<%block name="js">
% if player is not None:
+ <script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
- <script src="/static/js/bootstrap-tabs.js"></script>
<script type="text/javascript">
- jQuery(document).ready(function ($) {
- $(".tabs").tabs();
- });
-
$(function () {
+
// plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
}
var previousPoint = null;
- var previousLabel = null;
$('#acc-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ if (previousPoint != item.dataIndex) {
previousPoint = item.dataIndex;
- previousLabel = item.series.label;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
else {
$("#tooltip").remove();
previousPoint = null;
- previousLabel = null;
}
});
$('#dmg-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ if (previousPoint != item.dataIndex) {
previousPoint = item.dataIndex;
- previousLabel = item.series.label;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
else {
$("#tooltip").remove();
previousPoint = null;
- previousLabel = null;
}
});
});
})
</script>
- <script src="/static/js/bootstrap-tabs.min.js"></script>
% endif
</%block>
Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
- Playing Time: <small>${total_stats['alivetime']}
- % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
- % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
- <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
- % else:
- <br />(${total_stats['alivetime_month']} this month)
- % endif
- % endif
- </small><br />
+ Playing Time: <small>${total_stats['alivetime']} </small><br />
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
- Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
- </p>
- </div>
- <div class="span6">
- <p>
- % if fav_server is not None:
- Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
- % endif
+ <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
+ Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
% if fav_map is not None:
- Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
- % endif
-
- % if fav_weapon is not None:
- Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
- % endif
-
- % if total_stats['games'] > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
- % endif
-
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+ Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map['id'])}" title="view map info">${fav_map['name']}</a></small><br />
% endif
</p>
</div>
-</div>
-
-<div class="row">
- <div class="span12">
+ <div class="span6">
<p>
+ % if total_games > 0 and total_stats['wins'] is not None:
+ Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
+ % endif
+
+ % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+ Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
+ % endif
+
% if elos_display is not None and len(elos_display) > 0:
Elo:
- <small>${elos_display} </small>
- %if '*' in elos_display:
- <small><i>*preliminary Elo</i></small>
- %endif
+ <small>${', '.join(elos_display)} </small>
<br />
+ %if '*' in ', '.join(elos_display):
+ <small><i>*preliminary Elo</i></small><br />
+ %endif
% endif
% if ranks_display != '':
</div>
</div>
+
% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<div class="acc-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/nex.png")}" />
<p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/rifle.png")}" />
<p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
<p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/uzi.png")}" />
<p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
<p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
</div>
</li>
% endif
<div class="dmg-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
<p><small>Rocket</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
<p><small>Mortar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/electro.png")}" />
<p><small>Electro</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/crylink.png")}" />
<p><small>Crylink</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/hagar.png")}" />
<p><small>Hagar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/laser.png")}" />
<p><small>Laser</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
</div>
</li>
% endif
