<%inherit file="base.mako"/>
<%namespace name="nav" file="nav.mako" />
-<%namespace file="accuracy.mako" import="accuracy" />
<%block name="navigation">
-${nav.nav('players')}
+ ##### Disable the login button until a replacement is implemented.
+ ${nav.nav('players', False)}
</%block>
-<%block name="js">
- % if player is not None:
- <script src="/static/js/jquery-1.7.1.min.js"></script>
- <script src="/static/js/jquery.flot.min.js"></script>
- <script type="text/javascript">
- $(function () {
-
- // plot the accuracy graph
- function plot_acc_graph(data) {
- var games = new Array();
- var avgs = new Array();
- var accs = new Array();
-
- var i=0;
- for(i=0; i < data.games; i++) {
- avgs[i] = [i, data.avg];
- accs[i] = [i, data.accs[i][1]];
- game_link = '/game/' + data.accs[i][0];
- j = data.games - i;
- games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
- }
-
- $.plot(
- $("#acc-graph"),
- [ { label: 'average', data: avgs, hoverable: true, clickable: false },
- { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
- { yaxis: {ticks: 10, min: 0, max: 100 },
- xaxis: {ticks: games},
- grid: { hoverable: true, clickable: true },
- });
- }
-
- // plot the damage graph
- function plot_dmg_graph(data) {
- var games = new Array();
- var avgs = new Array();
- var dmgs = new Array();
-
- var i=0;
- for(i=0; i < data.games; i++) {
- avgs[i] = [i, data.avg];
- dmgs[i] = [i, data.dmgs[i][1]];
- game_link = '/game/' + data.dmgs[i][0];
- j = data.games - i;
- games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
- }
-
- $.plot(
- $("#dmg-graph"),
- [ { label: 'average', data: avgs, hoverable: true, clickable: false },
- { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
- { yaxis: {ticks: 10, min: 0 },
- xaxis: {ticks: games},
- grid: { hoverable: true, clickable: true },
- });
- }
-
- function showTooltip(x, y, contents) {
- $('<div id="tooltip">' + contents + '</div>').css( {
- position: 'absolute',
- display: 'none',
- top: y - 35,
- left: x + 10,
- border: '1px solid #fdd',
- padding: '2px',
- 'background-color': '#333333',
- opacity: 0.80
- }).appendTo("body").fadeIn(200);
- }
-
- var previousPoint = null;
- var previousLabel = null;
- $('#acc-graph').bind("plothover", function (event, pos, item) {
- if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousLabel = item.series.label;
- previousPoint = item.dataIndex;
-
- $("#tooltip").remove();
- var x = item.datapoint[0].toFixed(2),
- y = item.datapoint[1].toFixed(2);
-
- showTooltip(item.pageX, item.pageY, y + "%");
- }
- }
- else {
- $("#tooltip").remove();
- previousPoint = null;
- previousLabel = null;
- }
- });
-
- $('#dmg-graph').bind("plothover", function (event, pos, item) {
- if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousPoint = item.dataIndex;
- previousLabel = item.series.label;
-
- $("#tooltip").remove();
- var x = item.datapoint[0].toFixed(2),
- y = item.datapoint[1].toFixed(2);
-
- showTooltip(item.pageX, item.pageY, y);
- }
- }
- else {
- $("#tooltip").remove();
- previousPoint = null;
- previousLabel = null;
- }
- });
-
- // bind click events to the weapon images
- $(".acc-weap").click(function () {
- var dataurl = $(this).find('a').attr('href');
-
- $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
- $(this).addClass('weapon-active');
-
- $.ajax({
- url: dataurl,
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
- });
- });
-
- $(".dmg-weap").click(function () {
- var dataurl = $(this).find('a').attr('href');
-
- $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
- $(this).addClass('weapon-active');
-
- $.ajax({
- url: dataurl,
- method: 'GET',
- dataType: 'json',
- success: plot_dmg_graph
- });
- });
-
- // populate the graphs with the default weapons
- $.ajax({
- url: '${request.route_url("player_accuracy", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
- });
+<%block name="css">
+ ${parent.css()}
+ <link href="/static/css/nv.d3.min.css" rel="stylesheet">
+ <style>
+ #damageChart, #accuracyChart {
+ height: 300px;
+ }
+ </style>
+</%block>
- $.ajax({
- url: '${request.route_url("player_damage", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_dmg_graph
- });
- })
- </script>
- % endif
+<%block name="js">
+ ${parent.js()}
+ <script type="text/javascript" src="/static/js/vendor/d3.min.js"></script>
