#ifndef VID_H
#define VID_H
+#include <stddef.h>
+#include "qtypes.h"
+struct cmd_state_s;
+
+#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
+
extern int cl_available;
-typedef struct
+#define MAX_TEXTUREUNITS 32
+
+typedef enum renderpath_e
{
- // these are set with VID_GetWindowSize and can change from frame to frame
- int realx;
- int realy;
- int realwidth;
- int realheight;
-
- int conwidth;
- int conheight;
+ RENDERPATH_GL32,
+ RENDERPATH_GLES2
+}
+renderpath_t;
+
+typedef struct viddef_support_s
+{
+ int glshaderversion; // this is at least 150 (GL 3.2)
+ qbool amd_texture_texture4;
+ qbool arb_texture_gather;
+ qbool ext_texture_compression_s3tc;
+ qbool ext_texture_filter_anisotropic;
+ qbool ext_texture_srgb;
+ qbool arb_debug_output;
+}
+viddef_support_t;
+
+typedef struct viddef_mode_s
+{
+ int width;
+ int height;
+ int bitsperpixel;
+ qbool fullscreen;
+ float refreshrate;
+ qbool userefreshrate;
+ qbool stereobuffer;
+ int samples;
+}
+viddef_mode_t;
+
+typedef struct viddef_s
+{
+ // these are set by VID_Mode
+ viddef_mode_t mode;
+ // used in many locations in the renderer
+ int width;
+ int height;
+ int bitsperpixel;
+ qbool fullscreen;
+ float refreshrate;
+ qbool userefreshrate;
+ qbool stereobuffer;
+ int samples;
+ qbool stencil;
+ qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
+ qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
+ qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath)
+ qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath)
+
+ renderpath_t renderpath;
+ qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
+
+ unsigned int maxtexturesize_2d;
+ unsigned int maxtexturesize_3d;
+ unsigned int maxtexturesize_cubemap;
+ unsigned int max_anisotropy;
+ unsigned int maxdrawbuffers;
+
+ viddef_support_t support;
+
+ int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
} viddef_t;
// global video state
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
-extern int vid_hidden;
-extern int vid_activewindow;
-extern int vid_allowhwgamma;
-extern int vid_hardwaregammasupported;
-extern int vid_usinghwgamma;
-
-extern cvar_t vid_fullscreen;
-extern cvar_t vid_width;
-extern cvar_t vid_height;
-extern cvar_t vid_bitsperpixel;
-extern cvar_t vid_mouse;
-extern cvar_t vid_stencil;
-
-extern cvar_t v_gamma;
-extern cvar_t v_contrast;
-extern cvar_t v_brightness;
-extern cvar_t v_color_enable;
-extern cvar_t v_color_black_r;
-extern cvar_t v_color_black_g;
-extern cvar_t v_color_black_b;
-extern cvar_t v_color_grey_r;
-extern cvar_t v_color_grey_g;
-extern cvar_t v_color_grey_b;
-extern cvar_t v_color_white_r;
-extern cvar_t v_color_white_g;
-extern cvar_t v_color_white_b;
-extern cvar_t v_overbrightbits;
-extern cvar_t v_hwgamma;
-
-extern int gl_stencil;
+#define MAXJOYAXIS 16
+// if this is changed, the corresponding code in vid_shared.c must be updated
+#define MAXJOYBUTTON 36
+typedef struct vid_joystate_s
+{
+ float axis[MAXJOYAXIS]; // -1 to +1
+ unsigned char button[MAXJOYBUTTON]; // 0 or 1
+ qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows
+}
+vid_joystate_t;
+
+extern vid_joystate_t vid_joystate;
+
+extern struct cvar_s joy_index;
+extern struct cvar_s joy_enable;
+extern struct cvar_s joy_detected;
+extern struct cvar_s joy_active;
+
+float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone);
+void VID_ApplyJoyState(vid_joystate_t *joystate);
+void VID_BuildJoyState(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate);
+int VID_Shared_SetJoystick(int index);
+qbool VID_JoyBlockEmulatedKeys(int keycode);
+void VID_EnableJoystick(qbool enable);
+
+extern qbool vid_hidden;
+extern qbool vid_activewindow;
+extern qbool vid_supportrefreshrate;
+
+extern struct cvar_s vid_fullscreen;
+extern struct cvar_s vid_borderless;
+extern struct cvar_s vid_width;
+extern struct cvar_s vid_height;
+extern struct cvar_s vid_bitsperpixel;
+extern struct cvar_s vid_samples;
+extern struct cvar_s vid_refreshrate;
