qboolean vid_supportrefreshrate = false;
-cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
-cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
-cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
-cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
-cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
-cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
-cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
-cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
-cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
-cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
-cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
-cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
-cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
-cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
-cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
-
#ifdef USE_GLES2
# define SETVIDEOMODE 0
#else
#else
static qboolean vid_usingvsync = false;
#endif
-static int vid_numjoysticks = 0;
-#define MAX_JOYSTICKS 8
-static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
+static SDL_Joystick *vid_sdljoystick = NULL;
static int win_half_width = 50;
static int win_half_height = 50;
#endif
static SDL_Surface *vid_softsurface;
-// joystick axes state
-#define MAX_JOYSTICK_AXES 16
-typedef struct
-{
- float oldmove;
- float move;
- double keytime;
-}joy_axiscache_t;
-static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
-
/////////////////////////
// Input handling
////
-//TODO: Add joystick support
//TODO: Add error checking
#ifndef SDLK_PERCENT
#endif
}
-static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
-{
- double value;
- if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
- return 0; // no such axis on this joystick
- value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
- value = bound(-1, value, 1);
- if (fabs(value) < deadzone)
- return 0; // within deadzone around center
- return value * sensitivity;
-}
-
-/////////////////////
-// Joystick axis keyevents
-// a sort of hack emulating Arrow keys for joystick axises
-// as some drives dont send such keyevents for them
-// additionally we should block drivers that do send arrow keyevents to prevent double events
-////
-
-static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
-{
- double joytime;
-
- if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
- return; // no such axis on this joystick
-
- joytime = Sys_DoubleTime();
- // no key event, continuous keydown event
- if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
- {
- if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
- {
- //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
- Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
- joy_axescache[axis].keytime = joytime + 0.5 / 20;
- }
- return;
- }
- // generate key up event
- if (joy_axescache[axis].oldmove)
- {
- //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
- Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
- }
- // generate key down event
- if (joy_axescache[axis].move)
- {
- //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
- Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
- joy_axescache[axis].keytime = joytime + 0.5;
- }
-}
-
-static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
-{
- if (!joy_axiskeyevents.integer)
- return false;
-
- // block keyevent if it's going to be provided by joystick keyevent system
- if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
- {
- SDL_Joystick *joy = vid_joysticks[joy_index.integer];
-
- if (keycode == K_UPARROW || keycode == K_DOWNARROW)
- if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
- return true;
- if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
- if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
- return true;
- }
-
- return false;
-}
-
// multitouch[10][] represents the mouse pointer
// X and Y coordinates are 0-32767 as per SDL spec
#define MAXFINGERS 11
return button;
}
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+ VID_Shared_BuildJoyState_Begin(joystate);
+
+ if (vid_sdljoystick)
+ {
+ SDL_Joystick *joy = vid_sdljoystick;
+ int j;
+ int numaxes;
+ int numbuttons;
+ numaxes = SDL_JoystickNumAxes(joy);
+ for (j = 0;j < numaxes;j++)
+ joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
+ numbuttons = SDL_JoystickNumButtons(joy);
+ for (j = 0;j < numbuttons;j++)
+ joystate->button[j] = SDL_JoystickGetButton(joy, j);
+ }
+
+ VID_Shared_BuildJoyState_Finish(joystate);
+}
+
/////////////////////
// Movement handling
////
void IN_Move( void )
{
- int j;
static int old_x = 0, old_y = 0;
static int stuck = 0;
- int x, y, numaxes, numballs;
+ int x, y;
+ vid_joystate_t joystate;
scr_numtouchscreenareas = 0;
if (vid_touchscreen.integer)
in_windowmouse_y = y;
}
- if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
- {
- SDL_Joystick *joy = vid_joysticks[joy_index.integer];
-
- // balls convert to mousemove
- numballs = SDL_JoystickNumBalls(joy);
- for (j = 0;j < numballs;j++)
- {
- SDL_JoystickGetBall(joy, j, &x, &y);
- in_mouse_x += x;
- in_mouse_y += y;
- }
-
- // axes
- cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
- cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
- cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
- cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
- cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
- //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
-
- // cache state of axes to emulate button events for them
- numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
- for (j = 0; j < numaxes; j++)
- {
- joy_axescache[j].oldmove = joy_axescache[j].move;
- joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
- }
-
- // run keyevents
- if (joy_axiskeyevents.integer)
- {
- IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
- IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
- }
- }
+ VID_BuildJoyState(&joystate);
+ VID_ApplyJoyState(&joystate);
}
/////////////////////
int keycode;
SDL_Event event;
+ VID_EnableJoystick(true);
+
while( SDL_PollEvent( &event ) )
switch( event.type ) {
case SDL_QUIT:
case SDL_KEYDOWN:
case SDL_KEYUP:
keycode = MapKey(event.key.keysym.sym);
- if (!IN_JoystickBlockDoubledKeyEvents(keycode))
+ if (!VID_JoyBlockEmulatedKeys(keycode))
Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
break;
case SDL_ACTIVEEVENT:
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
break;
case SDL_JOYBUTTONDOWN:
- if (!joy_enable.integer)
- break; // ignore down events if joystick has been disabled
case SDL_JOYBUTTONUP:
- if (event.jbutton.button < 48)
- Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
- break;
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
int unicode;
SDL_Event event;
+ VID_EnableJoystick(true);
+
while( SDL_PollEvent( &event ) )
switch( event.type ) {
case SDL_QUIT:
case SDL_KEYDOWN:
case SDL_KEYUP:
keycode = MapKey(event.key.keysym.sym);
- if (!IN_JoystickBlockDoubledKeyEvents(keycode))
-#ifdef __IPHONEOS__
- // the virtual keyboard seems to produce no unicode values...
- if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
- {
- Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
- Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
- }
- else
-#endif
+ if (!VID_JoyBlockEmulatedKeys(keycode))
Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
break;
case SDL_MOUSEBUTTONDOWN:
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
break;
case SDL_JOYBUTTONDOWN:
- if (!joy_enable.integer)
- break; // ignore down events if joystick has been disabled
case SDL_JOYBUTTONUP:
- if (event.jbutton.button < 48)
- Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
- break;
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_TOUCHBUTTONUP:
// not sure what to do with this...
break;
- case SDL_JOYAXISMOTION:
- // we poll the joystick instead
- break;
- case SDL_JOYBALLMOTION:
- // we poll the joystick instead
- break;
- case SDL_JOYHATMOTION:
- // we poll the joystick instead
- break;
default:
Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
break;
Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
vid.renderpath = RENDERPATH_GLES2;
vid.useinterleavedarrays = false;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = false;
// VorteX: set other info (maybe place them in VID_InitMode?)
extern cvar_t gl_info_vendor;
Cvar_RegisterVariable(&apple_mouse_noaccel);
#endif
#endif
- Cvar_RegisterVariable(&joy_detected);
- Cvar_RegisterVariable(&joy_enable);
- Cvar_RegisterVariable(&joy_index);
- Cvar_RegisterVariable(&joy_axisforward);
- Cvar_RegisterVariable(&joy_axisside);
- Cvar_RegisterVariable(&joy_axisup);
- Cvar_RegisterVariable(&joy_axispitch);
- Cvar_RegisterVariable(&joy_axisyaw);
- //Cvar_RegisterVariable(&joy_axisroll);
- Cvar_RegisterVariable(&joy_deadzoneforward);
- Cvar_RegisterVariable(&joy_deadzoneside);
- Cvar_RegisterVariable(&joy_deadzoneup);
- Cvar_RegisterVariable(&joy_deadzonepitch);
- Cvar_RegisterVariable(&joy_deadzoneyaw);
- //Cvar_RegisterVariable(&joy_deadzoneroll);
- Cvar_RegisterVariable(&joy_sensitivityforward);
- Cvar_RegisterVariable(&joy_sensitivityside);
- Cvar_RegisterVariable(&joy_sensitivityup);
- Cvar_RegisterVariable(&joy_sensitivitypitch);
- Cvar_RegisterVariable(&joy_sensitivityyaw);
- //Cvar_RegisterVariable(&joy_sensitivityroll);
- Cvar_RegisterVariable(&joy_axiskeyevents);
- Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
#ifdef __IPHONEOS__
Cvar_SetValueQuick(&vid_touchscreen, 1);
#endif
vid_isfullscreen = false;
}
+static int vid_sdljoystickindex = -1;
+void VID_EnableJoystick(qboolean enable)
+{
+ int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+ int numsdljoysticks;
+ qboolean success = false;
+ int sharedcount = 0;
+ int sdlindex = -1;
+ sharedcount = VID_Shared_SetJoystick(index);
+ if (index >= 0 && index < sharedcount)
+ success = true;
+ sdlindex = index - sharedcount;
+
+ numsdljoysticks = SDL_NumJoysticks();
+ if (sdlindex < 0 || sdlindex >= numsdljoysticks)
+ sdlindex = -1;
+
+ // update cvar containing count of XInput joysticks + SDL joysticks
+ if (joy_detected.integer != sharedcount + numsdljoysticks)
+ Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
+
+ if (vid_sdljoystickindex != sdlindex)
+ {
+ vid_sdljoystickindex = sdlindex;
+ // close SDL joystick if active
+ if (vid_sdljoystick)
+ SDL_JoystickClose(vid_sdljoystick);
+ vid_sdljoystick = NULL;
+ if (sdlindex >= 0)
+ {
+ vid_sdljoystick = SDL_JoystickOpen(sdlindex);
+ if (vid_sdljoystick)
+ Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+ else
+ {
+ Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
+ sdlindex = -1;
+ }
+ }
+ }
+
+ if (sdlindex >= 0)
+ success = true;
+
+ if (joy_active.integer != (success ? 1 : 0))
+ Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
+
#if SETVIDEOMODE
// set the icon (we dont use SDL here since it would be too much a PITA)
#ifdef WIN32
#include "resource.h"
#include <SDL_syswm.h>
-static void VID_SetCaption(void)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
{
- SDL_SysWMinfo info;
- HICON icon;
-
- // set the caption
+ SDL_Surface *screen = NULL;
+ SDL_SysWMinfo info;
+ HICON icon;
SDL_WM_SetCaption( gamename, NULL );
-
- // get the HWND handle
- SDL_VERSION( &info.version );
- if( !SDL_GetWMInfo( &info ) )
- return;
-
- icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+ screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
+ if (screen)
+ {
+ // get the HWND handle
+ SDL_VERSION( &info.version );
+ if (SDL_GetWMInfo(&info))
