along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
#include <SDL.h>
#include <stdio.h>
// Tell startup code that we have a client
int cl_available = true;
-static int vid_usingmouse;
-static int vid_isfullscreen;
-static SDL_Surface *screen;
+qboolean vid_supportrefreshrate = false;
+
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+
+
+static qboolean vid_usingmouse;
+static qboolean vid_isfullscreen;
+static int vid_numjoysticks = 0;
+#define MAX_JOYSTICKS 8
+static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
-static void IN_Init( void );
-static void IN_Shutdown( void );
+static SDL_Surface *screen;
/////////////////////////
// Input handling
#define tenoh 0,0,0,0,0, 0,0,0,0,0
#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
#define hundredoh fiftyoh, fiftyoh
-static unsigned int tbl_sdltoquake[] =
+static unsigned int tbl_sdltoquake[] =
{
0,0,0,0, //SDLK_UNKNOWN = 0,
0,0,0,0, //SDLK_FIRST = 0,
0, //SDLK_LMETA = 310,
0, //SDLK_LSUPER = 311, /* Left "Windows" key */
0, //SDLK_RSUPER = 312, /* Right "Windows" key */
- 0, //SDLK_MODE = 313, /* "Alt Gr" key */
+ K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */
0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
0, //SDLK_HELP = 315,
0, //SDLK_PRINT = 316,
return tbl_sdltoquake[ sdlkey ];
}
-static void IN_Activate( void )
-{
- SDL_WM_GrabInput( SDL_GRAB_ON );
- SDL_ShowCursor( SDL_DISABLE );
-}
-
-static void IN_Deactivate( void )
+static void IN_Activate( qboolean grab )
{
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- SDL_ShowCursor( SDL_ENABLE );
+ if (grab)
+ {
+ if (!vid_usingmouse)
+ {
+ vid_usingmouse = true;
+ cl_ignoremousemove = true;
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+ SDL_ShowCursor( SDL_DISABLE );
+ }
+ }
+ else
+ {
+ if (vid_usingmouse)
+ {
+ vid_usingmouse = false;
+ cl_ignoremousemove = true;
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+ SDL_ShowCursor( SDL_ENABLE );
+ }
+ }
}
-void IN_Commands (void)
+static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
{
+ double value;
+ if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+ return 0; // no such axis on this joystick
+ value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
+ value = bound(-1, value, 1);
+ if (fabs(value) < deadzone)
+ return 0; // within deadzone around center
+ return value * sensitivity;
}
-static void IN_MouseMove (usercmd_t *cmd)
+void IN_Move( void )
{
+ int j;
int x, y;
-
- if( !vid_usingmouse ) {
- IN_Mouse( cmd, 0, 0 );
- return;
+ if( vid_usingmouse )
+ {
+ SDL_GetRelativeMouseState( &x, &y );
+ in_mouse_x = x;
+ in_mouse_y = y;
+ }
+ if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+ {
+ SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+ int numballs = SDL_JoystickNumBalls(joy);
+ for (j = 0;j < numballs;j++)
+ {
+ SDL_JoystickGetBall(joy, j, &x, &y);
+ in_mouse_x += x;
+ in_mouse_y += y;
+ }
+ cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
+ cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
+ cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
+ cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+ cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+ //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
}
-
- SDL_GetRelativeMouseState( &x, &y );
- IN_Mouse( cmd, x, y );
-}
-
-void IN_Move( usercmd_t *cmd )
-{
- IN_MouseMove( cmd );
-}
-
-static void IN_Init( void )
-{
- // init keyboard
- SDL_EnableUNICODE( SDL_ENABLE );
-
- // init mouse
- vid_usingmouse = false;
-}
-
-static void IN_Shutdown( void )
-{
}
/////////////////////
// Message Handling
////
-static int Sys_EventFilter( SDL_Event *event )
+static int Sys_EventFilter( SDL_Event *event )
{
//TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
#ifdef WIN32
if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
return 0;
- else
+ else
return 1;
#else
return 1;
#endif
}
+static keynum_t buttonremap[18] =
+{
+ K_MOUSE1,
+ K_MOUSE3,
+ K_MOUSE2,
+ K_MWHEELUP,
+ K_MWHEELDOWN,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
void Sys_SendKeyEvents( void )
{
+ static qboolean sound_active = true;
SDL_Event event;
while( SDL_PollEvent( &event ) )
