#define BSP_LUXEL_SIZE 3
#define RAD_LUXEL_SIZE 3
#define SUPER_LUXEL_SIZE 4
+#define SUPER_FLAG_SIZE 4
+#define FLAG_FORCE_SUBSAMPLING 1
+#define FLAG_ALREADY_SUBSAMPLED 2
#define SUPER_ORIGIN_SIZE 3
#define SUPER_NORMAL_SIZE 4
#define SUPER_DELUXEL_SIZE 3
#define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
#define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
+#define SUPER_FLAG( x, y ) (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
#define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
#define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
#define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
int compileFlags; /* for determining surface compile flags traced through */
qboolean passSolid;
qboolean opaque;
+ vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
/* working data */
int numTestNodes;
float *bspLuxels[ MAX_LIGHTMAPS ];
float *radLuxels[ MAX_LIGHTMAPS ];
float *superLuxels[ MAX_LIGHTMAPS ];
+ unsigned char *superFlags;
float *superOrigins;
float *superNormals;
int *superClusters;
Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
Q_EXTERN int superSample Q_ASSIGN( 0 );
Q_EXTERN int lightSamples Q_ASSIGN( 1 );
+Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );