// gl_vidnt.c -- NT GL vid component
#include "quakedef.h"
-#include "winquake.h"
+#include <windows.h>
+#include <dsound.h>
#include "resource.h"
#include <commctrl.h>
+extern void S_BlockSound (void);
+extern void S_UnblockSound (void);
+extern HINSTANCE global_hInstance;
+
+
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x020A
+#endif
+
+// Tell startup code that we have a client
int cl_available = true;
int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
*/
void ClearAllStates (void)
{
- int i;
-
-// send an up event for each key, to make sure the server clears them all
- for (i=0 ; i<256 ; i++)
- {
- Key_Event (i, 0, false);
- }
-
Key_ClearStates ();
IN_ClearStates ();
}
if (fActive)
{
- vid_allowhwgamma = true;
if (vid_isfullscreen)
{
if (vid_wassuspended)
if (!fActive)
{
- vid_allowhwgamma = false;
vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse ();
LONG lRet = 1;
int fActive, fMinimized, temp;
char state[256];
- short ascchar;
+ char asciichar[4];
int vkey;
qboolean down = false;
case WM_SYSKEYUP:
vkey = MapKey(lParam, wParam);
GetKeyboardState (state);
- ToAscii (wParam, vkey, state, &ascchar, 0);
- Key_Event (vkey, (char)(ascchar & 0xFF), down);
+ // alt/ctrl/shift tend to produce funky ToAscii values,
+ // and if it's not a single character we don't know care about it
+ if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || ToAscii (wParam, lParam >> 16, state, (unsigned short *)asciichar, 0) != 1)
+ asciichar[0] = 0;
+ Key_Event (vkey, asciichar[0], down);
break;
case WM_SYSCHAR:
WNDCLASS wc;
InitCommonControls();
- hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
+ hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
// Register the frame class
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = global_hInstance;
- wc.hIcon = 0;
+ wc.hIcon = hIcon;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
HGLRC baseRC;
int CenterX, CenterY;
const char *gldrivername;
+ int depth;
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised\n");
{
hdc = GetDC (NULL);
i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
ReleaseDC (NULL, hdc);
if (i & RC_PALETTE)
{
VID_Shutdown();
- Con_Printf ("Can't run in non-RGB mode\n");
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
return false;
}
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
-
- VID_UpdateWindowStatus ();
+ VID_UpdateWindowStatus ();
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
{
VID_Shutdown();
- Con_Printf("wgl functions not found\n");
+ Con_Print("wgl functions not found\n");
return false;
}
if (!baseRC)
{
VID_Shutdown();
- Con_Printf("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+ Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
return false;
}
if (!qwglMakeCurrent(hdc, baseRC))
if (qglGetString == NULL)
{
VID_Shutdown();
- Con_Printf("glGetString not found\n");
+ Con_Print("glGetString not found\n");
return false;
}
gl_renderer = qglGetString(GL_RENDERER);
if (hInstDI == NULL)
{
- Con_SafePrintf ("Couldn't load dinput.dll\n");
+ Con_SafePrint("Couldn't load dinput.dll\n");
return false;
}
}
if (!pDirectInputCreate)
{
- Con_SafePrintf ("Couldn't get DI proc addr\n");
+ Con_SafePrint("Couldn't get DI proc addr\n");
return false;
}
}
if (FAILED(hr))
{
- Con_SafePrintf ("Couldn't open DI mouse device\n");
+ Con_SafePrint("Couldn't open DI mouse device\n");
return false;
}
if (FAILED(hr))
{
- Con_SafePrintf ("Couldn't set DI mouse format\n");
+ Con_SafePrint("Couldn't set DI mouse format\n");
return false;
}
if (FAILED(hr))
{
- Con_SafePrintf ("Couldn't set DI coop level\n");
+ Con_SafePrint("Couldn't set DI coop level\n");
return false;
}
if (FAILED(hr))
{
- Con_SafePrintf ("Couldn't set DI buffersize\n");
+ Con_SafePrint("Couldn't set DI buffersize\n");
return false;
}
if (dinput)
{
- Con_SafePrintf ("DirectInput initialized\n");
+ Con_SafePrint("DirectInput initialized\n");
}
else
{
- Con_SafePrintf ("DirectInput not initialized\n");
+ Con_SafePrint("DirectInput not initialized\n");
}
}
if (!mouseactive)
{
GetCursorPos (¤t_pos);
- ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
+ //ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
in_mouse_x = in_mouse_y = 0;
return;
}
// verify joystick driver is present
if ((numdevs = joyGetNumDevs ()) == 0)
{
- Con_Printf ("\njoystick not found -- driver not present\n\n");
+ Con_Print("\njoystick not found -- driver not present\n\n");
return;
}
// abort startup if we didn't find a valid joystick
if (mmr != JOYERR_NOERROR)
{
- Con_Printf ("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
+ Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
return;
}
memset (&jc, 0, sizeof(jc));
if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
{
- Con_Printf ("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
+ Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
return;
}
joy_avail = true;
joy_advancedinit = false;
- Con_Printf ("\njoystick detected\n\n");
+ Con_Print("\njoystick detected\n\n");
}
if (strcmp (joy_name.string, "joystick") != 0)
{
// notify user of advanced controller
- Con_Printf ("\n%s configured\n\n", joy_name.string);
+ Con_Printf("\n%s configured\n\n", joy_name.string);
}
// advanced initialization here