X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=inline;f=world.c;h=31fe0ae4483f2643d22dea9af386528d02b535ce;hb=e45d698e8e29a16df40e5bcc404ec3b5281e0b47;hp=0dbcb29feee5e2646f8f9a3a07b79e0910aa1962;hpb=dbce962f09403fd5888d0bd858ceefc90bc3ea2b;p=xonotic%2Fdarkplaces.git diff --git a/world.c b/world.c index 0dbcb29f..31fe0ae4 100644 --- a/world.c +++ b/world.c @@ -25,83 +25,71 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. entities never clip against themselves, or their owner -line of sight checks trace->crosscontent, but bullets don't +line of sight checks trace->inopen and trace->inwater, but bullets don't */ -cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; +cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"}; +cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"}; + +void SV_AreaStats_f(void); void SV_World_Init(void) { - Cvar_RegisterVariable(&sv_useareanodes); - Collision_Init (); + Cvar_RegisterVariable(&sv_debugmove); + Cvar_RegisterVariable(&sv_areagrid_mingridsize); + Cmd_AddCommand("sv_areastats", SV_AreaStats_f); + Collision_Init(); } +typedef struct +{ + // bounding box of entire move area + vec3_t boxmins, boxmaxs; + + // size of the moving object + vec3_t mins, maxs; + + // size when clipping against monsters + vec3_t mins2, maxs2; -void ClearLink (link_t *l); -void RemoveLink (link_t *l); -void InsertLinkBefore (link_t *l, link_t *before); -void InsertLinkAfter (link_t *l, link_t *after); + // start and end origin of move + vec3_t start, end; -#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) + // trace results + trace_t trace; + + // type of move (like ignoring monsters, or similar) + int type; + + // the edict that is moving (if any) + edict_t *passedict; +} +moveclip_t; //============================================================================ // ClearLink is used for new headnodes -void ClearLink (link_t *l) +static void ClearLink (link_t *l) { + l->entitynumber = 0; l->prev = l->next = l; } -void RemoveLink (link_t *l) +static void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } -void InsertLinkBefore (link_t *l, link_t *before) +static void InsertLinkBefore (link_t *l, link_t *before, int entitynumber) { + l->entitynumber = entitynumber; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } -void InsertLinkAfter (link_t *l, link_t *after) -{ - l->next = after->next; - l->prev = after; - l->prev->next = l; - l->next->prev = l; -} - - -typedef struct -{ - // bounding box of entire move area - vec3_t boxmins, boxmaxs; - - // size of the moving object - vec3_t mins, maxs; - - // size when clipping against monsters - vec3_t mins2, maxs2; - - // size when clipping against brush models - vec3_t hullmins, hullmaxs; - - // start and end origin of move - vec3_t start, end; - - // trace results - trace_t trace; - - // type of move (like ignoring monsters, or similar) - int type; - - // the edict that is moving (if any) - edict_t *passedict; -} -moveclip_t; /* @@ -112,64 +100,59 @@ ENTITY AREA CHECKING =============================================================================== */ -typedef struct areanode_s -{ - int axis; // -1 = leaf node - float dist; - struct areanode_s *children[2]; - link_t trigger_edicts; - link_t solid_edicts; -} areanode_t; - -#define AREA_DEPTH 4 -#define AREA_NODES 32 +int sv_areagrid_stats_calls = 0; +int sv_areagrid_stats_nodechecks = 0; +int sv_areagrid_stats_entitychecks = 0; -static areanode_t sv_areanodes[AREA_NODES]; -static int sv_numareanodes; - -/* -=============== -SV_CreateAreaNode +void SV_AreaStats_f(void) +{ + Con_Printf("areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", sv_areagrid_stats_calls, sv_areagrid_stats_nodechecks, (double) sv_areagrid_stats_nodechecks / (double) sv_areagrid_stats_calls, sv_areagrid_stats_entitychecks, (double) sv_areagrid_stats_entitychecks / (double) sv_areagrid_stats_calls); + sv_areagrid_stats_calls = 0; + sv_areagrid_stats_nodechecks = 0; + sv_areagrid_stats_entitychecks = 0; +} -=============== -*/ -areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) +typedef struct areagrid_s { - areanode_t *anode; - vec3_t size; - vec3_t mins1, maxs1, mins2, maxs2; + link_t trigger_edicts; + link_t solid_edicts; +} +areagrid_t; - anode = &sv_areanodes[sv_numareanodes]; - sv_numareanodes++; +#define