qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
+// AK FIXME -> input_dest
+qboolean in_client_mouse = true;
+
+// AK where should it be placed ?
+float in_mouse_x, in_mouse_y;
+
// GL_ARB_multitexture
-int gl_textureunits = 0;
+int gl_textureunits = 1;
// GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
int gl_combine_extension = false;
// GL_EXT_compiled_vertex_array
int gl_texturecubemap = false;
// GL_ARB_texture_env_dot3
int gl_dot3arb = false;
+// GL_SGIS_texture_edge_clamp
+int gl_support_clamptoedge = false;
+// GL_NV_vertex_array_range
+int gl_support_var = false;
+// GL_NV_vertex_array_range2
+int gl_support_var2 = false;
+// GL_EXT_texture_filter_anisotropic
+int gl_support_anisotropy = false;
+int gl_max_anisotropy = 1;
+// GL_NV_texture_shader
+int gl_textureshader = false;
+// GL_EXT_stencil_two_side
+int gl_support_stenciltwoside = false;
// LordHavoc: if window is hidden, don't update screen
int vid_hidden = true;
// let go of the mouse, turn off sound, and restore system gamma ramps...
int vid_activewindow = true;
+// we don't know until we try it!
+cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1"};
+// whether hardware gamma ramps are currently in effect
+int vid_usinghwgamma = false;
+
+unsigned short vid_gammaramps[768];
+unsigned short vid_systemgammaramps[768];
+
cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"};
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"};
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"};
-cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "16"};
-cvar_t vid_stencil = {CVAR_SAVE, "vid_stencil", "0"};
+cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32"};
cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
-cvar_t gl_combine = {0, "gl_combine", "1"};
+cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"};
-cvar_t in_pitch_min = {0, "in_pitch_min", "-90"};
-cvar_t in_pitch_max = {0, "in_pitch_max", "90"};
+cvar_t in_pitch_min = {0, "in_pitch_min", "-70"};
+cvar_t in_pitch_max = {0, "in_pitch_max", "80"};
cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
+cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1"};
+cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1"};
+cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0"};
+cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0"};
+cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0"};
+cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0"};
+cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0"};
+cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5"};
+cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5"};
+cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5"};
+cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1"};
+cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1"};
+cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1"};
+cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1"};
+cvar_t v_psycho = {0, "v_psycho", "0"};
+
// brand of graphics chip
const char *gl_vendor;
// graphics chip model and other information
char gl_driver[256];
// GL_ARB_multitexture
-//void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *qglActiveTexture) (GLenum);
void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
void (GLAPIENTRY *qglUnlockArraysEXT) (void);
+//GL_NV_vertex_array_range
+GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
+GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
+GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
// general GL functions
void (GLAPIENTRY *qglClear)(GLbitfield mask);
-//void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
+void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
void (GLAPIENTRY *qglCullFace)(GLenum mode);
-//void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
-//void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
+void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
void (GLAPIENTRY *qglEnable)(GLenum cap);
void (GLAPIENTRY *qglDisable)(GLenum cap);
-//GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap);
+GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
-//void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
-//void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
-//void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
GLenum (GLAPIENTRY *qglGetError)(void);
void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
void (GLAPIENTRY *qglDepthFunc)(GLenum func);
void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
-//void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//void (GLAPIENTRY *qglArrayElement)(GLint i);
