float len;
mesh_t out;
- /* ydnar: static for os x */
- MAC_STATIC bspDrawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
+ static bspDrawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
out.width = in.width;
bspDrawVert_t prev, next, mid;
mesh_t out;
- /* ydnar: static for os x */
- MAC_STATIC bspDrawVert_t expand[ MAX_EXPANDED_AXIS ][ MAX_EXPANDED_AXIS ];
+ static bspDrawVert_t expand[ MAX_EXPANDED_AXIS ][ MAX_EXPANDED_AXIS ];
/* initial setup */
vec3_t proj, dir;
mesh_t out;
- /* ydnar: static for os x */
- MAC_STATIC bspDrawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
+ static bspDrawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
out.width = in->width;
vec3_t dir;
float length, maxLength, amount;
mesh_t out;
- bspDrawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
+
+ static bspDrawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
out.width = in->width;
out.height = in->height;