</div>
% endif
-<div class="row">
- <div class="span8 tabbable">
- <h3>Game Breakdown</h3>
- <ul class="tabs nav nav-pills" data-tabs="tabs">
- <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
- % for gtc in gametypes:
- % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
- % if gtc.lower() == 'overall':
- <li class="active">
- % else:
- <li>
- % endif
- <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
- </li>
- % endif
- % endfor
- </ul>
- <div class="tab-content">
- % for gtc in gametypes:
- <% gtc_key = gtc.lower() %>
- % if gtc_key == "overall":
- <% total = total_stats['games'] %>
- <% alivetime = total_stats['alivetime'] %>
- <% wins = total_stats['wins'] %>
- <% losses = total - wins %>
- <% kills = total_stats['kills'] %>
- <% deaths = total_stats['deaths'] %>
- <% suicides = total_stats['suicides'] %>
- % elif total_stats['games_breakdown'].has_key(gtc_key):
- <% total = total_stats['games_breakdown'][gtc_key] %>
- <% alivetime = total_stats['games_alivetime'][gtc_key] %>
- <% wins = total_stats[gtc_key+'_wins'] %>
- <% losses = total - wins %>
- % if gtc_key == "ctf":
- <% caps = total_stats[gtc_key+'_caps'] %>
- <% pickups = total_stats[gtc_key+'_pickups'] %>
- <% returns = total_stats[gtc_key+'_returns'] %>
- <% drops = total_stats[gtc_key+'_drops'] %>
- <% fckills = total_stats[gtc_key+'_fckills'] %>
- % else:
- <% kills = total_stats[gtc_key+'_kills'] %>
- <% deaths = total_stats[gtc_key+'_deaths'] %>
- <% suicides = total_stats[gtc_key+'_suicides'] %>
- % endif
- % endif
- % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
- % if gtc_key == 'overall':
- <div class="tab-pane active" id="breakdown-${gtc_key}">
- % else:
- <div class="tab-pane" id="breakdown-${gtc_key}">
- % endif
- <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
- <table class="table table-bordered table-condensed">
- <thead>
- </thead>
- <tbody>
- <tr>
- <td><b>Games Played:</b></td>
- <td>${total}</td>
- % if gtc_key == 'overall':
- <td></td>
- % else:
- <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
- % endif
- </tr>
- <tr>
- <td><b>Playing Time:</b></td>
- <td>${alivetime} hours</td>
- % if gtc_key == 'overall':
- <td></td>
- % else:
- <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
- % endif
- </tr>
- <tr>
- <td width="30%"><b>Win Percentage:</b></td>
- <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
- <td width="40%">${wins} wins, ${losses} losses</td>
- </tr>
- % if gtc_key == 'ctf':
- <tr>
- <td><b>Caps:</b></td>
- <td>${round(float(caps)/total, 2)} per game</td>
- <td>${caps} total</td>
- </tr>
- <tr>
- <td><b>Pickups:</b></td>
- <td>${round(float(pickups)/total, 2)} per game</td>
- <td>${pickups} total</td>
- </tr>
- <tr>
- <td><b>Drops:</b></td>
- <td>${round(float(drops)/total, 2)} per game</td>
- <td>${drops} total</td>
- </tr>
- <tr>
- <td><b>Returns:</b></td>
- <td>${round(float(returns)/total, 2)} per game</td>
- <td>${returns} total</td>
- </tr>
- <tr>
- <td><b>FC Kills:</b></td>
- <td>${round(float(fckills)/total, 2)} per game</td>
- <td>${fckills} total</td>
- </tr>
- <tr>
- <td><b>Cap Ratio:</b></td>
- <td>${round(float(caps)/pickups, 3)}</td>
- <td></td>
- </tr>
- <tr>
- <td><b>Drop Ratio:</b></td>
- <td>${round(float(drops)/pickups, 3)}</td>
- <td></td>
- </tr>
- <tr>
- <td><b>Return Ratio:</b></td>
- <td>${round(float(returns)/fckills, 3)}</td>
- <td></td>
- </tr>
- % else:
- <tr>
- <td><b>Kills:</b></td>
- <td>${round(float(kills)/total, 2)} per game</td>
- <td>${kills} total</td>
- </tr>
- <tr>
- <td><b>Deaths:</b></td>
- <td>${round(float(deaths)/total, 2)} per game</td>
- <td>${deaths} total</td>
- </tr>
- <tr>
- <td><b>Suicides:</b></td>
- <td>${round(float(suicides)/total, 2)} per game</td>
- <td>${suicides} total</td>
- </tr>
- <tr>
- <td><b>Kill Ratio:</b></td>
- <td>${round(float(kills)/deaths, 3)}</td>
- <td></td>
- </tr>
- <tr>
- <td><b>Suicide Ratio:</b></td>
- <td>${round(float(suicides)/deaths, 3)}</td>
- <td></td>
- </tr>
- % endif
- </tbody>
- </table>
- </div>
- % endif
- % endfor
- </div>
- </div>
-</div>
-
##### RECENT GAMES (v2) ####
% if recent_games:
-<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>