+void (GLAPIENTRY *qglArrayElement)(GLint i);
void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-//void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
-//void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
-//void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglBegin)(GLenum mode);
-//void (GLAPIENTRY *qglEnd)(void);
+void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
+void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglBegin)(GLenum mode);
+void (GLAPIENTRY *qglEnd)(void);
void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-//void (GLAPIENTRY *qglPushMatrix)(void);
-//void (GLAPIENTRY *qglPopMatrix)(void);
-//void (GLAPIENTRY *qglLoadIdentity)(void);
-//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+void (GLAPIENTRY *qglPushMatrix)(void);
+void (GLAPIENTRY *qglPopMatrix)(void);
+void (GLAPIENTRY *qglLoadIdentity)(void);
+void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
void (GLAPIENTRY *qglClearStencil)(GLint s);
-//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
-//void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
-//void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
+
int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
{
int failed = false;
const dllfunction_t *func;
- Con_Printf("checking for %s... ", name);
+ Con_DPrintf("checking for %s... ", name);
for (func = funcs;func && func->name;func++)
*func->funcvariable = NULL;
- if (disableparm && COM_CheckParm(disableparm))
+ if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
{
- Con_Printf("disabled by commandline\n");
+ Con_DPrint("disabled by commandline\n");
return false;
}
if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
{
if (!silent)
- Con_Printf("missing function \"%s\" - broken driver!\n", func->name);
+ Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
failed = true;
}
}
// delay the return so it prints all missing functions
if (failed)
return false;
- Con_Printf("enabled\n");
+ Con_DPrint("enabled\n");
return true;
}
else
{
- Con_Printf("not detected\n");
+ Con_DPrint("not detected\n");
return false;
}
}
{
{"glClearColor", (void **) &qglClearColor},
{"glClear", (void **) &qglClear},
-// {"glAlphaFunc", (void **) &qglAlphaFunc},
+ {"glAlphaFunc", (void **) &qglAlphaFunc},
{"glBlendFunc", (void **) &qglBlendFunc},
{"glCullFace", (void **) &qglCullFace},
-// {"glDrawBuffer", (void **) &qglDrawBuffer},
-// {"glReadBuffer", (void **) &qglReadBuffer},
+ {"glDrawBuffer", (void **) &qglDrawBuffer},
+ {"glReadBuffer", (void **) &qglReadBuffer},
{"glEnable", (void **) &qglEnable},
{"glDisable", (void **) &qglDisable},
-// {"glIsEnabled", (void **) &qglIsEnabled},
+ {"glIsEnabled", (void **) &qglIsEnabled},
{"glEnableClientState", (void **) &qglEnableClientState},
{"glDisableClientState", (void **) &qglDisableClientState},
-// {"glGetBooleanv", (void **) &qglGetBooleanv},
-// {"glGetDoublev", (void **) &qglGetDoublev},
-// {"glGetFloatv", (void **) &qglGetFloatv},
+ {"glGetBooleanv", (void **) &qglGetBooleanv},
+ {"glGetDoublev", (void **) &qglGetDoublev},
+ {"glGetFloatv", (void **) &qglGetFloatv},
{"glGetIntegerv", (void **) &qglGetIntegerv},
{"glGetError", (void **) &qglGetError},
{"glGetString", (void **) &qglGetString},
{"glClearDepth", (void **) &qglClearDepth},
{"glDepthFunc", (void **) &qglDepthFunc},
{"glDepthMask", (void **) &qglDepthMask},
-// {"glDepthRange", (void **) &qglDepthRange},
+ {"glDepthRange", (void **) &qglDepthRange},
{"glDrawElements", (void **) &qglDrawElements},
{"glColorMask", (void **) &qglColorMask},
{"glVertexPointer", (void **) &qglVertexPointer},
-// {"glNormalPointer", (void **) &qglNormalPointer},
+ {"glNormalPointer", (void **) &qglNormalPointer},
{"glColorPointer", (void **) &qglColorPointer},
{"glTexCoordPointer", (void **) &qglTexCoordPointer},
-// {"glArrayElement", (void **) &qglArrayElement},
+ {"glArrayElement", (void **) &qglArrayElement},
{"glColor4f", (void **) &qglColor4f},
-// {"glTexCoord2f", (void **) &qglTexCoord2f},
-// {"glVertex2f", (void **) &qglVertex2f},
-// {"glVertex3f", (void **) &qglVertex3f},
-// {"glBegin", (void **) &qglBegin},
-// {"glEnd", (void **) &qglEnd},
+ {"glTexCoord2f", (void **) &qglTexCoord2f},
+ {"glTexCoord3f", (void **) &qglTexCoord3f},
+ {"glVertex2f", (void **) &qglVertex2f},
+ {"glVertex3f", (void **) &qglVertex3f},
+ {"glBegin", (void **) &qglBegin},
+ {"glEnd", (void **) &qglEnd},
{"glMatrixMode", (void **) &qglMatrixMode},
{"glOrtho", (void **) &qglOrtho},
{"glFrustum", (void **) &qglFrustum},
{"glViewport", (void **) &qglViewport},
