/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include <windows.h>
#include <GL/gl.h>
// can't use the glvertex3fv functions, because the vec3_t fields
// could be either floats or doubles, depending on DOUBLEVEC_T
-qboolean drawflag;
-vec3_t draw_mins, draw_maxs;
+qboolean drawflag;
+vec3_t draw_mins, draw_maxs;
-#define WIN_SIZE 512
+#define WIN_SIZE 512
-void InitWindow (void)
-{
- auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
- auxInitPosition (0, 0, WIN_SIZE, WIN_SIZE);
- auxInitWindow ("qcsg");
+void InitWindow( void ){
+ auxInitDisplayMode( AUX_SINGLE | AUX_RGB );
+ auxInitPosition( 0, 0, WIN_SIZE, WIN_SIZE );
+ auxInitWindow( "qcsg" );
}
-void Draw_ClearWindow (void)
-{
- static int init;
- int w, h, g;
- vec_t mx, my;
+void Draw_ClearWindow( void ){
+ static int init;
+ int w, h, g;
+ vec_t mx, my;
- if (!drawflag)
+ if ( !drawflag ) {
return;
+ }
- if (!init)
- {
+ if ( !init ) {
init = true;
- InitWindow ();
+ InitWindow();
}
- glClearColor (1,0.8,0.8,0);
- glClear (GL_COLOR_BUFFER_BIT);
+ glClearColor( 1,0.8,0.8,0 );
+ glClear( GL_COLOR_BUFFER_BIT );
- w = (draw_maxs[0] - draw_mins[0]);
- h = (draw_maxs[1] - draw_mins[1]);
+ w = ( draw_maxs[0] - draw_mins[0] );
+ h = ( draw_maxs[1] - draw_mins[1] );
- mx = draw_mins[0] + w/2;
- my = draw_mins[1] + h/2;
+ mx = draw_mins[0] + w / 2;
+ my = draw_mins[1] + h / 2;
g = w > h ? w : h;
- glLoadIdentity ();
- gluPerspective (90, 1, 2, 16384);
- gluLookAt (mx, my, draw_maxs[2] + g/2, mx , my, draw_maxs[2], 0, 1, 0);
+ glLoadIdentity();
+ gluPerspective( 90, 1, 2, 16384 );
+ gluLookAt( mx, my, draw_maxs[2] + g / 2, mx, my, draw_maxs[2], 0, 1, 0 );
- glColor3f (0,0,0);
+ glColor3f( 0,0,0 );
// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- glDisable (GL_DEPTH_TEST);
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glDisable( GL_DEPTH_TEST );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
#if 0
- glColor4f (1,0,0,0.5);
- glBegin (GL_POLYGON);
+ glColor4f( 1,0,0,0.5 );
+ glBegin( GL_POLYGON );
- glVertex3f (0, 500, 0);
- glVertex3f (0, 900, 0);
- glVertex3f (0, 900, 100);
- glVertex3f (0, 500, 100);
+ glVertex3f( 0, 500, 0 );
+ glVertex3f( 0, 900, 0 );
+ glVertex3f( 0, 900, 100 );
+ glVertex3f( 0, 500, 100 );
- glEnd ();
+ glEnd();
#endif
- glFlush ();
+ glFlush();
}
-void Draw_SetRed (void)
-{
- if (!drawflag)
+void Draw_SetRed( void ){
+ if ( !drawflag ) {
return;
+ }
- glColor3f (1,0,0);
+ glColor3f( 1,0,0 );
}
-void Draw_SetGrey (void)
-{
- if (!drawflag)
+void Draw_SetGrey( void ){
+ if ( !drawflag ) {
return;
+ }
- glColor3f (0.5,0.5,0.5);
+ glColor3f( 0.5,0.5,0.5 );
}
-void Draw_SetBlack (void)
-{
- if (!drawflag)
+void Draw_SetBlack( void ){
+ if ( !drawflag ) {
return;
+ }
- glColor3f (0,0,0);
+ glColor3f( 0,0,0 );
}
-void DrawWinding (winding_t *w)
-{
- int i;
+void DrawWinding( winding_t *w ){
+ int i;
- if (!drawflag)
+ if ( !drawflag ) {
return;
+ }
- glColor4f (0,0,0,0.5);
- glBegin (GL_LINE_LOOP);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
+ glColor4f( 0,0,0,0.5 );
+ glBegin( GL_LINE_LOOP );
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
+ glEnd();
- glColor4f (0,1,0,0.3);
