int planenum;
shaderInfo_t *si;
vec_t shift[ 2 ];
- vec_t rotate;
+ vec_t rotate = 0;
vec_t scale[ 2 ];
char name[ MAX_QPATH ];
char shader[ MAX_QPATH ];
{
FILE *file;
brush_t *b;
- int oldNumEntities, numMapBrushes;
+ int oldNumEntities = 0, numMapBrushes;
/* note it */