-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-\r
-----------------------------------------------------------------------------------\r
-\r
-This code has been altered significantly from its original form, to support\r
-several games based on the Quake III Arena engine, in the form of "Q3Map2."\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/* marker */\r
-#define PORTALS_C\r
-\r
-\r
-\r
-/* dependencies */\r
-#include "q3map2.h"\r
-\r
-\r
-\r
-/* ydnar: to fix broken portal windings */\r
-extern qboolean FixWinding( winding_t *w );\r
-\r
-\r
-int c_active_portals;\r
-int c_peak_portals;\r
-int c_boundary;\r
-int c_boundary_sides;\r
-\r
-/*\r
-===========\r
-AllocPortal\r
-===========\r
-*/\r
-portal_t *AllocPortal (void)\r
-{\r
- portal_t *p;\r
- \r
- if (numthreads == 1)\r
- c_active_portals++;\r
- if (c_active_portals > c_peak_portals)\r
- c_peak_portals = c_active_portals;\r
- \r
- p = safe_malloc (sizeof(portal_t));\r
- memset (p, 0, sizeof(portal_t));\r
- \r
- return p;\r
-}\r
-\r
-void FreePortal (portal_t *p)\r
-{\r
- if (p->winding)\r
- FreeWinding (p->winding);\r
- if (numthreads == 1)\r
- c_active_portals--;\r
- free (p);\r
-}\r
-\r
-\r
-\r
-/*\r
-PortalPassable\r
-returns true if the portal has non-opaque leafs on both sides\r
-*/\r
-\r
-qboolean PortalPassable( portal_t *p )\r
-{\r
- /* is this to global outside leaf? */\r
- if( !p->onnode )\r
- return qfalse;\r
- \r
- /* this should never happen */\r
- if( p->nodes[ 0 ]->planenum != PLANENUM_LEAF ||\r
- p->nodes[ 1 ]->planenum != PLANENUM_LEAF )\r
- Error( "Portal_EntityFlood: not a leaf" );\r
- \r
- /* ydnar: added antiportal to supress portal generation for visibility blocking */\r
- if( p->compileFlags & C_ANTIPORTAL )\r
- return qfalse;\r
- \r
- /* both leaves on either side of the portal must be passable */\r
- if( p->nodes[ 0 ]->opaque == qfalse && p->nodes[ 1 ]->opaque == qfalse )\r
- return qtrue;\r
- \r
- /* otherwise this isn't a passable portal */\r
- return qfalse;\r
-}\r
-\r
-\r
-\r
-\r
-int c_tinyportals;\r
-int c_badportals; /* ydnar */\r
-\r
-/*\r
-=============\r
-AddPortalToNodes\r
-=============\r
-*/\r
-void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)\r
-{\r
- if (p->nodes[0] || p->nodes[1])\r
- Error ("AddPortalToNode: allready included");\r
-\r
- p->nodes[0] = front;\r
- p->next[0] = front->portals;\r
- front->portals = p;\r
- \r
- p->nodes[1] = back;\r
- p->next[1] = back->portals;\r
- back->portals = p;\r
-}\r
-\r
-\r
-/*\r
-=============\r
-RemovePortalFromNode\r
-=============\r
-*/\r
-void RemovePortalFromNode (portal_t *portal, node_t *l)\r
-{\r
- portal_t **pp, *t;\r
- \r
-// remove reference to the current portal\r
- pp = &l->portals;\r
- while (1)\r
- {\r
- t = *pp;\r
- if (!t)\r
- Error ("RemovePortalFromNode: portal not in leaf"); \r
-\r
- if ( t == portal )\r
- break;\r
-\r
- if (t->nodes[0] == l)\r
- pp = &t->next[0];\r
- else if (t->nodes[1] == l)\r
- pp = &t->next[1];\r
- else\r
- Error ("RemovePortalFromNode: portal not bounding leaf");\r
- }\r
- \r
- if (portal->nodes[0] == l)\r
- {\r
- *pp = portal->next[0];\r
- portal->nodes[0] = NULL;\r
- }\r
- else if (portal->nodes[1] == l)\r
- {\r
- *pp = portal->next[1]; \r
- portal->nodes[1] = NULL;\r
- }\r
-}\r
-\r
-//============================================================================\r
-\r
-void PrintPortal (portal_t *p)\r
-{\r
- int i;\r
- winding_t *w;\r
- \r
- w = p->winding;\r
- for (i=0 ; i<w->numpoints ; i++)\r
- Sys_Printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]\r
- , w->p[i][1], w->p[i][2]);\r
-}\r
-\r
-/*\r
-================\r
-MakeHeadnodePortals\r
-\r
-The created portals will face the global outside_node\r
-================\r
-*/\r
-#define SIDESPACE 8\r
-void MakeHeadnodePortals (tree_t *tree)\r
-{\r
- vec3_t bounds[2];\r
- int i, j, n;\r
- portal_t *p, *portals[6];\r
- plane_t bplanes[6], *pl;\r
- node_t *node;\r
-\r
- node = tree->headnode;\r
-\r
-// pad with some space so there will never be null volume leafs\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- bounds[0][i] = tree->mins[i] - SIDESPACE;\r
- bounds[1][i] = tree->maxs[i] + SIDESPACE;\r
- if ( bounds[0][i] >= bounds[1][i] ) {\r
- Error( "Backwards tree volume" );\r
- }\r
- }\r
- \r
- tree->outside_node.planenum = PLANENUM_LEAF;\r
- tree->outside_node.brushlist = NULL;\r
- tree->outside_node.portals = NULL;\r
- tree->outside_node.opaque = qfalse;\r
-\r
- for (i=0 ; i<3 ; i++)\r
- for (j=0 ; j<2 ; j++)\r
- {\r
- n = j*3 + i;\r
-\r
- p = AllocPortal ();\r
- portals[n] = p;\r
- \r
- pl = &bplanes[n];\r
- memset (pl, 0, sizeof(*pl));\r
- if (j)\r
- {\r
- pl->normal[i] = -1;\r
- pl->dist = -bounds[j][i];\r
- }\r
- else\r
- {\r
- pl->normal[i] = 1;\r
- pl->dist = bounds[j][i];\r
- }\r
- p->plane = *pl;\r
- p->winding = BaseWindingForPlane (pl->normal, pl->dist);\r
- AddPortalToNodes (p, node, &tree->outside_node);\r
- }\r
- \r
-// clip the basewindings by all the other planes\r
- for (i=0 ; i<6 ; i++)\r
- {\r
- for (j=0 ; j<6 ; j++)\r
- {\r
- if (j == i)\r
- continue;\r
- ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);\r
- }\r
- }\r
-}\r
-\r
-//===================================================\r
-\r
-\r
-/*\r
-================\r
-BaseWindingForNode\r
