-#if 0\r
-\r
-/*\r
-** ReindexTriangle\r
-**\r
-** Given a triangle_t, find which indices match into the associated\r
-** surface's base triangles.\r
-*/\r
-static void ReindexTriangle( int surfno, triangle_t *pTri, int indices[3] )\r
-{\r
- int t, i;\r
- md3SurfaceData_t *pSurfData = &g_data.surfData[surfno];\r
- int matches[3][3];\r
- int numMatches = 0;\r
- \r
-\r
- indices[0] = -1;\r
- indices[1] = -1;\r
- indices[2] = -1;\r
-\r
- for ( i = 0; i < 3; i++ )\r
- {\r
- numMatches = 0;\r
-\r
- matches[i][0] = -1;\r
- matches[i][1] = -1;\r
- matches[i][2] = -1;\r
-\r
- for ( t = 0; t < pSurfData->header.numVerts; t++ )\r
- {\r
- if ( !VectorCompare( pTri->verts[i], pSurfData->baseVertexes[t].xyz ) )\r
- continue;\r
-\r
-/* \r
- if ( !VectorCompare( pTri->normals[i], pSurfData->baseVertexes[t].normal ) )\r
- continue;\r
- if ( pTri->texcoords[i][0] != pSurfData->baseVertexes[t].st[0] )\r
- continue;\r
- if ( pTri->texcoords[i][1] != pSurfData->baseVertexes[t].st[1] ) \r
- continue;\r
-*/\r
-\r
- matches[i][numMatches++] = t;\r
- }\r
-\r
- if ( indices[i] == -1 )\r
- {\r
-// Error( "Could not ReindexTriangle, vertex not found" );\r
- }\r
- }\r
-\r
-#if 0\r
- for ( t = 0; t < psets[i].numtriangles; t++ )\r
- {\r
- int b;\r
-\r
- bTri = &g_data.surfData[i].baseTriangles[t];\r
-\r
- for (j=0 ; j<3 ; j++)\r
- {\r
- bVert = &bTri->v[j];\r
-\r
- // get the xyz index\r
- for ( k = 0; k < g_data.surfData[i].header.numVerts; k++ )\r
- {\r
- if ( ( g_data.surfData[i].baseVertexes[k].st[0] == bVert->st[0] ) &&\r
- ( g_data.surfData[i].baseVertexes[k].st[1] == bVert->st[1] ) &&\r
- ( VectorCompare (bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz) ) &&\r
- ( VectorCompare (bVert->normal, g_data.surfData[i].baseVertexes[k].normal) ) )\r
- {\r
- break; // this vertex is already in the base vertex list\r
- }\r
- }\r
-\r
- if (k == g_data.surfData[i].header.numVerts) { // new index\r
- g_data.surfData[i].baseVertexes[g_data.surfData[i].header.numVerts] = *bVert;\r
- g_data.surfData[i].header.numVerts++;\r
- }\r
-\r
- bVert->index = k;\r
- }\r
- }\r
-#endif\r
-}\r
-\r
-const char *FindFrameFile (const char *frame)\r
-{\r
- int time1;\r
- char file1[1024];\r
- static char retname[1024];\r
- char base[32];\r
- char suffix[32];\r
- const char *s;\r
-\r
- if (strstr (frame, "."))\r
- return frame; // allready in dot format\r
-\r
- // split 'run1' into 'run' and '1'\r
- s = frame + strlen(frame)-1;\r
-\r
- while (s != frame && *s >= '0' && *s <= '9')\r
- s--;\r
-\r
- strcpy (suffix, s+1);\r
- strcpy (base, frame);\r
- base[s-frame+1] = 0;\r
-\r
- // check for 'run1.tri'\r
- sprintf (file1, "%s/%s%s.tri", g_cddir, base, suffix);\r
- time1 = FileTime (file1);\r
- if (time1 != -1)\r
- {\r
- sprintf (retname, "%s%s.tri", base, suffix);\r
- return retname;\r
- }\r
-\r
- // check for 'run.1'\r
- sprintf (file1, "%s/%s.%s",g_cddir, base, suffix);\r
- time1 = FileTime (file1);\r
- if (time1 != -1)\r
- {\r
- sprintf (retname, "%s.%s", base, suffix);\r
- return retname;\r
- }\r
-\r
- Error ("frame %s could not be found",frame);\r
- return NULL;\r
-}\r
-\r
-#endif\r
+#if 0
+
+/*
+** ReindexTriangle
+**
+** Given a triangle_t, find which indices match into the associated
+** surface's base triangles.
