*/
-cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"};
-cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"};
-
-void SV_AreaStats_f(void);
-
-void SV_World_Init(void)
+void World_Init(void)
{
- Cvar_RegisterVariable(&sv_debugmove);
- Cvar_RegisterVariable(&sv_areagrid_mingridsize);
- Cmd_AddCommand("sv_areastats", SV_AreaStats_f);
Collision_Init();
}
-typedef struct
-{
- // bounding box of entire move area
- vec3_t boxmins, boxmaxs;
-
- // size of the moving object
- vec3_t mins, maxs;
-
- // size when clipping against monsters
- vec3_t mins2, maxs2;
-
- // size when clipping against brush models
- vec3_t hullmins, hullmaxs;
-
- // start and end origin of move
- vec3_t start, end;
-
- // trace results
- trace_t trace;
-
- // type of move (like ignoring monsters, or similar)
- int type;
-
- // the edict that is moving (if any)
- edict_t *passedict;
-}
-moveclip_t;
-
//============================================================================
-// ClearLink is used for new headnodes
-static void ClearLink (link_t *l)
+// World_ClearLink is used for new headnodes
+void World_ClearLink (link_t *l)
{
l->entitynumber = 0;
l->prev = l->next = l;
}
-static void RemoveLink (link_t *l)
+void World_RemoveLink (link_t *l)
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
-static void InsertLinkBefore (link_t *l, link_t *before, int entitynumber)
+void World_InsertLinkBefore (link_t *l, link_t *before, int entitynumber)
{
l->entitynumber = entitynumber;
l->next = before;
l->next->prev = l;
}
-
/*
===============================================================================
===============================================================================
*/
-int sv_areagrid_stats_calls = 0;
-int sv_areagrid_stats_nodechecks = 0;
-int sv_areagrid_stats_entitychecks = 0;
-
-void SV_AreaStats_f(void)
-{
- Con_Printf("areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", sv_areagrid_stats_calls, sv_areagrid_stats_nodechecks, (double) sv_areagrid_stats_nodechecks / (double) sv_areagrid_stats_calls, sv_areagrid_stats_entitychecks, (double) sv_areagrid_stats_entitychecks / (double) sv_areagrid_stats_calls);
- sv_areagrid_stats_calls = 0;
- sv_areagrid_stats_nodechecks = 0;
- sv_areagrid_stats_entitychecks = 0;
-}
-
-typedef struct areagrid_s
+void World_PrintAreaStats(world_t *world, const char *worldname)
{
- link_t trigger_edicts;
- link_t solid_edicts;
+ Con_Printf("%s areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", worldname, world->areagrid_stats_calls, world->areagrid_stats_nodechecks, (double) world->areagrid_stats_nodechecks / (double) world->areagrid_stats_calls, world->areagrid_stats_entitychecks, (double) world->areagrid_stats_entitychecks / (double) world->areagrid_stats_calls);
+ world->areagrid_stats_calls = 0;
+ world->areagrid_stats_nodechecks = 0;
+ world->areagrid_stats_entitychecks = 0;
}
-areagrid_t;
-
-#define AREA_GRID 512
-#define AREA_GRIDNODES (AREA_GRID * AREA_GRID)
-static areagrid_t sv_areagrid[AREA_GRIDNODES], sv_areagrid_outside;
-static vec3_t sv_areagrid_bias, sv_areagrid_scale, sv_areagrid_mins, sv_areagrid_maxs, sv_areagrid_size;
-static int sv_areagrid_marknumber = 1;
+/*
+===============
+World_Clear
-void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs)
+===============
+*/
+void World_Clear(world_t *world)
{
int i;
- ClearLink (&sv_areagrid_outside.trigger_edicts);
- ClearLink (&sv_areagrid_outside.solid_edicts);
+ // the areagrid_marknumber is not allowed to be 0
+ if (world->areagrid_marknumber < 1)
+ world->areagrid_marknumber = 1;
// choose either the world box size, or a larger box to ensure the grid isn't too fine
- sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
- sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
- sv_areagrid_size[2] = max(maxs[2] - mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
+ world->areagrid_size[0] = max(world->areagrid_maxs[0] - world->areagrid_mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
+ world->areagrid_size[1] = max(world->areagrid_maxs[1] - world->areagrid_mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
+ world->areagrid_size[2] = max(world->areagrid_maxs[2] - world->areagrid_mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
// figure out the corners of such a box, centered at the center of the world box
