/* -------------------------------------------------------------------------------
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-----------------------------------------------------------------------------------
+ ----------------------------------------------------------------------------------
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------------
-functions
+ functions
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/*
-ProcessAdvertisements()
-copies advertisement info into the BSP structures
-*/
+ ProcessAdvertisements()
+ copies advertisement info into the BSP structures
+ */
static void ProcessAdvertisements( void ) {
- int i;
- const char* className;
- const char* modelKey;
- int modelNum;
- bspModel_t* adModel;
- bspDrawSurface_t* adSurface;
+ int i;
+ const char* className;
+ const char* modelKey;
+ int modelNum;
+ bspModel_t* adModel;
+ bspDrawSurface_t* adSurface;
Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
- for( i = 0; i < numEntities; i++ ) {
+ for ( i = 0; i < numEntities; i++ ) {
/* is an advertisement? */
className = ValueForKey( &entities[ i ], "classname" );
- if( !Q_stricmp( "advertisement", className ) ) {
-
+ if ( !Q_stricmp( "advertisement", className ) ) {
+
modelKey = ValueForKey( &entities[ i ], "model" );
- if( strlen( modelKey ) > MAX_QPATH - 1 ) {
+ if ( strlen( modelKey ) > MAX_QPATH - 1 ) {
Error( "Model Key for entity exceeds ad struct string length." );
- } else {
- if( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
+ }
+ else {
+ if ( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" );
strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
modelKey++;
modelNum = atoi( modelKey );
adModel = &bspModels[modelNum];
-
- if( adModel->numBSPSurfaces != 1 ) {
+
+ if ( adModel->numBSPSurfaces != 1 ) {
Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
}
adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
-
- // store the normal for use at run time.. all ad verts are assumed to
+
+ // store the normal for use at run time.. all ad verts are assumed to
// have identical normals (because they should be a simple rectangle)
// so just use the first vert's normal
VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal );
// store the ad quad for quick use at run time
- if( adSurface->surfaceType == MST_PATCH ) {
+ if ( adSurface->surfaceType == MST_PATCH ) {
int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
int v1 = adSurface->firstVert + adSurface->numVerts - 1;
int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] );
VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] );
VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] );
- } else {
+ }
+ else {
Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
}
numBSPAds++;
- } else {
+ }
+ else {
Error( "Maximum number of map advertisements exceeded." );
}
}
}
/*
-SetCloneModelNumbers() - ydnar
-sets the model numbers for brush entities
-*/
-
-static void SetCloneModelNumbers( void )
-{
- int i, j;
- int models;
- char modelValue[ 10 ];
- const char *value, *value2, *value3;
-
-
+ SetCloneModelNumbers() - ydnar
+ sets the model numbers for brush entities
+ */
+
+static void SetCloneModelNumbers( void ){
+ int i, j;
+ int models;
+ char modelValue[ 10 ];
+ const char *value, *value2, *value3;
+
+
/* start with 1 (worldspawn is model 0) */
models = 1;
- for( i = 1; i < numEntities; i++ )
+ for ( i = 1; i < numEntities; i++ )
{
/* only entities with brushes or patches get a model number */
- if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
+ if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
continue;
-
+ }
+
/* is this a clone? */
- value = ValueForKey( &entities[ i ], "_clone" );
- if( value[ 0 ] != '\0' )
+ value = ValueForKey( &entities[ i ], "_ins" );
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ i ], "_instance" );
+ }
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ i ], "_clone" );
+ }
+ if ( value[ 0 ] != '\0' ) {
continue;
-
+ }
+
/* add the model key */
sprintf( modelValue, "*%d", models );
SetKeyValue( &entities[ i ], "model", modelValue );
-
+
/* increment model count */
models++;
}
-
+
/* fix up clones */
- for( i = 1; i < numEntities; i++ )
+ for ( i = 1; i < numEntities; i++ )
{
