out = &mapDrawSurfs[ i ];
/* walk the surface list again until a proper surface is found */
- for( j; j < numMapDrawSurfs; j++ )
+ for( ; j < numMapDrawSurfs; j++ )
{
/* get in surface */
in = &mapDrawSurfs[ j ];
/* walk the list of surfaces */
- for( numSurfs; numSurfs > 0; numSurfs--, ds++ )
+ for( ; numSurfs > 0; numSurfs--, ds++ )
{
/* ignore bogus (or flare) surfaces */
if( ds->type == SURFACE_BAD || ds->numVerts <= 0 )