-// {"glPushMatrix", (void **) &qglPushMatrix},
-// {"glPopMatrix", (void **) &qglPopMatrix},
-// {"glLoadIdentity", (void **) &qglLoadIdentity},
-// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
+ {"glPushMatrix", (void **) &qglPushMatrix},
+ {"glPopMatrix", (void **) &qglPopMatrix},
+ {"glLoadIdentity", (void **) &qglLoadIdentity},
+ {"glLoadMatrixd", (void **) &qglLoadMatrixd},
{"glLoadMatrixf", (void **) &qglLoadMatrixf},
-// {"glMultMatrixd", (void **) &qglMultMatrixd},
-// {"glMultMatrixf", (void **) &qglMultMatrixf},
-// {"glRotated", (void **) &qglRotated},
-// {"glRotatef", (void **) &qglRotatef},
-// {"glScaled", (void **) &qglScaled},
-// {"glScalef", (void **) &qglScalef},
-// {"glTranslated", (void **) &qglTranslated},
-// {"glTranslatef", (void **) &qglTranslatef},
+ {"glMultMatrixd", (void **) &qglMultMatrixd},
+ {"glMultMatrixf", (void **) &qglMultMatrixf},
+ {"glRotated", (void **) &qglRotated},
+ {"glRotatef", (void **) &qglRotatef},
+ {"glScaled", (void **) &qglScaled},
+ {"glScalef", (void **) &qglScalef},
+ {"glTranslated", (void **) &qglTranslated},
+ {"glTranslatef", (void **) &qglTranslatef},
{"glReadPixels", (void **) &qglReadPixels},
{"glStencilFunc", (void **) &qglStencilFunc},
{"glStencilMask", (void **) &qglStencilMask},
{"glStencilOp", (void **) &qglStencilOp},
{"glClearStencil", (void **) &qglClearStencil},
-// {"glTexEnvf", (void **) &qglTexEnvf},
+ {"glTexEnvf", (void **) &qglTexEnvf},
+ {"glTexEnvfv", (void **) &qglTexEnvfv},
{"glTexEnvi", (void **) &qglTexEnvi},
-// {"glTexParameterf", (void **) &qglTexParameterf},
-// {"glTexParameterfv", (void **) &qglTexParameterfv},
+ {"glTexParameterf", (void **) &qglTexParameterf},
+ {"glTexParameterfv", (void **) &qglTexParameterfv},
{"glTexParameteri", (void **) &qglTexParameteri},
-// {"glPixelStoref", (void **) &qglPixelStoref},
+ {"glPixelStoref", (void **) &qglPixelStoref},
{"glPixelStorei", (void **) &qglPixelStorei},
{"glGenTextures", (void **) &qglGenTextures},
{"glDeleteTextures", (void **) &qglDeleteTextures},
static dllfunction_t multitexturefuncs[] =
{
- //{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
+ {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
+ {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
{"glActiveTextureARB", (void **) &qglActiveTexture},
{"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
{NULL, NULL}
{NULL, NULL}
};
+static dllfunction_t glxvarfuncs[] =
+{
+ {"glXAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
+ {"glXFreeMemoryNV", (void **) &qglFreeMemoryNV},
+ {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
+ {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {NULL, NULL}
+};
+
+static dllfunction_t wglvarfuncs[] =
+{
+ {"wglAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
+ {"wglFreeMemoryNV", (void **) &qglFreeMemoryNV},
+ {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
+ {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {NULL, NULL}
+};
+
+static dllfunction_t stenciltwosidefuncs[] =
+{
+ {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
+ {NULL, NULL}
+};
+
+
void VID_CheckExtensions(void)
{
- gl_stencil = vid_stencil.integer;
+ gl_stencil = vid_bitsperpixel.integer == 32;
+
+ // reset all the gl extension variables here
+ // this should match the declarations
+ gl_textureunits = 1;
gl_combine_extension = false;
- gl_dot3arb = false;
gl_supportslockarrays = false;
- gl_textureunits = 1;
+ gl_videosyncavailable = false;
+ gl_texture3d = false;
+ gl_texturecubemap = false;
+ gl_dot3arb = false;
+ gl_support_clamptoedge = false;
+ gl_support_var = false;
+ gl_support_var2 = false;
+ gl_support_anisotropy = false;
+ gl_max_anisotropy = 1;
+ gl_textureshader = false;
+ gl_support_stenciltwoside = false;
if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found\n");
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_Printf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+ Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
+ Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
+ Con_DPrintf("GL_VERSION: %s\n", gl_version);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
- Con_Printf("Checking OpenGL extensions...\n");
+ Con_DPrint("Checking OpenGL extensions...\n");
if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
+ gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
+
+ if (!strcmp(gl_platform, "GLX"))
+ gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", glxvarfuncs, "-novar", false);
+ else if (!strcmp(gl_platform, "WGL"))
+ gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", wglvarfuncs, "-novar", false);