+*/
+static void ReindexTriangle( int surfno, triangle_t *pTri, int indices[3] )
+{
+ int t, i;
+ md3SurfaceData_t *pSurfData = &g_data.surfData[surfno];
+ int matches[3][3];
+ int numMatches = 0;
+
+
+ indices[0] = -1;
+ indices[1] = -1;
+ indices[2] = -1;
+
+ for ( i = 0; i < 3; i++ )
+ {
+ numMatches = 0;
+
+ matches[i][0] = -1;
+ matches[i][1] = -1;
+ matches[i][2] = -1;
+
+ for ( t = 0; t < pSurfData->header.numVerts; t++ )
+ {
+ if ( !VectorCompare( pTri->verts[i], pSurfData->baseVertexes[t].xyz ) )
+ continue;
+
+/*
+ if ( !VectorCompare( pTri->normals[i], pSurfData->baseVertexes[t].normal ) )
+ continue;
+ if ( pTri->texcoords[i][0] != pSurfData->baseVertexes[t].st[0] )
+ continue;
+ if ( pTri->texcoords[i][1] != pSurfData->baseVertexes[t].st[1] )
+ continue;
+*/
+
+ matches[i][numMatches++] = t;
+ }
+
+ if ( indices[i] == -1 )
+ {
+// Error( "Could not ReindexTriangle, vertex not found" );
+ }
+ }
+
+#if 0
+ for ( t = 0; t < psets[i].numtriangles; t++ )
+ {
+ int b;
+
+ bTri = &g_data.surfData[i].baseTriangles[t];
+
+ for (j=0 ; j<3 ; j++)
+ {
+ bVert = &bTri->v[j];
+
+ // get the xyz index
+ for ( k = 0; k < g_data.surfData[i].header.numVerts; k++ )
+ {
+ if ( ( g_data.surfData[i].baseVertexes[k].st[0] == bVert->st[0] ) &&
+ ( g_data.surfData[i].baseVertexes[k].st[1] == bVert->st[1] ) &&
+ ( VectorCompare (bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz) ) &&
+ ( VectorCompare (bVert->normal, g_data.surfData[i].baseVertexes[k].normal) ) )
+ {
+ break; // this vertex is already in the base vertex list
+ }
+ }
+
+ if (k == g_data.surfData[i].header.numVerts) { // new index
+ g_data.surfData[i].baseVertexes[g_data.surfData[i].header.numVerts] = *bVert;
+ g_data.surfData[i].header.numVerts++;
+ }
+
+ bVert->index = k;
+ }
+ }
+#endif
+}
+
+const char *FindFrameFile (const char *frame)
+{
+ int time1;
+ char file1[1024];
+ static char retname[1024];
+ char base[32];
+ char suffix[32];
+ const char *s;
+
+ if (strstr (frame, "."))
+ return frame; // allready in dot format
+
+ // split 'run1' into 'run' and '1'
+ s = frame + strlen(frame)-1;
+
+ while (s != frame && *s >= '0' && *s <= '9')
+ s--;
+
+ strcpy (suffix, s+1);
+ strcpy (base, frame);
+ base[s-frame+1] = 0;
+
+ // check for 'run1.tri'
+ sprintf (file1, "%s/%s%s.tri", g_cddir, base, suffix);
+ time1 = FileTime (file1);
+ if (time1 != -1)
+ {
+ sprintf (retname, "%s%s.tri", base, suffix);
+ return retname;
+ }
+
+ // check for 'run.1'
+ sprintf (file1, "%s/%s.%s",g_cddir, base, suffix);
+ time1 = FileTime (file1);
+ if (time1 != -1)
+ {
+ sprintf (retname, "%s.%s", base, suffix);
+ return retname;
+ }
+
+ Error ("frame %s could not be found",frame);
+ return NULL;
+}
+
+#endif