--- /dev/null
+/*
+===========================================================================
+Copyright (C) 1997-2006 Id Software, Inc.
+
+This file is part of Quake 2 Tools source code.
+
+Quake 2 Tools source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake 2 Tools source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake 2 Tools source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qe3.h"
+
+/*
+
+ drag either multiple brushes, or select plane points from
+ a single brush.
+
+*/
+
+qboolean drag_ok;
+vec3_t drag_xvec;
+vec3_t drag_yvec;
+
+static int buttonstate;
+static int pressx, pressy;
+static vec3_t pressdelta;
+static int buttonx, buttony;
+
+
+//int num_move_points;
+//float *move_points[1024];
+
+int lastx, lasty;
+
+qboolean drag_first;
+
+
+void AxializeVector (vec3_t v)
+{
+ vec3_t a;
+ float o;
+ int i;
+
+ if (!v[0] && !v[1])
+ return;
+ if (!v[1] && !v[2])
+ return;
+ if (!v[0] && !v[2])
+ return;
+
+ for (i=0 ; i<3 ; i++)
+ a[i] = fabs(v[i]);
+ if (a[0] > a[1] && a[0] > a[2])
+ i = 0;
+ else if (a[1] > a[0] && a[1] > a[2])
+ i = 1;
+ else
+ i = 2;
+
+ o = v[i];
+ VectorCopy (vec3_origin, v);
+ if (o<0)
+ v[i] = -1;
+ else
+ v[i] = 1;
+
+}
+
+
+/*
+===========
+Drag_Setup
+===========
+*/
+void Drag_Setup (int x, int y, int buttons,
+ vec3_t xaxis, vec3_t yaxis,
+ vec3_t origin, vec3_t dir)
+{
+ trace_t t;
+ face_t *f;
+
+ if (selected_brushes.next == &selected_brushes)
+ {
+ Sys_Status("No selection to drag\n", 0);
+ return;
+ }
+
+ drag_first = true;
+ g_qeglobals.d_num_move_points = 0;
+ VectorCopy (vec3_origin, pressdelta);
+ pressx = x;
+ pressy = y;
+
+ VectorCopy (xaxis, drag_xvec);
+ AxializeVector (drag_xvec);
+ VectorCopy (yaxis, drag_yvec);
+ AxializeVector (drag_yvec);
+
+ if (g_qeglobals.d_select_mode == sel_vertex)
+ {
+ SelectVertexByRay (origin, dir);
+ if (g_qeglobals.d_num_move_points)
+ {
+ drag_ok = true;
+ return;
+ }
+ }
+ if (g_qeglobals.d_select_mode == sel_edge)
+ {
+ SelectEdgeByRay (origin, dir);
+ if (g_qeglobals.d_num_move_points)
+ {
+ drag_ok = true;
+ return;
+ }
+ }
+
+
+ //
+ // check for direct hit first
+ //
+ t = Test_Ray (origin, dir, true);
+ if (t.selected)
+ {
+ drag_ok = true;
+
+ if (buttons == (MK_LBUTTON|MK_CONTROL) )
+ {
+ Sys_Printf ("Shear dragging face\n");
+ Brush_SelectFaceForDragging (t.brush, t.face, true);
+ }
+ else if (buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) )
+ {
+ Sys_Printf ("Sticky dragging brush\n");
+ for (f=t.brush->brush_faces ; f ; f=f->next)
+ Brush_SelectFaceForDragging (t.brush, f, false);
+ }
+ else
+ Sys_Printf ("Dragging entire selection\n");
+
+ return;
+ }
+
+ if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
+ return;
+
+ //
+ // check for side hit
+ //
+ if (selected_brushes.next->next != &selected_brushes)
+ {
+ Sys_Printf ("Click isn't inside multiple selection\n");
+ return;
+ }
+
+ if (selected_brushes.next->owner->eclass->fixedsize)
+ {
+ Sys_Printf ("Can't stretch fixed size entities\n");
+ return;
+ }
+
+
+ if (buttons & MK_CONTROL)
+ Brush_SideSelect (selected_brushes.next, origin, dir, true);
+ else
+ Brush_SideSelect (selected_brushes.next, origin, dir, false);
+
+
+ Sys_Printf ("Side stretch\n");
+ drag_ok = true;
+}
+
+entity_t *peLink;
+
+void UpdateTarget(vec3_t origin, vec3_t dir)
+{
+ trace_t t;
+ entity_t *pe;
+ int i;
+ char sz[128];
+
+ t = Test_Ray (origin, dir, 0);
+
+ if (!t.brush)
+ return;
+
+ pe = t.brush->owner;
+
+ if (pe == NULL)
+ return;
+
+ // is this the first?