-================\r
-*/\r
-#define BASE_WINDING_EPSILON 0.001\r
-#define SPLIT_WINDING_EPSILON 0.001\r
-\r
-winding_t *BaseWindingForNode (node_t *node)\r
-{\r
- winding_t *w;\r
- node_t *n;\r
- plane_t *plane;\r
- vec3_t normal;\r
- vec_t dist;\r
-\r
- w = BaseWindingForPlane (mapplanes[node->planenum].normal\r
- , mapplanes[node->planenum].dist);\r
-\r
- // clip by all the parents\r
- for (n=node->parent ; n && w ; )\r
- {\r
- plane = &mapplanes[n->planenum];\r
-\r
- if (n->children[0] == node)\r
- { // take front\r
- ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);\r
- }\r
- else\r
- { // take back\r
- VectorSubtract (vec3_origin, plane->normal, normal);\r
- dist = -plane->dist;\r
- ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);\r
- }\r
- node = n;\r
- n = n->parent;\r
- }\r
-\r
- return w;\r
-}\r
-\r
-//============================================================\r
-\r
-/*\r
-==================\r
-MakeNodePortal\r
-\r
-create the new portal by taking the full plane winding for the cutting plane\r
-and clipping it by all of parents of this node\r
-==================\r
-*/\r
-void MakeNodePortal (node_t *node)\r
-{\r
- portal_t *new_portal, *p;\r
- winding_t *w;\r
- vec3_t normal;\r
- float dist;\r
- int side;\r
-\r
- w = BaseWindingForNode (node);\r
-\r
- // clip the portal by all the other portals in the node\r
- for (p = node->portals ; p && w; p = p->next[side]) \r
- {\r
- if (p->nodes[0] == node)\r
- {\r
- side = 0;\r
- VectorCopy (p->plane.normal, normal);\r
- dist = p->plane.dist;\r
- }\r
- else if (p->nodes[1] == node)\r
- {\r
- side = 1;\r
- VectorSubtract (vec3_origin, p->plane.normal, normal);\r
- dist = -p->plane.dist;\r
- }\r
- else\r
- Error ("CutNodePortals_r: mislinked portal");\r
-\r
- ChopWindingInPlace (&w, normal, dist, CLIP_EPSILON);\r
- }\r
-\r
- if (!w)\r
- {\r
- return;\r
- }\r
- \r
- \r
- /* ydnar: adding this here to fix degenerate windings */\r
- #if 0\r
- if( FixWinding( w ) == qfalse )\r
- {\r
- c_badportals++;\r
- FreeWinding( w );\r
- return;\r
- }\r
- #endif\r
- \r
- if (WindingIsTiny (w))\r
- {\r
- c_tinyportals++;\r
- FreeWinding (w);\r
- return;\r
- }\r
-\r
- new_portal = AllocPortal ();\r
- new_portal->plane = mapplanes[node->planenum];\r
- new_portal->onnode = node;\r
- new_portal->winding = w;\r
- new_portal->compileFlags = node->compileFlags;\r
- AddPortalToNodes (new_portal, node->children[0], node->children[1]);\r
-}\r
-\r
-\r
-/*\r
-==============\r
-SplitNodePortals\r
-\r
-Move or split the portals that bound node so that the node's\r
-children have portals instead of node.\r
-==============\r
-*/\r
-void SplitNodePortals (node_t *node)\r
-{\r
- portal_t *p, *next_portal, *new_portal;\r
- node_t *f, *b, *other_node;\r
- int side;\r
- plane_t *plane;\r
- winding_t *frontwinding, *backwinding;\r
-\r
- plane = &mapplanes[node->planenum];\r
- f = node->children[0];\r
- b = node->children[1];\r
-\r
- for (p = node->portals ; p ; p = next_portal) \r
- {\r
- if (p->nodes[0] == node)\r
- side = 0;\r
- else if (p->nodes[1] == node)\r
- side = 1;\r
- else\r
- Error ("SplitNodePortals: mislinked portal");\r
- next_portal = p->next[side];\r
-\r
- other_node = p->nodes[!side];\r
- RemovePortalFromNode (p, p->nodes[0]);\r
- RemovePortalFromNode (p, p->nodes[1]);\r
-\r
-//\r
-// cut the portal into two portals, one on each side of the cut plane\r
-//\r
- ClipWindingEpsilon (p->winding, plane->normal, plane->dist,\r
- SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);\r
-\r
- if (frontwinding && WindingIsTiny(frontwinding))\r
- {\r
- if (!f->tinyportals)\r
- VectorCopy(frontwinding->p[0], f->referencepoint);\r
- f->tinyportals++;\r
- if (!other_node->tinyportals)\r
- VectorCopy(frontwinding->p[0], other_node->referencepoint);\r
- other_node->tinyportals++;\r
-\r
- FreeWinding (frontwinding);\r
- frontwinding = NULL;\r
- c_tinyportals++;\r
- }\r
-\r
- if (backwinding && WindingIsTiny(backwinding))\r
- {\r
- if (!b->tinyportals)\r
- VectorCopy(backwinding->p[0], b->referencepoint);\r
- b->tinyportals++;\r
- if (!other_node->tinyportals)\r
- VectorCopy(backwinding->p[0], other_node->referencepoint);\r
- other_node->tinyportals++;\r
-\r
- FreeWinding (backwinding);\r
- backwinding = NULL;\r
- c_tinyportals++;\r
- }\r
-\r
- if (!frontwinding && !backwinding)\r
- { // tiny windings on both sides\r
- continue;\r
- }\r
-\r
- if (!frontwinding)\r
- {\r
- FreeWinding (backwinding);\r
- if (side == 0)\r
- AddPortalToNodes (p, b, other_node);\r
- else\r
- AddPortalToNodes (p, other_node, b);\r
- continue;\r
- }\r
- if (!backwinding)\r
- {\r
- FreeWinding (frontwinding);\r
- if (side == 0)\r
- AddPortalToNodes (p, f, other_node);\r
- else\r
- AddPortalToNodes (p, other_node, f);\r
- continue;\r
- }\r
- \r
- // the winding is split\r
- new_portal = AllocPortal ();\r
- *new_portal = *p;\r
- new_portal->winding = backwinding;\r
- FreeWinding (p->winding);\r
- p->winding = frontwinding;\r
-\r
- if (side == 0)\r
- {\r
- AddPortalToNodes (p, f, other_node);\r
- AddPortalToNodes (new_portal, b, other_node);\r
- }\r
- else\r
- {\r
- AddPortalToNodes (p, other_node, f);\r
- AddPortalToNodes (new_portal, other_node, b);\r
- }\r
- }\r
-\r
- node->portals = NULL;\r
-}\r
-\r
-\r
-/*\r
