Parse1DMatrixAppend( shaderText, 3, cm->data );
}
+ /* dotProductScale ( X Y Z MIN MAX ) */
+ else if( !Q_stricmp( token, "dotProductScale" ) )
+ {
+ cm->type = CM_COLOR_DOT_PRODUCT_SCALE + alpha;
+ Parse1DMatrixAppend( shaderText, 3, cm->data );
+ }
+
/* dotProduct2 ( X Y Z ) */
else if( !Q_stricmp( token, "dotProduct2" ) )
{