+ if (peLink != NULL)
+ {
+
+ // Get the target id from out current target
+ // if there is no id, make one
+
+ i = IntForKey(pe, "target");
+ if (i <= 0)
+ {
+ i = GetUniqueTargetId(1);
+ sprintf(sz, "%d", i);
+
+ SetKeyValue(pe, "target", sz);
+ }
+
+ // set the target # into our src
+
+ sprintf(sz, "%d", i);
+ SetKeyValue(peLink, "targetname", sz);
+
+ Sys_UpdateWindows(W_ENTITY);
+
+ }
+
+ // promote the target to the src
+
+ peLink = pe;
+
+}
+
+/*
+===========
+Drag_Begin
+===========
+*/
+void Drag_Begin (int x, int y, int buttons,
+ vec3_t xaxis, vec3_t yaxis,
+ vec3_t origin, vec3_t dir)
+{
+ trace_t t;
+
+ drag_ok = false;
+ VectorCopy (vec3_origin, pressdelta);
+
+ drag_first = true;
+ peLink = NULL;
+
+ // shift LBUTTON = select entire brush
+ if (buttons == (MK_LBUTTON | MK_SHIFT))
+ {
+ if (!dir[0] && !dir[1])
+ Select_Ray (origin, dir, SF_ENTITIES_FIRST); // hack for XY
+ else
+ Select_Ray (origin, dir, 0);
+ return;
+ }
+
+ // ctrl-shift LBUTTON = select single face
+ if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT))
+ {
+ Select_Deselect ();
+ Select_Ray (origin, dir, SF_SINGLEFACE);
+ return;
+ }
+
+ // LBUTTON + all other modifiers = manipulate selection
+ if (buttons & MK_LBUTTON)
+ {
+ Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir);
+ return;
+ }
+
+ // middle button = grab texture
+ if (buttons == MK_MBUTTON)
+ {
+ t = Test_Ray (origin, dir, false);
+ if (t.face)
+ {
+ g_qeglobals.d_new_brush_bottom_z = t.brush->mins[2];
+ g_qeglobals.d_new_brush_top_z = t.brush->maxs[2];
+ Texture_SetTexture (&t.face->texdef);
+ }
+ else
+ Sys_Printf ("Did not select a texture\n");
+ return;
+ }
+
+ // ctrl-middle button = set entire brush to texture
+ if (buttons == (MK_MBUTTON|MK_CONTROL) )
+ {
+ t = Test_Ray (origin, dir, false);
+ if (t.brush)
+ {
+ if (t.brush->brush_faces->texdef.name[0] == '(')
+ Sys_Printf ("Can't change an entity texture\n");
+ else
+ {
+ Brush_SetTexture (t.brush, &g_qeglobals.d_texturewin.texdef);
+ Sys_UpdateWindows (W_ALL);
+ }
+ }
+ else
+ Sys_Printf ("Didn't hit a btrush\n");
+ return;
+ }
+
+ // ctrl-shift-middle button = set single face to texture
+ if (buttons == (MK_MBUTTON|MK_SHIFT|MK_CONTROL) )
+ {
+ t = Test_Ray (origin, dir, false);
+ if (t.brush)
+ {
+ if (t.brush->brush_faces->texdef.name[0] == '(')
+ Sys_Printf ("Can't change an entity texture\n");
+ else
+ {
+ t.face->texdef = g_qeglobals.d_texturewin.texdef;
+ Brush_Build( t.brush );
+ Sys_UpdateWindows (W_ALL);
+ }
+ }
+ else
+ Sys_Printf ("Didn't hit a btrush\n");
+ return;
+ }
+
+}
+
+
+/*
+===========
+MoveSelection
+===========
+*/
+void MoveSelection (vec3_t move)
+{
+ int i;
+ brush_t *b;
+
+ if (!move[0] && !move[1] && !move[2])
+ return;
+
+ Sys_UpdateWindows (W_XY|W_CAMERA);
+
+ //
+ // dragging only a part of the selection
+ //
+ if (g_qeglobals.d_num_move_points)
+ {
+ for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
+ VectorAdd (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ Brush_Build( b );
+ for (i=0 ; i<3 ; i++)
+ if (b->mins[i] > b->maxs[i]
+ || b->maxs[i] - b->mins[i] > 4096)
+ break; // dragged backwards or fucked up
+ if (i != 3)
+ break;
+ }
+
+ // if any of the brushes were crushed out of existance
+ // calcel the entire move
+ if (b != &selected_brushes)
+ {
+ Sys_Printf ("Brush dragged backwards, move canceled\n");
+ for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
+ VectorSubtract (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ Brush_Build( b );
+ }
+
+ }
+ else
+ {
+ //
+ // if there are lots of brushes selected, just translate instead
+ // of rebuilding the brushes
+ //
+ if (drag_yvec[2] == 0 && selected_brushes.next->next != &selected_brushes)
+ {
+ VectorAdd (g_qeglobals.d_select_translate, move, g_qeglobals.d_select_translate);
+ }
+ else
+ {
+ Select_Move (move);
+ }
+ }
+}
+
+/*
+===========
+Drag_MouseMoved
+===========
+*/
+void Drag_MouseMoved (int x, int y, int buttons)
+{
+ vec3_t move, delta;
+ int i;
+ char movestring[128];
+
+ if (!buttons)
+ {
+ drag_ok = false;
+ return;
+ }
+ if (!drag_ok)
+ return;
+
+ // clear along one axis
+ if (buttons & MK_SHIFT)
+ {
+ drag_first = false;
+ if (abs(x-pressx) > abs(y-pressy))
+ y = pressy;
+ else
+ x = pressx;
+ }
+
+
+ for (i=0 ; i<3 ; i++)
+ {
+ move[i] = drag_xvec[i]*(x - pressx)
+ + drag_yvec[i]*(y - pressy);
+ move[i] = floor(move[i]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
+ }
+
+ sprintf (movestring, "drag (%i %i %i)", (int)move[0], (int)move[1], (int)move[2]);
+ Sys_Status (movestring, 0);
+
+ VectorSubtract (move, pressdelta, delta);
+ MoveSelection (delta);
+ VectorCopy (move, pressdelta);
+}
+
+/*
+===========
+Drag_MouseUp
+===========
+*/
+void Drag_MouseUp (void)
+{
+ Sys_Status ("drag completed.", 0);
+ if (g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2])
+ {
+ Select_Move (g_qeglobals.d_select_translate);
+ VectorCopy (vec3_origin, g_qeglobals.d_select_translate);
+ Sys_UpdateWindows (W_CAMERA);
+ }
+}