-================\r
-CalcNodeBounds\r
-================\r
-*/\r
-void CalcNodeBounds (node_t *node)\r
-{\r
- portal_t *p;\r
- int s;\r
- int i;\r
-\r
- // calc mins/maxs for both leafs and nodes\r
- ClearBounds (node->mins, node->maxs);\r
- for (p = node->portals ; p ; p = p->next[s]) \r
- {\r
- s = (p->nodes[1] == node);\r
- for (i=0 ; i<p->winding->numpoints ; i++)\r
- AddPointToBounds (p->winding->p[i], node->mins, node->maxs);\r
- }\r
-}\r
-\r
-/*\r
-==================\r
-MakeTreePortals_r\r
-==================\r
-*/\r
-void MakeTreePortals_r (node_t *node)\r
-{\r
- int i;\r
-\r
- CalcNodeBounds (node);\r
- if (node->mins[0] >= node->maxs[0])\r
- {\r
- Sys_Printf ("WARNING: node without a volume\n");\r
- Sys_Printf("node has %d tiny portals\n", node->tinyportals);\r
- Sys_Printf("node reference point %1.2f %1.2f %1.2f\n", node->referencepoint[0],\r
- node->referencepoint[1],\r
- node->referencepoint[2]);\r
- }\r
-\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- if (node->mins[i] < MIN_WORLD_COORD || node->maxs[i] > MAX_WORLD_COORD)\r
- {\r
- if(node->portals && node->portals->winding)\r
- xml_Winding("WARNING: Node With Unbounded Volume", node->portals->winding->p, node->portals->winding->numpoints, qfalse);\r
-\r
- break;\r
- }\r
- }\r
- if (node->planenum == PLANENUM_LEAF)\r
- return;\r
-\r
- MakeNodePortal (node);\r
- SplitNodePortals (node);\r
-\r
- MakeTreePortals_r (node->children[0]);\r
- MakeTreePortals_r (node->children[1]);\r
-}\r
-\r
-/*\r
-==================\r
-MakeTreePortals\r
-==================\r
-*/\r
-void MakeTreePortals (tree_t *tree)\r
-{\r
- Sys_FPrintf (SYS_VRB, "--- MakeTreePortals ---\n");\r
- MakeHeadnodePortals (tree);\r
- MakeTreePortals_r (tree->headnode);\r
- Sys_FPrintf( SYS_VRB, "%9d tiny portals\n", c_tinyportals );\r
- Sys_FPrintf( SYS_VRB, "%9d bad portals\n", c_badportals ); /* ydnar */\r
-}\r
-\r
-/*\r
-=========================================================\r
-\r
-FLOOD ENTITIES\r
-\r
-=========================================================\r
-*/\r
-\r
-int c_floodedleafs;\r
-\r
-/*\r
-=============\r
-FloodPortals_r\r
-=============\r
-*/\r
-\r
-void FloodPortals_r( node_t *node, int dist, qboolean skybox )\r
-{\r
- int s;\r
- portal_t *p;\r
- \r
- \r
- if( skybox )\r
- node->skybox = skybox;\r
- \r
- if( node->occupied || node->opaque )\r
- return;\r
- \r
- c_floodedleafs++;\r
- node->occupied = dist;\r
- \r
- for( p = node->portals; p; p = p->next[ s ] )\r
- {\r
- s = (p->nodes[ 1 ] == node);\r
- FloodPortals_r( p->nodes[ !s ], dist + 1, skybox );\r
- }\r
-}\r
-\r
-\r
-\r
-/*\r
-=============\r
-PlaceOccupant\r
-=============\r
-*/\r
-\r
-qboolean PlaceOccupant( node_t *headnode, vec3_t origin, entity_t *occupant, qboolean skybox )\r
-{\r
- vec_t d;\r
- node_t *node;\r
- plane_t *plane;\r
- \r
- \r
- // find the leaf to start in\r
- node = headnode;\r
- while( node->planenum != PLANENUM_LEAF )\r
- {\r
- plane = &mapplanes[ node->planenum ];\r
- d = DotProduct( origin, plane->normal ) - plane->dist;\r
- if( d >= 0 )\r
- node = node->children[ 0 ];\r
- else\r
- node = node->children[ 1 ];\r
- }\r
- \r
- if( node->opaque )\r
- return qfalse;\r
- node->occupant = occupant;\r
- node->skybox = skybox;\r
- \r
- FloodPortals_r( node, 1, skybox );\r
- \r
- return qtrue;\r
-}\r
-\r
-/*\r
-=============\r
-FloodEntities\r
-\r
-Marks all nodes that can be reached by entites\r
-=============\r
-*/\r
-\r
-qboolean FloodEntities( tree_t *tree )\r
-{\r
- int i, s;\r
- vec3_t origin, offset, scale, angles;\r
- qboolean r, inside, tripped, skybox;\r
- node_t *headnode;\r
- entity_t *e;\r
- const char *value;\r
- \r
- \r
- headnode = tree->headnode;\r
- Sys_FPrintf( SYS_VRB,"--- FloodEntities ---\n" );\r
- inside = qfalse;\r
- tree->outside_node.occupied = 0;\r
- \r
- tripped = qfalse;\r
- c_floodedleafs = 0;\r
- for( i = 1; i < numEntities; i++ )\r
- {\r
- /* get entity */\r
- e = &entities[ i ];\r
- \r
- /* get origin */\r
- GetVectorForKey( e, "origin", origin );\r
- if( VectorCompare( origin, vec3_origin ) ) \r
- continue;\r
- \r
- /* handle skybox entities */\r
- value = ValueForKey( e, "classname" );\r
- if( !Q_stricmp( value, "_skybox" ) )\r
- {\r
- skybox = qtrue;\r
- skyboxPresent = qtrue;\r
- \r
- /* invert origin */\r
- VectorScale( origin, -1.0f, offset );\r
- \r
- /* get scale */\r
- VectorSet( scale, 64.0f, 64.0f, 64.0f );\r
- value = ValueForKey( e, "_scale" );\r
- if( value[ 0 ] != '\0' )\r
- {\r
- s = sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );\r
- if( s == 1 )\r
- {\r
- scale[ 1 ] = scale[ 0 ];\r
- scale[ 2 ] = scale[ 0 ];\r
- }\r
- }\r
- \r
- /* get "angle" (yaw) or "angles" (pitch yaw roll) */\r
- VectorClear( angles );\r
- angles[ 2 ] = FloatForKey( e, "angle" );\r
- value = ValueForKey( e, "angles" );\r
- if( value[ 0 ] != '\0' )\r
- sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );\r
- \r
- /* set transform matrix (thanks spog) */\r
- m4x4_identity( skyboxTransform );\r
- m4x4_pivoted_transform_by_vec3( skyboxTransform, offset, angles, eXYZ, scale, origin );\r
- }\r
- else\r
- skybox = qfalse;\r
- \r
- /* nudge off floor */\r
- origin[ 2 ] += 1;\r
- \r
- /* debugging code */\r
- //% if( i == 1 )\r
- //% origin[ 2 ] += 4096;\r
- \r
- /* find leaf */\r
