break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+ Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
break;
case SDL_ACTIVEEVENT:
if( event.active.state & SDL_APPACTIVE )
gl_platform = "SDL";
gl_platformextensions = "";
- gl_videosyncavailable = true;
GL_Init();