X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=Mapping-Setup.md;h=c3e73b0ad6eb646f1bea32683690f452ec400c91;hb=HEAD;hp=4249a41f60f3546be8151f4419d8622aa68e2ad6;hpb=1ea8294d275519a15f9d1e502fe627826f61b508;p=xonotic%2Fxonotic.wiki.git diff --git a/Mapping-Setup.md b/Mapping-Setup.md index 4249a41..edbd9c6 100644 --- a/Mapping-Setup.md +++ b/Mapping-Setup.md @@ -1,51 +1,49 @@ -Mapping-Setup -============= - -How to get your system all set up to start mapping --------------------------------------------------- - -### Step 1 — Obtain mapping support - -If you didn’t already, download this … http://dl.xonotic.org/xonotic-0.6.0-mappingsupport.zip - -### Step 2 — Extract zip - -Extract the .zip archive using your favorite archiving tool - -### Step 3 — Find the magic folders - -Locate your .xonotic folder, note that this is NOT the install location. This is the place xonotic saves your config. - -- on linux this should be in `~/.xonotic` -- on windows (7) its in `\users\user\saved games\xonotic` -- on mac … its in `~/libraries/appdata` ?? maybe ?? - -### Step 4 — Understand the magic folders - -if/when you find both of these folders, you will see that both of them contain a data folder. Game wise these data folders are treated the same, however, it is best to save your work in the .xonotic folder so that you don’t accidentally mess up your xonotic install, or so that your work doesn’t get lost in an update. - -### Step 5 — Moving stuff - -remember that zip we extracted? There should be 2 folders in it. - -- data (yes … another data folder) -- mapping - -First open up the data folder and find the .pk3 file. (may look similar to xonotic-maps-mapping.pk3)Then take the pk3 and copy it to xonotic/data Note, .pk3 is really a renamed .zip. DONT extract it. - -editors note :: is this step required … im not sure —\> Now take the mapping folder and move it to the root of .xonotic (dont put it in any of the data folders) - -### Step 6 — Get net-radaint working - -- WINDOWS, you are ready to go just double click on radiant.exe -- LINUX users may have to compile theirs, don’t worry, netradaint is rather easy to compile. If you need help ask on the forums, or irc -- MAC … um … its possible … but complicated … someone who knows how should edit this… and you will probably need OSX 10.5 or greater - -### Step 7 — Setting up netradiant - -When you first start up radiant it may ask where the install location is. Simply, point it to the install location. Then net radaint should start,and the lower right pane should have lists of texture packs. If there are no texture packs, then refer back to step 5. - -\<\< [mapping-Introduction](mapping-Introduction) 1 [mapping-NetRadiant](mapping-NetRadiant) \>\> - -… [Creating_Maps](Creating_Maps) … - +Mapping - Setup +=============== + +How to get your system all set up to start mapping +-------------------------------------------------- + +### Step 1 (optional): Obtain the mapping support + +If you didn’t already, download the [mapping support zip](http://dl.xonotic.org/xonotic-0.8.6-mappingsupport.zip). +This is only needed if you use an old version of NetRadiant or another map editor (including NetRadiant-custom, which is a fork of NetRadiant). +If you download NetRadiant from the [NetRadiant website](https://netradiant.gitlab.io) or compile it from source, you can ignore the following steps and proceed to step 5 directly. + +### Step 2 (optional): Extract the zip + +Extract the zip archive using your favorite archiving tool + +### Step 3 (optional): Locate the folder for userdata + +Locate your userdata folder, note that this is **NOT** the install location. This is the place where Xonotic saves your userdata. + +- **Windows**: `C:\users\user\saved games\xonotic\data` +- **Linux**: `~/.xonotic/data` +- **Mac**: `~/Library/Application Support/xonotic/data` + +This folder has a similar layout as the game folder. Game wise these data folders are treated similarly, however, it is best to save your work in the userdata folder so that you don’t accidentally mess up your Xonotic install, or so that your work doesn’t get lost in an update. + +### Step 4 (optional): Move the mapping support pk3 + +The mapping support zip contains a file called `xonotic--maps-mapping.pk3`. Move this file to the userdata folder (see step 3), **NOT** `data/data`. +This folder should also contain your `config.cfg`. + +### Step 5: Get NetRadiant working + +- **Windows**: Windows users can download a precompiled version downloadable from the [NetRadiant website](https://netradiant.gitlab.io/page/download/). +The mapping support zip also contains a compiled version of NetRadiant in the `mapping` folder but while it may works, it is fairly outdated and lacks a lot of updates. +- **Linux**: Linux users can use a precompiled version downloadable from the [NetRadiant website](https://netradiant.gitlab.io/page/download/). +(_NOTE: Archlinux users can also use the [netradiant-git](https://aur.archlinux.org/packages/netradiant-git/) PKGBUILD_) +- **macOS**: macOS users can use a precompiled version downloadable from the [NetRadiant website](https://netradiant.gitlab.io/page/download/). +- **FreeBSD**: FreeBSD users can use a precompiled version downloadable from the [NetRadiant website](https://netradiant.gitlab.io/page/download/). + +People wanting to compile NetRadiant themselves can look at the [NetRadiant Repository](https://gitlab.com/xonotic/netradiant). + +### Step 6: Set up NetRadiant + +When you first start up radiant it may ask where the engine path is. Simply point it to the Xonotic install location. Then NetRadiant should start and the lower right pane should have a list of texture packs. If there are no texture packs, then you may need the mapping support, please refer back to step 4. + +\<\< [Introduction](mapping-Introduction) | [NetRadiant](mapping-NetRadiant) \>\> + +… [Creating_Maps](Creating-Maps) … \ No newline at end of file