RenderTargetView* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10RenderTargetView* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10View methods ***/ - void (STDMETHODCALLTYPE *GetResource)( - ID3D10RenderTargetView* This, - ID3D10Resource **ppResource); - - /*** ID3D10RenderTargetView methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10RenderTargetView* This, - D3D10_RENDER_TARGET_VIEW_DESC *pDesc); - - END_INTERFACE -} ID3D10RenderTargetViewVtbl; -interface ID3D10RenderTargetView { - CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10View methods ***/ -#define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) -/*** ID3D10RenderTargetView methods ***/ -#define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10RenderTargetView_GetDesc_Proxy( - ID3D10RenderTargetView* This, - D3D10_RENDER_TARGET_VIEW_DESC *pDesc); -void __RPC_STUB ID3D10RenderTargetView_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10ShaderResourceView interface - */ -#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ -#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10ShaderResourceView : public ID3D10View -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10ShaderResourceViewVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10ShaderResourceView* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10ShaderResourceView* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10ShaderResourceView* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10ShaderResourceView* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10ShaderResourceView* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10ShaderResourceView* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10ShaderResourceView* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10View methods ***/ - void (STDMETHODCALLTYPE *GetResource)( - ID3D10ShaderResourceView* This, - ID3D10Resource **ppResource); - - /*** ID3D10ShaderResourceView methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10ShaderResourceView* This, - D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); - - END_INTERFACE -} ID3D10ShaderResourceViewVtbl; -interface ID3D10ShaderResourceView { - CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10View methods ***/ -#define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) -/*** ID3D10ShaderResourceView methods ***/ -#define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10ShaderResourceView_GetDesc_Proxy( - ID3D10ShaderResourceView* This, - D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); -void __RPC_STUB ID3D10ShaderResourceView_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10BlendState interface - */ -#ifndef __ID3D10BlendState_INTERFACE_DEFINED__ -#define __ID3D10BlendState_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10BlendState : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_BLEND_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10BlendStateVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10BlendState* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10BlendState* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10BlendState* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10BlendState* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10BlendState* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10BlendState* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10BlendState* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10BlendState methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10BlendState* This, - D3D10_BLEND_DESC *pDesc); - - END_INTERFACE -} ID3D10BlendStateVtbl; -interface ID3D10BlendState { - CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10BlendState methods ***/ -#define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10BlendState_GetDesc_Proxy( - ID3D10BlendState* This, - D3D10_BLEND_DESC *pDesc); -void __RPC_STUB ID3D10BlendState_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10DepthStencilState interface - */ -#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ -#define __ID3D10DepthStencilState_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10DepthStencilState : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10DepthStencilStateVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10DepthStencilState* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10DepthStencilState* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10DepthStencilState* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10DepthStencilState* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10DepthStencilState* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10DepthStencilState* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10DepthStencilState* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10DepthStencilState methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10DepthStencilState* This, - D3D10_DEPTH_STENCIL_DESC *pDesc); - - END_INTERFACE -} ID3D10DepthStencilStateVtbl; -interface ID3D10DepthStencilState { - CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10DepthStencilState methods ***/ -#define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10DepthStencilState_GetDesc_Proxy( - ID3D10DepthStencilState* This, - D3D10_DEPTH_STENCIL_DESC *pDesc); -void __RPC_STUB ID3D10DepthStencilState_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10GeometryShader interface - */ -#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ -#define __ID3D10GeometryShader_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10GeometryShader : public ID3D10DeviceChild -{ -}; -#else -typedef struct ID3D10GeometryShaderVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10GeometryShader* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10GeometryShader* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10GeometryShader* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10GeometryShader* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10GeometryShader* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10GeometryShader* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10GeometryShader* This, - REFGUID guid, - const IUnknown *pData); - - END_INTERFACE -} ID3D10GeometryShaderVtbl; -interface ID3D10GeometryShader { - CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -#endif - -#endif - - -#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10InputLayout interface - */ -#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ -#define __ID3D10InputLayout_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10InputLayout : public ID3D10DeviceChild -{ -}; -#else -typedef struct ID3D10InputLayoutVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10InputLayout* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10InputLayout* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10InputLayout* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10InputLayout* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10InputLayout* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10InputLayout* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10InputLayout* This, - REFGUID guid, - const IUnknown *pData); - - END_INTERFACE -} ID3D10InputLayoutVtbl; -interface ID3D10InputLayout { - CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -#endif - -#endif - - -#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10PixelShader interface - */ -#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ -#define __ID3D10PixelShader_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10PixelShader : public ID3D10DeviceChild -{ -}; -#else -typedef struct ID3D10PixelShaderVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10PixelShader* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10PixelShader* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10PixelShader* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10PixelShader* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10PixelShader* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10PixelShader* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10PixelShader* This, - REFGUID guid, - const IUnknown *pData); - - END_INTERFACE -} ID3D10PixelShaderVtbl; -interface ID3D10PixelShader { - CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -#endif - -#endif - - -#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10RasterizerState interface - */ -#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ -#define __ID3D10RasterizerState_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10RasterizerState : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_RASTERIZER_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10RasterizerStateVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10RasterizerState* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10RasterizerState* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10RasterizerState* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10RasterizerState* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10RasterizerState* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10RasterizerState* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10RasterizerState* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10RasterizerState methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10RasterizerState* This, - D3D10_RASTERIZER_DESC *pDesc); - - END_INTERFACE -} ID3D10RasterizerStateVtbl; -interface ID3D10RasterizerState { - CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10RasterizerState methods ***/ -#define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10RasterizerState_GetDesc_Proxy( - ID3D10RasterizerState* This, - D3D10_RASTERIZER_DESC *pDesc); -void __RPC_STUB ID3D10RasterizerState_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10SamplerState interface - */ -#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ -#define __ID3D10SamplerState_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10SamplerState : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_SAMPLER_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10SamplerStateVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10SamplerState* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10SamplerState* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10SamplerState* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10SamplerState* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10SamplerState* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10SamplerState* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10SamplerState* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10SamplerState methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10SamplerState* This, - D3D10_SAMPLER_DESC *pDesc); - - END_INTERFACE -} ID3D10SamplerStateVtbl; -interface ID3D10SamplerState { - CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10SamplerState methods ***/ -#define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10SamplerState_GetDesc_Proxy( - ID3D10SamplerState* This, - D3D10_SAMPLER_DESC *pDesc); -void __RPC_STUB ID3D10SamplerState_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10VertexShader interface - */ -#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ -#define __ID3D10VertexShader_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10VertexShader : public ID3D10DeviceChild -{ -}; -#else -typedef struct ID3D10VertexShaderVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10VertexShader* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10VertexShader* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10VertexShader* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10VertexShader* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10VertexShader* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10VertexShader* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10VertexShader* This, - REFGUID guid, - const IUnknown *pData); - - END_INTERFACE -} ID3D10VertexShaderVtbl; -interface ID3D10VertexShader { - CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -#endif - -#endif - - -#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Asynchronous interface - */ -#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ -#define __ID3D10Asynchronous_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Asynchronous : public ID3D10DeviceChild -{ - virtual void STDMETHODCALLTYPE Begin( - ) = 0; - - virtual void STDMETHODCALLTYPE End( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetData( - void *pData, - UINT DataSize, - UINT GetDataFlags) = 0; - - virtual UINT STDMETHODCALLTYPE GetDataSize( - ) = 0; - -}; -#else -typedef struct ID3D10AsynchronousVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Asynchronous* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Asynchronous* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Asynchronous* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Asynchronous* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Asynchronous* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Asynchronous* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Asynchronous* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Asynchronous methods ***/ - void (STDMETHODCALLTYPE *Begin)( - ID3D10Asynchronous* This); - - void (STDMETHODCALLTYPE *End)( - ID3D10Asynchronous* This); - - HRESULT (STDMETHODCALLTYPE *GetData)( - ID3D10Asynchronous* This, - void *pData, - UINT DataSize, - UINT GetDataFlags); - - UINT (STDMETHODCALLTYPE *GetDataSize)( - ID3D10Asynchronous* This); - - END_INTERFACE -} ID3D10AsynchronousVtbl; -interface ID3D10Asynchronous { - CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Asynchronous methods ***/ -#define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) -#define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) -#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) -#define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10Asynchronous_Begin_Proxy( - ID3D10Asynchronous* This); -void __RPC_STUB ID3D10Asynchronous_Begin_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Asynchronous_End_Proxy( - ID3D10Asynchronous* This); -void __RPC_STUB ID3D10Asynchronous_End_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Asynchronous_GetData_Proxy( - ID3D10Asynchronous* This, - void *pData, - UINT DataSize, - UINT GetDataFlags); -void __RPC_STUB ID3D10Asynchronous_GetData_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -UINT STDMETHODCALLTYPE ID3D10Asynchronous_GetDataSize_Proxy( - ID3D10Asynchronous* This); -void __RPC_STUB ID3D10Asynchronous_GetDataSize_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Counter interface - */ -#ifndef __ID3D10Counter_INTERFACE_DEFINED__ -#define __ID3D10Counter_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Counter : public ID3D10Asynchronous -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_COUNTER_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10CounterVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Counter* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Counter* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Counter* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Counter* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Counter* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Counter* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Counter* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Asynchronous methods ***/ - void (STDMETHODCALLTYPE *Begin)( - ID3D10Counter* This); - - void (STDMETHODCALLTYPE *End)( - ID3D10Counter* This); - - HRESULT (STDMETHODCALLTYPE *GetData)( - ID3D10Counter* This, - void *pData, - UINT DataSize, - UINT GetDataFlags); - - UINT (STDMETHODCALLTYPE *GetDataSize)( - ID3D10Counter* This); - - /*** ID3D10Counter methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Counter* This, - D3D10_COUNTER_DESC *pDesc); - - END_INTERFACE -} ID3D10CounterVtbl; -interface ID3D10Counter { - CONST_VTBL ID3D10CounterVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Asynchronous methods ***/ -#define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) -#define ID3D10Counter_End(This) (This)->lpVtbl->End(This) -#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) -#define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) -/*** ID3D10Counter methods ***/ -#define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10Counter_GetDesc_Proxy( - ID3D10Counter* This, - D3D10_COUNTER_DESC *pDesc); -void __RPC_STUB ID3D10Counter_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Query interface - */ -#ifndef __ID3D10Query_INTERFACE_DEFINED__ -#define __ID3D10Query_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Query : public ID3D10Asynchronous -{ - virtual void STDMETHODCALLTYPE GetDesc( - D3D10_QUERY_DESC *pDesc) = 0; - -}; -#else -typedef struct ID3D10QueryVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Query* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Query* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Query* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Query* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Query* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Query* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Query* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Asynchronous methods ***/ - void (STDMETHODCALLTYPE *Begin)( - ID3D10Query* This); - - void (STDMETHODCALLTYPE *End)( - ID3D10Query* This); - - HRESULT (STDMETHODCALLTYPE *GetData)( - ID3D10Query* This, - void *pData, - UINT DataSize, - UINT GetDataFlags); - - UINT (STDMETHODCALLTYPE *GetDataSize)( - ID3D10Query* This); - - /*** ID3D10Query methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Query* This, - D3D10_QUERY_DESC *pDesc); - - END_INTERFACE -} ID3D10QueryVtbl; -interface ID3D10Query { - CONST_VTBL ID3D10QueryVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Asynchronous methods ***/ -#define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) -#define ID3D10Query_End(This) (This)->lpVtbl->End(This) -#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) -#define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) -/*** ID3D10Query methods ***/ -#define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10Query_GetDesc_Proxy( - ID3D10Query* This, - D3D10_QUERY_DESC *pDesc); -void __RPC_STUB ID3D10Query_GetDesc_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Query_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Predicate