- r = PlaceOccupant( headnode, origin, e, skybox );\r
- if( r )\r
- inside = qtrue;\r
- if( (!r || tree->outside_node.occupied) && !tripped )\r
- {\r
- xml_Select( "Entity leaked", e->mapEntityNum, 0, qfalse );\r
- tripped = qtrue;\r
- }\r
- }\r
- \r
- Sys_FPrintf( SYS_VRB, "%9d flooded leafs\n", c_floodedleafs );\r
- \r
- if( !inside )\r
- Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n" );\r
- else if( tree->outside_node.occupied )\r
- Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n" );\r
- \r
- return (qboolean) (inside && !tree->outside_node.occupied);\r
-}\r
-\r
-/*\r
-=========================================================\r
-\r
-FLOOD AREAS\r
-\r
-=========================================================\r
-*/\r
-\r
-int c_areas;\r
-\r
-\r
-\r
-/*\r
-FloodAreas_r()\r
-floods through leaf portals to tag leafs with an area\r
-*/\r
-\r
-void FloodAreas_r( node_t *node )\r
-{\r
- int s;\r
- portal_t *p;\r
- brush_t *b;\r
- \r
- \r
- if( node->areaportal )\r
- {\r
- if( node->area == -1 )\r
- node->area = c_areas;\r
- \r
- /* this node is part of an area portal brush */\r
- b = node->brushlist->original;\r
-\r
- /* if the current area has already touched this portal, we are done */\r
- if( b->portalareas[ 0 ] == c_areas || b->portalareas[ 1 ] == c_areas )\r
- return;\r
- \r
- // note the current area as bounding the portal\r
- if( b->portalareas[ 1 ] != -1 )\r
- {\r
- Sys_Printf( "WARNING: areaportal brush %i touches > 2 areas\n", b->brushNum );\r
- return;\r
- }\r
- if( b->portalareas[ 0 ] != -1 )\r
- b->portalareas[ 1 ] = c_areas;\r
- else\r
- b->portalareas[ 0 ] = c_areas;\r
- \r
- return;\r
- }\r
-\r
- if( node->area != -1 )\r
- return; \r
- if( node->cluster == -1 )\r
- return;\r
-\r
- node->area = c_areas;\r
- \r
- /* ydnar: skybox nodes set the skybox area */\r
- if( node->skybox )\r
- skyboxArea = c_areas;\r
- \r
- for( p = node->portals; p; p = p->next[ s ] )\r
- {\r
- s = (p->nodes[1] == node);\r
- \r
- /* ydnar: allow areaportal portals to block area flow */\r
- if( p->compileFlags & C_AREAPORTAL )\r
- continue;\r
- \r
- if( !PortalPassable( p ) )\r
- continue;\r
- \r
- FloodAreas_r( p->nodes[ !s ] );\r
- }\r
-}\r
-\r
-/*\r
-=============\r
-FindAreas_r\r
-\r
-Just decend the tree, and for each node that hasn't had an\r
-area set, flood fill out from there\r
-=============\r
-*/\r
-void FindAreas_r( node_t *node )\r
-{\r
- if( node->planenum != PLANENUM_LEAF )\r
- {\r
- FindAreas_r( node->children[ 0 ] );\r
- FindAreas_r( node->children[ 1 ] );\r
- return;\r
- }\r
- \r
- if( node->opaque || node->areaportal || node->area != -1 )\r
- return;\r
- \r
- FloodAreas_r( node );\r
- c_areas++;\r
-}\r
-\r
-/*\r
-=============\r
-CheckAreas_r\r
-=============\r
-*/\r
-void CheckAreas_r (node_t *node)\r
-{\r
- brush_t *b;\r
-\r
- if (node->planenum != PLANENUM_LEAF)\r
- {\r
- CheckAreas_r (node->children[0]);\r
- CheckAreas_r (node->children[1]);\r
- return;\r
- }\r
-\r
- if (node->opaque)\r
- return;\r
-\r
- if (node->cluster != -1)\r
- if (node->area == -1)\r
- Sys_Printf("WARNING: cluster %d has area set to -1\n", node->cluster);\r
- if (node->areaportal)\r
- {\r
- b = node->brushlist->original;\r
-\r
- // check if the areaportal touches two areas\r
- if (b->portalareas[0] == -1 || b->portalareas[1] == -1)\r
- Sys_Printf ("WARNING: areaportal brush %i doesn't touch two areas\n", b->brushNum);\r
- }\r
-}\r
-\r
-\r
-\r
-/*\r
-FloodSkyboxArea_r() - ydnar\r
-sets all nodes with the skybox area to skybox\r
-*/\r
-\r
-void FloodSkyboxArea_r( node_t *node )\r
-{\r
- if( skyboxArea < 0 )\r
- return;\r
- \r
- if( node->planenum != PLANENUM_LEAF )\r
- {\r
- FloodSkyboxArea_r( node->children[ 0 ] );\r
- FloodSkyboxArea_r( node->children[ 1 ] );\r
- return;\r
- }\r
- \r
- if( node->opaque || node->area != skyboxArea )\r
- return;\r
- \r
- node->skybox = qtrue;\r
-}\r
-\r
-\r
-\r
-/*\r
-FloodAreas()\r
-mark each leaf with an area, bounded by C_AREAPORTAL\r
-*/\r
-\r
-void FloodAreas( tree_t *tree )\r
-{\r
- Sys_FPrintf( SYS_VRB,"--- FloodAreas ---\n" );\r
- FindAreas_r( tree->headnode );\r
- \r
- /* ydnar: flood all skybox nodes */\r
- FloodSkyboxArea_r( tree->headnode );\r
- \r
- /* check for areaportal brushes that don't touch two areas */\r
- /* ydnar: fix this rather than just silence the warnings */\r
- //% CheckAreas_r( tree->headnode );\r
-\r
- Sys_FPrintf( SYS_VRB, "%9d areas\n", c_areas );\r
-}\r
-\r
-\r
-\r
-//======================================================\r
-\r
-int c_outside;\r
-int c_inside;\r
-int c_solid;\r
-\r
-void FillOutside_r (node_t *node)\r
-{\r
- if (node->planenum != PLANENUM_LEAF)\r
- {\r
- FillOutside_r (node->children[0]);\r
- FillOutside_r (node->children[1]);\r
- return;\r
- }\r
-\r
- // anything not reachable by an entity\r
- // can be filled away\r
- if (!node->occupied) {\r
- if ( !node->opaque ) {\r
- c_outside++;\r
- node->opaque = qtrue;\r
- } else {\r
- c_solid++;\r
- }\r
- } else {\r
- c_inside++;\r
- }\r
-\r
-}\r
-\r
-/*\r
-=============\r
-FillOutside\r
-\r
-Fill all nodes that can't be reached by entities\r
-=============\r
-*/\r
-void FillOutside (node_t *headnode)\r
-{\r
- c_outside = 0;\r
- c_inside = 0;\r
- c_solid = 0;\r
- Sys_FPrintf( SYS_VRB,"--- FillOutside ---\n" );\r
