]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_sof2.h
properly ignore caulk
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_sof2.h
index ac11c79249614576cfb7eec8ab9833c4df074af8..98081da6d6b1c5778dc2efa5e01969df03495bd3 100644 (file)
@@ -139,10 +139,13 @@ game_t struct
        qfalse,                                 /* wolf lighting model? */
        128,                                    /* lightmap width/height */
        1.0f,                                   /* lightmap gamma */
+       qfalse,                                 /* lightmap sRGB */
+       qfalse,                                 /* texture sRGB */
        1.0f,                                   /* lightmap exposure */
        1.0f,                                   /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */
@@ -152,6 +155,8 @@ game_t struct
        512,                /* minimap size */
        1.0f,               /* minimap sharpener */
        0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "RBSP",                                 /* bsp file prefix */
        1,                                              /* bsp file version */