/* only entities with brushes or patches get a model number */
- if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
+ if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
continue;
-
+ }
+
/* is this a clone? */
value = ValueForKey( &entities[ i ], "_ins" );
- if( value[ 0 ] == '\0' )
+ if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ i ], "_instance" );
- if( value[ 0 ] == '\0' )
+ }
+ if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ i ], "_clone" );
- if( value[ 0 ] == '\0' )
+ }
+ if ( value[ 0 ] == '\0' ) {
continue;
-
+ }
+
/* find an entity with matching clone name */
- for( j = 0; j < numEntities; j++ )
+ for ( j = 0; j < numEntities; j++ )
{
/* is this a clone parent? */
value2 = ValueForKey( &entities[ j ], "_clonename" );
- if( value2[ 0 ] == '\0' )
+ if ( value2[ 0 ] == '\0' ) {
continue;
-
+ }
+
/* do they match? */
- if( strcmp( value, value2 ) == 0 )
- {
+ if ( strcmp( value, value2 ) == 0 ) {
/* get the model num */
value3 = ValueForKey( &entities[ j ], "model" );
- if( value3[ 0 ] == '\0' )
- {
- Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );
+ if ( value3[ 0 ] == '\0' ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: Cloned entity %s referenced entity without model\n", value2 );
continue;
}
models = atoi( &value2[ 1 ] );
-
+
/* add the model key */
sprintf( modelValue, "*%d", models );
SetKeyValue( &entities[ i ], "model", modelValue );
-
+
/* nuke the brushes/patches for this entity (fixme: leak!) */
entities[ i ].brushes = NULL;
entities[ i ].patches = NULL;
/*
-FixBrushSides() - ydnar
-matches brushsides back to their appropriate drawsurface and shader
-*/
-
-static void FixBrushSides( entity_t *e )
-{
- int i;
- mapDrawSurface_t *ds;
- sideRef_t *sideRef;
- bspBrushSide_t *side;
-
-
+ FixBrushSides() - ydnar
+ matches brushsides back to their appropriate drawsurface and shader
+ */
+
+static void FixBrushSides( entity_t *e ){
+ int i;
+ mapDrawSurface_t *ds;
+ sideRef_t *sideRef;
+ bspBrushSide_t *side;
+
+
/* note it */
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
-
+
/* walk list of drawsurfaces */
- for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
+ for ( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
{
/* get surface and try to early out */
ds = &mapDrawSurfs[ i ];
- if( ds->outputNum < 0 )
+ if ( ds->outputNum < 0 ) {
continue;
-
+ }
+
/* walk sideref list */
- for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
+ for ( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
{
/* get bsp brush side */
- if( sideRef->side == NULL || sideRef->side->outputNum < 0 )
+ if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
continue;
+ }
side = &bspBrushSides[ sideRef->side->outputNum ];
-
+
/* set drawsurface */
side->surfaceNum = ds->outputNum;
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
-
+
/* set shader */
- if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) )
- {
+ if ( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) {
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
}
/*
-ProcessWorldModel()
-creates a full bsp + surfaces for the worldspawn entity
-*/
-
-void ProcessWorldModel( void )
-{
- int i, s;
- entity_t *e;
- tree_t *tree;
- face_t *faces;
- qboolean ignoreLeaks, leaked;
- xmlNodePtr polyline, leaknode;
- char level[ 2 ], shader[ 1024 ];
- const char *value;
-
-
+ ProcessWorldModel()
+ creates a full bsp + surfaces for the worldspawn entity
+ */
+
+void ProcessWorldModel( const char *portalFilePath, const char *lineFilePath ){
+ int i, s;
+ entity_t *e;
+ tree_t *tree;
+ face_t *faces;
+ qboolean ignoreLeaks, leaked;
+ xmlNodePtr polyline, leaknode;
+ char level[ 2 ], shader[ 1024 ];
+ const char *value;
+ int leakStatus;
+
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
value = ValueForKey( &entities[ 0 ], "_blocksize" );
- if( value[ 0 ] == '\0' )
+ if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ 0 ], "blocksize" );
- if( value[ 0 ] == '\0' )
- value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
- if( value[ 0 ] != '\0' )
- {
+ }
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
+ }
+ if ( value[ 0 ] != '\0' ) {
/* scan 3 numbers */
s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
-
+
/* handle legacy case */
- if( s == 1 )
- {
+ if ( s == 1 ) {
