]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_nexuiz.h
use q3map2 from NetRadiant (VOLUNTEERS: split this commit into functional parts!)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_nexuiz.h
index 0d23766db339921c9aa590724592d5847fda3b4e..4d496c339c25993b6375018525936ee2791069ac 100644 (file)
@@ -63,7 +63,23 @@ game_t struct
        qfalse,                         /* wolf lighting model? */
        128,                            /* lightmap width/height */
        1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
+       qtrue,                          /* disable shader lightstyles hack */
+       qtrue,                          /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qfalse,                         /* patch casting enabled */
+       qfalse,                         /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       1.0f/66.0f,         /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "../gfx/%s_mini.tga", /* minimap name format */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
@@ -130,6 +146,7 @@ game_t struct
                { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
                { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
                
+               
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }