X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=host.c;h=8fc6c0827ee1471c51f404285da4f425f42940c3;hb=83f8124af58307eae378846c9746b5d769673474;hp=72ed8b9833276176d2a10a9878b5cc5e4594528a;hpb=08798068fc28f075e3c8b6abb5bee2bbda3c25a8;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index 72ed8b98..8fc6c082 100644 --- a/host.c +++ b/host.c @@ -150,7 +150,9 @@ void Host_Error (const char *error, ...) // print out where the crash happened, if it was caused by QC (and do a cleanup) PRVM_Crash(SVVM_prog); PRVM_Crash(CLVM_prog); +#ifdef CONFIG_MENU PRVM_Crash(MVM_prog); +#endif cl.csqc_loaded = false; Cvar_SetValueQuick(&csqc_progcrc, -1); @@ -208,7 +210,7 @@ static void Host_ServerOptions (void) else { // default players in some games, singleplayer in most - if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH) + if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH) svs.maxclients = 1; } } @@ -336,8 +338,10 @@ void Host_LoadConfig_f(void) { // reset all cvars, commands and aliases to init values Cmd_RestoreInitState(); +#ifdef CONFIG_MENU // prepend a menu restart command to execute after the config Cbuf_InsertText("\nmenu_restart\n"); +#endif // reset cvars to their defaults, and then exec startup scripts again Host_AddConfigText(); } @@ -477,9 +481,9 @@ void SV_DropClient(qboolean crash) buf.data = bufdata; buf.maxsize = sizeof(bufdata); MSG_WriteByte(&buf, svc_disconnect); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false); - NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false); } } @@ -673,6 +677,7 @@ void Host_Main(void) Host_Init(); realtime = 0; + host_dirtytime = Sys_DirtyTime(); for (;;) { if (setjmp(host_abortframe)) @@ -709,7 +714,7 @@ void Host_Main(void) // Look for clients who have spawned playing = false; for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) - if(host_client->spawned) + if(host_client->begun) if(host_client->netconnection) playing = true; if(sv.time < 10) @@ -797,8 +802,12 @@ void Host_Main(void) wait = 1; // because we cast to int time0 = Sys_DirtyTime(); - if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) + if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) { NetConn_SleepMicroseconds((int)wait); + if (cls.state != ca_dedicated) + NetConn_ClientFrame(); // helps server browser get good ping values + // TODO can we do the same for ServerFrame? Probably not. + } else Sys_Sleep((int)wait); delta = Sys_DirtyTime() - time0; @@ -925,7 +934,7 @@ void Host_Main(void) { R_TimeReport("---"); Collision_Cache_NewFrame(); - R_TimeReport("collisioncache"); + R_TimeReport("photoncache"); // decide the simulation time if (cls.capturevideo.active) { @@ -961,13 +970,15 @@ void Host_Main(void) if (cls.demopaused) clframetime = 0; } + else + { + // host_framerate overrides all else + if (host_framerate.value) + clframetime = host_framerate.value; - // host_framerate overrides all else - if (host_framerate.value) - clframetime = host_framerate.value; - - if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused))) - clframetime = 0; + if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused))) + clframetime = 0; + } if (cls.timedemo) clframetime = cl.realframetime = cl_timer; @@ -1008,6 +1019,7 @@ void Host_Main(void) R_TimeReport("client"); CL_UpdateScreen(); + CL_MeshEntities_Reset(); R_TimeReport("render"); if (host_speeds.integer) @@ -1104,7 +1116,7 @@ void Host_LockSession(void) if(locksession_run) return; locksession_run = true; - if(locksession.integer != 0) + if(locksession.integer != 0 && !COM_CheckParm("-readonly")) { char vabuf[1024]; char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string); @@ -1267,7 +1279,9 @@ static void Host_Init (void) R_Modules_Init(); Palette_Init(); +#ifdef CONFIG_MENU MR_Init_Commands(); +#endif VID_Shared_Init(); VID_Init(); Render_Init(); @@ -1302,10 +1316,12 @@ static void Host_Init (void) // put up the loading image so the user doesn't stare at a black screen... SCR_BeginLoadingPlaque(true); +#ifdef CONFIG_MENU if (cls.state != ca_dedicated) { MR_Init(); } +#endif // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) @@ -1345,7 +1361,9 @@ static void Host_Init (void) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { +#ifdef CONFIG_MENU Cbuf_AddText("togglemenu 1\n"); +#endif Cbuf_Execute(); } @@ -1397,9 +1415,11 @@ void Host_Shutdown(void) Host_ShutdownServer (); SV_UnlockThreadMutex(); +#ifdef CONFIG_MENU // Shutdown menu if(MR_Shutdown) MR_Shutdown(); +#endif // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet