------------------------------------------------------------------------------- */
/* Derived from Tremulous support by LinuxManMikeC */
+/* Updated to Unvanquished support by Neumond */
/* marker */
{
"unvanquished", /* -game x */
"pkg", /* default base game data dir */
- ".unvanquished", /* unix home sub-dir */
+ ".local/share/unvanquished", /* unix home sub-dir */
"unvanquished", /* magic path word */
"scripts", /* shader directory */
1048575, /* max lightmapped surface verts */