interface - */ -#ifndef __ID3D10Predicate_INTERFACE_DEFINED__ -#define __ID3D10Predicate_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Predicate : public ID3D10Query -{ -}; -#else -typedef struct ID3D10PredicateVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Predicate* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Predicate* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Predicate* This); - - /*** ID3D10DeviceChild methods ***/ - void (STDMETHODCALLTYPE *GetDevice)( - ID3D10Predicate* This, - ID3D10Device **ppDevice); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Predicate* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Predicate* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Predicate* This, - REFGUID guid, - const IUnknown *pData); - - /*** ID3D10Asynchronous methods ***/ - void (STDMETHODCALLTYPE *Begin)( - ID3D10Predicate* This); - - void (STDMETHODCALLTYPE *End)( - ID3D10Predicate* This); - - HRESULT (STDMETHODCALLTYPE *GetData)( - ID3D10Predicate* This, - void *pData, - UINT DataSize, - UINT GetDataFlags); - - UINT (STDMETHODCALLTYPE *GetDataSize)( - ID3D10Predicate* This); - - /*** ID3D10Query methods ***/ - void (STDMETHODCALLTYPE *GetDesc)( - ID3D10Predicate* This, - D3D10_QUERY_DESC *pDesc); - - END_INTERFACE -} ID3D10PredicateVtbl; -interface ID3D10Predicate { - CONST_VTBL ID3D10PredicateVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10DeviceChild methods ***/ -#define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) -#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -/*** ID3D10Asynchronous methods ***/ -#define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) -#define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) -#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) -#define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) -/*** ID3D10Query methods ***/ -#define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) -#endif - -#endif - - -#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Device interface - */ -#ifndef __ID3D10Device_INTERFACE_DEFINED__ -#define __ID3D10Device_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Device : public IUnknown -{ - virtual void STDMETHODCALLTYPE VSSetConstantBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers) = 0; - - virtual void STDMETHODCALLTYPE PSSetShaderResources( - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; - - virtual void STDMETHODCALLTYPE PSSetShader( - ID3D10PixelShader *pPixelShader) = 0; - - virtual void STDMETHODCALLTYPE PSSetSamplers( - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers) = 0; - - virtual void STDMETHODCALLTYPE VSSetShader( - ID3D10VertexShader *pVertexShader) = 0; - - virtual void STDMETHODCALLTYPE DrawIndexed( - UINT IndexCount, - UINT StartIndexLocation, - INT BaseVertexLocation) = 0; - - virtual void STDMETHODCALLTYPE Draw( - UINT VertexCount, - UINT StartVertexLocation) = 0; - - virtual void STDMETHODCALLTYPE PSSetConstantBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers) = 0; - - virtual void STDMETHODCALLTYPE IASetInputLayout( - ID3D10InputLayout *pInputLayout) = 0; - - virtual void STDMETHODCALLTYPE IASetVertexBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppVertexBuffers, - const UINT *pStrides, - const UINT *pOffsets) = 0; - - virtual void STDMETHODCALLTYPE IASetIndexBuffer( - ID3D10Buffer *pIndexBuffer, - DXGI_FORMAT Format, - UINT Offset) = 0; - - virtual void STDMETHODCALLTYPE DrawIndexedInstanced( - UINT IndexCountPerInstance, - UINT InstanceCount, - UINT StartIndexLocation, - INT BaseVertexLocation, - UINT StartInstanceLocation) = 0; - - virtual void STDMETHODCALLTYPE DrawInstanced( - UINT VertexCountPerInstance, - UINT InstanceCount, - UINT StartVertexLocation, - UINT StartInstanceLocation) = 0; - - virtual void STDMETHODCALLTYPE GSSetConstantBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers) = 0; - - virtual void STDMETHODCALLTYPE GSSetShader( - ID3D10GeometryShader *pShader) = 0; - - virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( - D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; - - virtual void STDMETHODCALLTYPE VSSetShaderResources( - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; - - virtual void STDMETHODCALLTYPE VSSetSamplers( - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers) = 0; - - virtual void STDMETHODCALLTYPE SetPredication( - ID3D10Predicate *pPredicate, - BOOL PredicateValue) = 0; - - virtual void STDMETHODCALLTYPE GSSetShaderResources( - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; - - virtual void STDMETHODCALLTYPE GSSetSamplers( - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers) = 0; - - virtual void STDMETHODCALLTYPE OMSetRenderTargets( - UINT NumViews, - ID3D10RenderTargetView *const *ppRenderTargetViews, - ID3D10DepthStencilView *pDepthStencilView) = 0; - - virtual void STDMETHODCALLTYPE OMSetBlendState( - ID3D10BlendState *pBlendState, - const FLOAT BlendFactor[4], - UINT SampleMask) = 0; - - virtual void STDMETHODCALLTYPE OMSetDepthStencilState( - ID3D10DepthStencilState *pDepthStencilState, - UINT StencilRef) = 0; - - virtual void STDMETHODCALLTYPE SOSetTargets( - UINT NumBuffers, - ID3D10Buffer *const *ppSOTargets, - const UINT *pOffsets) = 0; - - virtual void STDMETHODCALLTYPE DrawAuto( - ) = 0; - - virtual void STDMETHODCALLTYPE RSSetState( - ID3D10RasterizerState *pRasterizerState) = 0; - - virtual void STDMETHODCALLTYPE RSSetViewports( - UINT NumViewports, - const D3D10_VIEWPORT *pViewports) = 0; - - virtual void STDMETHODCALLTYPE RSSetScissorRects( - UINT NumRects, - const D3D10_RECT *pRects) = 0; - - virtual void STDMETHODCALLTYPE CopySubresourceRegion( - ID3D10Resource *pDstResource, - UINT DstSubresource, - UINT DstX, - UINT DstY, - UINT DstZ, - ID3D10Resource *pSrcResource, - UINT SrcSubresource, - const D3D10_BOX *pSrcBox) = 0; - - virtual void STDMETHODCALLTYPE CopyResource( - ID3D10Resource *pDstResource, - ID3D10Resource *pSrcResource) = 0; - - virtual void STDMETHODCALLTYPE UpdateSubresource( - ID3D10Resource *pDstResource, - UINT DstSubresource, - const D3D10_BOX *pDstBox, - const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch) = 0; - - virtual void STDMETHODCALLTYPE ClearRenderTargetView( - ID3D10RenderTargetView *pRenderTargetView, - const FLOAT ColorRGBA[4]) = 0; - - virtual void STDMETHODCALLTYPE ClearDepthStencilView( - ID3D10DepthStencilView *pDepthStencilView, - UINT ClearFlags, - FLOAT Depth, - UINT8 Stencil) = 0; - - virtual void STDMETHODCALLTYPE GenerateMips( - ID3D10ShaderResourceView *pShaderResourceView) = 0; - - virtual void STDMETHODCALLTYPE ResolveSubresource( - ID3D10Resource *pDstResource, - UINT DstSubresource, - ID3D10Resource *pSrcResource, - UINT SrcSubresource, - DXGI_FORMAT Format) = 0; - - virtual void STDMETHODCALLTYPE VSGetConstantBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers) = 0; - - virtual void STDMETHODCALLTYPE PSGetShaderResources( - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews) = 0; - - virtual void STDMETHODCALLTYPE PSGetShader( - ID3D10PixelShader **ppPixelShader) = 0; - - virtual void STDMETHODCALLTYPE PSGetSamplers( - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers) = 0; - - virtual void STDMETHODCALLTYPE VSGetShader( - ID3D10VertexShader **ppVertexShader) = 0; - - virtual void STDMETHODCALLTYPE PSGetConstantBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers) = 0; - - virtual void STDMETHODCALLTYPE IAGetInputLayout( - ID3D10InputLayout **ppInputLayout) = 0; - - virtual void STDMETHODCALLTYPE IAGetVertexBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppVertexBuffers, - UINT *pStrides, - UINT *pOffsets) = 0; - - virtual void STDMETHODCALLTYPE IAGetIndexBuffer( - ID3D10Buffer **pIndexBuffer, - DXGI_FORMAT *Format, - UINT *Offset) = 0; - - virtual void STDMETHODCALLTYPE GSGetConstantBuffers( - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers) = 0; - - virtual void STDMETHODCALLTYPE GSGetShader( - ID3D10GeometryShader **ppGeometryShader) = 0; - - virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( - D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; - - virtual void STDMETHODCALLTYPE VSGetShaderResources( - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews) = 0; - - virtual void STDMETHODCALLTYPE VSGetSamplers( - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers) = 0; - - virtual void STDMETHODCALLTYPE GetPredication( - ID3D10Predicate **ppPredicate, - BOOL *pPredicateValue) = 0; - - virtual void STDMETHODCALLTYPE GSGetShaderResources( - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews) = 0; - - virtual void STDMETHODCALLTYPE GSGetSamplers( - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers) = 0; - - virtual void STDMETHODCALLTYPE OMGetRenderTargets( - UINT NumViews, - ID3D10RenderTargetView **ppRenderTargetViews, - ID3D10DepthStencilView **ppDepthStencilView) = 0; - - virtual void STDMETHODCALLTYPE OMGetBlendState( - ID3D10BlendState **ppBlendState, - FLOAT BlendFactor[4], - UINT *pSampleMask) = 0; - - virtual void STDMETHODCALLTYPE OMGetDepthStencilState( - ID3D10DepthStencilState **ppDepthStencilState, - UINT *pStencilRef) = 0; - - virtual void STDMETHODCALLTYPE SOGetTargets( - UINT