This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "quakedef.h"
-edict_t *sv_player;
+edict_t *sv_player;
-extern cvar_t sv_friction;
-cvar_t sv_edgefriction = {"edgefriction", "2"};
-cvar_t sv_predict = {"sv_predict", "1"};
-extern cvar_t sv_stopspeed;
+cvar_t sv_edgefriction = {0, "edgefriction", "2"};
+cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"};
+cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"};
+cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"};
+cvar_t sv_accelerate = {0, "sv_accelerate", "10"};
-static vec3_t forward, right, up;
-
-vec3_t wishdir;
-float wishspeed;
-
-// world
-float *angles;
-float *origin;
-float *velocity;
-
-qboolean onground;
-
-usercmd_t cmd;
-
-cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
+static usercmd_t cmd;
/*
int i, j;
int step, dir, steps;
- if (!((int)sv_player->v.flags & FL_ONGROUND))
+ if (!((int)sv_player->v->flags & FL_ONGROUND))
return;
-
- angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
+
+ angleval = sv_player->v->angles[YAW] * M_PI*2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
for (i=0 ; i<MAX_FORWARD ; i++)
{
- top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
- top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
- top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
-
+ top[0] = sv_player->v->origin[0] + cosval*(i+3)*12;
+ top[1] = sv_player->v->origin[1] + sinval*(i+3)*12;
+ top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2];
+
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
-
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
- if (tr.allsolid)
- return; // looking at a wall, leave ideal the way is was
+ tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player);
+ // if looking at a wall, leave ideal the way is was
+ if (tr.startsolid)
+ return;
+
+ // near a dropoff
if (tr.fraction == 1)
- return; // near a dropoff
-
+ return;
+
z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
}
-
+
dir = 0;
steps = 0;
for (j=1 ; j<i ; j++)
if (step > -ON_EPSILON && step < ON_EPSILON)
continue;
+ // mixed changes
if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
- return; // mixed changes
+ return;
- steps++;
+ steps++;
dir = step;
}
-
+
if (!dir)
{
- sv_player->v.idealpitch = 0;
+ sv_player->v->idealpitch = 0;
return;
}
-
+
if (steps < 2)
return;
- sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
+ sv_player->v->idealpitch = -dir * sv_idealpitchscale.value;
}
+#if 1
+static vec3_t wishdir, forward, right, up;
+static float wishspeed;
+
+static qboolean onground;
/*
==================
*/
void SV_UserFriction (void)
{
- float *vel;
- float speed, newspeed, control;
- vec3_t start, stop;
- float friction;
- trace_t trace;
-
- vel = velocity;
-
- speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
+ float speed, newspeed, control, friction;
+ vec3_t start, stop;
+ trace_t trace;
+
+ speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]);
if (!speed)
return;
-// if the leading edge is over a dropoff, increase friction
- start[0] = stop[0] = origin[0] + vel[0]/speed*16;
- start[1] = stop[1] = origin[1] + vel[1]/speed*16;
- start[2] = origin[2] + sv_player->v.mins[2];
+ // if the leading edge is over a dropoff, increase friction
+ start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16;
+ start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16;
+ start[2] = sv_player->v->origin[2] + sv_player->v->mins[2];
stop[2] = start[2] - 34;
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
+ trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
if (trace.fraction == 1.0)
friction = sv_friction.value*sv_edgefriction.value;
else
friction = sv_friction.value;
-// apply friction
+ // apply friction
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
- newspeed = speed - host_frametime*control*friction;
-
+ newspeed = speed - sv.frametime*control*friction;
+
if (newspeed < 0)
newspeed = 0;
else
newspeed /= speed;
- vel[0] = vel[0] * newspeed;
- vel[1] = vel[1] * newspeed;
- vel[2] = vel[2] * newspeed;
+ VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity);
}
/*
SV_Accelerate
==============
*/
-cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true};
-cvar_t sv_accelerate = {"sv_accelerate", "10"};
-#if 0
