]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_bounce.c
Merge commit '173f350be76237a7dee9c00c389dff4e56b3da4c' into garux-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_bounce.c
index cca3e601b877fb7168fe6632ed03407a88a57021..acf2eacd3ce4af54d09239f04ee93cf19b1ebce8 100644 (file)
@@ -556,7 +556,7 @@ static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, raw
        light->falloffTolerance = falloffTolerance;
 
        /* bouncing light? */
-       if ( !bouncing ) {
+       if ( bouncing == qfalse ) {
                /* This is weird. This actually handles surfacelight and not
                 * bounces. */