-set g_vehicle_raptor_respawntime 30
+set g_vehicle_raptor_respawntime 35
// 0: go where player aims, +forward etc relative to aim angles
// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
set g_vehicle_raptor_shield_regen 25
set g_vehicle_raptor_shield_regen_pause 1.5
+set g_vehicle_raptor_bouncefactor 0.2
+set g_vehicle_raptor_bouncestop 0
+set g_vehicle_raptor_bouncepain "1 1.5 500"
+
set g_vehicle_raptor_mass 2200