NumBuffers, - ID3D10Buffer **ppSOTargets, - UINT *pOffsets) = 0; - - virtual void STDMETHODCALLTYPE RSGetState( - ID3D10RasterizerState **ppRasterizerState) = 0; - - virtual void STDMETHODCALLTYPE RSGetViewports( - UINT *NumViewports, - D3D10_VIEWPORT *pViewports) = 0; - - virtual void STDMETHODCALLTYPE RSGetScissorRects( - UINT *NumRects, - D3D10_RECT *pRects) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( - UINT RaiseFlags) = 0; - - virtual UINT STDMETHODCALLTYPE GetExceptionMode( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetPrivateData( - REFGUID guid, - UINT *pDataSize, - void *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateData( - REFGUID guid, - UINT DataSize, - const void *pData) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( - REFGUID guid, - const IUnknown *pData) = 0; - - virtual void STDMETHODCALLTYPE ClearState( - ) = 0; - - virtual void STDMETHODCALLTYPE Flush( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateBuffer( - const D3D10_BUFFER_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Buffer **ppBuffer) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( - const D3D10_TEXTURE1D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture1D **ppTexture1D) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( - const D3D10_TEXTURE2D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture2D **ppTexture2D) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( - const D3D10_TEXTURE3D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture3D **ppTexture3D) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( - ID3D10Resource *pResource, - const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, - ID3D10ShaderResourceView **ppSRView) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( - ID3D10Resource *pResource, - const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, - ID3D10RenderTargetView **ppRTView) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( - ID3D10Resource *pResource, - const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, - ID3D10DepthStencilView **ppDepthStencilView) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( - const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, - UINT NumElements, - const void *pShaderBytecodeWithInputSignature, - SIZE_T BytecodeLength, - ID3D10InputLayout **ppInputLayout) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10VertexShader **ppVertexShader) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10GeometryShader **ppGeometryShader) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( - const void *pShaderBytecode, - SIZE_T BytecodeLength, - const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, - UINT NumEntries, - UINT OutputStreamStride, - ID3D10GeometryShader **ppGeometryShader) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10PixelShader **ppPixelShader) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - const D3D10_BLEND_DESC *pBlendStateDesc, - ID3D10BlendState **ppBlendState) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( - const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, - ID3D10DepthStencilState **ppDepthStencilState) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( - const D3D10_RASTERIZER_DESC *pRasterizerDesc, - ID3D10RasterizerState **ppRasterizerState) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( - const D3D10_SAMPLER_DESC *pSamplerDesc, - ID3D10SamplerState **ppSamplerState) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateQuery( - const D3D10_QUERY_DESC *pQueryDesc, - ID3D10Query **ppQuery) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePredicate( - const D3D10_QUERY_DESC *pPredicateDesc, - ID3D10Predicate **ppPredicate) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCounter( - const D3D10_COUNTER_DESC *pCounterDesc, - ID3D10Counter **ppCounter) = 0; - - virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( - DXGI_FORMAT Format, - UINT *pFormatSupport) = 0; - - virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( - DXGI_FORMAT Format, - UINT SampleCount, - UINT *pNumQualityLevels) = 0; - - virtual void STDMETHODCALLTYPE CheckCounterInfo( - D3D10_COUNTER_INFO *pCounterInfo) = 0; - - virtual HRESULT STDMETHODCALLTYPE CheckCounter( - const D3D10_COUNTER_DESC *pDesc, - D3D10_COUNTER_TYPE *pType, - UINT *pActiveCounters, - LPSTR szName, - UINT *pNameLength, - LPSTR szUnits, - UINT *pUnitsLength, - LPSTR szDescription, - UINT *pDescriptionLength) = 0; - - virtual UINT STDMETHODCALLTYPE GetCreationFlags( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( - HANDLE hResource, - REFIID ReturnedInterface, - void **ppResource) = 0; - - virtual void STDMETHODCALLTYPE SetTextFilterSize( - UINT Width, - UINT Height) = 0; - - virtual void STDMETHODCALLTYPE GetTextFilterSize( - UINT *pWidth, - UINT *pHeight) = 0; - -}; -#else -typedef struct ID3D10DeviceVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Device* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Device* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Device* This); - - /*** ID3D10Device methods ***/ - void (STDMETHODCALLTYPE *VSSetConstantBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers); - - void (STDMETHODCALLTYPE *PSSetShaderResources)( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews); - - void (STDMETHODCALLTYPE *PSSetShader)( - ID3D10Device* This, - ID3D10PixelShader *pPixelShader); - - void (STDMETHODCALLTYPE *PSSetSamplers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers); - - void (STDMETHODCALLTYPE *VSSetShader)( - ID3D10Device* This, - ID3D10VertexShader *pVertexShader); - - void (STDMETHODCALLTYPE *DrawIndexed)( - ID3D10Device* This, - UINT IndexCount, - UINT StartIndexLocation, - INT BaseVertexLocation); - - void (STDMETHODCALLTYPE *Draw)( - ID3D10Device* This, - UINT VertexCount, - UINT StartVertexLocation); - - void (STDMETHODCALLTYPE *PSSetConstantBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers); - - void (STDMETHODCALLTYPE *IASetInputLayout)( - ID3D10Device* This, - ID3D10InputLayout *pInputLayout); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppVertexBuffers, - const UINT *pStrides, - const UINT *pOffsets); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D10Device* This, - ID3D10Buffer *pIndexBuffer, - DXGI_FORMAT Format, - UINT Offset); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D10Device* This, - UINT IndexCountPerInstance, - UINT InstanceCount, - UINT StartIndexLocation, - INT BaseVertexLocation, - UINT StartInstanceLocation); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D10Device* This, - UINT VertexCountPerInstance, - UINT InstanceCount, - UINT StartVertexLocation, - UINT StartInstanceLocation); - - void (STDMETHODCALLTYPE *GSSetConstantBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers); - - void (STDMETHODCALLTYPE *GSSetShader)( - ID3D10Device* This, - ID3D10GeometryShader *pShader); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D10Device* This, - D3D10_PRIMITIVE_TOPOLOGY Topology); - - void (STDMETHODCALLTYPE *VSSetShaderResources)( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews); - - void (STDMETHODCALLTYPE *VSSetSamplers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D10Device* This, - ID3D10Predicate *pPredicate, - BOOL PredicateValue); - - void (STDMETHODCALLTYPE *GSSetShaderResources)( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews); - - void (STDMETHODCALLTYPE *GSSetSamplers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D10Device* This, - UINT NumViews, - ID3D10RenderTargetView *const *ppRenderTargetViews, - ID3D10DepthStencilView *pDepthStencilView); - - void (STDMETHODCALLTYPE *OMSetBlendState)( - ID3D10Device* This, - ID3D10BlendState *pBlendState, - const FLOAT BlendFactor[4], - UINT SampleMask); - - void (STDMETHODCALLTYPE *OMSetDepthStencilState)( - ID3D10Device* This, - ID3D10DepthStencilState *pDepthStencilState, - UINT StencilRef); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D10Device* This, - UINT NumBuffers, - ID3D10Buffer *const *ppSOTargets, - const UINT *pOffsets); - - void (STDMETHODCALLTYPE *DrawAuto)( - ID3D10Device* This); - - void (STDMETHODCALLTYPE *RSSetState)( - ID3D10Device* This, - ID3D10RasterizerState *pRasterizerState); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D10Device* This, - UINT NumViewports, - const D3D10_VIEWPORT *pViewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D10Device* This, - UINT NumRects, - const D3D10_RECT *pRects); - - void (STDMETHODCALLTYPE *CopySubresourceRegion)( - ID3D10Device* This, - ID3D10Resource *pDstResource, - UINT DstSubresource, - UINT DstX, - UINT DstY, - UINT DstZ, - ID3D10Resource *pSrcResource, - UINT SrcSubresource, - const D3D10_BOX *pSrcBox); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D10Device* This, - ID3D10Resource *pDstResource, - ID3D10Resource *pSrcResource); - - void (STDMETHODCALLTYPE *UpdateSubresource)( - ID3D10Device* This, - ID3D10Resource *pDstResource, - UINT DstSubresource, - const D3D10_BOX *pDstBox, - const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D10Device* This, - ID3D10RenderTargetView *pRenderTargetView, - const FLOAT ColorRGBA[4]); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D10Device* This, - ID3D10DepthStencilView *pDepthStencilView, - UINT ClearFlags, - FLOAT Depth, - UINT8 Stencil); - - void (STDMETHODCALLTYPE *GenerateMips)( - ID3D10Device* This, - ID3D10ShaderResourceView *pShaderResourceView); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D10Device* This, - ID3D10Resource *pDstResource, - UINT DstSubresource, - ID3D10Resource *pSrcResource, - UINT SrcSubresource, - DXGI_FORMAT Format); - - void (STDMETHODCALLTYPE *VSGetConstantBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers); - - void (STDMETHODCALLTYPE *PSGetShaderResources)( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews); - - void (STDMETHODCALLTYPE *PSGetShader)( - ID3D10Device* This, - ID3D10PixelShader **ppPixelShader); - - void (STDMETHODCALLTYPE *PSGetSamplers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers); - - void (STDMETHODCALLTYPE *VSGetShader)( - ID3D10Device* This, - ID3D10VertexShader **ppVertexShader); - - void (STDMETHODCALLTYPE *PSGetConstantBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers); - - void (STDMETHODCALLTYPE *IAGetInputLayout)( - ID3D10Device* This, - ID3D10InputLayout **ppInputLayout); - - void (STDMETHODCALLTYPE *IAGetVertexBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppVertexBuffers, - UINT *pStrides, - UINT *pOffsets); - - void (STDMETHODCALLTYPE *IAGetIndexBuffer)( - ID3D10Device* This, - ID3D10Buffer **pIndexBuffer, - DXGI_FORMAT *Format, - UINT *Offset); - - void (STDMETHODCALLTYPE *GSGetConstantBuffers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers); - - void (STDMETHODCALLTYPE *GSGetShader)( - ID3D10Device* This, - ID3D10GeometryShader **ppGeometryShader); - - void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( - ID3D10Device* This, - D3D10_PRIMITIVE_TOPOLOGY *pTopology); - - void (STDMETHODCALLTYPE *VSGetShaderResources)( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews); - - void (STDMETHODCALLTYPE *VSGetSamplers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers); - - void (STDMETHODCALLTYPE *GetPredication)( - ID3D10Device* This, - ID3D10Predicate **ppPredicate, - BOOL *pPredicateValue); - - void (STDMETHODCALLTYPE *GSGetShaderResources)( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews); - - void (STDMETHODCALLTYPE *GSGetSamplers)( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers); - - void (STDMETHODCALLTYPE *OMGetRenderTargets)( - ID3D10Device* This, - UINT NumViews, - ID3D10RenderTargetView **ppRenderTargetViews, - ID3D10DepthStencilView **ppDepthStencilView); - - void (STDMETHODCALLTYPE *OMGetBlendState)( - ID3D10Device* This, - ID3D10BlendState **ppBlendState, - FLOAT BlendFactor[4], - UINT *pSampleMask); - - void (STDMETHODCALLTYPE *OMGetDepthStencilState)( - ID3D10Device* This, - ID3D10DepthStencilState **ppDepthStencilState, - UINT *pStencilRef); - - void (STDMETHODCALLTYPE *SOGetTargets)( - ID3D10Device* This, - UINT NumBuffers, - ID3D10Buffer **ppSOTargets, - UINT *pOffsets); - - void (STDMETHODCALLTYPE *RSGetState)( - ID3D10Device* This, - ID3D10RasterizerState **ppRasterizerState); - - void (STDMETHODCALLTYPE *RSGetViewports)( - ID3D10Device* This, - UINT *NumViewports, - D3D10_VIEWPORT *pViewports); - - void (STDMETHODCALLTYPE *RSGetScissorRects)( - ID3D10Device* This, - UINT *NumRects, - D3D10_RECT *pRects); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D10Device* This); - - HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( - ID3D10Device* This, - UINT RaiseFlags); - - UINT (STDMETHODCALLTYPE *GetExceptionMode)( - ID3D10Device* This); - - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D10Device* This, - REFGUID guid, - UINT *pDataSize, - void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D10Device* This, - REFGUID guid, - UINT DataSize, - const void *pData); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D10Device* This, - REFGUID guid, - const IUnknown *pData); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D10Device* This); - - void (STDMETHODCALLTYPE *Flush)( - ID3D10Device* This); - - HRESULT (STDMETHODCALLTYPE *CreateBuffer)( - ID3D10Device* This, - const D3D10_BUFFER_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Buffer **ppBuffer); - - HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( - ID3D10Device* This, - const D3D10_TEXTURE1D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture1D **ppTexture1D); - - HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( - ID3D10Device* This, - const D3D10_TEXTURE2D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture2D **ppTexture2D); - - HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( - ID3D10Device* This, - const D3D10_TEXTURE3D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture3D **ppTexture3D); - - HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D10Device* This, - ID3D10Resource *pResource, - const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, - ID3D10ShaderResourceView **ppSRView); - - HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D10Device* This, - ID3D10Resource *pResource, - const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, - ID3D10RenderTargetView **ppRTView); - - HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D10Device* This, - ID3D10Resource *pResource, - const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, - ID3D10DepthStencilView **ppDepthStencilView); - - HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( - ID3D10Device* This, - const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, - UINT NumElements, - const void *pShaderBytecodeWithInputSignature, - SIZE_T BytecodeLength, - ID3D10InputLayout **ppInputLayout); - - HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10VertexShader **ppVertexShader); - - HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10GeometryShader **ppGeometryShader); - - HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, - UINT NumEntries, - UINT OutputStreamStride, - ID3D10GeometryShader **ppGeometryShader); - - HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10PixelShader **ppPixelShader); - - HRESULT (STDMETHODCALLTYPE *CreateBlendState)( - ID3D10Device* This, - const D3D10_BLEND_DESC *pBlendStateDesc, - ID3D10BlendState **ppBlendState); - - HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( - ID3D10Device* This, - const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, - ID3D10DepthStencilState **ppDepthStencilState); - - HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( - ID3D10Device* This, - const D3D10_RASTERIZER_DESC *pRasterizerDesc, - ID3D10RasterizerState **ppRasterizerState); - - HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( - ID3D10Device* This, - const D3D10_SAMPLER_DESC *pSamplerDesc, - ID3D10SamplerState **ppSamplerState); - - HRESULT (STDMETHODCALLTYPE *CreateQuery)( - ID3D10Device* This, - const D3D10_QUERY_DESC *pQueryDesc, - ID3D10Query **ppQuery); - - HRESULT (STDMETHODCALLTYPE *CreatePredicate)( - ID3D10Device* This, - const D3D10_QUERY_DESC *pPredicateDesc, - ID3D10Predicate **ppPredicate); - - HRESULT (STDMETHODCALLTYPE *CreateCounter)( - ID3D10Device* This, - const D3D10_COUNTER_DESC *pCounterDesc, - ID3D10Counter **ppCounter); - - HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( - ID3D10Device* This, - DXGI_FORMAT Format, - UINT *pFormatSupport); - - HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( - ID3D10Device* This, - DXGI_FORMAT Format, - UINT SampleCount, - UINT *pNumQualityLevels); - - void (STDMETHODCALLTYPE *CheckCounterInfo)( - ID3D10Device* This, - D3D10_COUNTER_INFO *pCounterInfo); - - HRESULT (STDMETHODCALLTYPE *CheckCounter)( - ID3D10Device* This, - const D3D10_COUNTER_DESC *pDesc, - D3D10_COUNTER_TYPE *pType, - UINT *pActiveCounters, - LPSTR szName, - UINT *pNameLength, - LPSTR szUnits, - UINT *pUnitsLength, - LPSTR szDescription, - UINT *pDescriptionLength); - - UINT (STDMETHODCALLTYPE *GetCreationFlags)( - ID3D10Device* This); - - HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( - ID3D10Device* This, - HANDLE hResource, - REFIID ReturnedInterface, - void **ppResource); - - void (STDMETHODCALLTYPE *SetTextFilterSize)( - ID3D10Device* This, - UINT Width, - UINT Height); - - void (STDMETHODCALLTYPE *GetTextFilterSize)( - ID3D10Device* This, - UINT *pWidth, - UINT *pHeight); - - END_INTERFACE -} ID3D10DeviceVtbl; -interface ID3D10Device { - CONST_VTBL ID3D10DeviceVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10Device methods ***/ -#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) -#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) -#define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) -#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) -#define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) -#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) -#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) -#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) -#define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) -#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) -#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) -#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) -#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) -#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) -#define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) -#define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) -#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) -#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) -#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) -#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) -#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) -#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) -#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) -#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) -#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) -#define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) -#define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) -#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) -#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) -#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) -#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) -#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) -#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) -#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) -#define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) -#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) -#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) -#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) -#define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) -#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) -#define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) -#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) -#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) -#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) -#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) -#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) -#define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) -#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) -#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) -#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) -#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) -#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) -#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) -#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) -#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) -#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) -#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) -#define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) -#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) -#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) -#define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) -#define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) -#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) -#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) -#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) -#define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) -#define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) -#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) -#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) -#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) -#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) -#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) -#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) -#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) -#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) -#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) -#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) -#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) -#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) -#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) -#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) -#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) -#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) -#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) -#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) -#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) -#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) -#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) -#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) -#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) -#define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) -#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) -#define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) -#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10Device_VSSetConstantBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers); -void __RPC_STUB ID3D10Device_VSSetConstantBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSSetShaderResources_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews); -void __RPC_STUB ID3D10Device_PSSetShaderResources_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSSetShader_Proxy( - ID3D10Device* This, - ID3D10PixelShader *pPixelShader); -void __RPC_STUB ID3D10Device_PSSetShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSSetSamplers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers); -void __RPC_STUB ID3D10Device_PSSetSamplers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSSetShader_Proxy( - ID3D10Device* This, - ID3D10VertexShader *pVertexShader); -void __RPC_STUB ID3D10Device_VSSetShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_DrawIndexed_Proxy( - ID3D10Device* This, - UINT IndexCount, - UINT StartIndexLocation, - INT BaseVertexLocation); -void __RPC_STUB ID3D10Device_DrawIndexed_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_Draw_Proxy( - ID3D10Device* This, - UINT VertexCount, - UINT StartVertexLocation); -void __RPC_STUB ID3D10Device_Draw_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSSetConstantBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers); -void __RPC_STUB ID3D10Device_PSSetConstantBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IASetInputLayout_Proxy( - ID3D10Device* This, - ID3D10InputLayout *pInputLayout); -void __RPC_STUB ID3D10Device_IASetInputLayout_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IASetVertexBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppVertexBuffers, - const UINT *pStrides, - const UINT *pOffsets); -void __RPC_STUB ID3D10Device_IASetVertexBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IASetIndexBuffer_Proxy( - ID3D10Device* This, - ID3D10Buffer *pIndexBuffer, - DXGI_FORMAT Format, - UINT Offset); -void __RPC_STUB ID3D10Device_IASetIndexBuffer_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_DrawIndexedInstanced_Proxy( - ID3D10Device* This, - UINT IndexCountPerInstance, - UINT InstanceCount, - UINT StartIndexLocation, - INT BaseVertexLocation, - UINT StartInstanceLocation); -void __RPC_STUB ID3D10Device_DrawIndexedInstanced_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_DrawInstanced_Proxy( - ID3D10Device* This, - UINT VertexCountPerInstance, - UINT InstanceCount, - UINT StartVertexLocation, - UINT StartInstanceLocation); -void __RPC_STUB ID3D10Device_DrawInstanced_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSSetConstantBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer *const *ppConstantBuffers); -void __RPC_STUB ID3D10Device_GSSetConstantBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSSetShader_Proxy( - ID3D10Device* This, - ID3D10GeometryShader *pShader); -void __RPC_STUB ID3D10Device_GSSetShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IASetPrimitiveTopology_Proxy( - ID3D10Device* This, - D3D10_PRIMITIVE_TOPOLOGY Topology); -void __RPC_STUB ID3D10Device_IASetPrimitiveTopology_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSSetShaderResources_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews); -void __RPC_STUB ID3D10Device_VSSetShaderResources_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSSetSamplers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers); -void __RPC_STUB ID3D10Device_VSSetSamplers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_SetPredication_Proxy( - ID3D10Device* This, - ID3D10Predicate *pPredicate, - BOOL PredicateValue); -void __RPC_STUB ID3D10Device_SetPredication_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSSetShaderResources_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView *const *ppShaderResourceViews); -void __RPC_STUB ID3D10Device_GSSetShaderResources_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSSetSamplers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState *const *ppSamplers); -void __RPC_STUB ID3D10Device_GSSetSamplers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_OMSetRenderTargets_Proxy( - ID3D10Device* This, - UINT NumViews, - ID3D10RenderTargetView *const *ppRenderTargetViews, - ID3D10DepthStencilView *pDepthStencilView); -void __RPC_STUB ID3D10Device_OMSetRenderTargets_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_OMSetBlendState_Proxy( - ID3D10Device* This, - ID3D10BlendState *pBlendState, - const FLOAT BlendFactor[4], - UINT SampleMask); -void __RPC_STUB ID3D10Device_OMSetBlendState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_OMSetDepthStencilState_Proxy( - ID3D10Device* This, - ID3D10DepthStencilState *pDepthStencilState, - UINT StencilRef); -void __RPC_STUB ID3D10Device_OMSetDepthStencilState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_SOSetTargets_Proxy( - ID3D10Device* This, - UINT NumBuffers, - ID3D10Buffer *const *ppSOTargets, - const UINT *pOffsets); -void __RPC_STUB ID3D10Device_SOSetTargets_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_DrawAuto_Proxy( - ID3D10Device* This); -void __RPC_STUB ID3D10Device_DrawAuto_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_RSSetState_Proxy( - ID3D10Device* This, - ID3D10RasterizerState *pRasterizerState); -void __RPC_STUB ID3D10Device_RSSetState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_RSSetViewports_Proxy( - ID3D10Device* This, - UINT NumViewports, - const D3D10_VIEWPORT *pViewports); -void __RPC_STUB ID3D10Device_RSSetViewports_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_RSSetScissorRects_Proxy( - ID3D10Device* This, - UINT NumRects, - const D3D10_RECT *pRects); -void __RPC_STUB ID3D10Device_RSSetScissorRects_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_CopySubresourceRegion_Proxy( - ID3D10Device* This, - ID3D10Resource *pDstResource, - UINT DstSubresource, - UINT DstX, - UINT DstY, - UINT DstZ, - ID3D10Resource *pSrcResource, - UINT SrcSubresource, - const D3D10_BOX *pSrcBox); -void __RPC_STUB ID3D10Device_CopySubresourceRegion_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_CopyResource_Proxy( - ID3D10Device* This, - ID3D10Resource *pDstResource, - ID3D10Resource *pSrcResource); -void __RPC_STUB ID3D10Device_CopyResource_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_UpdateSubresource_Proxy( - ID3D10Device* This, - ID3D10Resource *pDstResource, - UINT DstSubresource, - const D3D10_BOX *pDstBox, - const void *pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch); -void __RPC_STUB ID3D10Device_UpdateSubresource_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_ClearRenderTargetView_Proxy( - ID3D10Device* This, - ID3D10RenderTargetView *pRenderTargetView, - const FLOAT ColorRGBA[4]); -void __RPC_STUB ID3D10Device_ClearRenderTargetView_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_ClearDepthStencilView_Proxy( - ID3D10Device* This, - ID3D10DepthStencilView *pDepthStencilView, - UINT ClearFlags, - FLOAT Depth, - UINT8 Stencil); -void __RPC_STUB ID3D10Device_ClearDepthStencilView_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GenerateMips_Proxy( - ID3D10Device* This, - ID3D10ShaderResourceView *pShaderResourceView); -void __RPC_STUB ID3D10Device_GenerateMips_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_ResolveSubresource_Proxy( - ID3D10Device* This, - ID3D10Resource *pDstResource, - UINT DstSubresource, - ID3D10Resource *pSrcResource, - UINT SrcSubresource, - DXGI_FORMAT Format); -void __RPC_STUB ID3D10Device_ResolveSubresource_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSGetConstantBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers); -void __RPC_STUB ID3D10Device_VSGetConstantBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSGetShaderResources_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews); -void __RPC_STUB ID3D10Device_PSGetShaderResources_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSGetShader_Proxy( - ID3D10Device* This, - ID3D10PixelShader **ppPixelShader); -void __RPC_STUB ID3D10Device_PSGetShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSGetSamplers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers); -void __RPC_STUB ID3D10Device_PSGetSamplers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSGetShader_Proxy( - ID3D10Device* This, - ID3D10VertexShader **ppVertexShader); -void __RPC_STUB ID3D10Device_VSGetShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_PSGetConstantBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers); -void __RPC_STUB ID3D10Device_PSGetConstantBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IAGetInputLayout_Proxy( - ID3D10Device* This, - ID3D10InputLayout **ppInputLayout); -void __RPC_STUB ID3D10Device_IAGetInputLayout_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IAGetVertexBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppVertexBuffers, - UINT *pStrides, - UINT *pOffsets); -void __RPC_STUB ID3D10Device_IAGetVertexBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IAGetIndexBuffer_Proxy( - ID3D10Device* This, - ID3D10Buffer **pIndexBuffer, - DXGI_FORMAT *Format, - UINT *Offset); -void __RPC_STUB ID3D10Device_IAGetIndexBuffer_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSGetConstantBuffers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumBuffers, - ID3D10Buffer **ppConstantBuffers); -void __RPC_STUB ID3D10Device_GSGetConstantBuffers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSGetShader_Proxy( - ID3D10Device* This, - ID3D10GeometryShader **ppGeometryShader); -void __RPC_STUB ID3D10Device_GSGetShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_IAGetPrimitiveTopology_Proxy( - ID3D10Device* This, - D3D10_PRIMITIVE_TOPOLOGY *pTopology); -void __RPC_STUB ID3D10Device_IAGetPrimitiveTopology_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSGetShaderResources_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews); -void __RPC_STUB ID3D10Device_VSGetShaderResources_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_VSGetSamplers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers); -void __RPC_STUB ID3D10Device_VSGetSamplers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GetPredication_Proxy( - ID3D10Device* This, - ID3D10Predicate **ppPredicate, - BOOL *pPredicateValue); -void __RPC_STUB ID3D10Device_GetPredication_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSGetShaderResources_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumViews, - ID3D10ShaderResourceView **ppShaderResourceViews); -void __RPC_STUB ID3D10Device_GSGetShaderResources_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GSGetSamplers_Proxy( - ID3D10Device* This, - UINT StartSlot, - UINT NumSamplers, - ID3D10SamplerState **ppSamplers); -void __RPC_STUB ID3D10Device_GSGetSamplers_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_OMGetRenderTargets_Proxy( - ID3D10Device* This, - UINT NumViews, - ID3D10RenderTargetView **ppRenderTargetViews, - ID3D10DepthStencilView **ppDepthStencilView); -void __RPC_STUB ID3D10Device_OMGetRenderTargets_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_OMGetBlendState_Proxy( - ID3D10Device* This, - ID3D10BlendState **ppBlendState, - FLOAT BlendFactor[4], - UINT *pSampleMask); -void __RPC_STUB ID3D10Device_OMGetBlendState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_OMGetDepthStencilState_Proxy( - ID3D10Device* This, - ID3D10DepthStencilState **ppDepthStencilState, - UINT *pStencilRef); -void __RPC_STUB ID3D10Device_OMGetDepthStencilState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_SOGetTargets_Proxy( - ID3D10Device* This, - UINT NumBuffers, - ID3D10Buffer **ppSOTargets, - UINT *pOffsets); -void __RPC_STUB ID3D10Device_SOGetTargets_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_RSGetState_Proxy( - ID3D10Device* This, - ID3D10RasterizerState **ppRasterizerState); -void __RPC_STUB ID3D10Device_RSGetState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_RSGetViewports_Proxy( - ID3D10Device* This, - UINT *NumViewports, - D3D10_VIEWPORT *pViewports); -void __RPC_STUB ID3D10Device_RSGetViewports_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_RSGetScissorRects_Proxy( - ID3D10Device* This, - UINT *NumRects, - D3D10_RECT *pRects); -void __RPC_STUB ID3D10Device_RSGetScissorRects_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_GetDeviceRemovedReason_Proxy( - ID3D10Device* This); -void __RPC_STUB ID3D10Device_GetDeviceRemovedReason_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_SetExceptionMode_Proxy( - ID3D10Device* This, - UINT RaiseFlags); -void __RPC_STUB ID3D10Device_SetExceptionMode_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -UINT STDMETHODCALLTYPE ID3D10Device_GetExceptionMode_Proxy( - ID3D10Device* This); -void __RPC_STUB ID3D10Device_GetExceptionMode_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_GetPrivateData_Proxy( - ID3D10Device* This, - REFGUID guid, - UINT *pDataSize, - void *pData); -void __RPC_STUB ID3D10Device_GetPrivateData_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateData_Proxy( - ID3D10Device* This, - REFGUID guid, - UINT DataSize, - const void *pData); -void __RPC_STUB ID3D10Device_SetPrivateData_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateDataInterface_Proxy( - ID3D10Device* This, - REFGUID guid, - const IUnknown *pData); -void __RPC_STUB ID3D10Device_SetPrivateDataInterface_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_ClearState_Proxy( - ID3D10Device* This); -void __RPC_STUB ID3D10Device_ClearState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_Flush_Proxy( - ID3D10Device* This); -void __RPC_STUB ID3D10Device_Flush_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBuffer_Proxy( - ID3D10Device* This, - const D3D10_BUFFER_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Buffer **ppBuffer); -void __RPC_STUB