]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_qfusion.h
option: -sRGBcolor (unused yet)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_qfusion.h
index 5a1b2ad38aad242bb4e9005cccffef57517277ff..1a2c926f196f0b946f9ee12fdd03ef0dbe21f143 100644 (file)
@@ -115,14 +115,18 @@ game_t struct
        qfalse,                         /* wolf lighting model? */
        512,                            /* lightmap width/height */
        1.0f,                           /* lightmap gamma */
+       qfalse,                         /* lightmap sRGB */
+       qfalse,                         /* texture sRGB */
+       qfalse,                         /* color sRGB */
        1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qtrue,                          /* light angle attenuation uses half-lambert curve */
        qtrue,                          /* disable shader lightstyles hack */
-       qfalse,                         /* keep light entities on bsp */
+       qtrue,                          /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */
-       qfalse,                         /* patch casting enabled */
+       qtrue,                          /* patch casting enabled */
        qtrue,                          /* compile deluxemaps */
        0,                                      /* deluxemaps default mode */
        256,                /* minimap size */