/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#ifndef QD_SKELETONS_H
#define QD_SKELETONS_H
typedef struct QD_SkeletalJoint_s
{
Placement_d_t placement;
- vec3d_t rotation;
+ vec3d_t rotation;
} QD_SkeletalJoint_t;
#define NUM_CLUSTERS 8
extern Skeletalfmheader_t g_skelModel;
void ClearSkeletalModel();
-void GrabModelTransform(char *frame);
-void GrabSkeletalFrame(char *frame);
-void GrabReferencedFrame(char *frame);
+void GrabModelTransform( char *frame );
+void GrabSkeletalFrame( char *frame );
+void GrabReferencedFrame( char *frame );
// Reference Stuff
#define NUM_REFERENCES 8
-#define REF_MAX_POINTS 16
-#define REF_MAX_STRLEN 32
+#define REF_MAX_POINTS 16
+#define REF_MAX_STRLEN 32
// We're assuming no more than 16 reference points, with no more than 32 characters in the name
extern char RefPointNameList[REF_MAX_POINTS][REF_MAX_STRLEN];
-extern int RefPointNum;
+extern int RefPointNum;
#endif