set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
set bot_ai_aimskill_fixedrate 15 "Distance based scale from which correction will be applied to the aiming angle"
-set bot_ai_aimskill_firetolerance 0 "enable fire tolerance"
-set bot_ai_aimskill_firetolerance_distdegrees 100 "Rate at which the aiming angle is updated, scales by skill"
-set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
-set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
+set bot_ai_aimskill_firetolerance 1 "enable fire tolerance"
set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
set bot_ai_keyboard_threshold 0.57
-set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
+set bot_ai_aimskill_offset 1.8 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority"
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
-sv_gameplayfix_unstickplayers 0
// only available in qc physics
set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1
-set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)
+set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)"
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"
set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"