blockSize[ 1 ] = blockSize[ 0 ];
blockSize[ 2 ] = blockSize[ 0 ];
}
}
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
-
+
/* sof2: ignore leaks? */
- value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
- if( value[ 0 ] == '\0' )
+ value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
+ if ( value[ 0 ] == '\0' ) {
value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
- if( value[ 0 ] == '1' )
+ }
+ if ( value[ 0 ] == '1' ) {
ignoreLeaks = qtrue;
- else
+ }
+ else{
ignoreLeaks = qfalse;
-
+ }
+
/* begin worldspawn model */
BeginModel();
e = &entities[ 0 ];
e->firstDrawSurf = 0;
-
+
/* ydnar: gs mods */
ClearMetaTriangles();
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
-
+
/* see if the bsp is completely enclosed */
- if( FloodEntities( tree ) || ignoreLeaks )
- {
- /* rebuild a better bsp tree using only the sides that are visible from the inside */
- FillOutside( tree->headnode );
+ leakStatus = FloodEntities( tree );
+ if ( ignoreLeaks ) {
+ if ( leakStatus == FLOODENTITIES_LEAKED ) {
+ leakStatus = FLOODENTITIES_GOOD;
+ }
+ }
- /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
- ClipSidesIntoTree( e, tree );
-
- /* build a visible face tree */
- faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
- FreeTree( tree );
- tree = FaceBSP( faces );
- MakeTreePortals( tree );
- FilterStructuralBrushesIntoTree( e, tree );
+ if ( leakStatus == FLOODENTITIES_GOOD ) {
leaked = qfalse;
-
- /* ydnar: flood again for skybox */
- if( skyboxPresent )
- FloodEntities( tree );
}
else
{
+ leaked = qtrue;
+
Sys_FPrintf( SYS_NOXML, "**********************\n" );
Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
Sys_FPrintf( SYS_NOXML, "**********************\n" );
- polyline = LeakFile( tree );
- leaknode = xmlNewNode( NULL, "message" );
- xmlNodeSetContent( leaknode, "MAP LEAKED\n" );
+ polyline = LeakFile( tree, lineFilePath );
+ leaknode = xmlNewNode( NULL, (xmlChar*)"message" );
+ xmlNodeSetContent( leaknode, (xmlChar*)"MAP LEAKED\n" );
xmlAddChild( leaknode, polyline );
level[0] = (int) '0' + SYS_ERR;
level[1] = 0;
- xmlSetProp( leaknode, "level", (char*) &level );
+ xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level );
xml_SendNode( leaknode );
- if( leaktest )
- {
- Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");
+ if ( leaktest ) {
+ Sys_Printf( "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
exit( 0 );
}
- leaked = qtrue;
-
+ }
+
+ if ( leakStatus != FLOODENTITIES_EMPTY ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
+ /* rebuild a better bsp tree using only the sides that are visible from the inside */
+ FillOutside( tree->headnode );
+
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
ClipSidesIntoTree( e, tree );
+
+ /* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
+ faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
+ FreeTree( tree );
+ tree = FaceBSP( faces );
+ MakeTreePortals( tree );
+ FilterStructuralBrushesIntoTree( e, tree );
+
+ /* ydnar: flood again for skybox */
+ if ( skyboxPresent ) {
+ FloodEntities( tree );
+ }
}
-
+
/* save out information for visibility processing */
NumberClusters( tree );
- if( !leaked )
- WritePortalFile( tree );
-
+ if ( !leaked ) {
+ WritePortalFile( tree, portalFilePath );
+ }
+
/* flood from entities */
FloodAreas( tree );
-
+
/* create drawsurfs for triangle models */
AddTriangleModels( e );
-
+
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
-
+
/* generate bsp brushes from map brushes */
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
-
+
/* add references to the detail brushes */
FilterDetailBrushesIntoTree( e, tree );
-
+
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
- if( !nofog )
+ if ( !nofog ) {
FogDrawSurfaces( e );
-
+ }
+
/* subdivide each drawsurf as required by shader tesselation */
- if( !nosubdivide )
+ if ( !nosubdivide ) {
SubdivideFaceSurfaces( e, tree );
-
+ }
+
/* add in any vertexes required to fix t-junctions */
- if( !notjunc )
+ if ( !notjunc ) {
FixTJunctions( e );
-
+ }
+
/* ydnar: classify the surfaces */
ClassifyEntitySurfaces( e );
-
+
/* ydnar: project decals */
MakeEntityDecals( e );
-
+
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
-
+
/* ydnar: debug portals */
- if( debugPortals )
+ if ( debugPortals ) {
