--- /dev/null
+/* -------------------------------------------------------------------------------
+
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME__NULL_H
+#define GAME__NULL_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+content and surface flags
+are in game_quake3.h
+
+------------------------------------------------------------------------------- */
+
+
+
+/* -------------------------------------------------------------------------------
+
+game_t struct
+
+------------------------------------------------------------------------------- */
+
+{
+ NULL, /* -game x */
+ NULL, /* default base game data dir */
+ NULL, /* unix home sub-dir */
+ NULL, /* magic path word */
+ NULL, /* shader directory */
+ 0, /* max lightmapped surface verts */
+ 0, /* max surface verts */
+ 0, /* max surface indexes */
+ qfalse, /* flares */
+ NULL, /* default flare shader */
+ qfalse, /* wolf lighting model? */
+ 0, /* lightmap width/height */
+ 0, /* lightmap gamma */
+ 0, /* lightmap exposure */
+ 0, /* lightmap compensate */
+ 0, /* lightgrid scale */
+ 0, /* lightgrid ambient scale */
+ qfalse, /* light angle attenuation uses half-lambert curve */
+ qfalse, /* disable shader lightstyles hack */
+ qfalse, /* keep light entities on bsp */
+ 0, /* default patchMeta subdivisions tolerance */
+ qfalse, /* patch casting enabled */
+ qfalse, /* compile deluxemaps */
+ 0, /* deluxemaps default mode */
+ 0, /* minimap size */
+ 0, /* minimap sharpener */
+ 0, /* minimap border */
+ qfalse, /* minimap keep aspect */
+ MINIMAP_MODE_GRAY, /* minimap mode */
+ NULL, /* minimap name format */
+ NULL, /* bsp file prefix */
+ 0, /* bsp file version */
+ qfalse, /* cod-style lump len/ofs order */
+ NULL, /* bsp load function */
+ NULL, /* bsp write function */
+
+ {
+ { NULL, 0, 0, 0, 0, 0, 0 }
+ }
+}
+
+
+
+/* end marker */
+#endif
+