#ifndef VID_H
#define VID_H
+#include <stddef.h>
+#include "qtypes.h"
+struct cmd_state_s;
+
#define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm )
extern int cl_available;
-#define MAX_TEXTUREUNITS 16
+#define MAX_TEXTUREUNITS 32
typedef enum renderpath_e
{
- RENDERPATH_GL11,
- RENDERPATH_GL13,
- RENDERPATH_GL20,
- RENDERPATH_D3D9,
- RENDERPATH_D3D10,
- RENDERPATH_D3D11,
- RENDERPATH_SOFT,
- RENDERPATH_GLES1,
+ RENDERPATH_GL32,
RENDERPATH_GLES2
}
renderpath_t;
typedef struct viddef_support_s
{
- qboolean gl20shaders;
- qboolean gl20shaders130; // indicates glBindFragDataLocation is available
- qboolean glshaderversion; // typical values: 100 110 120 130 140 ...
- qboolean amd_texture_texture4;
- qboolean arb_depth_texture;
- qboolean arb_draw_buffers;
- qboolean arb_framebuffer_object;
- qboolean arb_multitexture;
- qboolean arb_occlusion_query;
- qboolean arb_shadow;
- qboolean arb_texture_compression;
- qboolean arb_texture_cube_map;
- qboolean arb_texture_env_combine;
- qboolean arb_texture_gather;
- qboolean arb_texture_non_power_of_two;
- qboolean arb_vertex_buffer_object;
- qboolean arb_uniform_buffer_object;
- qboolean ati_separate_stencil;
- qboolean ext_blend_minmax;
- qboolean ext_blend_subtract;
- qboolean ext_draw_range_elements;
- qboolean ext_framebuffer_object;
- qboolean ext_packed_depth_stencil;
- qboolean ext_stencil_two_side;
- qboolean ext_texture_3d;
- qboolean ext_texture_compression_s3tc;
- qboolean ext_texture_edge_clamp;
- qboolean ext_texture_filter_anisotropic;
- qboolean ext_texture_srgb;
- qboolean arb_multisample;
+ int glshaderversion; // this is at least 150 (GL 3.2)
+ qbool amd_texture_texture4;
+ qbool arb_texture_gather;
+ qbool ext_texture_compression_s3tc;
+ qbool ext_texture_filter_anisotropic;
+ qbool ext_texture_srgb;
+ qbool arb_debug_output;
}
viddef_support_t;
int width;
int height;
int bitsperpixel;
- qboolean fullscreen;
+ qbool fullscreen;
float refreshrate;
- qboolean userefreshrate;
- qboolean stereobuffer;
+ qbool userefreshrate;
+ qbool stereobuffer;
int samples;
}
viddef_mode_t;
int width;
int height;
int bitsperpixel;
- qboolean fullscreen;
+ qbool fullscreen;
float refreshrate;
- qboolean userefreshrate;
- qboolean stereobuffer;
+ qbool userefreshrate;
+ qbool stereobuffer;
int samples;
- qboolean stencil;
- qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
- qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
- qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma)
- qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma)
+ qbool stencil;
+ qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
+ qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
+ qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath)
+ qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath)
renderpath_t renderpath;
- qboolean forcevbo; // some renderpaths can not operate without it
- qboolean useinterleavedarrays; // required by some renderpaths
- qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
-
- unsigned int texunits;
- unsigned int teximageunits;
- unsigned int texarrayunits;
- unsigned int drawrangeelements_maxvertices;
- unsigned int drawrangeelements_maxindices;
+ qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
unsigned int maxtexturesize_2d;
unsigned int maxtexturesize_3d;
viddef_support_t support;
- // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer
- // (native-endian ARGB meaning that in little endian it is BGRA bytes,
- // in big endian it is ARGB byte order, the format is converted during
- // blit to the window)
- unsigned int *softpixels;
- unsigned int *softdepthpixels;
-
int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
} viddef_t;
{
float axis[MAXJOYAXIS]; // -1 to +1
unsigned char button[MAXJOYBUTTON]; // 0 or 1
- qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows
+ qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows
}
vid_joystate_t;
extern vid_joystate_t vid_joystate;
-extern cvar_t joy_index;
-extern cvar_t joy_enable;
-extern cvar_t joy_detected;
-extern cvar_t joy_active;
+extern struct cvar_s joy_index;
+extern struct cvar_s joy_enable;
+extern struct cvar_s joy_detected;
+extern struct cvar_s joy_active;
float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone);
void VID_ApplyJoyState(vid_joystate_t *joystate);
void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate);
void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate);
int VID_Shared_SetJoystick(int index);
-qboolean VID_JoyBlockEmulatedKeys(int keycode);
-void VID_EnableJoystick(qboolean enable);
-
-extern qboolean vid_hidden;
-extern qboolean vid_activewindow;
-extern cvar_t vid_hardwaregammasupported;
-extern qboolean vid_usinghwgamma;
-extern qboolean vid_supportrefreshrate;
-
-extern cvar_t vid_soft;
-extern cvar_t vid_soft_threads;
-extern cvar_t vid_soft_interlace;
-
-extern cvar_t vid_fullscreen;
-extern cvar_t vid_width;
-extern cvar_t vid_height;
-extern cvar_t vid_bitsperpixel;
-extern cvar_t vid_samples;
-extern cvar_t vid_refreshrate;
-extern cvar_t vid_userefreshrate;
-extern cvar_t vid_vsync;
-extern cvar_t vid_mouse;
-extern cvar_t vid_grabkeyboard;
-extern cvar_t vid_touchscreen;
-extern cvar_t vid_stick_mouse;
-extern cvar_t vid_resizable;