MakeDebugPortalSurfs( tree );
-
+ }
+
/* ydnar: fog hull */
value = ValueForKey( &entities[ 0 ], "_foghull" );
- if( value[ 0 ] != '\0' )
- {
+ if ( value[ 0 ] != '\0' ) {
sprintf( shader, "textures/%s", value );
MakeFogHullSurfs( e, tree, shader );
}
-
+
/* ydnar: bug 645: do flares for lights */
- for( i = 0; i < numEntities && emitFlares; i++ )
+ for ( i = 0; i < numEntities && emitFlares; i++ )
{
- entity_t *light, *target;
- const char *value, *flareShader;
- vec3_t origin, targetOrigin, normal, color;
- int lightStyle;
-
-
+ entity_t *light, *target;
+ const char *value, *flareShader;
+ vec3_t origin, targetOrigin, normal, color;
+ int lightStyle;
+
+
/* get light */
light = &entities[ i ];
value = ValueForKey( light, "classname" );
- if( !strcmp( value, "light" ) )
- {
+ if ( !strcmp( value, "light" ) ) {
/* get flare shader */
flareShader = ValueForKey( light, "_flareshader" );
value = ValueForKey( light, "_flare" );
- if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' )
- {
+ if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) {
/* get specifics */
GetVectorForKey( light, "origin", origin );
GetVectorForKey( light, "_color", color );
lightStyle = IntForKey( light, "_style" );
- if( lightStyle == 0 )
+ if ( lightStyle == 0 ) {
lightStyle = IntForKey( light, "style" );
-
+ }
+
/* handle directional spotlights */
value = ValueForKey( light, "target" );
- if( value[ 0 ] != '\0' )
- {
+ if ( value[ 0 ] != '\0' ) {
/* get target light */
target = FindTargetEntity( value );
- if( target != NULL )
- {
+ if ( target != NULL ) {
GetVectorForKey( target, "origin", targetOrigin );
VectorSubtract( targetOrigin, origin, normal );
VectorNormalize( normal, normal );
}
}
- else
+ else{
//% VectorClear( normal );
VectorSet( normal, 0, 0, -1 );
-
+ }
+
+ if ( colorsRGB ) {
+ color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
+ color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
+ color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
+ }
+
/* create the flare surface (note shader defaults automatically) */
- DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );
+ DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
}
}
}
-
+
/* add references to the final drawsurfs in the apropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
-
+
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
-
+
/* finish */
EndModel( e, tree->headnode );
FreeTree( tree );
/*
-ProcessSubModel()
-creates bsp + surfaces for other brush models
-*/
-
-void ProcessSubModel( void )
-{
- entity_t *e;
- tree_t *tree;
- brush_t *b, *bc;
- node_t *node;
-
-
+ ProcessSubModel()
+ creates bsp + surfaces for other brush models
+ */
+
+void ProcessSubModel( void ){
+ entity_t *e;
+ tree_t *tree;
+ brush_t *b, *bc;
+ node_t *node;
+
+
/* start a brush model */
BeginModel();
e = &entities[ mapEntityNum ];
e->firstDrawSurf = numMapDrawSurfs;
-
+
/* ydnar: gs mods */
ClearMetaTriangles();
-
+
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
-
+
/* allocate a tree */
node = AllocNode();
node->planenum = PLANENUM_LEAF;
tree = AllocTree();
tree->headnode = node;
-
+
/* add the sides to the tree */
ClipSidesIntoTree( e, tree );
-
+
/* ydnar: create drawsurfs for triangle models */
AddTriangleModels( e );
-
+
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
-
+
/* generate bsp brushes from map brushes */
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
/* just put all the brushes in headnode */
- for( b = e->brushes; b; b = b->next )
+ for ( b = e->brushes; b; b = b->next )
{
bc = CopyBrush( b );
bc->next = node->brushlist;
node->brushlist = bc;
}
-
+
/* subdivide each drawsurf as required by shader tesselation */
- if( !nosubdivide )
+ if ( !nosubdivide ) {
SubdivideFaceSurfaces( e, tree );
-
+ }
+
/* add in any vertexes required to fix t-junctions */
- if( !notjunc )
+ if ( !notjunc ) {
FixTJunctions( e );
-
+ }
+
/* ydnar: classify the surfaces and project lightmaps */
ClassifyEntitySurfaces( e );
-
+
/* ydnar: project decals */
MakeEntityDecals( e );
-
+
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
-
+
/* add references to the final drawsurfs in the apropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
-
+
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
