-from calendar import timegm
+"""
+Models related to games.
+"""
-from xonstat.util import pretty_date, strip_colors, html_colors
+from xonstat.models.mixins import FuzzyDateMixin, EpochMixin
+from xonstat.util import strip_colors, html_colors
-class Game(object):
- def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
- server_id=None, map_id=None, winner=None):
+class Game(FuzzyDateMixin, EpochMixin):
+ """
+ An individual game.
+ """
+
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None, server_id=None, map_id=None,
+ winner=None):
self.game_id = game_id
self.start_dt = start_dt
self.game_type_cd = game_type_cd
self.winner = winner
def __repr__(self):
- return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+ return "<Game({0.game_id}, {0.start_dt}, {0.game_type_cd}, {0.server_id})>".format(self)
def to_dict(self):
- return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
- 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
-
- def fuzzy_date(self):
- return pretty_date(self.start_dt)
-
- def epoch(self):
- return timegm(self.start_dt.timetuple())
+ return {
+ 'game_id': self.game_id,
+ 'start': self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'game_type_cd': self.game_type_cd,
+ 'server_id': self.server_id
+ }
class PlayerGameStat(object):
+ """
+ The individual statistics a player has gained/lost during a game.
+ """
+
def __init__(self, player_game_stat_id=None, create_dt=None):
self.player_game_stat_id = player_game_stat_id
self.create_dt = create_dt
def __repr__(self):
- return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+ return "<PlayerGameStat({0.player_id}, {0.game_id}, {0.create_dt})>".format(self)
def to_dict(self):
- return {'player_id':self.player_id, 'game_id':self.game_id,
- 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
- 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
+ return {
+ 'player_id': self.player_id,
+ 'game_id': self.game_id,
+ 'create_dt': self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'alivetime': self.alivetime,
+ 'rank': self.rank,
+ 'score': self.score,
+ 'team': self.team
+ }
def nick_stripped(self):
if self.nick is None:
class PlayerWeaponStat(object):
+ """
+ The metrics for a single weapon in a game for a player.
+ """
+
def __init__(self, player_id=None, game_id=None, weapon_cd=None):
self.player_id = player_id
self.game_id = game_id
self.frags = 0
def __repr__(self):
- return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+ return ("<PlayerWeaponStat({0.player_weapon_stats_id}, {0.player_id}, {0.game_id})>"
+ .format(self))
def to_dict(self):
return {
- 'weapon_cd':self.weapon_cd,
- 'player_weapon_stats_id':self.player_weapon_stats_id,
- 'player_id':self.player_id,
- 'game_id':self.game_id,
- 'fired':self.fired,
- 'max':self.max,
- 'hit':self.hit,
- 'actual':self.actual,
- 'frags':self.frags,
+ 'weapon_cd': self.weapon_cd,
+ 'player_weapon_stats_id': self.player_weapon_stats_id,
+ 'player_id': self.player_id,
+ 'game_id': self.game_id,
+ 'fired': self.fired,
+ 'max': self.max,
+ 'hit': self.hit,
+ 'actual': self.actual,
+ 'frags': self.frags,
}
class TeamGameStat(object):
+ """
+ Team level metrics.
+ """
+
def __init__(self, team_game_stat_id=None, create_dt=None):
self.team_game_stat_id = team_game_stat_id
self.create_dt = create_dt
def __repr__(self):
- return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+ return "<TeamGameStat({0.team_game_stat_id}, {0.game_id}, {0.team})>".format(self)
def to_dict(self):
return {
- 'team_game_stat_id':self.team_game_stat_id,
- 'game_id':self.game_id,
- 'team':self.team,
- 'score':self.score,
- 'rounds':self.rounds,
- 'caps':self.caps,
- 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'team_game_stat_id': self.team_game_stat_id,
+ 'game_id': self.game_id,
+ 'team': self.team,
+ 'score': self.score,
+ 'rounds': self.rounds,
+ 'caps': self.caps,
+ 'create_dt': self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
}
+ # TODO: move this function to util
def team_html_color(self):
if self.team == 5:
return "red"
class PlayerGameAnticheat(object):
- def __init__(self, player_id=None, game_id=None, key=None,
- value=None, create_dt=None):
- self.player_id = player_id
- self.game_id = game_id
- self.key = key
- self.value = value
- self.create_dt = create_dt
+ """
+ Anticheat metrics sent by the server to identify odd patterns.
+ """
+
+ def __init__(self, player_id=None, game_id=None, key=None, value=None, create_dt=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.key = key
+ self.value = value
+ self.create_dt = create_dt
def __repr__(self):
- return "<PlayerGameAnticheat(%s, %d)>" % (self.key, self.value)
+ return "<PlayerGameAnticheat({0.key}, {0.value})>".format(self)
class GameType(object):
+ """
+ A particular type of game.
+ """
+
def __repr__(self):
- return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+ return "<GameType({0.game_type_cd}, {0.descr}, {0.active_ind})>".format(self)
def to_dict(self):
- return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
+ return {
+ 'game_type_cd': self.game_type_cd,
+ 'name': self.descr,
+ 'active': self.active_ind,
+ }
class Weapon(object):
+ """
+ A particular type of weapon.
+ """
+
def __repr__(self):
- return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+ return "<Weapon({0.weapon_cd}, {0.descr}, {0.active_ind})>".format(self)
def to_dict(self):
- return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
\ No newline at end of file
+ return {
+ 'weapon_cd': self.weapon_cd,
+ 'name': self.descr,
+ 'active': self.active_ind,
+ }
+
+
+class PlayerGameFragMatrix(object):
+ """
+ Frags made by an individual player in a single game.
+ """
+
+ def __init__(self, game_id, player_game_stat_id):
+ self.game_id = game_id
+ self.player_game_stat_id = player_game_stat_id
+
+ def __repr__(self):
+ return "<PlayerGameFragMatrix({0.game_id}, {0.player_game_stat_id})>".format(self)