+ if (gl_support_var)
+ gl_support_var2 = GL_CheckExtension("GL_NV_vertex_array_range2", NULL, "-novar2", false);
+
+ if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
+ qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
+
+ gl_textureshader = GL_CheckExtension("GL_NV_texture_shader", NULL, "-notextureshader", false);
+
+ gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
if (qglDrawRangeElements == NULL)
qglDrawRangeElements = qglDrawRangeElementsEXT;
}
+int vid_vertexarrays_are_var = false;
+void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
+{
+ void *m;
+ vid_vertexarrays_are_var = false;
+ if (fast && qglAllocateMemoryNV)
+ {
+ CHECKGLERROR
+ m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority);
+ CHECKGLERROR
+ if (m)
+ {
+ vid_vertexarrays_are_var = true;
+ return m;
+ }
+ }
+ return Mem_Alloc(pool, size);
+}
+
+void VID_FreeVertexArrays(void *pointer)
+{
+ if (vid_vertexarrays_are_var)
+ {
+ CHECKGLERROR
+ qglFreeMemoryNV(pointer);
+ CHECKGLERROR
+ }
+ else
+ Mem_Free(pointer);
+ vid_vertexarrays_are_var = false;
+}
+
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
CL_AdjustAngles();
}
+/*
+===========
+IN_DoMove
+===========
+*/
+void IN_ProcessMove(usercmd_t *cmd)
+{
+ // get basic movement from keyboard
+ CL_BaseMove(cmd);
+
+ // OS independent code
+ IN_PreMove();
+
+ // allow mice or other external controllers to add to the move
+ IN_Move(cmd);
+
+ // OS independent code
+ IN_PostMove();
+}
+
+
void IN_Mouse(usercmd_t *cmd, float mx, float my)
{
int mouselook = (in_mlook.state & 1) || freelook.integer;
old_mouse_x = mx;
old_mouse_y = my;
+ in_mouse_x = (float) mouse_x * vid.conwidth / vid.realwidth;
+ in_mouse_y = (float) mouse_y * vid.conheight / vid.realheight;
+
+ // AK: eveything else is client stuff
+ // BTW, this should be seperated somewhen
+ if(!in_client_mouse)
+ return;
+
// LordHavoc: viewzoom affects mouse sensitivity for sniping
mouse_x *= sensitivity.value * cl.viewzoom;
mouse_y *= sensitivity.value * cl.viewzoom;
}
}
+static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
+static int cachecolorenable, cachehwgamma;
+#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
+void VID_UpdateGamma(qboolean force)
+{
+ cvar_t *c;
+ float f;
+ static int forcenextframe = false;
+
+ // LordHavoc: don't mess with gamma tables if running dedicated
+ if (cls.state == ca_dedicated)
+ return;
+
+ if (!force
+ && !forcenextframe
+ && !v_psycho.integer
+ && vid_usinghwgamma == (vid_activewindow && v_hwgamma.integer)
+ && v_gamma.value == cachegamma
+ && v_contrast.value == cachecontrast
+ && v_brightness.value == cachebrightness
+ && cachecolorenable == v_color_enable.integer
+ && cacheblack[0] == v_color_black_r.value
+ && cacheblack[1] == v_color_black_g.value
+ && cacheblack[2] == v_color_black_b.value
+ && cachegrey[0] == v_color_grey_r.value
+ && cachegrey[1] == v_color_grey_g.value
+ && cachegrey[2] == v_color_grey_b.value
+ && cachewhite[0] == v_color_white_r.value
+ && cachewhite[1] == v_color_white_g.value
+ && cachewhite[2] == v_color_white_b.value)
+ return;
+
+ forcenextframe = false;
+
+ if (vid_activewindow && v_hwgamma.integer)
+ {
+ if (!vid_usinghwgamma)
+ {
+ vid_usinghwgamma = true;
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_GetGamma(vid_systemgammaramps));
+ }
+
+ BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value;
+ BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value;
+ BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value;
+ BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value;
+ BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value;
+ BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value;
+ BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value;
+ BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value;
+ BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value;
+ BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value;
+ BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value;
+ BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value;
+ cachecolorenable = v_color_enable.integer;
+ cachehwgamma = v_hwgamma.integer;
+
+ if (cachecolorenable)
+ {
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + 256);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + 512);
+ }
+ else
+ {
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 256);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512);
+ }
+
+ // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
+ // immensely butchered it to work with variable framerates and fit in with
+ // the rest of darkplaces.