- sv_areagrid_mins[0] = (mins[0] + maxs[0] - sv_areagrid_size[0]) * 0.5f;
- sv_areagrid_mins[1] = (mins[1] + maxs[1] - sv_areagrid_size[1]) * 0.5f;
- sv_areagrid_mins[2] = (mins[2] + maxs[2] - sv_areagrid_size[2]) * 0.5f;
- sv_areagrid_maxs[0] = (mins[0] + maxs[0] + sv_areagrid_size[0]) * 0.5f;
- sv_areagrid_maxs[1] = (mins[1] + maxs[1] + sv_areagrid_size[1]) * 0.5f;
- sv_areagrid_maxs[2] = (mins[2] + maxs[2] + sv_areagrid_size[2]) * 0.5f;
+ world->areagrid_mins[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] - world->areagrid_size[0]) * 0.5f;
+ world->areagrid_mins[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] - world->areagrid_size[1]) * 0.5f;
+ world->areagrid_mins[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] - world->areagrid_size[2]) * 0.5f;
+ world->areagrid_maxs[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] + world->areagrid_size[0]) * 0.5f;
+ world->areagrid_maxs[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] + world->areagrid_size[1]) * 0.5f;
+ world->areagrid_maxs[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] + world->areagrid_size[2]) * 0.5f;
// now calculate the actual useful info from that
- VectorNegate(sv_areagrid_mins, sv_areagrid_bias);
- sv_areagrid_scale[0] = AREA_GRID / sv_areagrid_size[0];
- sv_areagrid_scale[1] = AREA_GRID / sv_areagrid_size[1];
- sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2];
+ VectorNegate(world->areagrid_mins, world->areagrid_bias);
+ world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0];
+ world->areagrid_scale[1] = AREA_GRID / world->areagrid_size[1];
+ world->areagrid_scale[2] = AREA_GRID / world->areagrid_size[2];
+ World_ClearLink(&world->areagrid_outside);
for (i = 0;i < AREA_GRIDNODES;i++)
- {
- ClearLink (&sv_areagrid[i].trigger_edicts);
- ClearLink (&sv_areagrid[i].solid_edicts);
- }
- Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value);
-}
-
-/*
-===============
-SV_ClearWorld
-
-===============
-*/
-void SV_ClearWorld (void)
-{
- Mod_CheckLoaded(sv.worldmodel);
- SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
+ World_ClearLink(&world->areagrid[i]);
+ Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value);
}
/*
===============
-SV_UnlinkEdict
===============
*/
-void SV_UnlinkEdict (edict_t *ent)
+void World_UnlinkEdict(prvm_edict_t *ent)
{
int i;
for (i = 0;i < ENTITYGRIDAREAS;i++)
{
- if (ent->e->areagrid[i].prev)
+ if (ent->priv.server->areagrid[i].prev)
{
- RemoveLink (&ent->e->areagrid[i]);
- ent->e->areagrid[i].prev = ent->e->areagrid[i].next = NULL;
+ World_RemoveLink (&ent->priv.server->areagrid[i]);
+ ent->priv.server->areagrid[i].prev = ent->priv.server->areagrid[i].next = NULL;
}
}
}
-
-void SV_TouchAreaGrid(edict_t *ent)
+int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
{
- link_t *l, *next;
- edict_t *touch;
- areagrid_t *grid;
- int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3];
-
- sv_areagrid_marknumber++;
- igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]);
- igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]);
- //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]);
- igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1;
- igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1;
- //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1;
+ int numlist;
+ link_t *grid;
+ link_t *l;
+ prvm_edict_t *ent;
+ int igrid[3], igridmins[3], igridmaxs[3];
+
+ // FIXME: if areagrid_marknumber wraps, all entities need their
+ // ent->priv.server->areagridmarknumber reset
+ world->areagrid_stats_calls++;
+ world->areagrid_marknumber++;
+ igridmins[0] = (int) floor((mins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
+ igridmins[1] = (int) floor((mins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
+ //igridmins[2] = (int) ((mins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
+ igridmaxs[0] = (int) floor((maxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
+ igridmaxs[1] = (int) floor((maxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
+ //igridmaxs[2] = (int) ((maxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
igridmins[0] = max(0, igridmins[0]);
igridmins[1] = max(0, igridmins[1]);
//igridmins[2] = max(0, igridmins[2]);
igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
//igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
- for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next)