+ <script type="text/javascript" src="/static/js/vendor/nv.d3.min.js"></script>
+ <script type="text/javascript" src="/static/js/weaponCharts.min.js"></script>
+ ##### <script src="/static/js/weaponCharts.min.js"></script>
+ <script type="text/javascript">
+
+ // game type buttons
+ % for g in games_played:
+ $('#tab-${g.game_type_cd}').click(function() {
+ $.getJSON("${request.route_url('player_weaponstats_data_json', id=player.player_id, _query={'limit':20, 'game_type':g.game_type_cd})}", function(data) {
+ drawDamageChart("#damageChart", data);
+ drawAccuracyChart("#accuracyChart", data);
+ });
+ });
+ % endfor
+
+ // weapon accuracy and damage charts
+ $.getJSON("${request.route_url('player_weaponstats_data_json', id=player.player_id, _query={'limit':20})}", function(data) {
+
+ if(data.games.length < 5) {
+ d3.select(".row #damageChart").remove();
+ d3.select(".row #accuracyChart").remove();
+ }
+ drawDamageChart("#damageChart", data);
+ drawAccuracyChart("#accuracyChart", data);
+ });
+ </script>
</%block>
<%block name="title">
-Player Information
+ Player Information
</%block>
-
-% if player is None:
-<h2>This player is so good we couldn't find him!</h2>
-<p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
-
-% else:
-<div class="row">
- <div class="span12">
- <h2>${player.nick_html_colors()|n}</h2>
- </div>
-</div>
-
<div class="row">
- <div class="span6">
- <p>
- Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
-
- Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
-
- Playing Time: <small>${total_stats['alivetime']} </small><br />
-
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
- Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
-
- % if fav_map is not None:
- Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map['id'])}" title="view map info">${fav_map['name']}</a></small><br />
- % endif
- </p>
- </div>
- <div class="span6">
- <p>
- % if total_games > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
- % endif
-
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
- % endif
-
- % if elos_display is not None and len(elos_display) > 0:
- Elo:
- <small>${', '.join(elos_display)} </small>
- <br />
- %if '*' in ', '.join(elos_display):
- <small><i>*preliminary Elo</i></small><br />
- %endif
- % endif
+ <div class="small-12 columns">
+ <h2>
+ ${player.nick_html_colors()|n}
+ % for medal in medals:
+ <img src="/static/medals/${medal.image}" alt="${medal.alt}" title="${medal.alt}" />
+ % endfor
+ </h2>
- % if ranks_display != '':
- Ranks: <small>${ranks_display}</small><br />
+ <h5>
+ <i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.fuzzy_date()}</span> (player #${player.player_id})</i>
+ % if cake_day:
+ <img src="/static/images/icons/24x24/cake.png" title="Happy cake day!" />
% endif
- </p>
+ </h5>
</div>
</div>
-
-% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
+##### TABS #####
<div class="row">
- <div class="span10">
- <h3>Accuracy</h3>
- <div id="acc-graph" class="flot" style="width:900px; height:200px;">
- </div>
-
- <div class="weapon-nav accuracy-nav">
- <ul>
- % if 'nex' in recent_weapons:
- <li>
- <div class="acc-weap weapon-active">
- <img src="${request.static_url("xonstat:static/images/nex.png")}" />
- <p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
- </div>
- </li>
- % endif
-
- % if 'rifle' in recent_weapons:
- <li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
- <p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
- </div>
- </li>
- % endif
-
- % if 'minstanex' in recent_weapons:
- <li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
- <p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
- </div>
- </li>
- % endif
-
- % if 'uzi' in recent_weapons:
- <li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
- <p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
- </div>
- </li>
- % endif
-
- % if 'shotgun' in recent_weapons:
- <li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
- <p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
- </div>
+ <div class="small-12 columns">
+ <ul class="tabs text-center" data-tab>
+ % for g in games_played:
+ <li class="tab-title
+ % if g.game_type_cd == 'overall':
+ active
+ % endif
+ ">
+ <a id="tab-${g.game_type_cd}" href="#tab-${g.game_type_cd}" title="${overall_stats[g.game_type_cd].game_type_descr}">
