*/
#include <signal.h>
-#include <dlfcn.h>
#include "quakedef.h"
int cl_available = false;
+qboolean vid_supportrefreshrate = false;
+
void VID_Shutdown(void)
{
}
void signal_handler(int sig)
{
- printf("Received signal %d, exiting...\n", sig);
- Sys_Quit();
- exit(0);
+ Con_Printf("Received signal %d, exiting...\n", sig);
+ Sys_Quit(1);
}
void InitSig(void)
{
+#ifndef WIN32
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler);
signal(SIGQUIT, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
+#endif
}
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
+void VID_Finish (qboolean allowmousegrab)
{
- *x = *y = 0;
- *width = 1;
- *height = 1;
}
-void VID_Finish (void)
+int VID_SetGamma(unsigned short *ramps, int rampsize)
{
+ return FALSE;
}
-int VID_SetGamma(float prescale, float gamma, float scale, float base)
+int VID_GetGamma(unsigned short *ramps, int rampsize)
{
return FALSE;
}
InitSig(); // trap evil signals
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
{
return false;
}
-int GL_OpenLibrary(const char *name)
-{
- return false;
-}
-
-void GL_CloseLibrary(void)
-{
-}
-
void *GL_GetProcAddress(const char *name)
{
return NULL;
{
}
-void IN_Commands(void)
-{
-}
-
-void IN_Init(void)
-{
-}
-
-void IN_Shutdown(void)
-{
-}
-
-void IN_Move(usercmd_t *cmd)
+void IN_Move(void)
{
}