- FillOutside_r( headnode );\r
- Sys_FPrintf( SYS_VRB,"%9d solid leafs\n", c_solid );\r
- Sys_Printf( "%9d leafs filled\n", c_outside );\r
- Sys_FPrintf( SYS_VRB, "%9d inside leafs\n", c_inside );\r
-}\r
-\r
-\r
-//==============================================================\r
-\r
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#define PORTALS_C
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/* ydnar: to fix broken portal windings */
+extern qboolean FixWinding( winding_t *w );
+
+
+int c_active_portals;
+int c_peak_portals;
+int c_boundary;
+int c_boundary_sides;
+
+/*
+ ===========
+ AllocPortal
+ ===========
+ */
+portal_t *AllocPortal( void ){
+ portal_t *p;
+
+ if ( numthreads == 1 ) {
+ c_active_portals++;
+ }
+ if ( c_active_portals > c_peak_portals ) {
+ c_peak_portals = c_active_portals;
+ }
+
+ p = safe_malloc( sizeof( portal_t ) );
+ memset( p, 0, sizeof( portal_t ) );
+
+ return p;
+}
+
+void FreePortal( portal_t *p ){
+ if ( p->winding ) {
+ FreeWinding( p->winding );
+ }
+ if ( numthreads == 1 ) {
+ c_active_portals--;
+ }
+ free( p );
+}
+
+
+
+/*
+ PortalPassable
+ returns true if the portal has non-opaque leafs on both sides
+ */
+
+qboolean PortalPassable( portal_t *p ){
+ /* is this to global outside leaf? */
+ if ( !p->onnode ) {
+ return qfalse;
+ }
+
+ /* this should never happen */
+ if ( p->nodes[ 0 ]->planenum != PLANENUM_LEAF ||
+ p->nodes[ 1 ]->planenum != PLANENUM_LEAF ) {
+ Error( "Portal_EntityFlood: not a leaf" );
+ }
+
+ /* ydnar: added antiportal to supress portal generation for visibility blocking */
+ if ( p->compileFlags & C_ANTIPORTAL ) {
+ return qfalse;
+ }
+
+ /* both leaves on either side of the portal must be passable */
+ if ( p->nodes[ 0 ]->opaque == qfalse && p->nodes[ 1 ]->opaque == qfalse ) {
+ return qtrue;
+ }
+
+ /* otherwise this isn't a passable portal */
+ return qfalse;
+}
+
+
+
+
+int c_tinyportals;
+int c_badportals; /* ydnar */
+
+/*
+ =============
+ AddPortalToNodes
+ =============
+ */
+void AddPortalToNodes( portal_t *p, node_t *front, node_t *back ){
+ if ( p->nodes[0] || p->nodes[1] ) {
+ Error( "AddPortalToNode: allready included" );
+ }
+
+ p->nodes[0] = front;
+ p->next[0] = front->portals;
+ front->portals = p;
+
+ p->nodes[1] = back;
+ p->next[1] = back->portals;
+ back->portals = p;
+}
+
+
+/*
+ =============
+ RemovePortalFromNode
+ =============
+ */
+void RemovePortalFromNode( portal_t *portal, node_t *l ){
+ portal_t **pp, *t;
+
+// remove reference to the current portal
+ pp = &l->portals;
+ while ( 1 )
+ {
+ t = *pp;
+ if ( !t ) {
+ Error( "RemovePortalFromNode: portal not in leaf" );
+ }
+
+ if ( t == portal ) {
+ break;
+ }
+
+ if ( t->nodes[0] == l ) {
+ pp = &t->next[0];
+ }
+ else if ( t->nodes[1] == l ) {
+ pp = &t->next[1];
+ }
+ else{
+ Error( "RemovePortalFromNode: portal not bounding leaf" );
+ }
+ }
+
+ if ( portal->nodes[0] == l ) {
+ *pp = portal->next[0];
+ portal->nodes[0] = NULL;
+ }
+ else if ( portal->nodes[1] == l ) {
+ *pp = portal->next[1];
+ portal->nodes[1] = NULL;
+ }
+}
+
+//============================================================================
+
+void PrintPortal( portal_t *p ){
+ int i;
+ winding_t *w;
+
+ w = p->winding;
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ Sys_Printf( "(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
+ , w->p[i][1], w->p[i][2] );
+}
+
+/*
+ ================
+ MakeHeadnodePortals
+
+ The created portals will face the global outside_node
+ ================
+ */
+#define SIDESPACE 8
+void MakeHeadnodePortals( tree_t *tree ){
+ vec3_t bounds[2];
+ int i, j, n;
+ portal_t *p, *portals[6];
+ plane_t bplanes[6], *pl;
+ node_t *node;
+
+ node = tree->headnode;
+
+// pad with some space so there will never be null volume leafs
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ bounds[0][i] = tree->mins[i] - SIDESPACE;
+ bounds[1][i] = tree->maxs[i] + SIDESPACE;
+ if ( bounds[0][i] >= bounds[1][i] ) {
+ Error( "Backwards tree volume" );
+ }
+ }
+
+ tree->outside_node.planenum = PLANENUM_LEAF;
+ tree->outside_node.brushlist = NULL;
+ tree->outside_node.portals = NULL;
+ tree->outside_node.opaque = qfalse;
+
+ for ( i = 0 ; i < 3 ; i++ )
+ for ( j = 0 ; j < 2 ; j++ )
+ {
+ n = j * 3 + i;
+
+ p = AllocPortal();
+ portals[n] = p;
+
+ pl = &bplanes[n];
+ memset( pl, 0, sizeof( *pl ) );
+ if ( j ) {
+ pl->normal[i] = -1;
+ pl->dist = -bounds[j][i];
+ }
+ else
+ {
+ pl->normal[i] = 1;
+ pl->dist = bounds[j][i];
+ }
+ p->plane = *pl;
+ p->winding = BaseWindingForPlane( pl->normal, pl->dist );
+ AddPortalToNodes( p, node, &tree->outside_node );
+ }
+
+// clip the basewindings by all the other planes
+ for ( i = 0 ; i < 6 ; i++ )
+ {
+ for ( j = 0 ; j < 6 ; j++ )
+ {
+ if ( j == i ) {
+ continue;
+ }
+ ChopWindingInPlace( &portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON );
+ }
+ }
+}
+
+//===================================================
+
+
+/*
+ ================
+ BaseWindingForNode
+ ================
+ */
+#define BASE_WINDING_EPSILON 0.001
+#define SPLIT_WINDING_EPSILON 0.001
+
+winding_t *BaseWindingForNode( node_t *node ){
+ winding_t *w;
+ node_t *n;
+ plane_t *plane;
+ vec3_t normal;
+ vec_t dist;
+
+ w = BaseWindingForPlane( mapplanes[node->planenum].normal