+ numlist = 0;
+ // add entities not linked into areagrid because they are too big or
+ // outside the grid bounds
+ if (world->areagrid_outside.next != &world->areagrid_outside)
{
- next = l->next;
- touch = EDICT_NUM(l->entitynumber);
- if (ent->v->absmin[0] > touch->v->absmax[0]
- || ent->v->absmax[0] < touch->v->absmin[0]
- || ent->v->absmin[1] > touch->v->absmax[1]
- || ent->v->absmax[1] < touch->v->absmin[1]
- || ent->v->absmin[2] > touch->v->absmax[2]
- || ent->v->absmax[2] < touch->v->absmin[2])
- continue;
- if (touch == ent)
- continue;
- if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
- continue;
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
-
- pr_global_struct->self = EDICT_TO_PROG(touch);
- pr_global_struct->other = EDICT_TO_PROG(ent);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (touch->v->touch, "");
-
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
+ grid = &world->areagrid_outside;
+ for (l = grid->next;l != grid;l = l->next)
+ {
+ ent = PRVM_EDICT_NUM(l->entitynumber);
+ if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
+ {
+ ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
+ if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+ {
+ if (numlist < maxlist)
+ list[numlist] = ent;
+ numlist++;
+ }
+ world->areagrid_stats_entitychecks++;
+ }
+ }
}
-
+ // add grid linked entities
for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
{
- grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
+ grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
{
- for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next)
+ if (grid->next != grid)
{
- next = l->next;
- touch = EDICT_NUM(l->entitynumber);
- if (touch->e->areagridmarknumber == sv_areagrid_marknumber)
- continue;
- touch->e->areagridmarknumber = sv_areagrid_marknumber;
- if (ent->v->absmin[0] > touch->v->absmax[0]
- || ent->v->absmax[0] < touch->v->absmin[0]
- || ent->v->absmin[1] > touch->v->absmax[1]
- || ent->v->absmax[1] < touch->v->absmin[1]
- || ent->v->absmin[2] > touch->v->absmax[2]
- || ent->v->absmax[2] < touch->v->absmin[2])
- continue;
- // LordHavoc: id bug that won't be fixed: triggers do not ignore their owner like solid objects do
- if (touch == ent)
- continue;
- if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
- continue;
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
-
- pr_global_struct->self = EDICT_TO_PROG(touch);
- pr_global_struct->other = EDICT_TO_PROG(ent);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (touch->v->touch, "");
-
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
+ for (l = grid->next;l != grid;l = l->next)
+ {
+ ent = PRVM_EDICT_NUM(l->entitynumber);
+ if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
+ {
+ ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
+ if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+ {
+ if (numlist < maxlist)
+ list[numlist] = ent;
+ numlist++;
+ }
+ //Con_Printf("%d %f %f %f %f %f %f : %d : %f %f %f %f %f %f\n", BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs), ent->priv.server->areamins[0], ent->priv.server->areamins[1], ent->priv.server->areamins[2], ent->priv.server->areamaxs[0], ent->priv.server->areamaxs[1], ent->priv.server->areamaxs[2], PRVM_NUM_FOR_EDICT(ent), mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
+ }
+ world->areagrid_stats_entitychecks++;
+ }
}
}
}
+ return numlist;
}
-void SV_LinkEdict_AreaGrid(edict_t *ent)
+void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
{
- areagrid_t *grid;
- int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = NUM_FOR_EDICT(ent);
-
- if (entitynumber <= 0 || entitynumber >= sv.max_edicts || EDICT_NUM(entitynumber) != ent)
- Host_Error("SV_LinkEdict_AreaGrid: invalid edict %p (sv.edicts is %p, edict compared to sv.edicts is %i)\n", ent, sv.edicts, entitynumber);
-
- igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]);
- igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]);
- //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]);
- igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1;
- igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1;
- //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1;
+ link_t *grid;
+ int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent);
+
+ if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent)
+ {