+ {
+ icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
#ifndef _W64 //If Windows 64bit data types don't exist
#ifndef SetClassLongPtr
#define SetClassLongPtr SetClassLong
#define LONG_PTR LONG
#endif
#endif
- SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
-}
-static void VID_SetIcon_Pre(void)
-{
+ SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
+ }
+ }
+ return screen;
}
-static void VID_SetIcon_Post(void)
+#elif defined(MACOSX)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
{
+ SDL_Surface *screen = NULL;
+ SDL_WM_SetCaption( gamename, NULL );
+ screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
+ // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
+ return screen;
}
#else
// Adding the OS independent XPM version --blub
#include "darkplaces.xpm"
#include "nexuiz.xpm"
static SDL_Surface *icon = NULL;
-static void VID_SetIcon_Pre(void)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
{
/*
* Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
char *xpm;
char **idata, *data;
const SDL_version *version;
+ SDL_Surface *screen = NULL;
+ if (icon)
+ SDL_FreeSurface(icon);
+ icon = NULL;
version = SDL_Linked_Version();
// only use non-XPM icon support in SDL v1.3 and higher
// SDL v1.2 does not support "smooth" transparency, and thus is better
icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
- if(icon == NULL) {
+ if (icon)
+ icon->pixels = data;
+ else
+ {
Con_Printf( "Failed to create surface for the window Icon!\n"
"%s\n", SDL_GetError());
free(data);
- return;
}
-
- icon->pixels = data;
}
}
data = idata[0];
- if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+ if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
{
- // NOTE: Only 1-char colornames are supported
- Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
- return;
- }
-
- if(isize != 1)
- {
- // NOTE: Only 1-char colornames are supported
- Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
- return;
- }
+ if(isize == 1)
+ {
+ for(i = 0; i < colors; ++i)
+ {
+ unsigned int r, g, b;
+ char idx;
- for(i = 0; i < colors; ++i)
- {
- unsigned int r, g, b;
- char idx;
+ if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+ {
+ char foo[2];
+ if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+ break;
+ else
+ {
+ palette[i].r = 255; // color key
+ palette[i].g = 0;
+ palette[i].b = 255;
+ thenone = i; // weeeee
+ palenc[(unsigned char) idx] = i;
+ }
+ }
+ else
+ {
+ palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+ palette[i].g = g;
+ palette[i].b = b;
+ palenc[(unsigned char) idx] = i;
+ }
+ }
- if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
- {
- char foo[2];
- if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+ if (i == colors)
{
- Con_Printf("This XPM's palette looks odd. Can't continue.\n");
- return;
+ // allocate the image data
+ data = (char*) malloc(width*height);
+
+ for(j = 0; j < height; ++j)
+ {
+ for(i = 0; i < width; ++i)
+ {
+ // casting to the safest possible datatypes ^^
+ data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+ }
+ }
+
+ if(icon != NULL)
+ {
+ // SDL_FreeSurface should free the data too
+ // but for completeness' sake...
+ if(icon->flags & SDL_PREALLOC)
+ {
+ free(icon->pixels);
+ icon->pixels = NULL; // safety
+ }
+ SDL_FreeSurface(icon);
+ }
+
+ icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+ // 8 bit surfaces get an empty palette allocated according to the docs
+ // so it's a palette image for sure :) no endian check necessary for the mask
+
+ if(icon)
+ {
+ icon->pixels = data;
+ SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+ }
+ else
+ {
+ Con_Printf( "Failed to create surface for the window Icon!\n"
+ "%s\n", SDL_GetError());
+ free(data);
+ }
}
else
{
- palette[i].r = 255; // color key
- palette[i].g = 0;
- palette[i].b = 255;
- thenone = i; // weeeee
+ Con_Printf("This XPM's palette looks odd. Can't continue.\n");
}
}
else
{
- palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
- palette[i].g = g;
- palette[i].b = b;
- }
-
- palenc[(unsigned char) idx] = i;
- }
-
- // allocate the image data
- data = (char*) malloc(width*height);
-
- for(j = 0; j < height; ++j)
- {
- for(i = 0; i < width; ++i)
- {
- // casting to the safest possible datatypes ^^
- data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
}
}
-
- if(icon != NULL)
+ else
{
- // SDL_FreeSurface should free the data too
- // but for completeness' sake...