-void SV_Accelerate (vec3_t wishvel)
-{
- int i;
- float addspeed, accelspeed;
- vec3_t pushvec;
-
- if (wishspeed == 0)
- return;
-
- VectorSubtract (wishvel, velocity, pushvec);
- addspeed = VectorNormalize (pushvec);
-
- accelspeed = sv_accelerate.value*host_frametime*addspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*pushvec[i];
-}
-#endif
void SV_Accelerate (void)
{
- int i;
- float addspeed, accelspeed, currentspeed;
+ int i;
+ float addspeed, accelspeed, currentspeed;
- currentspeed = DotProduct (velocity, wishdir);
+ currentspeed = DotProduct (sv_player->v->velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
- accelspeed = sv_accelerate.value*host_frametime*wishspeed;
+ accelspeed = sv_accelerate.value*sv.frametime*wishspeed;
if (accelspeed > addspeed)
accelspeed = addspeed;
-
+
for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishdir[i];
+ sv_player->v->velocity[i] += accelspeed*wishdir[i];
}
void SV_AirAccelerate (vec3_t wishveloc)
{
- int i;
- float addspeed, wishspd, accelspeed, currentspeed;
-
+ int i;
+ float addspeed, wishspd, accelspeed, currentspeed;
+
wishspd = VectorNormalizeLength (wishveloc);
if (wishspd > 30)
wishspd = 30;
- currentspeed = DotProduct (velocity, wishveloc);
+ currentspeed = DotProduct (sv_player->v->velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
-// accelspeed = sv_accelerate.value * host_frametime;
- accelspeed = sv_accelerate.value*wishspeed * host_frametime;
+ accelspeed = sv_accelerate.value*wishspeed * sv.frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
-
+
for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishveloc[i];
+ sv_player->v->velocity[i] += accelspeed*wishveloc[i];
}
void DropPunchAngle (void)
{
- float len;
-
- len = VectorNormalizeLength (sv_player->v.punchangle);
-
- len -= 10*host_frametime;
+ float len;
+ eval_t *val;
+
+ len = VectorNormalizeLength (sv_player->v->punchangle);
+
+ len -= 10*sv.frametime;
if (len < 0)
len = 0;
- VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
+ VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle);
+
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
+ {
+ len = VectorNormalizeLength (val->vector);
+
+ len -= 20*sv.frametime;
+ if (len < 0)
+ len = 0;
+ VectorScale (val->vector, len, val->vector);
+ }
+}
+
+/*
+===================
+SV_FreeMove
+===================
+*/
+void SV_FreeMove (void)
+{
+ int i;
+ float wishspeed;
+
+ AngleVectors (sv_player->v->v_angle, forward, right, up);
+
+ for (i = 0; i < 3; i++)
+ sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
+
+ sv_player->v->velocity[2] += cmd.upmove;
+
+ wishspeed = VectorLength(sv_player->v->velocity);
+ if (wishspeed > sv_maxspeed.value)
+ VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity);
}
/*
*/
void SV_WaterMove (void)
{
- int i;
- vec3_t wishvel;
- float speed, newspeed, wishspeed, addspeed, accelspeed;
+ int i;
+ vec3_t wishvel;
+ float speed, newspeed, wishspeed, addspeed, accelspeed, temp;
-//
-// user intentions
-//
- AngleVectors (sv_player->v.v_angle, forward, right, up);
+ // user intentions
+ AngleVectors (sv_player->v->v_angle, forward, right, up);
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
else
wishvel[2] += cmd.upmove;
- wishspeed = Length(wishvel);
+ wishspeed = VectorLength(wishvel);
if (wishspeed > sv_maxspeed.value)
{
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
+ temp = sv_maxspeed.value/wishspeed;
+ VectorScale (wishvel, temp, wishvel);
wishspeed = sv_maxspeed.value;
}
wishspeed *= 0.7;
-//
-// water friction
-//
- speed = Length (velocity);
+ // water friction
+ speed = VectorLength(sv_player->v->velocity);
if (speed)
{
- newspeed = speed - host_frametime * speed * sv_friction.value;
+ newspeed = speed - sv.frametime * speed * sv_friction.value;
if (newspeed < 0)
- newspeed = 0;
- VectorScale (velocity, newspeed/speed, velocity);
+ newspeed = 0;
+ temp = newspeed/speed;
+ VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity);
}
else
newspeed = 0;
-
-//
-// water acceleration
-//
+
+ // water acceleration
if (!wishspeed)
return;
return;
VectorNormalize (wishvel);
- accelspeed = sv_accelerate.value * wishspeed * host_frametime;
+ accelspeed = sv_accelerate.value * wishspeed * sv.frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed * wishvel[i];