+ if (v_psycho.integer)
+ {
+ int x, y;
+ float t;
+ static float n[3], nd[3], nt[3];
+ static int init = true;
+ unsigned short *ramp;
+ forcenextframe = true;
+ if (init)
+ {
+ init = false;
+ for (x = 0;x < 3;x++)
+ {
+ n[x] = lhrandom(0, 1);
+ nd[x] = (rand()&1)?-0.25:0.25;
+ nt[x] = lhrandom(1, 8.2);
+ }
+ }
+
+ for (x = 0;x < 3;x++)
+ {
+ nt[x] -= host_realframetime;
+ if (nt[x] < 0)
+ {
+ nd[x] = -nd[x];
+ nt[x] += lhrandom(1, 8.2);
+ }
+ n[x] += nd[x] * host_realframetime;
+ n[x] -= floor(n[x]);
+ }
+
+ for (x = 0, ramp = vid_gammaramps;x < 3;x++)
+ for (y = 0, t = n[x] - 0.75f;y < 256;y++, t += 0.75f * (2.0f / 256.0f))
+ *ramp++ = cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f;
+ }
+
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps));
+ }
+ else
+ {
+ if (vid_usinghwgamma)
+ {
+ vid_usinghwgamma = false;
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps));
+ }
+ }
+}
+
+void VID_RestoreSystemGamma(void)
+{
+ if (vid_usinghwgamma)
+ {
+ vid_usinghwgamma = false;
+ VID_SetGamma(vid_systemgammaramps);
+ }
+}
+
void VID_Shared_Init(void)
{
+ Cvar_RegisterVariable(&vid_hardwaregammasupported);
+ Cvar_RegisterVariable(&v_gamma);
+ Cvar_RegisterVariable(&v_brightness);
+ Cvar_RegisterVariable(&v_contrast);
+
+ Cvar_RegisterVariable(&v_color_enable);
+ Cvar_RegisterVariable(&v_color_black_r);
+ Cvar_RegisterVariable(&v_color_black_g);
+ Cvar_RegisterVariable(&v_color_black_b);
+ Cvar_RegisterVariable(&v_color_grey_r);
+ Cvar_RegisterVariable(&v_color_grey_g);
+ Cvar_RegisterVariable(&v_color_grey_b);
+ Cvar_RegisterVariable(&v_color_white_r);
+ Cvar_RegisterVariable(&v_color_white_g);
+ Cvar_RegisterVariable(&v_color_white_b);
+
+ Cvar_RegisterVariable(&v_hwgamma);
+
+ Cvar_RegisterVariable(&v_psycho);
+
Cvar_RegisterVariable(&vid_fullscreen);
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
- Cvar_RegisterVariable(&vid_stencil);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&gl_combine);
Cvar_RegisterVariable(&in_pitch_min);
Cvar_RegisterVariable(&m_filter);
Cmd_AddCommand("force_centerview", Force_CenterView_f);
Cmd_AddCommand("vid_restart", VID_Restart_f);
+ if (gamemode == GAME_GOODVSBAD2)
+ Cvar_Set("gl_combine", "0");
}
int current_vid_fullscreen;
int current_vid_width;
int current_vid_height;
int current_vid_bitsperpixel;
-int current_vid_stencil;
-extern int VID_InitMode (int fullscreen, int width, int height, int bpp, int stencil);
-int VID_Mode(int fullscreen, int width, int height, int bpp, int stencil)
+int VID_Mode(int fullscreen, int width, int height, int bpp)
{
- Con_Printf("Video: %s %dx%dx%d %s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, stencil ? "with stencil" : "without stencil");
- if (VID_InitMode(fullscreen, width, height, bpp, stencil))
+ Con_Printf("Video: %s %dx%dx%d\n", fullscreen ? "fullscreen" : "window", width, height, bpp);
+ if (VID_InitMode(fullscreen, width, height, bpp))
{
current_vid_fullscreen = fullscreen;
current_vid_width = width;
current_vid_height = height;
current_vid_bitsperpixel = bpp;
- current_vid_stencil = stencil;
Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
Cvar_SetValueQuick(&vid_width, width);
Cvar_SetValueQuick(&vid_height, height);
Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
- Cvar_SetValueQuick(&vid_stencil, stencil);
return true;
}
else
