]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_bounce.c
Merge commit 'ed4c8c204443726e852a4c8927b3f8d2571cc522' into garux-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_bounce.c
index bddbe6749da2af8b795c9725f129b8f95d6f55e7..c818121215d6f3a87bf1b728b73ee550a80a13bf 100644 (file)
@@ -558,7 +558,7 @@ static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, raw
        light->falloffTolerance = falloffTolerance;
 
        /* bouncing light? */
-       if ( !bouncing ) {
+       if ( bouncing == qfalse ) {
                /* This is weird. This actually handles surfacelight and not
                 * bounces. */