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+ Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
break;
case SDL_ACTIVEEVENT:
- if( event.active.state == SDL_APPACTIVE )
+ if( event.active.state == SDL_APPACTIVE )
{
if( event.active.gain )
vid_hidden = false;
}
break;
case SDL_MOUSEBUTTONDOWN:
- if( event.button.button == SDL_BUTTON_MIDDLE )
- event.button.button = SDL_BUTTON_RIGHT;
- else if( event.button.button == SDL_BUTTON_RIGHT )
- event.button.button = SDL_BUTTON_MIDDLE;
- Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
- break;
case SDL_MOUSEBUTTONUP:
- if( event.button.button == SDL_BUTTON_MIDDLE )
- event.button.button = SDL_BUTTON_RIGHT;
- else if( event.button.button == SDL_BUTTON_RIGHT )
- event.button.button = SDL_BUTTON_MIDDLE;
- Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+ if (event.button.button <= 18)
+ Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+ break;
+ case SDL_JOYBUTTONDOWN:
+ if (!joy_enable.integer)
+ break; // ignore down events if joystick has been disabled
+ case SDL_JOYBUTTONUP:
+ if (event.jbutton.button < 48)
+ Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
break;
}
+
+ // enable/disable sound on focus gain/loss
+ if (!vid_activewindow && sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
+ else if (vid_activewindow && !sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
}
/////////////////
}
static int Sys_EventFilter( SDL_Event *event );
+static qboolean vid_sdl_initjoysticksystem = false;
void VID_Init (void)
{
+ Cvar_RegisterVariable(&joy_detected);
+ Cvar_RegisterVariable(&joy_enable);
+ Cvar_RegisterVariable(&joy_index);
+ Cvar_RegisterVariable(&joy_axisforward);
+ Cvar_RegisterVariable(&joy_axisside);
+ Cvar_RegisterVariable(&joy_axisup);
+ Cvar_RegisterVariable(&joy_axispitch);
+ Cvar_RegisterVariable(&joy_axisyaw);
+ //Cvar_RegisterVariable(&joy_axisroll);
+ Cvar_RegisterVariable(&joy_deadzoneforward);
+ Cvar_RegisterVariable(&joy_deadzoneside);
+ Cvar_RegisterVariable(&joy_deadzoneup);
+ Cvar_RegisterVariable(&joy_deadzonepitch);
+ Cvar_RegisterVariable(&joy_deadzoneyaw);
+ //Cvar_RegisterVariable(&joy_deadzoneroll);
+ Cvar_RegisterVariable(&joy_sensitivityforward);
+ Cvar_RegisterVariable(&joy_sensitivityside);
+ Cvar_RegisterVariable(&joy_sensitivityup);
+ Cvar_RegisterVariable(&joy_sensitivitypitch);
+ Cvar_RegisterVariable(&joy_sensitivityyaw);
+ //Cvar_RegisterVariable(&joy_sensitivityroll);
+
if (SDL_Init(SDL_INIT_VIDEO) < 0)
- Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+ Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+ vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+ if (vid_sdl_initjoysticksystem)
+ Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
vid_isfullscreen = false;
-
- SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
- IN_Init();
}
// set the icon (we dont use SDL here since it would be too much a PITA)
// set the caption
SDL_WM_SetCaption( gamename, NULL );
- // get the HWND handle
+ // get the HWND handle
SDL_VERSION( &info.version );
if( !SDL_GetWMInfo( &info ) )
return;
- //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
- icon = LoadIcon( NULL, IDI_ERROR );
- SetClassLong( info.window, GCL_HICON, (LONG) icon );
+ icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+#ifndef _W64 //If Windows 64bit data types don't exist
+#define SetClassLongPtr SetClassLong
+#define GCLP_HICON GCL_HICON
+#define LONG_PTR LONG
+#endif
+ SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
#else
static void VID_SetCaption()
{
const SDL_version *version;
version = SDL_Linked_Version();
- Con_DPrintf( "Linked against SDL version %d.%d.%d\n"
+ Con_Printf( "Linked against SDL version %d.%d.%d\n"
"Using SDL library version %d.%d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
- version->major, version->minor, version->patch );
+ version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
{
int i;
+ static int notfirstvideomode = false;
int flags = SDL_OPENGL;
const char *drivername;
VID_OutputVersion();
- /*
- SDL Hack
+ /*
+ SDL Hack
We cant switch from one OpenGL video mode to another.
Thus we first switch to some stupid 2D mode and then back to OpenGL.