-extern cvar_t vid_minwidth;
-extern cvar_t vid_minheight;
-extern cvar_t vid_sRGB;
-extern cvar_t vid_sRGB_fallback;
-
-extern cvar_t gl_finish;
-
-extern cvar_t v_gamma;
-extern cvar_t v_contrast;
-extern cvar_t v_brightness;
-extern cvar_t v_color_enable;
-extern cvar_t v_color_black_r;
-extern cvar_t v_color_black_g;
-extern cvar_t v_color_black_b;
-extern cvar_t v_color_grey_r;
-extern cvar_t v_color_grey_g;
-extern cvar_t v_color_grey_b;
-extern cvar_t v_color_white_r;
-extern cvar_t v_color_white_g;
-extern cvar_t v_color_white_b;
-extern cvar_t v_hwgamma;
+qbool VID_JoyBlockEmulatedKeys(int keycode);
+void VID_EnableJoystick(qbool enable);
+
+extern qbool vid_hidden;
+extern qbool vid_activewindow;
+extern qbool vid_supportrefreshrate;
+
+extern struct cvar_s vid_fullscreen;
+extern struct cvar_s vid_borderless;
+extern struct cvar_s vid_width;
+extern struct cvar_s vid_height;
+extern struct cvar_s vid_bitsperpixel;
+extern struct cvar_s vid_samples;
+extern struct cvar_s vid_refreshrate;
+extern struct cvar_s vid_userefreshrate;
+extern struct cvar_s vid_touchscreen_density;
+extern struct cvar_s vid_touchscreen_xdpi;
+extern struct cvar_s vid_touchscreen_ydpi;
+extern struct cvar_s vid_vsync;
+extern struct cvar_s vid_mouse;
+extern struct cvar_s vid_mouse_clickthrough;
+extern struct cvar_s vid_grabkeyboard;
+extern struct cvar_s vid_touchscreen;
+extern struct cvar_s vid_touchscreen_showkeyboard;
+extern struct cvar_s vid_touchscreen_supportshowkeyboard;
+extern struct cvar_s vid_stick_mouse;
+extern struct cvar_s vid_resizable;
+extern struct cvar_s vid_desktopfullscreen;
+#ifdef WIN32
+extern struct cvar_s vid_ignore_taskbar;
+#endif
+extern struct cvar_s vid_minwidth;
+extern struct cvar_s vid_minheight;
+extern struct cvar_s vid_sRGB;
+extern struct cvar_s vid_sRGB_fallback;
+
+extern struct cvar_s gl_finish;
+
+extern struct cvar_s v_gamma;
+extern struct cvar_s v_contrast;
+extern struct cvar_s v_brightness;
+extern struct cvar_s v_color_enable;
+extern struct cvar_s v_color_black_r;
+extern struct cvar_s v_color_black_g;
+extern struct cvar_s v_color_black_b;
+extern struct cvar_s v_color_grey_r;
+extern struct cvar_s v_color_grey_g;
+extern struct cvar_s v_color_grey_b;
+extern struct cvar_s v_color_white_r;
+extern struct cvar_s v_color_white_g;
+extern struct cvar_s v_color_white_b;
// brand of graphics chip
extern const char *gl_vendor;
extern const char *gl_extensions;
// WGL, GLX, or AGL
extern const char *gl_platform;
-// another extensions list, containing platform-specific extensions that are
-// not in the main list
-extern const char *gl_platformextensions;
// name of driver library (opengl32.dll, libGL.so.1, or whatever)
extern char gl_driver[256];
void *GL_GetProcAddress(const char *name);
-qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent);
+qbool GL_CheckExtension(const char *name, const char *disableparm, int silent);
+qbool GL_ExtensionSupported(const char *name);
void VID_Shared_Init(void);
-void GL_Init (void);
+void GL_Setup(void);
void VID_ClearExtensions(void);
-void VID_CheckExtensions(void);
void VID_Init (void);
// Called at startup
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-qboolean VID_InitMode(viddef_mode_t *mode);
+qbool VID_InitMode(viddef_mode_t *mode);
// allocates and opens an appropriate OpenGL context (and its window)
-// sets hardware gamma correction, returns false if the device does not
-// support gamma control
-// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
-int VID_SetGamma(unsigned short *ramps, int rampsize);
-// gets hardware gamma correction, returns false if the device does not
-// support gamma control
-// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma)
-int VID_GetGamma(unsigned short *ramps, int rampsize);
-// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma
+// updates cachegamma variables and bumps vid_gammatables_serial if anything changed
// (ONLY to be called from VID_Finish!)
-void VID_UpdateGamma(qboolean force, int rampsize);
-// turns off hardware gamma ramps immediately
-// (called from various shutdown/deactivation functions)
-void VID_RestoreSystemGamma(void);
+void VID_UpdateGamma(void);
+
+qbool VID_HasScreenKeyboardSupport(void);
+void VID_ShowKeyboard(qbool show);
+qbool VID_ShowingKeyboard(void);
-void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor);
+void VID_SetMouse (qbool fullscreengrab, qbool relative, qbool hidecursor);
void VID_Finish (void);
-void VID_Restart_f(void);
+void VID_Restart_f(struct cmd_state_s *cmd);
void VID_Start(void);
void VID_Stop(void);
extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again
-extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
+extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table
void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items)
+void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range)
typedef struct
{
int pixelheight_num, pixelheight_denom;
}
vid_mode_t;
+vid_mode_t *VID_GetDesktopMode(void);
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
-size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect);
+size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect);
void VID_Soft_SharedSetup(void);
#endif