- glBegin (GL_POLYGON);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
+ glColor4f( 0,1,0,0.3 );
+ glBegin( GL_POLYGON );
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
+ glEnd();
- glFlush ();
+ glFlush();
}
-void DrawAuxWinding (winding_t *w)
-{
- int i;
+void DrawAuxWinding( winding_t *w ){
+ int i;
- if (!drawflag)
+ if ( !drawflag ) {
return;
+ }
- glColor4f (0,0,0,0.5);
- glBegin (GL_LINE_LOOP);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
+ glColor4f( 0,0,0,0.5 );
+ glBegin( GL_LINE_LOOP );
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
+ glEnd();
- glColor4f (1,0,0,0.3);
- glBegin (GL_POLYGON);
- for (i=0 ; i<w->numpoints ; i++)
- glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
- glEnd ();
+ glColor4f( 1,0,0,0.3 );
+ glBegin( GL_POLYGON );
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
+ glEnd();
- glFlush ();
+ glFlush();
}
//============================================================
-#define GLSERV_PORT 25001
+#define GLSERV_PORT 25001
-qboolean wins_init;
-int draw_socket;
+qboolean wins_init;
+int draw_socket;
-void GLS_BeginScene (void)
-{
- WSADATA winsockdata;
- WORD wVersionRequested;
- struct sockaddr_in address;
- int r;
+void GLS_BeginScene( void ){
+ WSADATA winsockdata;
+ WORD wVersionRequested;
+ struct sockaddr_in address;
+ int r;
- if (!wins_init)
- {
+ if ( !wins_init ) {
wins_init = true;
- wVersionRequested = MAKEWORD(1, 1);
+ wVersionRequested = MAKEWORD( 1, 1 );
- r = WSAStartup (MAKEWORD(1, 1), &winsockdata);
+ r = WSAStartup( MAKEWORD( 1, 1 ), &winsockdata );
- if (r)
- Error ("Winsock initialization failed.");
+ if ( r ) {
+ Error( "Winsock initialization failed." );
+ }
}
// connect a socket to the server
- draw_socket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
- if (draw_socket == -1)
- Error ("draw_socket failed");
+ draw_socket = socket( PF_INET, SOCK_STREAM, IPPROTO_TCP );
+ if ( draw_socket == -1 ) {
+ Error( "draw_socket failed" );
+ }
address.sin_family = AF_INET;
- address.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
+ address.sin_addr.s_addr = htonl( INADDR_LOOPBACK );
address.sin_port = GLSERV_PORT;
- r = connect (draw_socket, (struct sockaddr *)&address, sizeof(address));
- if (r == -1)
- {
- closesocket (draw_socket);
+ r = connect( draw_socket, (struct sockaddr *)&address, sizeof( address ) );
+ if ( r == -1 ) {
+ closesocket( draw_socket );
draw_socket = 0;
}
}
-void GLS_Winding (winding_t *w, int code)
-{
- byte buf[1024];
- int i, j;
+void GLS_Winding( winding_t *w, int code ){
+ byte buf[1024];
+ int i, j;
- if (!draw_socket)
+ if ( !draw_socket ) {
return;
+ }
- ((int *)buf)[0] = w->numpoints;
- ((int *)buf)[1] = code;
- for (i=0 ; i<w->numpoints ; i++)
- for (j=0 ; j<3 ; j++)
- ((float *)buf)[2+i*3+j] = w->p[i][j];
+ ( (int *)buf )[0] = w->numpoints;
+ ( (int *)buf )[1] = code;
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ for ( j = 0 ; j < 3 ; j++ )
+ ( (float *)buf )[2 + i * 3 + j] = w->p[i][j];
- send (draw_socket, buf, w->numpoints*12+8, 0);
+ send( draw_socket, buf, w->numpoints * 12 + 8, 0 );
}
-void GLS_EndScene (void)
-{
- closesocket (draw_socket);
+void GLS_EndScene( void ){
+ closesocket( draw_socket );
draw_socket = 0;
}