*/
// wad.h
+#ifndef WAD_H
+#define WAD_H
+
//===============
// TYPES
//===============
typedef struct
{
int width, height;
- byte data[4]; // variably sized
+ qbyte data[4]; // variably sized
} qpic_t;
extern int wad_numlumps;
extern lumpinfo_t *wad_lumps;
-extern byte *wad_base;
+extern qbyte *wad_base;
void W_LoadWadFile (char *filename);
-void W_CleanupName (char *in, char *out);
-lumpinfo_t *W_GetLumpinfo (char *name);
void *W_GetLumpName (char *name);
-void *W_GetLumpNum (int num);
void SwapPic (qpic_t *pic);
// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads
extern int image_width, image_height;
void W_LoadTextureWadFile (char *filename, int complain);
-byte *W_GetTexture (char *name, int matchwidth, int matchheight); // returns malloc'd image data, width and height are in image_width and image_height (yeah yeah so I'm lazy...)
+qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
+qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+
+#endif
+