seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
+cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default)
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
-seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
+seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen"
-seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged"
+seta cl_vehicles_alarm 0 "Play an alarm sound when the vehicle you are driving is heavily damaged"
seta cl_vehicles_hud_tactical 1
seta cl_vehicles_hudscale 0.5
seta cl_vehicles_notify_time 15
makesaved music_playlist_random0
cl_netfps 60 // should match or be a multiple of sys_ticrate
+_cl_rate 40000 // fast adsl
gl_texture_anisotropy 8
seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1
-cl_maxfps 200
+cl_maxfps 250
seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"