+ , mapplanes[node->planenum].dist );
+
+ // clip by all the parents
+ for ( n = node->parent ; n && w ; )
+ {
+ plane = &mapplanes[n->planenum];
+
+ if ( n->children[0] == node ) { // take front
+ ChopWindingInPlace( &w, plane->normal, plane->dist, BASE_WINDING_EPSILON );
+ }
+ else
+ { // take back
+ VectorSubtract( vec3_origin, plane->normal, normal );
+ dist = -plane->dist;
+ ChopWindingInPlace( &w, normal, dist, BASE_WINDING_EPSILON );
+ }
+ node = n;
+ n = n->parent;
+ }
+
+ return w;
+}
+
+//============================================================
+
+/*
+ ==================
+ MakeNodePortal
+
+ create the new portal by taking the full plane winding for the cutting plane
+ and clipping it by all of parents of this node
+ ==================
+ */
+void MakeNodePortal( node_t *node ){
+ portal_t *new_portal, *p;
+ winding_t *w;
+ vec3_t normal;
+ float dist;
+ int side;
+
+ w = BaseWindingForNode( node );
+
+ // clip the portal by all the other portals in the node
+ for ( p = node->portals ; p && w; p = p->next[side] )
+ {
+ if ( p->nodes[0] == node ) {
+ side = 0;
+ VectorCopy( p->plane.normal, normal );
+ dist = p->plane.dist;
+ }
+ else if ( p->nodes[1] == node ) {
+ side = 1;
+ VectorSubtract( vec3_origin, p->plane.normal, normal );
+ dist = -p->plane.dist;
+ }
+ else{
+ Error( "CutNodePortals_r: mislinked portal" );
+ }
+
+ ChopWindingInPlace( &w, normal, dist, CLIP_EPSILON );
+ }
+
+ if ( !w ) {
+ return;
+ }
+
+
+ /* ydnar: adding this here to fix degenerate windings */
+ #if 0
+ if ( FixWinding( w ) == qfalse ) {
+ c_badportals++;
+ FreeWinding( w );
+ return;
+ }
+ #endif
+
+ if ( WindingIsTiny( w ) ) {
+ c_tinyportals++;
+ FreeWinding( w );
+ return;
+ }
+
+ new_portal = AllocPortal();
+ new_portal->plane = mapplanes[node->planenum];
+ new_portal->onnode = node;
+ new_portal->winding = w;
+ new_portal->compileFlags = node->compileFlags;
+ AddPortalToNodes( new_portal, node->children[0], node->children[1] );
+}
+
+
+/*
+ ==============
+ SplitNodePortals
+
+ Move or split the portals that bound node so that the node's
+ children have portals instead of node.
+ ==============
+ */
+void SplitNodePortals( node_t *node ){
+ portal_t *p, *next_portal, *new_portal;
+ node_t *f, *b, *other_node;
+ int side;
+ plane_t *plane;
+ winding_t *frontwinding, *backwinding;
+
+ plane = &mapplanes[node->planenum];
+ f = node->children[0];
+ b = node->children[1];
+
+ for ( p = node->portals ; p ; p = next_portal )
+ {
+ if ( p->nodes[0] == node ) {
+ side = 0;
+ }
+ else if ( p->nodes[1] == node ) {
+ side = 1;
+ }
+ else{
+ Error( "SplitNodePortals: mislinked portal" );
+ }
+ next_portal = p->next[side];
+
+ other_node = p->nodes[!side];
+ RemovePortalFromNode( p, p->nodes[0] );
+ RemovePortalFromNode( p, p->nodes[1] );
+
+//
+// cut the portal into two portals, one on each side of the cut plane
+//
+ /* not strict, we want to always keep one of them even if coplanar */
+ ClipWindingEpsilon( p->winding, plane->normal, plane->dist,
+ SPLIT_WINDING_EPSILON, &frontwinding, &backwinding );
+
+ if ( frontwinding && WindingIsTiny( frontwinding ) ) {
+ if ( !f->tinyportals ) {
+ VectorCopy( frontwinding->p[0], f->referencepoint );
+ }
+ f->tinyportals++;
+ if ( !other_node->tinyportals ) {
+ VectorCopy( frontwinding->p[0], other_node->referencepoint );
+ }
+ other_node->tinyportals++;
+
+ FreeWinding( frontwinding );
+ frontwinding = NULL;
+ c_tinyportals++;
+ }
+
+ if ( backwinding && WindingIsTiny( backwinding ) ) {
+ if ( !b->tinyportals ) {
+ VectorCopy( backwinding->p[0], b->referencepoint );
+ }
+ b->tinyportals++;
+ if ( !other_node->tinyportals ) {
+ VectorCopy( backwinding->p[0], other_node->referencepoint );
+ }
+ other_node->tinyportals++;
+
+ FreeWinding( backwinding );
+ backwinding = NULL;
+ c_tinyportals++;
+ }
+
+ if ( !frontwinding && !backwinding ) { // tiny windings on both sides
+ continue;
+ }
+
+ if ( !frontwinding ) {
+ FreeWinding( backwinding );
+ if ( side == 0 ) {
+ AddPortalToNodes( p, b, other_node );
+ }
+ else{
+ AddPortalToNodes( p, other_node, b );
+ }
+ continue;
+ }
+ if ( !backwinding ) {
+ FreeWinding( frontwinding );
+ if ( side == 0 ) {
+ AddPortalToNodes( p, f, other_node );
+ }
+ else{
+ AddPortalToNodes( p, other_node, f );
+ }
+ continue;
+ }
+
+ // the winding is split
+ new_portal = AllocPortal();
+ *new_portal = *p;
+ new_portal->winding = backwinding;
+ FreeWinding( p->winding );
+ p->winding = frontwinding;
+
+ if ( side == 0 ) {
+ AddPortalToNodes( p, f, other_node );
+ AddPortalToNodes( new_portal, b, other_node );
+ }
+ else
+ {
+ AddPortalToNodes( p, other_node, f );
+ AddPortalToNodes( new_portal, other_node, b );
+ }
+ }
+
+ node->portals = NULL;
+}
+
+
+/*
+ ================
+ CalcNodeBounds
+ ================
+ */
+void CalcNodeBounds( node_t *node ){
+ portal_t *p;
+ int s;
+ int i;
+
+ // calc mins/maxs for both leafs and nodes
+ ClearBounds( node->mins, node->maxs );
+ for ( p = node->portals ; p ; p = p->next[s] )
+ {
+ s = ( p->nodes[1] == node );
+ for ( i = 0 ; i < p->winding->numpoints ; i++ )
+ AddPointToBounds( p->winding->p[i], node->mins, node->maxs );
+ }
+}
+
+/*
+ ==================
+ MakeTreePortals_r
+ ==================
+ */