+ sv_player->v->velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump (void)
{
- if (sv.time > sv_player->v.teleport_time
- || !sv_player->v.waterlevel)
+ if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel)
{
- sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
- sv_player->v.teleport_time = 0;
+ sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
+ sv_player->v->teleport_time = 0;
}
- sv_player->v.velocity[0] = sv_player->v.movedir[0];
- sv_player->v.velocity[1] = sv_player->v.movedir[1];
+ sv_player->v->velocity[0] = sv_player->v->movedir[0];
+ sv_player->v->velocity[1] = sv_player->v->movedir[1];
}
*/
void SV_AirMove (void)
{
- int i;
- vec3_t wishvel;
- float fmove, smove;
+ int i;
+ vec3_t wishvel;
+ float fmove, smove, temp;
// LordHavoc: correct quake movement speed bug when looking up/down
wishvel[0] = wishvel[2] = 0;
- wishvel[1] = sv_player->v.angles[1];
+ wishvel[1] = sv_player->v->angles[1];
AngleVectors (wishvel, forward, right, up);
-// AngleVectors (sv_player->v.angles, forward, right, up);
fmove = cmd.forwardmove;
smove = cmd.sidemove;
-
+
// hack to not let you back into teleporter
- if (sv.time < sv_player->v.teleport_time && fmove < 0)
+ if (sv.time < sv_player->v->teleport_time && fmove < 0)
fmove = 0;
-
+
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*fmove + right[i]*smove;
- if ( (int)sv_player->v.movetype != MOVETYPE_WALK)
- wishvel[2] = cmd.upmove;
- else
- wishvel[2] = 0;
+ if ((int)sv_player->v->movetype != MOVETYPE_WALK)
+ wishvel[2] += cmd.upmove;
VectorCopy (wishvel, wishdir);
wishspeed = VectorNormalizeLength(wishdir);
if (wishspeed > sv_maxspeed.value)
{
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
+ temp = sv_maxspeed.value/wishspeed;
+ VectorScale (wishvel, temp, wishvel);
wishspeed = sv_maxspeed.value;
}
-
- if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
- { // noclip
- VectorCopy (wishvel, velocity);
+
+ if (sv_player->v->movetype == MOVETYPE_NOCLIP)
+ {
+ // noclip
+ VectorCopy (wishvel, sv_player->v->velocity);
}
else if ( onground )
{
SV_Accelerate ();
}
else
- { // not on ground, so little effect on velocity
+ {
+ // not on ground, so little effect on velocity
SV_AirAccelerate (wishvel);
- }
+ }
}
/*
*/
void SV_ClientThink (void)
{
- vec3_t v_angle;
+ vec3_t v_angle;
- if (sv_player->v.movetype == MOVETYPE_NONE)
+ if (sv_player->v->movetype == MOVETYPE_NONE)
return;
-
- onground = (int)sv_player->v.flags & FL_ONGROUND;
- origin = sv_player->v.origin;
- velocity = sv_player->v.velocity;
+ onground = (int)sv_player->v->flags & FL_ONGROUND;
DropPunchAngle ();
-
-//
-// if dead, behave differently
-//
- if (sv_player->v.health <= 0)
+
+ // if dead, behave differently
+ if (sv_player->v->health <= 0)
return;
-//
-// angles
-// show 1/3 the pitch angle and all the roll angle
cmd = host_client->cmd;
- angles = sv_player->v.angles;
-
- VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
- angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
- if (!sv_player->v.fixangle)
+
+ // angles
+ // show 1/3 the pitch angle and all the roll angle
+ VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
+ sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
+ if (!sv_player->v->fixangle)
{
- // LordHavoc: pitch was ugly to begin with... removed except in water
- if (sv_player->v.waterlevel >= 2)
- angles[PITCH] = -v_angle[PITCH]/3;
- else
- angles[PITCH] = 0;
- angles[YAW] = v_angle[YAW];
+ sv_player->v->angles[PITCH] = -v_angle[PITCH]/3;
+ sv_player->v->angles[YAW] = v_angle[YAW];
}
- if ( (int)sv_player->v.flags & FL_WATERJUMP )
+ if ( (int)sv_player->v->flags & FL_WATERJUMP )
{
SV_WaterJump ();
return;
}
-//
-// walk
-//
- if ( (sv_player->v.waterlevel >= 2)
- && (sv_player->v.movetype != MOVETYPE_NOCLIP) )
+
+ /*
+ // Player is (somehow) outside of the map, or flying, or noclipping
+ if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)))
+ //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))
+ {
+ SV_FreeMove ();
+ return;
+ }
+ */
+
+ // walk
+ if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP))
{
SV_WaterMove ();
return;
}
- SV_AirMove ();
+ SV_AirMove ();
}
+#else
+
+extern cvar_t cl_rollspeed;
+extern cvar_t cl_rollangle;
+void SV_ClientThink(void)