-
+
/* finish */
EndModel( e, node );
FreeTree( tree );
/*
-ProcessModels()
-process world + other models into the bsp
-*/
-
-void ProcessModels( void )
-{
- qboolean oldVerbose;
- entity_t *entity;
-
-
+ ProcessModels()
+ process world + other models into the bsp
+ */
+
+void ProcessModels( const char *portalFilePath, const char *lineFilePath ){
+ qboolean oldVerbose;
+ entity_t *entity;
+
+
/* preserve -v setting */
oldVerbose = verbose;
-
+
/* start a new bsp */
BeginBSPFile();
-
+
/* create map fogs */
CreateMapFogs();
-
+
/* walk entity list */
- for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+ for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
{
/* get entity */
entity = &entities[ mapEntityNum ];
- if( entity->brushes == NULL && entity->patches == NULL )
+ if ( entity->brushes == NULL && entity->patches == NULL ) {
continue;
-
+ }
+
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
- if( mapEntityNum == 0 )
- ProcessWorldModel();
- else
+ if ( mapEntityNum == 0 ) {
+ ProcessWorldModel(portalFilePath, lineFilePath);
+ }
+ else{
ProcessSubModel();
-
+ }
+
/* potentially turn off the deluge of text */
verbose = verboseEntities;
}
-
+
/* restore -v setting */
verbose = oldVerbose;
-
+
/* write fogs */
EmitFogs();
+
+ /* vortex: emit meta stats */
+ EmitMetaStats();
}
/*
-OnlyEnts()
-this is probably broken unless teamed with a radiant version that preserves entity order
-*/
+ OnlyEnts()
+ this is probably broken unless teamed with a radiant version that preserves entity order
+ */
-void OnlyEnts( void )
-{
- char out[ 1024 ];
+void OnlyEnts( const char *BSPFilePath ){
+ char save_cmdline[1024], save_version[1024], save_gridsize[1024];
+ const char *p;
-
/* note it */
Sys_Printf( "--- OnlyEnts ---\n" );
-
- sprintf( out, "%s.bsp", source );
- LoadBSPFile( out );
+
+ LoadBSPFile( BSPFilePath );
+
+ ParseEntities();
+ p = ValueForKey( &entities[0], "_q3map2_cmdline" );
+ strncpy( save_cmdline, p, sizeof( save_cmdline ) );
+ save_cmdline[sizeof( save_cmdline ) - 1] = 0;
+ p = ValueForKey( &entities[0], "_q3map2_version" );
+ strncpy( save_version, p, sizeof( save_version ) );
+ save_version[sizeof( save_version ) - 1] = 0;
+ p = ValueForKey( &entities[0], "gridsize" );
+ strncpy( save_gridsize, p, sizeof( save_gridsize ) );
+ save_gridsize[sizeof( save_gridsize ) - 1] = 0;
+
numEntities = 0;
LoadShaderInfo();
- LoadMapFile( name, qfalse );
+ LoadMapFile( name, qfalse, qfalse );
SetModelNumbers();
SetLightStyles();
-
+
+ if ( *save_cmdline ) {
+ SetKeyValue( &entities[0], "_q3map2_cmdline", save_cmdline );
+ }
+ if ( *save_version ) {
+ SetKeyValue( &entities[0], "_q3map2_version", save_version );
+ }
+ if ( *save_gridsize ) {
+ SetKeyValue( &entities[0], "gridsize", save_gridsize );
+ }
+
numBSPEntities = numEntities;
UnparseEntities();
-
- WriteBSPFile( out );
+
+ WriteBSPFile( BSPFilePath );
}
/*
-BSPMain() - ydnar
-handles creation of a bsp from a map file
-*/
-
-int BSPMain( int argc, char **argv )
-{
- int i;
- char path[ 1024 ], tempSource[ 1024 ];
- qboolean onlyents = qfalse;
-
-
+ BSPMain() - ydnar
+ handles creation of a bsp from a map file
+ */
+
+int BSPMain( int argc, char **argv ){
+ int i;
+ char path[ 1024 ], tempSource[ 1024 ];
+ qboolean onlyents = qfalse;
+ char BSPFilePath [ 1024 ];
+ char lineFilePath [ 1024 ];
+ char portalFilePath [ 1024 ];
+ char surfaceFilePath [ 1024 ];
+ BSPFilePath[0] = 0;
+ lineFilePath[0] = 0;
+ portalFilePath[0] = 0;
+ surfaceFilePath[0] = 0;
+
+
/* note it */
Sys_Printf( "--- BSP ---\n" );
-
+
SetDrawSurfacesBuffer();
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
numMapDrawSurfs = 0;
-
+
tempSource[ 0 ] = '\0';
-
+ globalCelShader[0] = 0;
+
/* set standard game flags */
maxSurfaceVerts = game->maxSurfaceVerts;
maxSurfaceIndexes = game->maxSurfaceIndexes;
emitFlares = game->emitFlares;
-
+ texturesRGB = game->texturesRGB;
+ colorsRGB = game->colorsRGB;
+
/* process arguments */
- for( i = 1; i < (argc - 1); i++ )
+ for ( i = 1; i < ( argc - 1 ); i++ )
{
- if( !strcmp( argv[ i ], "-onlyents" ) )
- {
+ if ( !strcmp( argv[ i ], "-onlyents" ) ) {
Sys_Printf( "Running entity-only compile\n" );
onlyents = qtrue;
}
- else if( !strcmp( argv[ i ], "-tempname" ) )
+ else if ( !strcmp( argv[ i ], "-tempname" ) ) {