+void MakeTreePortals_r( node_t *node ){
+ int i;
+
+ CalcNodeBounds( node );
+ if ( node->mins[0] >= node->maxs[0] ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: node without a volume\n" );
+ Sys_Printf( "node has %d tiny portals\n", node->tinyportals );
+ Sys_Printf( "node reference point %1.2f %1.2f %1.2f\n", node->referencepoint[0],
+ node->referencepoint[1],
+ node->referencepoint[2] );
+ }
+
+ for ( i = 0 ; i < 3 ; i++ )
+ {
+ if ( node->mins[i] < MIN_WORLD_COORD || node->maxs[i] > MAX_WORLD_COORD ) {
+ if ( node->portals && node->portals->winding ) {
+ xml_Winding( "WARNING: Node With Unbounded Volume", node->portals->winding->p, node->portals->winding->numpoints, qfalse );
+ }
+
+ break;
+ }
+ }
+ if ( node->planenum == PLANENUM_LEAF ) {
+ return;
+ }
+
+ MakeNodePortal( node );
+ SplitNodePortals( node );
+
+ MakeTreePortals_r( node->children[0] );
+ MakeTreePortals_r( node->children[1] );
+}
+
+/*
+ ==================
+ MakeTreePortals
+ ==================
+ */
+void MakeTreePortals( tree_t *tree ){
+ Sys_FPrintf( SYS_VRB, "--- MakeTreePortals ---\n" );
+ MakeHeadnodePortals( tree );
+ MakeTreePortals_r( tree->headnode );
+ Sys_FPrintf( SYS_VRB, "%9d tiny portals\n", c_tinyportals );
+ Sys_FPrintf( SYS_VRB, "%9d bad portals\n", c_badportals ); /* ydnar */
+}
+
+/*
+ =========================================================
+
+ FLOOD ENTITIES
+
+ =========================================================
+ */
+
+int c_floodedleafs;
+
+/*
+ =============
+ FloodPortals_r
+ =============
+ */
+
+void FloodPortals_r( node_t *node, int dist, qboolean skybox ){
+ int s;
+ portal_t *p;
+
+
+ if ( skybox ) {
+ node->skybox = skybox;
+ }
+
+ if ( node->opaque ) {
+ return;
+ }
+
+ if ( node->occupied ) {
+ if ( node->occupied > dist ) {
+ /* reduce distance! */
+ /* for better leak line */
+ /* note: node->occupied will also be true for all further nodes, then */
+ node->occupied = dist;
+ for ( p = node->portals; p; p = p->next[ s ] )
+ {
+ s = ( p->nodes[ 1 ] == node );
+ FloodPortals_r( p->nodes[ !s ], dist + 1, skybox );
+ }
+ }
+ return;
+ }
+
+ c_floodedleafs++;
+ node->occupied = dist;
+
+ for ( p = node->portals; p; p = p->next[ s ] )
+ {
+ s = ( p->nodes[ 1 ] == node );
+ FloodPortals_r( p->nodes[ !s ], dist + 1, skybox );
+ }
+}
+
+
+
+/*
+ =============
+ PlaceOccupant
+ =============
+ */
+
+qboolean PlaceOccupant( node_t *headnode, vec3_t origin, entity_t *occupant, qboolean skybox ){
+ vec_t d;
+ node_t *node;
+ plane_t *plane;
+
+
+ // find the leaf to start in
+ node = headnode;
+ while ( node->planenum != PLANENUM_LEAF )
+ {
+ plane = &mapplanes[ node->planenum ];
+ d = DotProduct( origin, plane->normal ) - plane->dist;
+ if ( d >= 0 ) {
+ node = node->children[ 0 ];
+ }
+ else{
+ node = node->children[ 1 ];
+ }
+ }
+
+ if ( node->opaque ) {
+ return qfalse;
+ }
+ node->occupant = occupant;
+ node->skybox = skybox;
+
+ FloodPortals_r( node, 1, skybox );
+
+ return qtrue;
+}
+
+/*
+ =============
+ FloodEntities
+
+ Marks all nodes that can be reached by entites
+ =============
+ */
+
+int FloodEntities( tree_t *tree ){
+ int i, s;
+ vec3_t origin, offset, scale, angles;
+ qboolean r, inside, skybox, found;
+ node_t *headnode;
+ entity_t *e, *tripped;
+ const char *value;
+ int tripcount;
+
+
+ headnode = tree->headnode;
+ Sys_FPrintf( SYS_VRB,"--- FloodEntities ---\n" );
+ inside = qfalse;
+ tree->outside_node.occupied = 0;
+
+ tripped = qfalse;
+ c_floodedleafs = 0;
+ for ( i = 1; i < numEntities; i++ )
+ {
+ /* get entity */
+ e = &entities[ i ];
+
+ /* get origin */
+ found = GetVectorForKey( e, "origin", origin );
+
+ /* as a special case, allow origin-less entities */
+ if ( !found ) {
+ continue;
+ }
+
+ /* also allow bmodel entities outside, as they could be on a moving path that will go into the map */
+ if ( e->brushes != NULL || e->patches != NULL ) {
+ continue;
+ }
+
+ /* handle skybox entities */
+ value = ValueForKey( e, "classname" );
+ if ( !Q_stricmp( value, "_skybox" ) ) {
+ skybox = qtrue;
+ skyboxPresent = qtrue;
+
+ /* invert origin */
+ VectorScale( origin, -1.0f, offset );
+
+ /* get scale */
+ VectorSet( scale, 64.0f, 64.0f, 64.0f );
+ value = ValueForKey( e, "_scale" );
+ if ( value[ 0 ] != '\0' ) {
+ s = sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );
+ if ( s == 1 ) {
+ scale[ 1 ] = scale[ 0 ];
+ scale[ 2 ] = scale[ 0 ];
+ }
+ }
+
+ /* get "angle" (yaw) or "angles" (pitch yaw roll) */
+ VectorClear( angles );
+ angles[ 2 ] = FloatForKey( e, "angle" );
+ value = ValueForKey( e, "angles" );
+ if ( value[ 0 ] != '\0' ) {
+ sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );
+ }
+
+ /* set transform matrix (thanks spog) */
+ m4x4_identity( skyboxTransform );
+ m4x4_pivoted_transform_by_vec3( skyboxTransform, offset, angles, eXYZ, scale, origin );
+ }
+ else{
+ skybox = qfalse;
+ }
+
+ /* nudge off floor */
+ origin[ 2 ] += 1;
+
+ /* debugging code */
+ //% if( i == 1 )
+ //% origin[ 2 ] += 4096;
+
+ /* find leaf */
+ r = PlaceOccupant( headnode, origin, e, skybox );
+ if ( r ) {
+ inside = qtrue;
+ }
+ if ( !r ) {
+ Sys_Printf( "Entity %i, Brush %i: Entity in solid\n", e->mapEntityNum, 0 );
+ }
+ else if ( tree->outside_node.occupied ) {
+ if ( !tripped || tree->outside_node.occupied < tripcount ) {