+ <span class="sprite sprite-${g.game_type_cd}"></span><br />
+ ${g.game_type_cd} <br />
+ <small>(${g.games})</small>
+ </a>
</li>
- % endif
- </ul>
- </div>
-
+ % endfor
+ </ul>
</div>
</div>
-% endif
+<div class="tabs-content">
+ % for g in games_played:
+ <div class="content
+ % if g.game_type_cd == 'overall':
+ active
+ % endif
+ " id="tab-${g.game_type_cd}">
-% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
-<div class="row">
- <div class="span10">
- <h3>Damage Efficiency</h3>
- <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
- </div>
+ ##### LEFT PANE #####
+ <div class="small-12 medium-6 columns">
+ <p>
+ % if g.game_type_cd in overall_stats:
+ Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+ % else:
+ <small><br /></small>
+ % endif
- <div class="weapon-nav damage-nav">
- <ul>
- % if 'rocketlauncher' in recent_weapons:
- <li>
- <div class="dmg-weap weapon-active">
- <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
- <p><small>Rocket</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
- </div>
- </li>
- % endif
+ Games Played:
+ % if g.game_type_cd == 'overall':
+ <small><a href="${request.route_url("player_game_index", player_id=player.player_id)}" title="View recent games">
+ % else:
+ <small><a href="${request.route_url("player_game_index", player_id=player.player_id, _query={'type':g.game_type_cd})}" title="View recent ${overall_stats[g.game_type_cd].game_type_descr} games">
+ % endif
+ ${g.games}</a> <br /></small>
- % if 'grenadelauncher' in recent_weapons:
- <li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
- <p><small>Mortar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
- </div>
- </li>
- % endif
+ Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
- % if 'electro' in recent_weapons:
- <li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/electro.png")}" />
- <p><small>Electro</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
- </div>
- </li>
- % endif
+ % if g.game_type_cd in fav_maps:
+ Favorite Map: <small><a href="${request.route_url("map_info", id=fav_maps[g.game_type_cd].map_id)}" title="Go to the detail page for this map">${fav_maps[g.game_type_cd].map_name}</a> <br /></small>
+ % else:
+ <small><br /></small>
+ % endif
- % if 'crylink' in recent_weapons:
- <li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
- <p><small>Crylink</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
- </div>
- </li>
- % endif
+ % if g.game_type_cd == 'ctf':
+ % if overall_stats[g.game_type_cd].total_captures is not None:
+ <small><a href="${request.route_url("player_captimes", player_id=player.player_id)}">Fastest flag captures...</a> <br /></small>
+ % else:
+ <small><br /></small>
+ % endif
+ % else:
+ <small><br /></small>
+ % endif
+ </p>
+ </div>
+
+ ##### RIGHT PANE #####
+ <div class="small-12 medium-6 columns">
+ <p>
+ Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
+
+ % if g.game_type_cd in overall_stats:
+ % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+ Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+ % endif
+ % else:
+ <small><br /></small>
+ % endif
- % if 'hagar' in recent_weapons:
- <li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
- <p><small>Hagar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
- </div>
- </li>
- % endif
+ % if g.game_type_cd in elos:
+ % if g.game_type_cd == 'overall':
+ Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
+ % else:
+ Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+ % endif
+ % else:
+ <small><br /></small>
+ % endif
- % if 'laser' in recent_weapons:
- <li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/laser.png")}" />
- <p><small>Laser</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
- </div>
- </li>
- % endif
+ <small><br /></small>
- </ul>
+ % if g.game_type_cd == 'ctf':
+ % if overall_stats[g.game_type_cd].cap_ratio is not None:
+ Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+ % else:
+ <small><br /></small>
+ % endif
+ % else:
+ <small><br /></small>
+ % endif
+ </p>
+ </div>
</div>
+ % endfor
+</div>
+##### ACCURACY CHART ####
+<div class="row" id="accuracyChartRow">
+ <div class="small-12 columns">
+ <h5>Weapon Accuracy</h5>
+ <noscript>
+ Sorry, but you've disabled JavaScript! It is required to draw the accuracy chart.