strcpy( tempSource, argv[ ++i ] );
- else if( !strcmp( argv[ i ], "-tmpout" ) )
+ }
+ else if ( !strcmp( argv[ i ], "-tmpout" ) ) {
strcpy( outbase, "/tmp" );
- else if( !strcmp( argv[ i ], "-nowater" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-nowater" ) ) {
Sys_Printf( "Disabling water\n" );
nowater = qtrue;
}
- else if( !strcmp( argv[ i ], "-nodetail" ) )
- {
- Sys_Printf( "Ignoring detail brushes\n") ;
+ else if ( !strcmp( argv[ i ], "-keeplights" ) ) {
+ keepLights = qtrue;
+ Sys_Printf( "Leaving light entities on map after compile\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nodetail" ) ) {
+ Sys_Printf( "Ignoring detail brushes\n" ) ;
nodetail = qtrue;
}
- else if( !strcmp( argv[ i ], "-fulldetail" ) )
- {
+ else if ( !strcmp( argv[ i ], "-fulldetail" ) ) {
Sys_Printf( "Turning detail brushes into structural brushes\n" );
fulldetail = qtrue;
}
- else if( !strcmp( argv[ i ], "-nofog" ) )
- {
+ else if ( !strcmp( argv[ i ], "-nofog" ) ) {
Sys_Printf( "Fog volumes disabled\n" );
nofog = qtrue;
}
- else if( !strcmp( argv[ i ], "-nosubdivide" ) )
- {
+ else if ( !strcmp( argv[ i ], "-nosubdivide" ) ) {
Sys_Printf( "Disabling brush face subdivision\n" );
nosubdivide = qtrue;
}
- else if( !strcmp( argv[ i ], "-leaktest" ) )
- {
+ else if ( !strcmp( argv[ i ], "-leaktest" ) ) {
Sys_Printf( "Leaktest enabled\n" );
leaktest = qtrue;
}
- else if( !strcmp( argv[ i ], "-verboseentities" ) )
- {
+ else if ( !strcmp( argv[ i ], "-verboseentities" ) ) {
Sys_Printf( "Verbose entities enabled\n" );
verboseEntities = qtrue;
}
- else if( !strcmp( argv[ i ], "-nocurves" ) )
- {
+ else if ( !strcmp( argv[ i ], "-nocurves" ) ) {
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
noCurveBrushes = qtrue;
}
- else if( !strcmp( argv[ i ], "-notjunc" ) )
- {
+ else if ( !strcmp( argv[ i ], "-notjunc" ) ) {
Sys_Printf( "T-junction fixing disabled\n" );
notjunc = qtrue;
}
- else if( !strcmp( argv[ i ], "-fakemap" ) )
- {
+ else if ( !strcmp( argv[ i ], "-fakemap" ) ) {
Sys_Printf( "Generating fakemap.map\n" );
fakemap = qtrue;
}
- else if( !strcmp( argv[ i ], "-samplesize" ) )
- {
+ else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
sampleSize = atoi( argv[ i + 1 ] );
- if( sampleSize < 1 )
+ if ( sampleSize < 1 ) {
sampleSize = 1;
- i++;
+ }
+ i++;
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
- }
- else if( !strcmp( argv[ i ], "-minsamplesize" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-minsamplesize" ) ) {
minSampleSize = atoi( argv[ i + 1 ] );
- if( minSampleSize < 1 )
+ if ( minSampleSize < 1 ) {
minSampleSize = 1;
+ }
i++;
Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
}
- else if( !strcmp( argv[ i ], "-custinfoparms") )
- {
+ else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
Sys_Printf( "Custom info parms enabled\n" );
useCustomInfoParms = qtrue;
}
-
+
/* sof2 args */
- else if( !strcmp( argv[ i ], "-rename" ) )
- {
+ else if ( !strcmp( argv[ i ], "-rename" ) ) {
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
renameModelShaders = qtrue;
}
-
+
/* ydnar args */
- else if( !strcmp( argv[ i ], "-ne" ) )
- {
+ else if ( !strcmp( argv[ i ], "-ne" ) ) {
normalEpsilon = atof( argv[ i + 1 ] );
- i++;
+ i++;
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
- }
- else if( !strcmp( argv[ i ], "-de" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-de" ) ) {
distanceEpsilon = atof( argv[ i + 1 ] );
- i++;
+ i++;
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
- }
- else if( !strcmp( argv[ i ], "-mv" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-mv" ) ) {
maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
- if( maxLMSurfaceVerts < 3 )
+ if ( maxLMSurfaceVerts < 3 ) {
maxLMSurfaceVerts = 3;
- if( maxLMSurfaceVerts > maxSurfaceVerts )
+ }
+ if ( maxLMSurfaceVerts > maxSurfaceVerts ) {
maxSurfaceVerts = maxLMSurfaceVerts;
- i++;
+ }
+ i++;
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
- }
- else if( !strcmp( argv[ i ], "-mi" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-mi" ) ) {
maxSurfaceIndexes = atoi( argv[ i + 1 ] );
- if( maxSurfaceIndexes < 3 )
+ if ( maxSurfaceIndexes < 3 ) {
maxSurfaceIndexes = 3;
- i++;
+ }
+ i++;
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
- }
