]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3data/3dslib.h
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[xonotic/netradiant.git] / tools / quake3 / q3data / 3dslib.h
index 967572341e96f10c1df11b7f58afaed2f03f9dc6..cd73cb437a8fe08f37ecc16c3430a2bd8b3f6bdc 100644 (file)
-typedef struct\r
-{\r
-       float x, y, z;\r
-} _3DSPoint_t;\r
-\r
-typedef struct\r
-{\r
-       short a, b, c;\r
-       short flags;\r
-} _3DSFace_t;\r
-\r
-typedef struct\r
-{\r
-       float s, t;\r
-} _3DSTexVert_t;\r
-\r
-typedef struct\r
-{\r
-       char name[100];\r
-       short numFaces;\r
-       short *pFaces;\r
-} _3DSMeshMaterialGroup_t;\r
-\r
-typedef struct\r
-{\r
-       char name[80];\r
-\r
-       char texture[100];\r
-       char specular[100];\r
-       char reflection[100];\r
-       char bump[100];\r
-       char opacity[100];\r
-} _3DSMaterial_t;\r
-\r
-typedef struct\r
-{\r
-       short numFaces, numPoints, numTexVerts;\r
-       int numMeshMaterialGroups;\r
-\r
-       _3DSPoint_t *pPoints;\r
-       _3DSFace_t      *pFaces;\r
-       _3DSTexVert_t *pTexVerts;\r
-\r
-       _3DSMeshMaterialGroup_t *pMeshMaterialGroups;\r
-} _3DSTriObject_t;\r
-\r
-typedef struct\r
-{\r
-       char name[100];\r
-\r
-       int                              numTriObjects;\r
-       _3DSTriObject_t *pTriObjects;\r
-} _3DSNamedObject_t;\r
-\r
-typedef struct\r
-{\r
-       int                                     numNamedObjects;\r
-       int                                     numMaterials;\r
-\r
-       _3DSNamedObject_t       *pNamedObjects;\r
-       _3DSMaterial_t          *pMaterials;\r
-\r
-} _3DSEditChunk_t;\r
-\r
-typedef struct\r
-{\r
-       _3DSEditChunk_t editChunk;\r
-} _3DS_t;\r
-\r
-#define _3DS_CHUNK_NULL                                                0x0000\r
-#define _3DS_CHUNK_UNKNOWN0                                    0x0001\r
-#define _3DS_CHUNK_M3D_VERSION                         0x0002\r
-#define _3DS_CHUNK_M3D_KFVERSION                       0x0005\r
-#define _3DS_CHUNK_COLOR_F                                     0x0010\r
-#define _3DS_CHUNK_COLOR_24                                    0x0011\r
-#define _3DS_CHUNK_LIN_COLOR_24                                0x0012\r
-#define _3DS_CHUNK_LIN_COLOR_F                         0x0013\r
-#define _3DS_CHUNK_INT_PERCENTAGE                      0x0030\r
-#define _3DS_CHUNK_FLOAT_PERCENT                       0x0031\r
-#define _3DS_CHUNK_MASTER_SCALE                                0x0100\r
-#define _3DS_CHUNK_CHUNK_TYPE                          0x0995\r
-#define _3DS_CHUNK_CHUNK_UNIQUE                                0x0996\r
-#define _3DS_CHUNK_NOT_CHUNK                           0x0997\r
-#define _3DS_CHUNK_CONTAINER                           0x0998\r
-#define _3DS_CHUNK_IS_CHUNK                                    0x0999\r
-#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA                0x0c3c\r
-\r
-#define _3DS_CHUNK_BITMAP                                      0x1100\r
-#define _3DS_CHUNK_USE_BITMAP                          0x1101\r
-#define _3DS_CHUNK_SOLID_BGND                          0x1200\r
-#define _3DS_CHUNK_USE_SOLID_BGND                      0x1201\r
-\r
-#define _3DS_CHUNK_EDIT                                                0x3d3d\r
-#define _3DS_CHUNK_MESH_VERSION                                0x3d3e\r
-\r
-#define _3DS_CHUNK_NAMED_OBJECT                                0x4000\r
-#define _3DS_CHUNK_NAMED_TRI_OBJECT                    0x4100\r
-#define _3DS_CHUNK_POINT_ARRAY                         0x4110\r
-#define _3DS_CHUNK_POINT_FLAG_ARRAY                    0x4111\r
-#define _3DS_CHUNK_FACE_ARRAY                          0x4120\r
-#define _3DS_CHUNK_MSH_MAT_GROUP                       0x4130\r
-#define _3DS_CHUNK_TEX_VERTS                           0x4140\r
-#define _3DS_CHUNK_SMOOTH_GROUP                                0x4150\r
-#define _3DS_CHUNK_MESH_MATRIX                         0x4160\r
-#define _3DS_CHUNK_MAGIC                                       0x4d4d\r
-\r
-#define _3DS_CHUNK_MAT_NAME                                    0xa000\r
-#define _3DS_CHUNK_TEXMAP                                      0xa200\r
-#define _3DS_CHUNK_SPECMAP                                     0xa204\r
-#define _3DS_CHUNK_OPACMAP                                     0xa210\r
-#define _3DS_CHUNK_REFLMAP                                     0xa220\r
-#define _3DS_CHUNK_BUMPMAP                                     0xa230\r