AREA_GRID 512 +#define AREA_GRIDNODES (AREA_GRID * AREA_GRID) - ClearLink (&anode->trigger_edicts); - ClearLink (&anode->solid_edicts); +static areagrid_t sv_areagrid[AREA_GRIDNODES], sv_areagrid_outside; +static vec3_t sv_areagrid_bias, sv_areagrid_scale, sv_areagrid_mins, sv_areagrid_maxs, sv_areagrid_size; +static int sv_areagrid_marknumber = 1; - if (depth == AREA_DEPTH) +void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) +{ + int i; + ClearLink (&sv_areagrid_outside.trigger_edicts); + ClearLink (&sv_areagrid_outside.solid_edicts); + // choose either the world box size, or a larger box to ensure the grid isn't too fine + sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value); + sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value); + sv_areagrid_size[2] = max(maxs[2] - mins[2], AREA_GRID * sv_areagrid_mingridsize.value); + // figure out the corners of such a box, centered at the center of the world box + sv_areagrid_mins[0] = (mins[0] + maxs[0] - sv_areagrid_size[0]) * 0.5f; + sv_areagrid_mins[1] = (mins[1] + maxs[1] - sv_areagrid_size[1]) * 0.5f; + sv_areagrid_mins[2] = (mins[2] + maxs[2] - sv_areagrid_size[2]) * 0.5f; + sv_areagrid_maxs[0] = (mins[0] + maxs[0] + sv_areagrid_size[0]) * 0.5f; + sv_areagrid_maxs[1] = (mins[1] + maxs[1] + sv_areagrid_size[1]) * 0.5f; + sv_areagrid_maxs[2] = (mins[2] + maxs[2] + sv_areagrid_size[2]) * 0.5f; + // now calculate the actual useful info from that + VectorNegate(sv_areagrid_mins, sv_areagrid_bias); + sv_areagrid_scale[0] = AREA_GRID / sv_areagrid_size[0]; + sv_areagrid_scale[1] = AREA_GRID / sv_areagrid_size[1]; + sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2]; + for (i = 0;i < AREA_GRIDNODES;i++) { - anode->axis = -1; - anode->children[0] = anode->children[1] = NULL; - return anode; + ClearLink (&sv_areagrid[i].trigger_edicts); + ClearLink (&sv_areagrid[i].solid_edicts); } - - VectorSubtract (maxs, mins, size); - if (size[0] > size[1]) - anode->axis = 0; - else - anode->axis = 1; - - anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); - VectorCopy (mins, mins1); - VectorCopy (mins, mins2); - VectorCopy (maxs, maxs1); - VectorCopy (maxs, maxs2); - - maxs1[anode->axis] = mins2[anode->axis] = anode->dist; - - anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); - anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); - - return anode; + Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value); } /* @@ -180,10 +163,8 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - memset (sv_areanodes, 0, sizeof(sv_areanodes)); - sv_numareanodes = 0; Mod_CheckLoaded(sv.worldmodel); - SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); + SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } @@ -195,40 +176,53 @@ SV_UnlinkEdict */ void SV_UnlinkEdict (edict_t *ent) { - if (!ent->area.prev) - return; // not linked in anywhere - RemoveLink (&ent->area); - ent->area.prev = ent->area.next = NULL; + int i; + for (i = 0;i < ENTITYGRIDAREAS;i++) + { + if (ent->e->areagrid[i].prev) + { + RemoveLink (&ent->e->areagrid[i]); + ent->e->areagrid[i].prev = ent->e->areagrid[i].next = NULL; + } + } } -/* -==================== -SV_TouchLinks -==================== -*/ -void SV_TouchLinks ( edict_t *ent, areanode_t *node ) +void SV_TouchAreaGrid(edict_t *ent) { - link_t *l, *next; - edict_t *touch; - int old_self, old_other; - -loc0: -// touch linked edicts - for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) + link_t *l, *next; + edict_t *touch; + areagrid_t *grid; + int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; + + sv_areagrid_marknumber++; + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next) { next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch == ent) + touch = EDICT_NUM(l->entitynumber); + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[2] < touch->v->absmin[2]) continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + if (touch == ent) continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -236,34 +230,89 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); + PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } -// recurse down both sides - if (node->axis == -1) - return; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + { + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + { + for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) + { + next = l->next; + touch = EDICT_NUM(l->entitynumber); + if (touch->e->areagridmarknumber == sv_areagrid_marknumber) + continue; + touch->e->areagridmarknumber = sv_areagrid_marknumber; + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[2] < touch->v->absmin[2]) + continue; + // LordHavoc: id bug that won't be fixed: triggers do not ignore their owner like solid objects do + if (touch == ent) + continue; + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) + continue; + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v->touch, ""); + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; + } + } + } +} - if (ent->v.absmax[node->axis] > node->dist) +void SV_LinkEdict_AreaGrid(edict_t *ent) +{ + areagrid_t *grid; + int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = NUM_FOR_EDICT(ent); + + if (entitynumber <= 0 || entitynumber >= sv.max_edicts || EDICT_NUM(entitynumber) != ent) + Host_Error("SV_LinkEdict_AreaGrid: invalid edict %p (sv.edicts is %p, edict compared to sv.edicts is %i)\n", ent, sv.edicts, entitynumber); + + igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { - if (ent->v.absmin[node->axis] < node->dist) - SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code - node = node->children[0]; - goto loc0; + // wow, something outside the grid, store it as such + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.trigger_edicts, entitynumber); + else + InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.solid_edicts, entitynumber); + return; } - else + + gridnum = 0; + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { - if (ent->v.absmin[node->axis] < node->dist) + grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; + for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) { - node = node->children[1]; - goto loc0; + if (ent->v->solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->trigger_edicts, entitynumber); + else + InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->solid_edicts, entitynumber); } } } - /* =============== SV_LinkEdict @@ -272,111 +321,92 @@ SV_LinkEdict */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { - model_t *model; - areanode_t *node; + model_t *model; - if (ent->area.prev) + if (ent->e->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world - if (ent->free) + if (ent->e->free) return; // set the abs box - if (ent->v.solid == SOLID_BSP) + if (ent->v->solid == SOLID_BSP) { - if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS) + if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) Host_Error("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v.modelindex]; + model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { - if (model->type != mod_brush) - Host_Error("SOLID_BSP with non-BSP model\n"); + Mod_CheckLoaded(model); + if (!model->TraceBox) + Host_Error("SOLID_BSP with non-collidable model\n"); - if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2]) + if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { - VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } - else if (ent->v.angles[1] || ent->v.avelocity[1]) + else if (ent->v->angles[1] || ent->v->avelocity[1]) { - VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { - VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // - if ((int)ent->v.flags & FL_ITEM) + if ((int)ent->v->flags & FL_ITEM) { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 15; + ent->v->absmin[1] -= 15; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 15; + ent->v->absmax[1] += 15; + ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 1; + ent->v->absmin[1] -= 1; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 1; + ent->v->absmax[1] += 1; + ent->v->absmax[2] += 1; } - if (ent->v.solid == SOLID_NOT) + if (ent->v->solid == SOLID_NOT) return; -// find the first node that the ent's box crosses - node = sv_areanodes; - while (1) - { - if (node->axis == -1) - break; - if (ent->v.absmin[node->axis] > node->dist) - node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) - node = node->children[1]; - else - break; // crosses the node - } - -// link it in - - if (ent->v.solid == SOLID_TRIGGER) - InsertLinkBefore (&ent->area, &node->trigger_edicts); - else - InsertLinkBefore (&ent->area, &node->solid_edicts); + SV_LinkEdict_AreaGrid(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) - SV_TouchLinks ( ent, sv_areanodes ); + SV_TouchAreaGrid(ent); } @@ -398,7 +428,7 @@ This could be a lot more efficient... */ int SV_TestEntityPosition (edict_t *ent) { - return SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent).startsolid; + return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } @@ -418,175 +448,179 @@ Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ -trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) +trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype) { int i; trace_t trace; - model_t *model; - - i = ent->v.modelindex; - if ((unsigned int) i >= MAX_MODELS) - Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - model = sv.models[i]; - if (i != 0 && model == NULL) - Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); + model_t *model = NULL; + matrix4x4_t matrix, imatrix; + float tempnormal[3], starttransformed[3], endtransformed[3]; + float starttransformedmins[3], starttransformedmaxs[3], endtransformedmins[3], endtransformedmaxs[3]; - if ((int) ent->v.solid == SOLID_BSP) + if ((int) ent->v->solid == SOLID_BSP || movetype == MOVE_HITMODEL) { + i = ent->v->modelindex; + // if the modelindex is 0, it shouldn't be SOLID_BSP! + if (i == 0) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with no model\n", NUM_FOR_EDICT(ent)); + memset(&trace, 0, sizeof(trace)); + return trace; + } + if ((unsigned int) i >= MAX_MODELS) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent)); + memset(&trace, 0, sizeof(trace)); + return trace; + } + model = sv.models[i]; + if (i != 0 && model == NULL) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent)); + memset(&trace, 0, sizeof(trace)); + return trace; + } + Mod_CheckLoaded(model); - if (model->type != mod_brush) + if ((int) ent->v->solid == SOLID_BSP) { - Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n"); - ED_Print (ent); - Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); + if (!model->TraceBox) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with a non-collidable model\n", NUM_FOR_EDICT(ent)); + memset(&trace, 0, sizeof(trace)); + return trace; + } + if (ent->v->movetype != MOVETYPE_PUSH) + { + Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP without MOVETYPE_PUSH\n", NUM_FOR_EDICT(ent)); + memset(&trace, 0, sizeof(trace)); + return trace; + } } - if (ent->v.movetype != MOVETYPE_PUSH) - Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); + Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1); } + else + Matrix4x4_CreateTranslate(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2]); - Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end); + Matrix4x4_Invert_Simple(&imatrix, &matrix); + Matrix4x4_Transform(&imatrix, start, starttransformed); + Matrix4x4_Transform(&imatrix, end, endtransformed); +#if COLLISIONPARANOID >= 3 + Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]); +#endif + + if (model && model->TraceBox) + { + int frame; + frame = (int)ent->v->frame; + frame = bound(0, frame, (model->numframes - 1)); + VectorAdd(starttransformed, maxs, starttransformedmaxs); + VectorAdd(endtransformed, maxs, endtransformedmaxs); + VectorAdd(starttransformed, mins, starttransformedmins); + VectorAdd(endtransformed, mins, endtransformedmins); + model->TraceBox(model, frame, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, SUPERCONTENTS_SOLID); + } + else + Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID); + + if (trace.fraction < 1) + { + VectorLerp(start, trace.fraction, end, trace.endpos); + VectorCopy(trace.plane.normal, tempnormal); + Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal); + // FIXME: should recalc trace.plane.dist + } + else + VectorCopy(end, trace.endpos); return trace; } //=========================================================================== -/* -==================== -SV_ClipToLinks - -Mins and maxs enclose the entire area swept by the move -==================== -*/ -void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) +void SV_ClipToNode(moveclip_t *clip, link_t *list) { - link_t *l, *next; - edict_t *touch; - trace_t trace; + link_t *l, *next; + edict_t *touch; + trace_t trace; -loc0: - if (clip->trace.allsolid) - return; -// touch linked edicts - for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) + sv_areagrid_stats_nodechecks++; + for (l = list->next;l != list;l = next) { next = l->next; - touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) + touch = EDICT_NUM(l->entitynumber); + if (touch->e->areagridmarknumber == sv_areagrid_marknumber) continue; - if (touch == clip->passedict) + touch->e->areagridmarknumber = sv_areagrid_marknumber; + sv_areagrid_stats_entitychecks++; + + // LordHavoc: this box comparison isn't much use with the high resolution areagrid + /* + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) continue; - if (touch->v.solid == SOLID_TRIGGER) - { - ED_Print(touch); - Host_Error ("Trigger in clipping list"); - } + */ - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2]) + if (touch->v->solid == SOLID_NOT) continue; if (clip->passedict) { - if (clip->passedict->v.size[0] && !touch->v.size[0]) + if (touch == clip->passedict) + continue; + if (!clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); + Host_Error ("Trigger in clipping list"); + } + // might interact, so do an exact clip - if (touch->v.solid == SOLID_BSP) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); - else if ((int)touch->v.flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); + if ((int)touch->v->flags & FL_MONSTER) + trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->type); else - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); + trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins, clip->maxs, clip->end, clip->type); // LordHavoc: take the 'best' answers from the new trace and combine with existing data if (trace.allsolid) clip->trace.allsolid = true; if (trace.startsolid) { clip->trace.startsolid = true; - if (!clip->trace.ent) - clip->trace.ent = trace.ent; + if (clip->trace.realfraction == 1) + clip->trace.ent = touch; } if (trace.inopen) clip->trace.inopen = true; if (trace.inwater) clip->trace.inwater = true; - if (trace.fraction < clip->trace.fraction) + if (trace.realfraction < clip->trace.realfraction) { clip->trace.fraction = trace.fraction; + clip->trace.realfraction = trace.realfraction; VectorCopy(trace.endpos, clip->trace.endpos); clip->trace.plane = trace.plane; - clip->trace.endcontents = trace.endcontents; - clip->trace.ent = trace.ent; - } - } - -// recurse down both sides - if (node->axis == -1) - return; - - if (clip->boxmaxs[node->axis] > node->dist) - { - if (clip->boxmins[node->axis] < node->dist) - SV_ClipToLinks(node->children[1], clip); - node = node->children[0]; - goto loc0; - } - else if (clip->boxmins[node->axis] < node->dist) - { - node = node->children[1]; - goto loc0; - } -} - - -/* -================== -SV_MoveBounds -================== -*/ -void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) -{ - if (sv_useareanodes.integer) - { - int i; - - for (i=0 ; i<3 ; i++) - { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else - { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; - } + clip->trace.ent = touch; } - } - else - { - // debug to test against everything - boxmins[0] = boxmins[1] = boxmins[2] = -999999999; - boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; + clip->trace.startsupercontents |= trace.startsupercontents; } } @@ -595,54 +629,126 @@ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t b SV_Move ================== */ -trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) +#if COLLISIONPARANOID >= 1 +trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) +#else +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) +#endif { - moveclip_t clip; - vec3_t bigmins, bigmaxs; - int i; + moveclip_t clip; + vec3_t hullmins, hullmaxs; + areagrid_t *grid; + int i, igrid[3], igridmins[3], igridmaxs[3]; - memset ( &clip, 0, sizeof ( moveclip_t ) ); + memset(&clip, 0, sizeof(moveclip_t)); VectorCopy(start, clip.start); VectorCopy(end, clip.end); VectorCopy(mins, clip.mins); VectorCopy(maxs, clip.maxs); + VectorCopy(mins, clip.mins2); + VectorCopy(maxs, clip.maxs2); clip.type = type; clip.passedict = passedict; +#if COLLISIONPARANOID >= 3 + Con_Printf("move(%f %f %f,%f %f %f)", clip.start[0], clip.start[1], clip.start[2], clip.end[0], clip.end[1], clip.end[2]); +#endif - Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs); + // clip to world + clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.mins, clip.maxs, clip.end, clip.type); + if (clip.trace.startsolid || clip.trace.fraction < 1) + clip.trace.ent = sv.edicts; + if (clip.type == MOVE_WORLDONLY) + return clip.trace; - if (type == MOVE_MISSILE) + if (clip.type == MOVE_MISSILE) { - // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15 - for (i=0 ; i<3 ; i++) + // LordHavoc: modified this, was = -15, now -= 15 + for (i = 0;i < 3;i++) { - clip.mins2[i] = clip.mins[i] - 15; - clip.maxs2[i] = clip.maxs[i] + 15; + clip.mins2[i] -= 15; + clip.maxs2[i] += 15; } } + + // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp + if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize) + sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, hullmins, hullmaxs); else { - VectorCopy (clip.mins, clip.mins2); - VectorCopy (clip.maxs, clip.maxs2); + VectorCopy(clip.mins, hullmins); + VectorCopy(clip.maxs, hullmaxs); } - bigmins[0] = min(clip.mins2[0], clip.hullmins[0]); - bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]); - bigmins[1] = min(clip.mins2[1], clip.hullmins[1]); - bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]); - bigmins[2] = min(clip.mins2[2], clip.hullmins[2]); - bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]); - - // clip to world - clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); - - // clip to entities // create the bounding box of the entire move - SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); + for (i = 0;i < 3;i++) + { + clip.boxmins[i] = min(clip.start[i], clip.trace.endpos[i]) + min(hullmins[i], clip.mins2[i]) - 1; + clip.boxmaxs[i] = max(clip.start[i], clip.trace.endpos[i]) + max(hullmaxs[i], clip.maxs2[i]) + 1; + } - SV_ClipToLinks ( sv_areanodes, &clip ); + // debug override to test against everything + if (sv_debugmove.integer) + { + clip.boxmins[0] = clip.boxmins[1] = clip.boxmins[2] = -999999999; + clip.boxmaxs[0] = clip.boxmaxs[1] = clip.boxmaxs[2] = 999999999; + } + + // clip to enttiies + sv_areagrid_stats_calls++; + sv_areagrid_marknumber++; + igridmins[0] = (int) ((clip.boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); + igridmins[1] = (int) ((clip.boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); + //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); + igridmaxs[0] = (int) ((clip.boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; + igridmaxs[1] = (int) ((clip.boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; + //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; + igridmins[0] = max(0, igridmins[0]); + igridmins[1] = max(0, igridmins[1]); + //igridmins[2] = max(0, igridmins[2]); + igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); + igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); + //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); + + if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts) + SV_ClipToNode(&clip, &sv_areagrid_outside.solid_edicts); + + for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) + for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) + if (grid->solid_edicts.next != &grid->solid_edicts) + SV_ClipToNode(&clip, &grid->solid_edicts); return clip.trace; } +#if COLLISIONPARANOID >= 1 +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) +{ + int endstuck; + trace_t trace; + vec3_t temp; + trace = SV_Move_(start, mins, maxs, end, type, passedict); + if (passedict) + { + VectorCopy(trace.endpos, temp); + endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid; +#if COLLISIONPARANOID < 3 + if (trace.startsolid || endstuck) +#endif + Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", passedict ? passedict - sv.edicts : -1, passedict->v->origin[0], passedict->v->origin[1], passedict->v->origin[2], end[0] - passedict->v->origin[0], end[1] - passedict->v->origin[1], end[2] - passedict->v->origin[2], trace.fraction, trace.endpos[0] - passedict->v->origin[0], trace.endpos[1] - passedict->v->origin[1], trace.endpos[2] - passedict->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : ""); + } + return trace; +} +#endif + +int SV_PointSuperContents(const vec3_t point) +{ + return SV_Move(point, vec3_origin, vec3_origin, point, MOVE_NOMONSTERS, NULL).startsupercontents; +} + +int SV_PointQ1Contents(const vec3_t point) +{ + return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point)); +} + +