*/
- SDL_SetVideoMode( 0, 0, 0, 0 );
+ if (notfirstvideomode)
+ SDL_SetVideoMode( 0, 0, 0, 0 );
+ notfirstvideomode = true;
-#ifdef WIN32
- drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
- drivername = "OpenGL.framework";
-#else
- drivername = "libGL.so.1";
-#endif
+ // SDL usually knows best
+ drivername = NULL;
-// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or OpenGL.framework (MacOSX), useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
if (i && i < com_argc - 1)
drivername = com_argv[i + 1];
- if (SDL_GL_LoadLibrary(drivername))
- {
- Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError());
+ if (SDL_GL_LoadLibrary(drivername) < 0)
+ {
+ Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
return false;
}
- qglGetString = GL_GetProcAddress("glGetString");
-
- // Knghtbrd: should do platform-specific extension string function here
-
- if (qglGetString == NULL)
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
{
VID_Shutdown();
Con_Print("Required OpenGL function glGetString not found\n");
return false;
}
+ // Knghtbrd: should do platform-specific extension string function here
+
vid_isfullscreen = false;
if (fullscreen) {
flags |= SDL_FULLSCREEN;
vid_isfullscreen = true;
}
- SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+ if (bpp >= 32)
+ {
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+ SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+ }
+ else
+ {
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+ }
+ if (stereobuffer)
+ SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
screen = SDL_SetVideoMode(width, height, bpp, flags);
if (screen == NULL)
{
- Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError);
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
VID_Shutdown();
return false;
}
+
+ // set window title
VID_SetCaption();
-
- gl_renderer = qglGetString(GL_RENDERER);
- gl_vendor = qglGetString(GL_VENDOR);
- gl_version = qglGetString(GL_VERSION);
- gl_extensions = qglGetString(GL_EXTENSIONS);
+ // set up an event filter to ask confirmation on close button in WIN32
+ SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+ // init keyboard
+ SDL_EnableUNICODE( SDL_ENABLE );
+ // enable key repeat since everyone expects it
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+ gl_renderer = (const char *)qglGetString(GL_RENDERER);
+ gl_vendor = (const char *)qglGetString(GL_VENDOR);
+ gl_version = (const char *)qglGetString(GL_VERSION);
+ gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
gl_platform = "SDL";
// Knghtbrd: should assign platform-specific extensions here
//TODO: maybe ;)
gl_platformextensions = "";
gl_videosyncavailable = false;
-
+
GL_Init();
+ vid_numjoysticks = SDL_NumJoysticks();
+ vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+ Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+ Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+ memset(vid_joysticks, 0, sizeof(vid_joysticks));
+ for (i = 0;i < vid_numjoysticks;i++)
+ {
+ SDL_Joystick *joy;
+ joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+ if (!joy)
+ {
+ Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+ continue;
+ }
+ Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+ }
+
vid_hidden = false;
vid_activewindow = false;
vid_usingmouse = false;
- IN_Init();
return true;
}
void VID_Shutdown (void)
{
- IN_Shutdown();
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
-}
+ // this is needed to retry gamma after a vid_restart
+ VID_RestoreSystemGamma();
-int VID_SetGamma (unsigned short *ramps)
-{
- return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512);
+ IN_Activate(false);
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
-int VID_GetGamma (unsigned short *ramps)
+int VID_SetGamma (unsigned short *ramps, int rampsize)
{
- return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
+ return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
}
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
+int VID_GetGamma (unsigned short *ramps, int rampsize)
{
- *x = *y = 0;
- *width = screen->w;
- *height = screen->h;
+ return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
}
-void VID_Finish (void)
+void VID_Finish (qboolean allowmousegrab)
{
Uint8 appstate;
- int vid_usemouse;
-
- if (r_speeds.integer || gl_finish.integer)
- qglFinish();
- SDL_GL_SwapBuffers();
+ qboolean vid_usemouse;
//react on appstate changes
appstate = SDL_GetAppState();
- if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
+ vid_hidden = !(appstate & SDL_APPACTIVE);
+
+ if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
vid_activewindow = false;
- else
+ else
vid_activewindow = true;
vid_usemouse = false;
- if( vid_mouse.integer && !key_consoleactive )
+ if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
vid_usemouse = true;
if( vid_isfullscreen )
vid_usemouse = true;
if( !vid_activewindow )
vid_usemouse = false;
- if( vid_usemouse && !vid_usingmouse ) {
- vid_usingmouse = true;
- IN_Activate();
- } else if( !vid_usemouse && vid_usingmouse ) {
- vid_usingmouse = false;
- IN_Deactivate();
+ IN_Activate(vid_usemouse);
+
+ VID_UpdateGamma(false, 256);
+
+ if (r_render.integer && !vid_hidden)
+ {
+ CHECKGLERROR
+ if (r_speeds.integer || gl_finish.integer)
+ {
+ qglFinish();CHECKGLERROR
+ }
+ SDL_GL_SwapBuffers();
}
}