]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_ydnar.c
256 surfaceparms
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_ydnar.c
index ed69504dd2783b58d4b291d94fd8a89c5fe22b3e..80796dcdd839e3157ef5c0a530800dd508a8c747 100644 (file)
@@ -4075,7 +4075,7 @@ void SetupFloodLight( void )
 
                if (VectorLength(floodlightRGB)==0)
                {
-                       VectorSet(floodlightRGB,240,240,255);
+                       VectorSet(floodlightRGB,0.94,0.94,1.0);
                }
 
                if (v4<1) v4=1024;
@@ -4091,9 +4091,13 @@ void SetupFloodLight( void )
        }
        else
        {
-               VectorSet(floodlightRGB,240,240,255);
-               //floodlighty = qtrue;
-               //Sys_Printf( "FloodLighting enabled via worldspawn _floodlight key.\n" );
+               VectorSet(floodlightRGB,0.94,0.94,1.0);
+       }
+       if(colorsRGB)
+       {
+               floodlightRGB[0] = Image_LinearFloatFromsRGBFloat(floodlightRGB[0]);
+               floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(floodlightRGB[1]);
+               floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(floodlightRGB[2]);
        }
        VectorNormalize(floodlightRGB,floodlightRGB);
 }