-#define _3DS_CHUNK_MAT_MAPNAME                         0xa300\r
-#define _3DS_CHUNK_MAT_LIST                                    0xafff\r
-\r
-#define _3DS_CHUNK_KEYFRAME_DATA                       0xb000\r
-\r
-void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );\r
+typedef struct
+{
+       float x, y, z;
+} _3DSPoint_t;
+
+typedef struct
+{
+       short a, b, c;
+       short flags;
+} _3DSFace_t;
+
+typedef struct
+{
+       float s, t;
+} _3DSTexVert_t;
+
+typedef struct
+{
+       char name[100];
+       short numFaces;
+       short *pFaces;
+} _3DSMeshMaterialGroup_t;
+
+typedef struct
+{
+       char name[80];
+
+       char texture[100];
+       char specular[100];
+       char reflection[100];
+       char bump[100];
+       char opacity[100];
+} _3DSMaterial_t;
+
+typedef struct
+{
+       short numFaces, numPoints, numTexVerts;
+       int numMeshMaterialGroups;
+
+       _3DSPoint_t *pPoints;
+       _3DSFace_t      *pFaces;
+       _3DSTexVert_t *pTexVerts;
+
+       _3DSMeshMaterialGroup_t *pMeshMaterialGroups;
+} _3DSTriObject_t;
+
+typedef struct
+{
+       char name[100];
+
+       int                              numTriObjects;
+       _3DSTriObject_t *pTriObjects;
+} _3DSNamedObject_t;
+
+typedef struct
+{
+       int                                     numNamedObjects;
+       int                                     numMaterials;
+
+       _3DSNamedObject_t       *pNamedObjects;
+       _3DSMaterial_t          *pMaterials;
+
+} _3DSEditChunk_t;
+
+typedef struct
+{
+       _3DSEditChunk_t editChunk;
+} _3DS_t;
+
+#define _3DS_CHUNK_NULL                                                0x0000
+#define _3DS_CHUNK_UNKNOWN0                                    0x0001
+#define _3DS_CHUNK_M3D_VERSION                         0x0002
+#define _3DS_CHUNK_M3D_KFVERSION                       0x0005
+#define _3DS_CHUNK_COLOR_F                                     0x0010
+#define _3DS_CHUNK_COLOR_24                                    0x0011
+#define _3DS_CHUNK_LIN_COLOR_24                                0x0012
+#define _3DS_CHUNK_LIN_COLOR_F                         0x0013
+#define _3DS_CHUNK_INT_PERCENTAGE                      0x0030
+#define _3DS_CHUNK_FLOAT_PERCENT                       0x0031
+#define _3DS_CHUNK_MASTER_SCALE                                0x0100
+#define _3DS_CHUNK_CHUNK_TYPE                          0x0995
+#define _3DS_CHUNK_CHUNK_UNIQUE                                0x0996
+#define _3DS_CHUNK_NOT_CHUNK                           0x0997
+#define _3DS_CHUNK_CONTAINER                           0x0998
+#define _3DS_CHUNK_IS_CHUNK                                    0x0999
+#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA                0x0c3c
+
+#define _3DS_CHUNK_BITMAP                                      0x1100
+#define _3DS_CHUNK_USE_BITMAP                          0x1101
+#define _3DS_CHUNK_SOLID_BGND                          0x1200
+#define _3DS_CHUNK_USE_SOLID_BGND                      0x1201
+
+#define _3DS_CHUNK_EDIT                                                0x3d3d
+#define _3DS_CHUNK_MESH_VERSION                                0x3d3e
+
+#define _3DS_CHUNK_NAMED_OBJECT                                0x4000
+#define _3DS_CHUNK_NAMED_TRI_OBJECT                    0x4100
+#define _3DS_CHUNK_POINT_ARRAY                         0x4110
+#define _3DS_CHUNK_POINT_FLAG_ARRAY                    0x4111
+#define _3DS_CHUNK_FACE_ARRAY                          0x4120
+#define _3DS_CHUNK_MSH_MAT_GROUP                       0x4130
+#define _3DS_CHUNK_TEX_VERTS                           0x4140
+#define _3DS_CHUNK_SMOOTH_GROUP                                0x4150
+#define _3DS_CHUNK_MESH_MATRIX                         0x4160
+#define _3DS_CHUNK_MAGIC                                       0x4d4d
+
+#define _3DS_CHUNK_MAT_NAME                                    0xa000
+#define _3DS_CHUNK_TEXMAP                                      0xa200
+#define _3DS_CHUNK_SPECMAP                                     0xa204
+#define _3DS_CHUNK_OPACMAP                                     0xa210
+#define _3DS_CHUNK_REFLMAP                                     0xa220
+#define _3DS_CHUNK_BUMPMAP                                     0xa230
+#define _3DS_CHUNK_MAT_MAPNAME                         0xa300
+#define _3DS_CHUNK_MAT_LIST                                    0xafff
+
+#define _3DS_CHUNK_KEYFRAME_DATA                       0xb000
+
+void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );