#include "quakedef.h"
#include <time.h>
+#ifndef WIN32
+#include <unistd.h>
+#include <fcntl.h>
+#endif
extern cvar_t timestamps;
extern cvar_t timeformat;
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
- 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
+ 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
'x', 'y', 'z', '{', '|', '}', '~', '<'
};
-#ifdef WIN32
-extern HANDLE hinput, houtput;
-#endif
#define MAX_PRINT_MSG 16384
-void Sys_Printf (char *fmt, ...)
+void Sys_Printf (const char *fmt, ...)
{
va_list argptr;
char start[MAX_PRINT_MSG]; // String we started with
struct tm *local = NULL;
unsigned char *p;
-#ifdef WIN32
- DWORD dummy;
-#endif
va_start (argptr, fmt);
-#ifdef HAVE_VSNPRINTF
vsnprintf (start, sizeof(start), fmt, argptr);
-#else
- vsprintf (start, fmt, argptr);
-#endif
va_end (argptr);
if (sys_nostdout)
return;
- if (timestamps.value)
+ if (timestamps.integer)
{
mytime = time (NULL);
local = localtime (&mytime);
strftime (stamp, sizeof (stamp), timeformat.string, local);
-
+
snprintf (final, sizeof (final), "%s%s", stamp, start);
}
else
snprintf (final, sizeof (final), "%s", start);
- for (p = (unsigned char *) final; *p; p++)
+ // LordHavoc: make sure the string is terminated
+ final[MAX_PRINT_MSG - 1] = 0;
+ for (p = (unsigned char *) final;*p; p++)
*p = qfont_table[*p];
-#ifdef WIN32
- if (cls.state == ca_dedicated)
- WriteFile(houtput, final, strlen (final), &dummy, NULL);
+ Sys_Print(final);
+}
+
+
+char engineversion[128];
+
+void Sys_Shared_EarlyInit(void)
+{
+ const char* os;
+
+ Memory_Init ();
+
+ COM_InitArgv();
+ COM_InitGameType();
+
+#if defined(__linux__)
+ os = "Linux";
+#elif defined(WIN32)
+ os = "Windows";
#else
- puts(final);
+ os = "Unknown";
#endif
-// for (p = (unsigned char *) final; *p; p++)
-// putc (qfont_table[*p], stdout);
+ snprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
+
+ if (COM_CheckParm("-nostdout"))
+ sys_nostdout = 1;
+ else
+ Con_Printf("%s\n", engineversion);
+}
+
+void Sys_Shared_LateInit(void)
+{
+}
+
+/*
+===============================================================================
+
+DLL MANAGEMENT
+
+===============================================================================
+*/
+
#ifndef WIN32
- fflush (stdout);
+#include <dlfcn.h>
+#endif
+
+dllhandle_t Sys_LoadLibrary (const char* name)
+{
+#ifdef WIN32
+ return LoadLibrary (name);
+#else
+ return dlopen (name, RTLD_LAZY);
#endif
}
-void Sys_Shared_Init(void)
+void Sys_UnloadLibrary (dllhandle_t handle)
{
- if (COM_CheckParm("-nostdout"))
- sys_nostdout = 1;
- else
- {
-#if defined(__linux__)
- fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
- printf ("DarkPlaces Linux GL %.2f build %3i", (float) VERSION, buildnumber);
-#elif defined(WIN32)
- printf ("DarkPlaces Windows GL %.2f build %3i", (float) VERSION, buildnumber);
+#ifdef WIN32
+ FreeLibrary (handle);
#else
- printf ("DarkPlaces Unknown GL %.2f build %3i", (float) VERSION, buildnumber);
+ dlclose (handle);
#endif
- }
}
+
+void* Sys_GetProcAddress (dllhandle_t handle, const char* name)
+{
+#ifdef WIN32
+ return (void *)GetProcAddress (handle, name);
+#else
+ return (void *)dlsym (handle, name);
+#endif
+}
+