seta cl_eventchase_vehicle_viewoffset "0 0 80"
seta cl_eventchase_vehicle_distance 250
+seta chase_front 0 "show frontal view when using chase cam"
+
set _vehicles_shownchasemessage 0
seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors"
+set _teams_available 0 "internal cvar, value is synced from the server to reflect currently available teams to join"
+
cl_movement 1
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
// for menu server list (eventually make them have engine support?)
seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
+seta menu_slist_showlaggy 0 "show servers even if they are very high latency (see menu_slist_maxping)"
seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
// other serverlist cvars
seta menu_slist_categories 1
seta menu_slist_categories_onlyifmultiple 1
seta menu_slist_purethreshold 0
+seta menu_slist_maxping 300
seta menu_slist_modimpurity 0
seta menu_slist_recommendations 3
seta menu_slist_recommendations_maxping 150
alias _gunalign_14 "cl_gunalign 3"
alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
+set cl_shootfromfixedorigin "" "dummy cvar, value is synced from the server's g_shootfromfixedorigin setting"
+
+set cl_jumpspeedcap_min "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_min setting"
+set cl_jumpspeedcap_max "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_max setting"
+
set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
set _menu_initialized 0 "is 0 on first menu loading, 1 later"
set developer_csqcentities 0 "csqc entity spam"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
-seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)"
+seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 2: enable it even in teamplay (only when there is exactly one enemy team); 3: enable it only playing Duel"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
seta cl_animate_items 1
seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
+seta cl_ghost_items_vehicle 1 "show ghosted items when inside a vehicle even when the item is available, to indicate that it can't be picked up"
seta cl_simple_items 0 "enable simple items (if server allows)"
set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
+seta cl_arcbeam_simple 1 "use a simplified beam for the Arc instead of accurate flexible poly drawing (improves performance and visuals slightly)"
+seta cl_arcbeam_teamcolor 1 "color the Arc beam based on the player's colors"
+
+seta cl_grapplehook_alpha 1 "opacity of the grappling hook chain"
+
+seta cl_vaporizerbeam_particle 0 "use a legacy particle effect for the vaporizer beam instead of a rendered poly, may not reflect accurate colors"
+seta cl_vaporizerbeam_lifetime 0.8 "time it takes for the vaporizer beam to fade completely"
+seta cl_vaporizerbeam_colorboost 0.7 "saturation of the vaporizer beam's color based on the player color"
+
seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
+set cl_useenginerefdef 0
+
+set cl_rollkillspeed 10
+
// Facility for config.cfg use ONLY.
// Interpreted in post-config.cfg.
seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"