]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
Merge branch 'master' into Mario/texturebrowser_fix
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 695568b3e158a731a00cdfca5736b8d5e87d82c8..44cd0b581d39fe26306918bb09cd30429ed729a3 100644 (file)
@@ -1851,6 +1851,11 @@ void                        StitchSurfaceLightmaps( void );
 void                        StoreSurfaceLightmaps( qboolean fastAllocate );
 
 
+/* exportents.c */
+void                        ExportEntities( void );
+int                         ExportEntitiesMain( int argc, char **argv );
+
+
 /* image.c */
 void                        ImageFree( image_t *image );
 image_t                     *ImageFind( const char *filename );
@@ -1908,7 +1913,7 @@ qboolean                    KeyExists( const entity_t *ent, const char *key ); /
 const char                  *ValueForKey( const entity_t *ent, const char *key );
 int                         IntForKey( const entity_t *ent, const char *key );
 vec_t                       FloatForKey( const entity_t *ent, const char *key );
-void                        GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
+qboolean                    GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
 entity_t                    *FindTargetEntity( const char *target );
 void                        GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
@@ -1956,6 +1961,8 @@ Q_EXTERN game_t games[]
                                                                #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+       ,
+                                                               #include "game_unvanquished.h"
        ,
                                                                #include "game_tenebrae.h"
        ,