+extern struct cvar_s vid_userefreshrate;
+extern struct cvar_s vid_touchscreen_density;
+extern struct cvar_s vid_touchscreen_xdpi;
+extern struct cvar_s vid_touchscreen_ydpi;
+extern struct cvar_s vid_vsync;
+extern struct cvar_s vid_mouse;
+extern struct cvar_s vid_mouse_clickthrough;
+extern struct cvar_s vid_grabkeyboard;
+extern struct cvar_s vid_touchscreen;
+extern struct cvar_s vid_touchscreen_showkeyboard;
+extern struct cvar_s vid_touchscreen_supportshowkeyboard;
+extern struct cvar_s vid_stick_mouse;
+extern struct cvar_s vid_resizable;
+extern struct cvar_s vid_desktopfullscreen;
+#ifdef WIN32
+extern struct cvar_s vid_ignore_taskbar;
+#endif
+extern struct cvar_s vid_minwidth;
+extern struct cvar_s vid_minheight;
+extern struct cvar_s vid_sRGB;
+extern struct cvar_s vid_sRGB_fallback;
+
+extern struct cvar_s gl_finish;
+
+extern struct cvar_s v_gamma;
+extern struct cvar_s v_contrast;
+extern struct cvar_s v_brightness;
+extern struct cvar_s v_color_enable;
+extern struct cvar_s v_color_black_r;
+extern struct cvar_s v_color_black_g;
+extern struct cvar_s v_color_black_b;
+extern struct cvar_s v_color_grey_r;
+extern struct cvar_s v_color_grey_g;
+extern struct cvar_s v_color_grey_b;
+extern struct cvar_s v_color_white_r;
+extern struct cvar_s v_color_white_g;
+extern struct cvar_s v_color_white_b;
// brand of graphics chip
extern const char *gl_vendor;
extern const char *gl_extensions;
// WGL, GLX, or AGL
extern const char *gl_platform;
-// another extensions list, containing platform-specific extensions that are
-// not in the main list
-extern const char *gl_platformextensions;
// name of driver library (opengl32.dll, libGL.so.1, or whatever)
extern char gl_driver[256];
-// compatibility hacks
-extern qboolean isG200;
-extern qboolean isRagePro;
-
-// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control
-extern int gl_videosyncavailable;
-
-int GL_OpenLibrary(const char *name);
-void GL_CloseLibrary(void);
void *GL_GetProcAddress(const char *name);
-int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent);
+qbool GL_CheckExtension(const char *name, const char *disableparm, int silent);
+qbool GL_ExtensionSupported(const char *name);
void VID_Shared_Init(void);
-void GL_Init (void);
+void GL_Setup(void);
-void VID_CheckExtensions(void);
+void VID_ClearExtensions(void);
void VID_Init (void);
// Called at startup
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-// sets hardware gamma correction, returns false if the device does not
-// support gamma control
-int VID_SetGamma (unsigned short *ramps);
-// gets hardware gamma correction, returns false if the device does not
-// support gamma control
-int VID_GetGamma (unsigned short *ramps);
+qbool VID_InitMode(viddef_mode_t *mode);
+// allocates and opens an appropriate OpenGL context (and its window)
+
-void VID_UpdateGamma(qboolean force);
-void VID_RestoreSystemGamma(void);
+// updates cachegamma variables and bumps vid_gammatables_serial if anything changed
+// (ONLY to be called from VID_Finish!)
+void VID_UpdateGamma(void);
-void VID_GetWindowSize (int *x, int *y, int *width, int *height);
+qbool VID_HasScreenKeyboardSupport(void);
+void VID_ShowKeyboard(qbool show);
+qbool VID_ShowingKeyboard(void);
+void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor);
void VID_Finish (void);
-void VID_Restart_f(void);
+void VID_Restart_f(struct cmd_state_s *cmd);
-void VID_Open (void);
-void VID_Close (void);
+void VID_Start(void);
+void VID_Stop(void);
+
+extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
+extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
+void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range)
+
+typedef struct
+{
+ int width, height, bpp, refreshrate;
+ int pixelheight_num, pixelheight_denom;
+}
+vid_mode_t;
+vid_mode_t *VID_GetDesktopMode(void);
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
+size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect);
+void VID_Soft_SharedSetup(void);
#endif