+ Con_Printf ("SV_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", ent, prog->edicts, entitynumber);
+ return;
+ }
+
+ igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
+ igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
+ //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
+ igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
+ igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
+ //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
{
// wow, something outside the grid, store it as such
- if (ent->v->solid == SOLID_TRIGGER)
- InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.trigger_edicts, entitynumber);
- else
- InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.solid_edicts, entitynumber);
+ World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber);
return;
}
gridnum = 0;
for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
{
- grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
+ grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
- {
- if (ent->v->solid == SOLID_TRIGGER)
- InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->trigger_edicts, entitynumber);
- else
- InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->solid_edicts, entitynumber);
- }
+ World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber);
}
}
/*
===============
-SV_LinkEdict
+World_LinkEdict
===============
*/
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
+void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs)
{
- model_t *model;
+ // unlink from old position first
+ if (ent->priv.server->areagrid[0].prev)
+ World_UnlinkEdict(ent);
- if (ent->e->areagrid[0].prev)
- SV_UnlinkEdict (ent); // unlink from old position
-
- if (ent == sv.edicts)
- return; // don't add the world
-
- if (ent->e->free)
+ // don't add the world
+ if (ent == prog->edicts)
return;
-// set the abs box
-
- if (ent->v->solid == SOLID_BSP)
- {
- if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS)
- Host_Error("SOLID_BSP with invalid modelindex!\n");
- model = sv.models[(int) ent->v->modelindex];
- if (model != NULL)
- {
- Mod_CheckLoaded(model);
- if (!model->brush.TraceBox)
- Host_Error("SOLID_BSP with non-BSP model\n");
-
- if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2])
- {
- VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin);
- VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax);
- }
- else if (ent->v->angles[1] || ent->v->avelocity[1])
- {
- VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin);
- VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax);
- }
- else
- {
- VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin);
- VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax);
- }
- }
- else
- {
- // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
- VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
- VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
- }
- }
- else
- {
- VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
- VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
- }
-
-//
-// to make items easier to pick up and allow them to be grabbed off
-// of shelves, the abs sizes are expanded
-//
- if ((int)ent->v->flags & FL_ITEM)
- {
- ent->v->absmin[0] -= 15;
- ent->v->absmin[1] -= 15;
- ent->v->absmin[2] -= 1;
- ent->v->absmax[0] += 15;
- ent->v->absmax[1] += 15;
- ent->v->absmax[2] += 1;
- }
- else
- {
- // because movement is clipped an epsilon away from an actual edge,
- // we must fully check even when bounding boxes don't quite touch
- ent->v->absmin[0] -= 1;
- ent->v->absmin[1] -= 1;
- ent->v->absmin[2] -= 1;
- ent->v->absmax[0] += 1;
- ent->v->absmax[1] += 1;
- ent->v->absmax[2] += 1;
- }
-
- if (ent->v->solid == SOLID_NOT)
+ // don't add free entities
+ if (ent->priv.server->free)
return;
- SV_LinkEdict_AreaGrid(ent);
-
-// if touch_triggers, touch all entities at this node and descend for more
- if (touch_triggers)
- SV_TouchAreaGrid(ent);
+ VectorCopy(mins, ent->priv.server->areamins);
+ VectorCopy(maxs, ent->priv.server->areamaxs);
+ World_LinkEdict_AreaGrid(world, ent);
}
-
-
-
-/*
-===============================================================================
-
-POINT TESTING IN HULLS
-
-===============================================================================
-*/
-
-/*
-============
-SV_TestEntityPosition
-
-This could be a lot more efficient...