+ tripped = e;
+ tripcount = tree->outside_node.occupied;
+ }
+ }
+ }
+
+ if ( tripped ) {
+ xml_Select( "Entity leaked", e->mapEntityNum, 0, qfalse );
+ }
+
+ Sys_FPrintf( SYS_VRB, "%9d flooded leafs\n", c_floodedleafs );
+
+ if ( !inside ) {
+ Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n" );
+ return FLOODENTITIES_EMPTY;
+ }
+ if ( tree->outside_node.occupied ) {
+ Sys_FPrintf( SYS_VRB, "entity reached from outside -- leak detected\n" );
+ return FLOODENTITIES_LEAKED;
+ }
+
+ return FLOODENTITIES_GOOD;
+}
+
+/*
+ =========================================================
+
+ FLOOD AREAS
+
+ =========================================================
+ */
+
+int c_areas;
+
+
+
+/*
+ FloodAreas_r()
+ floods through leaf portals to tag leafs with an area
+ */
+
+void FloodAreas_r( node_t *node ){
+ int s;
+ portal_t *p;
+ brush_t *b;
+
+
+ if ( node->areaportal ) {
+ if ( node->area == -1 ) {
+ node->area = c_areas;
+ }
+
+ /* this node is part of an area portal brush */
+ b = node->brushlist->original;
+
+ /* if the current area has already touched this portal, we are done */
+ if ( b->portalareas[ 0 ] == c_areas || b->portalareas[ 1 ] == c_areas ) {
+ return;
+ }
+
+ // note the current area as bounding the portal
+ if ( b->portalareas[ 1 ] != -1 ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: areaportal brush %i touches > 2 areas\n", b->brushNum );
+ return;
+ }
+ if ( b->portalareas[ 0 ] != -1 ) {
+ b->portalareas[ 1 ] = c_areas;
+ }
+ else{
+ b->portalareas[ 0 ] = c_areas;
+ }
+
+ return;
+ }
+
+ if ( node->area != -1 ) {
+ return;
+ }
+ if ( node->cluster == -1 ) {
+ return;
+ }
+
+ node->area = c_areas;
+
+ /* ydnar: skybox nodes set the skybox area */
+ if ( node->skybox ) {
+ skyboxArea = c_areas;
+ }
+
+ for ( p = node->portals; p; p = p->next[ s ] )
+ {
+ s = ( p->nodes[1] == node );
+
+ /* ydnar: allow areaportal portals to block area flow */
+ if ( p->compileFlags & C_AREAPORTAL ) {
+ continue;
+ }
+
+ if ( !PortalPassable( p ) ) {
+ continue;
+ }
+
+ FloodAreas_r( p->nodes[ !s ] );
+ }
+}
+
+/*
+ =============
+ FindAreas_r
+
+ Just decend the tree, and for each node that hasn't had an
+ area set, flood fill out from there
+ =============
+ */
+void FindAreas_r( node_t *node ){
+ if ( node->planenum != PLANENUM_LEAF ) {
+ FindAreas_r( node->children[ 0 ] );
+ FindAreas_r( node->children[ 1 ] );
+ return;
+ }
+
+ if ( node->opaque || node->areaportal || node->area != -1 ) {
+ return;
+ }
+
+ FloodAreas_r( node );
+ c_areas++;
+}
+
+/*
+ =============
+ CheckAreas_r
+ =============
+ */
+void CheckAreas_r( node_t *node ){
+ brush_t *b;
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ CheckAreas_r( node->children[0] );
+ CheckAreas_r( node->children[1] );
+ return;
+ }
+
+ if ( node->opaque ) {
+ return;
+ }
+
+ if ( node->cluster != -1 ) {
+ if ( node->area == -1 ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: cluster %d has area set to -1\n", node->cluster );
+ }
+ }
+ if ( node->areaportal ) {
+ b = node->brushlist->original;
+
+ // check if the areaportal touches two areas
+ if ( b->portalareas[0] == -1 || b->portalareas[1] == -1 ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: areaportal brush %i doesn't touch two areas\n", b->brushNum );
+ }
+ }
+}
+
+
+
+/*
+ FloodSkyboxArea_r() - ydnar
+ sets all nodes with the skybox area to skybox
+ */
+
+void FloodSkyboxArea_r( node_t *node ){
+ if ( skyboxArea < 0 ) {
+ return;
+ }
+
+ if ( node->planenum != PLANENUM_LEAF ) {
+ FloodSkyboxArea_r( node->children[ 0 ] );
+ FloodSkyboxArea_r( node->children[ 1 ] );
+ return;
+ }
+
+ if ( node->opaque || node->area != skyboxArea ) {
+ return;
+ }
+
+ node->skybox = qtrue;
+}
+
+
+
+/*
+ FloodAreas()
+ mark each leaf with an area, bounded by C_AREAPORTAL
+ */
+
+void FloodAreas( tree_t *tree ){
+ Sys_FPrintf( SYS_VRB,"--- FloodAreas ---\n" );
+ FindAreas_r( tree->headnode );
+
+ /* ydnar: flood all skybox nodes */
+ FloodSkyboxArea_r( tree->headnode );
+
+ /* check for areaportal brushes that don't touch two areas */
+ /* ydnar: fix this rather than just silence the warnings */
+ //% CheckAreas_r( tree->headnode );
+
+ Sys_FPrintf( SYS_VRB, "%9d areas\n", c_areas );
+}
+
+
+
+//======================================================
+
+int c_outside;
+int c_inside;
+int c_solid;
+
+void FillOutside_r( node_t *node ){
+ if ( node->planenum != PLANENUM_LEAF ) {
+ FillOutside_r( node->children[0] );
+ FillOutside_r( node->children[1] );
+ return;
+ }
+
+ // anything not reachable by an entity
+ // can be filled away
+ if ( !node->occupied ) {
+ if ( !node->opaque ) {
+ c_outside++;
+ node->opaque = qtrue;
+ }
+ else {
+ c_solid++;
+ }
+ }
+ else {
+ c_inside++;
+ }
+
+}
+
+/*
+ =============
+ FillOutside
+
+ Fill all nodes that can't be reached by entities
+ =============
+ */
+void FillOutside( node_t *headnode ){
+ c_outside = 0;
+ c_inside = 0;
+ c_solid = 0;
+ Sys_FPrintf( SYS_VRB,"--- FillOutside ---\n" );
+ FillOutside_r( headnode );
+ Sys_FPrintf( SYS_VRB,"%9d solid leafs\n", c_solid );
+ Sys_Printf( "%9d leafs filled\n", c_outside );
+ Sys_FPrintf( SYS_VRB, "%9d inside leafs\n", c_inside );
+}
+
+
+//==============================================================