+ </noscript>
+ <div id="accuracyChart">
+ <svg id="accuracyChartSVG"></svg>
+ </div>
</div>
</div>
-% endif
+##### DAMAGE CHART ####
+<div class="row" id="damageChartRow">
+ <div class="small-12 columns">
+ <h5>Weapon Damage</h5>
+ <noscript>
+ Sorry, but you've disabled JavaScript! It is required to draw the damage chart.
+ </noscript>
+ <div id="damageChart">
+ <svg id="damageChartSVG"></svg>
+ </div>
+ </div>
+</div>
##### RECENT GAMES (v2) ####
% if recent_games:
-<div class="row">
- <div class="span12">
- <h3>Recent Games</h3>
- <table class="table table-bordered table-condensed">
- <thead>
- <tr>
- <th></th>
- <th>Type</th>
- <th>Server</th>
- <th>Map</th>
- <th>Result</th>
- <th>Played</th>
- </tr>
- </thead>
- <tbody>
- % for (gamestat, game, server, map) in recent_games:
- <tr>
- <td><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
- <td style="width:20px;"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
- <td>${server.name}</td>
- <td>${map.name}</td>
- <td>
- % if gamestat.team != None:
- % if gamestat.team == game.winner:
- Win
- % else:
- Loss
- % endif
- % else:
- % if gamestat.rank == 1:
- Win
- % else:
- Loss (#${gamestat.rank})
- % endif
- % endif
- </td>
- <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
- </tr>
- % endfor
- </tbody>
- </table>
- % if total_games > 10:
- <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games played by ${player.nick_html_colors()|n}...</a>
- % endif
+ <div class="row">
+ <div class="small-12 columns">
+ <h5>Recent Games <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.stripped_nick}"><i class="fa fa-plus-circle"></i></a></h5>
+ <table class="table-hover table-condensed">
+ <thead>
+ <tr>
+ <th class="small-1 text-center"></th>
+ <th class="small-1">Type</th>
+ <th class="show-for-medium-up small-3">Server</th>
+ <th class="small-2">Map</th>
+ <th class="show-for-medium-up small-1">Result</th>
+ <th class="show-for-medium-up small-2">Played</th>
+ <th class="small-1">Elo</th>
+ </tr>
+ </thead>
+ <tbody>
+ % for rg in recent_games:
+ <tr>
+ <td class="text-center"><a class="tiny button" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
+ <td class="text-center"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
+ <td class="show-for-medium-up no-stretch"><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
+ <td class="no-stretch"><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
+ <td class="show-for-medium-up">
+ % if rg.team != None:
+ % if rg.team == rg.winner:
+ Win
+ % else:
+ Loss
+ % endif
+ % else:
+ % if rg.rank == 1:
+ Win
+ % else:
+ Loss (#${rg.rank})
+ % endif
+ % endif
+ </td>
+ <td class="show-for-medium-up"><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
+ <td class="text-center">
+ <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
+ % if rg.elo_delta is not None:
+ % if round(rg.elo_delta,2) > 0:
+ <span class="eloup">+${round(rg.elo_delta,2)}</span>
+ % elif round(rg.elo_delta,2) < 0:
+ <span class="elodown">${round(rg.elo_delta,2)}</span>
+ % else:
+ <span class="eloneutral"><i class="fa fa-minus"></i></span>
+ % endif
+ % else:
+ <span class="eloneutral"><i class="fa fa-minus"></i></span>
+ % endif
+ </a>
+ </td>
+ </tr>
+ % endfor
+ </tbody>
+ </table>
+ </div>
</div>
-</div>
-% endif
% endif