-============
-*/
-int SV_TestEntityPosition (edict_t *ent)
-{
- return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid;
-}
-
-
-/*
-===============================================================================
-
-LINE TESTING IN HULLS
-
-===============================================================================
-*/
-
-/*
-==================
-SV_ClipMoveToEntity
-
-Handles selection or creation of a clipping hull, and offseting (and
-eventually rotation) of the end points
-==================
-*/
-trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
-{
- int i;
- trace_t trace;
- model_t *model = NULL;
- matrix4x4_t matrix, imatrix;
- float tempnormal[3], starttransformed[3], endtransformed[3];
- float starttransformedmins[3], starttransformedmaxs[3], endtransformedmins[3], endtransformedmaxs[3];
-
- if ((int) ent->v->solid == SOLID_BSP)
- {
- i = ent->v->modelindex;
- if ((unsigned int) i >= MAX_MODELS)
- Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
- model = sv.models[i];
- if (i != 0 && model == NULL)
- Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
-
- Mod_CheckLoaded(model);
- if (!model->brush.TraceBox)
- {
- Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n");
- ED_Print (ent);
- Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n");
- }
- if (ent->v->movetype != MOVETYPE_PUSH)
- Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH");
- }
-
- Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1);
- Matrix4x4_Invert_Simple(&imatrix, &matrix);
- Matrix4x4_Transform(&imatrix, start, starttransformed);
- Matrix4x4_Transform(&imatrix, end, endtransformed);
- VectorAdd(starttransformed, maxs, starttransformedmaxs);
- VectorAdd(endtransformed, maxs, endtransformedmaxs);
- VectorAdd(starttransformed, mins, starttransformedmins);
- VectorAdd(endtransformed, mins, endtransformedmins);
-
- if (model && model->brush.TraceBox)
- model->brush.TraceBox(model, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, SUPERCONTENTS_SOLID);
- else
- Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID);
-
- if (trace.fraction < 1 || trace.startsolid)
- trace.ent = ent;
- VectorLerp(start, trace.fraction, end, trace.endpos);
- VectorCopy(trace.plane.normal, tempnormal);
- Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal);
- // FIXME: should recalc trace.plane.dist
-
- return trace;
-}
-
-//===========================================================================
-
-void SV_ClipToNode(moveclip_t *clip, link_t *list)
-{
- link_t *l, *next;
- edict_t *touch;
- trace_t trace;
-
- sv_areagrid_stats_nodechecks++;
- for (l = list->next;l != list;l = next)
- {
- next = l->next;
- touch = EDICT_NUM(l->entitynumber);
- if (touch->e->areagridmarknumber == sv_areagrid_marknumber)
- continue;
- touch->e->areagridmarknumber = sv_areagrid_marknumber;
- sv_areagrid_stats_entitychecks++;
-
- if (clip->boxmins[0] > touch->v->absmax[0]
- || clip->boxmaxs[0] < touch->v->absmin[0]
- || clip->boxmins[1] > touch->v->absmax[1]
- || clip->boxmaxs[1] < touch->v->absmin[1]
- || clip->boxmins[2] > touch->v->absmax[2]
- || clip->boxmaxs[2] < touch->v->absmin[2])
- continue;
-
- if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
- continue;
-
- if (touch->v->solid == SOLID_NOT)
- continue;
-
- if (clip->passedict)
- {
- if (!clip->passedict->v->size[0] && !touch->v->size[0])
- continue; // points never interact
- if (PROG_TO_EDICT(touch->v->owner) == clip->passedict)
- continue; // don't clip against own missiles
- if (PROG_TO_EDICT(clip->passedict->v->owner) == touch)
- continue; // don't clip against owner
- // LordHavoc: corpse code
- if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
- continue;
- if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
- continue;
- }
-
- if (touch == clip->passedict)
- continue;
- if (touch->v->solid == SOLID_TRIGGER)
- {
- ED_Print(touch);
- Host_Error ("Trigger in clipping list");
- }
-
- // might interact, so do an exact clip
- if (touch->v->solid == SOLID_BSP)
- trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end);
- else if ((int)touch->v->flags & FL_MONSTER)
- trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
- else
- trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
- // LordHavoc: take the 'best' answers from the new trace and combine with existing data
- if (trace.allsolid)
- clip->trace.allsolid = true;
- if (trace.startsolid)
- {
- clip->trace.startsolid = true;