- else if( !strcmp( argv[ i ], "-np" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-np" ) ) {
npDegrees = atof( argv[ i + 1 ] );
- if( npDegrees < 0.0f )
- shadeAngleDegrees = 0.0f;
- else if( npDegrees > 0.0f )
+ if ( npDegrees < 0.0f ) {
+ npDegrees = 0.0f;
+ }
+ else if ( npDegrees > 0.0f ) {
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
+ }
i++;
}
- else if( !strcmp( argv[ i ], "-snap" ) )
- {
- bevelSnap = atoi( argv[ i + 1 ]);
- if( bevelSnap < 0 )
+ else if ( !strcmp( argv[ i ], "-snap" ) ) {
+ bevelSnap = atoi( argv[ i + 1 ] );
+ if ( bevelSnap < 0 ) {
bevelSnap = 0;
- i++;
- if( bevelSnap > 0 )
+ }
+ i++;
+ if ( bevelSnap > 0 ) {
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
- }
- else if( !strcmp( argv[ i ], "-texrange" ) )
- {
- texRange = atoi( argv[ i + 1 ]);
- if( texRange < 0 )
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-texrange" ) ) {
+ texRange = atoi( argv[ i + 1 ] );
+ if ( texRange < 0 ) {
texRange = 0;
- i++;
+ }
+ i++;
Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
- }
- else if( !strcmp( argv[ i ], "-nohint" ) )
- {
+ }
+ else if ( !strcmp( argv[ i ], "-nohint" ) ) {
Sys_Printf( "Hint brushes disabled\n" );
noHint = qtrue;
}
- else if( !strcmp( argv[ i ], "-flat" ) )
- {
+ else if ( !strcmp( argv[ i ], "-flat" ) ) {
Sys_Printf( "Flatshading enabled\n" );
flat = qtrue;
}
- else if( !strcmp( argv[ i ], "-meta" ) )
- {
+ else if ( !strcmp( argv[ i ], "-celshader" ) ) {
+ ++i;
+ if ( argv[i][0] ) {
+ sprintf( globalCelShader, "textures/%s", argv[ i ] );
+ }
+ else{
+ *globalCelShader = 0;
+ }
+ Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader );
+ }
+ else if ( !strcmp( argv[ i ], "-meta" ) ) {
Sys_Printf( "Creating meta surfaces from brush faces\n" );
meta = qtrue;
}
- else if( !strcmp( argv[ i ], "-patchmeta" ) )
- {
+ else if ( !strcmp( argv[ i ], "-metaadequatescore" ) ) {
+ metaAdequateScore = atoi( argv[ i + 1 ] );
+ if ( metaAdequateScore < 0 ) {
+ metaAdequateScore = -1;
+ }
+ i++;
+ if ( metaAdequateScore >= 0 ) {
+ Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-metagoodscore" ) ) {
+ metaGoodScore = atoi( argv[ i + 1 ] );
+ if ( metaGoodScore < 0 ) {
+ metaGoodScore = -1;
+ }
+ i++;
+ if ( metaGoodScore >= 0 ) {
+ Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-metamaxbboxdistance" ) ) {
+ metaMaxBBoxDistance = atof( argv[ i + 1 ] );
+ if ( metaMaxBBoxDistance < 0 ) {
+ metaMaxBBoxDistance = -1;
+ }
+ i++;
+ if ( metaMaxBBoxDistance >= 0 ) {
+ Sys_Printf( "Setting meta maximum bounding box distance to %f\n", metaMaxBBoxDistance );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
Sys_Printf( "Creating meta surfaces from patches\n" );
patchMeta = qtrue;
}
- else if( !strcmp( argv[ i ], "-flares" ) )
- {
+ else if ( !strcmp( argv[ i ], "-flares" ) ) {
Sys_Printf( "Flare surfaces enabled\n" );
emitFlares = qtrue;
}
- else if( !strcmp( argv[ i ], "-noflares" ) )
- {
+ else if ( !strcmp( argv[ i ], "-noflares" ) ) {
Sys_Printf( "Flare surfaces disabled\n" );
emitFlares = qfalse;
}
- else if( !strcmp( argv[ i ], "-skyfix" ) )
- {
+ else if ( !strcmp( argv[ i ], "-skyfix" ) ) {
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
skyFixHack = qtrue;
}
- else if( !strcmp( argv[ i ], "-debugsurfaces" ) )
- {
+ else if ( !strcmp( argv[ i ], "-debugsurfaces" ) ) {
Sys_Printf( "emitting debug surfaces\n" );
debugSurfaces = qtrue;
}
- else if( !strcmp( argv[ i ], "-debuginset" ) )
- {
+ else if ( !strcmp( argv[ i ], "-debuginset" ) ) {
Sys_Printf( "Debug surface triangle insetting enabled\n" );
debugInset = qtrue;
}
- else if( !strcmp( argv[ i ], "-debugportals" ) )
- {
+ else if ( !strcmp( argv[ i ], "-debugportals" ) ) {
Sys_Printf( "Debug portal surfaces enabled\n" );
debugPortals = qtrue;
}
- else if( !strcmp( argv[ i ], "-bsp" ) )
- Sys_Printf( "-bsp argument unnecessary\n" );
- else
+ else if ( !strcmp( argv[ i ], "-sRGBtex" ) ) {
+ texturesRGB = qtrue;
+ Sys_Printf( "Textures are in sRGB\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nosRGBtex" ) ) {
+ texturesRGB = qfalse;
+ Sys_Printf( "Textures are linear\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-sRGBcolor" ) ) {
+ colorsRGB = qtrue;
+ Sys_Printf( "Colors are in sRGB\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nosRGBcolor" ) ) {