- if(icon->flags & SDL_PREALLOC)
- {
- free(icon->pixels);
- icon->pixels = NULL; // safety
- }
- SDL_FreeSurface(icon);
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
}
+ }
- icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
- // 8 bit surfaces get an empty palette allocated according to the docs
- // so it's a palette image for sure :) no endian check necessary for the mask
-
- if(icon == NULL) {
- Con_Printf( "Failed to create surface for the window Icon!\n"
- "%s\n", SDL_GetError());
- free(data);
- return;
- }
+ if (icon)
+ SDL_WM_SetIcon(icon, NULL);
- icon->pixels = data;
- SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
- SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
- }
+ SDL_WM_SetCaption( gamename, NULL );
+ screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
- SDL_WM_SetIcon(icon, NULL);
-}
-static void VID_SetIcon_Post(void)
-{
#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
- int j;
- char *data;
- const SDL_version *version;
version = SDL_Linked_Version();
// only use non-XPM icon support in SDL v1.3 and higher
// SDL v1.2 does not support "smooth" transparency, and thus is better
// off the xpm way
- if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
+ if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
{
// in this case, we did not set the good icon yet
SDL_SysWMinfo info;
}
#endif
#endif
+ return screen;
}
-
-static void VID_SetCaption(void)
-{
- SDL_WM_SetCaption( gamename, NULL );
-}
#endif
#endif
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
}
+
#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
if (vid_vsync.integer)
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
video_bpp = mode->bitsperpixel;
#if SETVIDEOMODE
video_flags = flags;
- VID_SetIcon_Pre();
- screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
- VID_SetIcon_Post();
+ screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
if (screen == NULL)
{
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
vid_softsurface = NULL;
vid.softpixels = NULL;
-#if SETVIDEOMODE
- // set window title
- VID_SetCaption();
-#endif
// init keyboard
SDL_EnableUNICODE( SDL_ENABLE );
// enable key repeat since everyone expects it
GL_Init();
#endif
- vid_numjoysticks = SDL_NumJoysticks();
- vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
- Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
- Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
- memset(vid_joysticks, 0, sizeof(vid_joysticks));
- for (i = 0;i < vid_numjoysticks;i++)
- {
- SDL_Joystick *joy;
- joy = vid_joysticks[i] = SDL_JoystickOpen(i);
- if (!joy)
- {
- Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
- continue;
- }
- Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
- }
-
vid_hidden = false;
vid_activewindow = false;
vid_hasfocus = true;
vid_usingmouse = false;
vid_usinghidecursor = false;
-
+
#if SETVIDEOMODE
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
qboolean VID_InitModeSoft(viddef_mode_t *mode)
{
- int i;
#if SETVIDEOMODE
int flags = SDL_HWSURFACE;
if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
video_bpp = mode->bitsperpixel;
#if SETVIDEOMODE
video_flags = flags;
- VID_SetIcon_Pre();
- screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
- VID_SetIcon_Post();
+ screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
if (screen == NULL)
{
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
return false;
}
-#if SETVIDEOMODE
- // set window title
- VID_SetCaption();
-#endif
// init keyboard
SDL_EnableUNICODE( SDL_ENABLE );
// enable key repeat since everyone expects it
VID_Soft_SharedSetup();
- vid_numjoysticks = SDL_NumJoysticks();
- vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
- Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
- Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
- memset(vid_joysticks, 0, sizeof(vid_joysticks));
- for (i = 0;i < vid_numjoysticks;i++)
- {
- SDL_Joystick *joy;
- joy = vid_joysticks[i] = SDL_JoystickOpen(i);
- if (!joy)
- {
- Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
- continue;
- }
- Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
- }
-
vid_hidden = false;
vid_activewindow = false;
vid_hasfocus = true;
void VID_Shutdown (void)
{
+ VID_EnableJoystick(false);
VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
#if SETVIDEOMODE
#ifndef WIN32
+#ifndef MACOSX
if (icon)
SDL_FreeSurface(icon);
icon = NULL;
#endif
+#endif
#endif
if (vid_softsurface)
appstate = SDL_GetAppState();
vid_hidden = !(appstate & SDL_APPACTIVE);
- vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
+ vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
#endif
vid_activewindow = !vid_hidden && vid_hasfocus;