set g_vehicle_spiderbot_movement_inertia 0.15
set g_vehicle_spiderbot_tiltlimit 90
-set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS
+set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS
set g_vehicle_spiderbot_minigun_refire 0.06
set g_vehicle_spiderbot_minigun_force 9
set g_vehicle_spiderbot_minigun_spread 0.015
-set g_vehicle_spiderbot_minigun_speed 45000 // ~ 32QU
-set g_vehicle_spiderbot_minigun_bulletconstant 110
+set g_vehicle_spiderbot_minigun_solidpenetration 32
set g_vehicle_spiderbot_minigun_ammo_cost 1
set g_vehicle_spiderbot_minigun_ammo_max 100
set g_vehicle_spiderbot_minigun_ammo_regen 40
set g_vehicle_spiderbot_rocket_lifetime 20
set g_vehicle_spiderbot_rocket_spread 0.05
+set g_vehicle_spiderbot_blowup_radius 250
+set g_vehicle_spiderbot_blowup_coredamage 250
+set g_vehicle_spiderbot_blowup_edgedamage 15
+set g_vehicle_spiderbot_blowup_forceintensity 250
+
set g_vehicle_spiderbot_bouncefactor 0 // Factor of old velocity to keep after colission
set g_vehicle_spiderbot_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this
set g_vehicle_spiderbot_bouncepain "0 0 0" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
-
-set cl_vehicle_spiderbot_cross_alpha 0.4
-set cl_vehicle_spiderbot_cross_size 1