ID3D10Device_CreateBuffer_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture1D_Proxy( - ID3D10Device* This, - const D3D10_TEXTURE1D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture1D **ppTexture1D); -void __RPC_STUB ID3D10Device_CreateTexture1D_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture2D_Proxy( - ID3D10Device* This, - const D3D10_TEXTURE2D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture2D **ppTexture2D); -void __RPC_STUB ID3D10Device_CreateTexture2D_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture3D_Proxy( - ID3D10Device* This, - const D3D10_TEXTURE3D_DESC *pDesc, - const D3D10_SUBRESOURCE_DATA *pInitialData, - ID3D10Texture3D **ppTexture3D); -void __RPC_STUB ID3D10Device_CreateTexture3D_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateShaderResourceView_Proxy( - ID3D10Device* This, - ID3D10Resource *pResource, - const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, - ID3D10ShaderResourceView **ppSRView); -void __RPC_STUB ID3D10Device_CreateShaderResourceView_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRenderTargetView_Proxy( - ID3D10Device* This, - ID3D10Resource *pResource, - const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, - ID3D10RenderTargetView **ppRTView); -void __RPC_STUB ID3D10Device_CreateRenderTargetView_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilView_Proxy( - ID3D10Device* This, - ID3D10Resource *pResource, - const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, - ID3D10DepthStencilView **ppDepthStencilView); -void __RPC_STUB ID3D10Device_CreateDepthStencilView_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateInputLayout_Proxy( - ID3D10Device* This, - const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, - UINT NumElements, - const void *pShaderBytecodeWithInputSignature, - SIZE_T BytecodeLength, - ID3D10InputLayout **ppInputLayout); -void __RPC_STUB ID3D10Device_CreateInputLayout_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateVertexShader_Proxy( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10VertexShader **ppVertexShader); -void __RPC_STUB ID3D10Device_CreateVertexShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShader_Proxy( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10GeometryShader **ppGeometryShader); -void __RPC_STUB ID3D10Device_CreateGeometryShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShaderWithStreamOutput_Proxy( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, - UINT NumEntries, - UINT OutputStreamStride, - ID3D10GeometryShader **ppGeometryShader); -void __RPC_STUB ID3D10Device_CreateGeometryShaderWithStreamOutput_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePixelShader_Proxy( - ID3D10Device* This, - const void *pShaderBytecode, - SIZE_T BytecodeLength, - ID3D10PixelShader **ppPixelShader); -void __RPC_STUB ID3D10Device_CreatePixelShader_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBlendState_Proxy( - ID3D10Device* This, - const D3D10_BLEND_DESC *pBlendStateDesc, - ID3D10BlendState **ppBlendState); -void __RPC_STUB ID3D10Device_CreateBlendState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilState_Proxy( - ID3D10Device* This, - const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, - ID3D10DepthStencilState **ppDepthStencilState); -void __RPC_STUB ID3D10Device_CreateDepthStencilState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRasterizerState_Proxy( - ID3D10Device* This, - const D3D10_RASTERIZER_DESC *pRasterizerDesc, - ID3D10RasterizerState **ppRasterizerState); -void __RPC_STUB ID3D10Device_CreateRasterizerState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateSamplerState_Proxy( - ID3D10Device* This, - const D3D10_SAMPLER_DESC *pSamplerDesc, - ID3D10SamplerState **ppSamplerState); -void __RPC_STUB ID3D10Device_CreateSamplerState_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateQuery_Proxy( - ID3D10Device* This, - const D3D10_QUERY_DESC *pQueryDesc, - ID3D10Query **ppQuery); -void __RPC_STUB ID3D10Device_CreateQuery_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePredicate_Proxy( - ID3D10Device* This, - const D3D10_QUERY_DESC *pPredicateDesc, - ID3D10Predicate **ppPredicate); -void __RPC_STUB ID3D10Device_CreatePredicate_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CreateCounter_Proxy( - ID3D10Device* This, - const D3D10_COUNTER_DESC *pCounterDesc, - ID3D10Counter **ppCounter); -void __RPC_STUB ID3D10Device_CreateCounter_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CheckFormatSupport_Proxy( - ID3D10Device* This, - DXGI_FORMAT Format, - UINT *pFormatSupport); -void __RPC_STUB ID3D10Device_CheckFormatSupport_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CheckMultisampleQualityLevels_Proxy( - ID3D10Device* This, - DXGI_FORMAT Format, - UINT SampleCount, - UINT *pNumQualityLevels); -void __RPC_STUB ID3D10Device_CheckMultisampleQualityLevels_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_CheckCounterInfo_Proxy( - ID3D10Device* This, - D3D10_COUNTER_INFO *pCounterInfo); -void __RPC_STUB ID3D10Device_CheckCounterInfo_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_CheckCounter_Proxy( - ID3D10Device* This, - const D3D10_COUNTER_DESC *pDesc, - D3D10_COUNTER_TYPE *pType, - UINT *pActiveCounters, - LPSTR szName, - UINT *pNameLength, - LPSTR szUnits, - UINT *pUnitsLength, - LPSTR szDescription, - UINT *pDescriptionLength); -void __RPC_STUB ID3D10Device_CheckCounter_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -UINT STDMETHODCALLTYPE ID3D10Device_GetCreationFlags_Proxy( - ID3D10Device* This); -void __RPC_STUB ID3D10Device_GetCreationFlags_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -HRESULT STDMETHODCALLTYPE ID3D10Device_OpenSharedResource_Proxy( - ID3D10Device* This, - HANDLE hResource, - REFIID ReturnedInterface, - void **ppResource); -void __RPC_STUB ID3D10Device_OpenSharedResource_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_SetTextFilterSize_Proxy( - ID3D10Device* This, - UINT Width, - UINT Height); -void __RPC_STUB ID3D10Device_SetTextFilterSize_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Device_GetTextFilterSize_Proxy( - ID3D10Device* This, - UINT *pWidth, - UINT *pHeight); -void __RPC_STUB ID3D10Device_GetTextFilterSize_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Device_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D10Multithread interface - */ -#ifndef __ID3D10Multithread_INTERFACE_DEFINED__ -#define __ID3D10Multithread_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); -#if defined(__cplusplus) && !defined(CINTERFACE) -interface ID3D10Multithread : public IUnknown -{ - virtual void STDMETHODCALLTYPE Enter( - ) = 0; - - virtual void STDMETHODCALLTYPE Leave( - ) = 0; - - virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected( - BOOL bMTProtect) = 0; - - virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( - ) = 0; - -}; -#else -typedef struct ID3D10MultithreadVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D10Multithread* This, - REFIID riid, - void **ppvObject); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D10Multithread* This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D10Multithread* This); - - /*** ID3D10Multithread methods ***/ - void (STDMETHODCALLTYPE *Enter)( - ID3D10Multithread* This); - - void (STDMETHODCALLTYPE *Leave)( - ID3D10Multithread* This); - - BOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( - ID3D10Multithread* This, - BOOL bMTProtect); - - BOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( - ID3D10Multithread* This); - - END_INTERFACE -} ID3D10MultithreadVtbl; -interface ID3D10Multithread { - CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -/*** IUnknown methods ***/ -#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) -#define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D10Multithread methods ***/ -#define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) -#define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) -#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) -#define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) -#endif - -#endif - -void STDMETHODCALLTYPE ID3D10Multithread_Enter_Proxy( - ID3D10Multithread* This); -void __RPC_STUB ID3D10Multithread_Enter_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -void STDMETHODCALLTYPE ID3D10Multithread_Leave_Proxy( - ID3D10Multithread* This); -void __RPC_STUB ID3D10Multithread_Leave_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -BOOL STDMETHODCALLTYPE ID3D10Multithread_SetMultithreadProtected_Proxy( - ID3D10Multithread* This, - BOOL bMTProtect); -void __RPC_STUB ID3D10Multithread_SetMultithreadProtected_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); -BOOL STDMETHODCALLTYPE ID3D10Multithread_GetMultithreadProtected_Proxy( - ID3D10Multithread* This); -void __RPC_STUB ID3D10Multithread_GetMultithreadProtected_Stub( - IRpcStubBuffer* This, - IRpcChannelBuffer* pRpcChannelBuffer, - PRPC_MESSAGE pRpcMessage, - DWORD* pdwStubPhase); - -#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ - -#include "d3d10misc.h" -#include "d3d10shader.h" -#include "d3d10effect.h" -/* Begin additional prototypes for all interfaces */ - - -/* End additional prototypes */ - -#ifdef __cplusplus -} -#endif - -#endif /* __WIDL_D3D10_H */