- if (!clip->trace.ent)
- clip->trace.ent = trace.ent;
- }
- if (trace.inopen)
- clip->trace.inopen = true;
- if (trace.inwater)
- clip->trace.inwater = true;
- if (trace.fraction < clip->trace.fraction)
- {
- clip->trace.fraction = trace.fraction;
- VectorCopy(trace.endpos, clip->trace.endpos);
- clip->trace.plane = trace.plane;
- clip->trace.ent = touch;
- }
- clip->trace.startsupercontents |= trace.startsupercontents;
- if (clip->trace.allsolid)
- return;
- }
-}
-
-/*
-==================
-SV_Move
-==================
-*/
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
-{
- moveclip_t clip;
- vec3_t bigmins, bigmaxs;
- areagrid_t *grid;
- int i, igrid[3], igridmins[3], igridmaxs[3];
-
- memset(&clip, 0, sizeof(moveclip_t));
-
- VectorCopy(start, clip.start);
- VectorCopy(end, clip.end);
- VectorCopy(mins, clip.mins);
- VectorCopy(maxs, clip.maxs);
- clip.type = type;
- clip.passedict = passedict;
-
- if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
- sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs);
-
- // clip to world
- clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.hullmins, clip.hullmaxs, clip.end);
- if (clip.type == MOVE_WORLDONLY)
- //if (clip.trace.allsolid)
- return clip.trace;
-
- if (clip.type == MOVE_MISSILE)
- {
- // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15
- for (i=0 ; i<3 ; i++)
- {
- clip.mins2[i] = clip.mins[i] - 15;
- clip.maxs2[i] = clip.maxs[i] + 15;
- }
- }
- else
- {
- VectorCopy (clip.mins, clip.mins2);
- VectorCopy (clip.maxs, clip.maxs2);
- }
-
- bigmins[0] = min(clip.mins2[0], clip.hullmins[0]);
- bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]);
- bigmins[1] = min(clip.mins2[1], clip.hullmins[1]);
- bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]);
- bigmins[2] = min(clip.mins2[2], clip.hullmins[2]);
- bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]);
-
- // create the bounding box of the entire move
- if (!sv_debugmove.integer)
- {
- int i;
-
- for (i=0 ; i<3 ; i++)
- {
- if (clip.trace.endpos[i] > clip.start[i])
- {
- clip.boxmins[i] = clip.start[i] + bigmins[i] - 1;
- clip.boxmaxs[i] = clip.trace.endpos[i] + bigmaxs[i] + 1;
- }
- else
- {
- clip.boxmins[i] = clip.trace.endpos[i] + bigmins[i] - 1;
- clip.boxmaxs[i] = clip.start[i] + bigmaxs[i] + 1;
- }
- }
- }
- else
- {
- // debug to test against everything
- clip.boxmins[0] = clip.boxmins[1] = clip.boxmins[2] = -999999999;
- clip.boxmaxs[0] = clip.boxmaxs[1] = clip.boxmaxs[2] = 999999999;
- }
-
- // clip to enttiies
- sv_areagrid_stats_calls++;
- sv_areagrid_marknumber++;
- igridmins[0] = (int) ((clip.boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]);
- igridmins[1] = (int) ((clip.boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]);
- //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]);
- igridmaxs[0] = (int) ((clip.boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1;
- igridmaxs[1] = (int) ((clip.boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1;
- //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1;
- igridmins[0] = max(0, igridmins[0]);
- igridmins[1] = max(0, igridmins[1]);
- //igridmins[2] = max(0, igridmins[2]);
- igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
- igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
- //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
-
- if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts)
- SV_ClipToNode(&clip, &sv_areagrid_outside.solid_edicts);
-
- for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
- for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
- if (grid->solid_edicts.next != &grid->solid_edicts)
- SV_ClipToNode(&clip, &grid->solid_edicts);
-
- return clip.trace;
-}
-
-int SV_PointQ1Contents(const vec3_t point)
-{
-#if 1
- return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_Move(point, vec3_origin, vec3_origin, point, MOVE_NOMONSTERS, NULL).startsupercontents);
-#else
- if (sv.worldmodel && sv.worldmodel->brush.PointContents)
- return sv.worldmodel->brush.PointContents(sv.worldmodel, point);
- return CONTENTS_SOLID;
-#endif
-}
-
-int SV_PointSuperContents(const vec3_t point)
-{
-#if 1
- return SV_Move(point, vec3_origin, vec3_origin, point, MOVE_NOMONSTERS, NULL).startsupercontents;
-#else
- if (sv.worldmodel && sv.worldmodel->brush.PointContents)
- return sv.worldmodel->brush.PointContents(sv.worldmodel, point);
- return CONTENTS_SOLID;
-#endif
-}
-