static void VID_OpenSystems(void)
{
R_Modules_Start();
- S_Open();
- CDAudio_Open();
+ S_Startup();
+ CDAudio_Startup();
}
static void VID_CloseSystems(void)
{
- CDAudio_Close();
- S_Close();
+ CDAudio_Shutdown();
+ S_Shutdown();
R_Modules_Shutdown();
}
+int vid_commandlinecheck = true;
+
void VID_Restart_f(void)
{
- Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp %s, to %s %dx%dx%dbpp %s.\n",
- current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil ? "with stencil" : "without stencil",
- vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer ? "with stencil" : "without stencil");
+ // don't crash if video hasn't started yet
+ if (vid_commandlinecheck)
+ return;
+
+ Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
+ current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel,
+ vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
VID_Close();
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer))
{
- Con_Printf("Video mode change failed\n");
- if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil))
+ Con_Print("Video mode change failed\n");
+ if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel))
Sys_Error("Unable to restore to last working video mode\n");
}
VID_OpenSystems();
}
-int vid_commandlinecheck = true;
void VID_Open(void)
{
- int i, width, height;
+ int i, width, height, success;
if (vid_commandlinecheck)
{
// interpret command-line parameters
vid_commandlinecheck = false;
- if ((i = COM_CheckParm("-window")) != 0)
+ if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
Cvar_SetValueQuick(&vid_fullscreen, false);
- if ((i = COM_CheckParm("-fullscreen")) != 0)
+ if (COM_CheckParm("-fullscreen"))
Cvar_SetValueQuick(&vid_fullscreen, true);
width = 0;
height = 0;
Cvar_SetValueQuick(&vid_height, height);
if ((i = COM_CheckParm("-bpp")) != 0)
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
- if ((i = COM_CheckParm("-nostencil")) != 0)
- Cvar_SetValueQuick(&vid_stencil, 0);
- if ((i = COM_CheckParm("-stencil")) != 0)
- Cvar_SetValueQuick(&vid_stencil, 1);
}
- if (vid_stencil.integer && vid_bitsperpixel.integer != 32)
+ Con_DPrint("Starting video system\n");
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
+ if (!success)
{
- Con_Printf("vid_stencil not allowed without vid_bitsperpixel 32, turning off vid_stencil\n");
- Cvar_SetValueQuick(&vid_stencil, 0);
- }
-
- Con_Printf("Starting video system\n");
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
- {
- Con_Printf("Desired video mode fail, trying fallbacks...\n");
- if (!vid_stencil.integer || !VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, false))
- {
- if (vid_fullscreen.integer)
- {
- if (!VID_Mode(true, 640, 480, 16, false))
- if (!VID_Mode(false, 640, 480, 16, false))
- Sys_Error("Video modes failed\n");
- }
- else
- Sys_Error("Windowed video failed\n");
- }
+ Con_Print("Desired video mode fail, trying fallbacks...\n");
+ if (!success && vid_bitsperpixel.integer > 16)
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16);
+ if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
+ success = VID_Mode(vid_fullscreen.integer, 640, 480, 16);
+ if (!success && vid_fullscreen.integer)
+ success = VID_Mode(false, 640, 480, 16);
+ if (!success)
+ Sys_Error("Video modes failed\n");
}
VID_OpenSystems();
}
VID_CloseSystems();
VID_Shutdown();
}
+