+ colorsRGB = qfalse;
+ Sys_Printf( "Colors are linear\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
+ texturesRGB = qfalse;
+ Sys_Printf( "Textures are linear\n" );
+ colorsRGB = qfalse;
+ Sys_Printf( "Colors are linear\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-altsplit" ) ) {
+ Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
+ bspAlternateSplitWeights = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-deep" ) ) {
+ Sys_Printf( "Deep BSP tree generation enabled\n" );
+ deepBSP = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-maxarea" ) ) {
+ Sys_Printf( "Max Area face surface generation enabled\n" );
+ maxAreaFaceSurface = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-bspfile" ) )
+ {
+ strcpy( BSPFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as bsp file\n", BSPFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-linfile" ) )
+ {
+ strcpy( lineFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as line file\n", lineFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-prtfile" ) )
{
- Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
+ strcpy( portalFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as portal file\n", portalFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-srffile" ) )
+ {
+ strcpy( surfaceFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as surface file\n", surfaceFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-bsp" ) ) {
+ Sys_Printf( "-bsp argument unnecessary\n" );
+ }
+ else{
+ Sys_FPrintf( SYS_WRN, "WARNING: Unknown option \"%s\"\n", argv[ i ] );
}
}
-
+
/* fixme: print more useful usage here */
- if( i != (argc - 1) )
+ if ( i != ( argc - 1 ) ) {
Error( "usage: q3map [options] mapfile" );
-
+ }
+
/* copy source name */
strcpy( source, ExpandArg( argv[ i ] ) );
StripExtension( source );
-
+
/* ydnar: set default sample size */
SetDefaultSampleSize( sampleSize );
-
+
+ if (!BSPFilePath[0]) {
+ sprintf( BSPFilePath, "%s.bsp", source );
+ }
+ if (!lineFilePath[0]) {
+ sprintf( lineFilePath, "%s.lin", source );
+ }
+ if (!portalFilePath[0]) {
+ sprintf( portalFilePath, "%s.prt", source );
+ }
+ if (!surfaceFilePath[0]) {
+ sprintf( surfaceFilePath, "%s.srf", source );
+ }
+
/* delete portal, line and surface files */
- sprintf( path, "%s.prt", source );
- remove( path );
- sprintf( path, "%s.lin", source );
- remove( path );
- //% sprintf( path, "%s.srf", source ); /* ydnar */
- //% remove( path );
-
+ remove( portalFilePath );
+ remove( lineFilePath );
+ //% remove( surfaceFilePath ) /* ydnar */
+
/* expand mapname */
- strcpy( name, ExpandArg( argv[ i ] ) );
- if( strcmp( name + strlen( name ) - 4, ".reg" ) )
- {
+ strcpy( name, ExpandArg( argv[ i ] ) );
+ if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
/* if we are doing a full map, delete the last saved region map */
sprintf( path, "%s.reg", source );
remove( path );
- DefaultExtension( name, ".map" ); /* might be .reg */
+ DefaultExtension( name, ".map" ); /* might be .reg */
}
-
+
/* if onlyents, just grab the entites and resave */
- if( onlyents )
- {
- OnlyEnts();
+ if ( onlyents ) {
+ OnlyEnts( BSPFilePath );
return 0;
}
-
+
/* load shaders */
LoadShaderInfo();
-
+
/* load original file from temp spot in case it was renamed by the editor on the way in */
- if( strlen( tempSource ) > 0 )
- LoadMapFile( tempSource, qfalse );
- else
- LoadMapFile( name, qfalse );
-
+ if ( strlen( tempSource ) > 0 ) {
+ LoadMapFile( tempSource, qfalse, qfalse );
+ }
+ else{
+ LoadMapFile( name, qfalse, qfalse );
+ }
+
+ /* div0: inject command line parameters */
+ InjectCommandLine( argv, 1, argc - 1 );
+
/* ydnar: decal setup */
ProcessDecals();
-
+
/* ydnar: cloned brush model entities */
SetCloneModelNumbers();
-
+
/* process world and submodels */
- ProcessModels();
-
+ ProcessModels( portalFilePath, lineFilePath );
+
/* set light styles from targetted light entities */
SetLightStyles();
-
+
/* process in game advertisements */
ProcessAdvertisements();
/* finish and write bsp */
- EndBSPFile();
-
+ EndBSPFile( qtrue, BSPFilePath, surfaceFilePath );
+
/* remove temp map source file if appropriate */
- if( strlen( tempSource ) > 0)
+ if ( strlen( tempSource ) > 0 ) {
remove( tempSource );
-
+ }
+
/* return to sender */
return 0;
}
-