+{
+ int j;
+ vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop;
+ float wishspeed, f, limit;
+ trace_t trace;
+
+ if (sv_player->v->movetype == MOVETYPE_NONE)
+ return;
+
+ f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle);
+ if (f)
+ {
+ limit = sqrt(f);
+ f = (limit - 10 * sv.frametime);
+ f /= limit;
+ f = max(0, f);
+ VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle);
+ }
+
+ // if dead, behave differently
+ if (sv_player->v->health <= 0)
+ return;
+
+ AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up);
+ // show 1/3 the pitch angle and all the roll angle
+ f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value);
+ sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
+ if (!sv_player->v->fixangle)
+ {
+ sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333;
+ sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1];
+ }
+
+ if ((int)sv_player->v->flags & FL_WATERJUMP)
+ {
+ sv_player->v->velocity[0] = sv_player->v->movedir[0];
+ sv_player->v->velocity[1] = sv_player->v->movedir[1];
+ if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0)
+ {
+ sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP);
+ sv_player->v->teleport_time = 0;
+ }
+ return;
+ }
+
+ // swim
+ if (sv_player->v->waterlevel >= 2)
+ if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ {
+ if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0)
+ {
+ // drift towards bottom
+ wishvel[0] = 0;
+ wishvel[1] = 0;
+ wishvel[2] = -60;
+ }
+ else
+ {
+ for (j = 0;j < 3;j++)
+ wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove;
+ wishvel[2] += host_client->cmd.upmove;
+ }
+
+ wishspeed = VectorLength(wishvel);
+ wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7;
+
+ // water friction
+ f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value);
+ if (f > 0)
+ f /= VectorLength(sv_player->v->velocity);
+ else
+ f = 0;
+ VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
+
+ // water acceleration
+ if (wishspeed <= f)
+ return;
+
+ f = wishspeed - f;
+ limit = sv_accelerate.value * wishspeed * sv.frametime;
+ if (f > limit)
+ f = limit;
+ limit = VectorLength(wishvel);
+ if (limit)
+ f /= limit;
+ VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity);
+ return;
+ }
+
+ // if not flying, move horizontally only
+ if (sv_player->v->movetype != MOVETYPE_FLY)
+ {
+ VectorClear(wishvel);
+ wishvel[1] = sv_player->v->v_angle[1];
+ AngleVectors(wishvel, v_forward, v_right, v_up);
+ }
+
+ // hack to not let you back into teleporter
+ VectorScale(v_right, host_client->cmd.sidemove, wishvel);
+ if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0)
+ VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel);
+ if (sv_player->v->movetype != MOVETYPE_WALK)
+ wishvel[2] += cmd.upmove;
+
+ VectorCopy(wishvel, wishdir);
+ VectorNormalize(wishdir);
+ wishspeed = VectorLength(wishvel);
+ if (wishspeed > sv_maxspeed.value)
+ wishspeed = sv_maxspeed.value;
+
+ if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY)
+ {
+ VectorScale(wishdir, wishspeed, sv_player->v->velocity);
+ return;
+ }
+
+ if ((int)sv_player->v->flags & FL_ONGROUND) // walking
+ {
+ // friction
+ f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1];
+ if (f)
+ {
+ f = sqrt(f);
+ VectorCopy(sv_player->v->velocity, v);
+ v[2] = 0;
+
+ // if the leading edge is over a dropoff, increase friction
+ limit = 16.0f / f;
+ VectorMA(sv_player->v->origin, limit, v, v);
+ v[2] += sv_player->v->mins[2];
+
+ VectorCopy(v, start);
+ VectorCopy(v, stop);
+ stop[2] -= 34;
+ trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
+
+ // apply friction
+ if (f < sv_stopspeed.value)
+ f = sv_stopspeed.value / f;
+ else
+ f = 1;
+ if (trace.fraction == 1)
+ f *= sv_edgefriction.value;
+ f = 1 - sv.frametime * f * sv_friction.value;
+
+ if (f < 0)
+ f = 0;
+ VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
+ }
+ }
+ else // airborn
+ wishspeed = min(wishspeed, 30);
+
+ // ground or air acceleration
+ f = wishspeed - DotProduct(sv_player->v->velocity, wishdir);
+ if (f > 0)
+ {
+ limit = sv_accelerate.value * sv.frametime * wishspeed;
+ if (f > limit)
+ f = limit;
+ VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity);
+ }
+}
+#endif
/*
===================
*/
void SV_ReadClientMove (usercmd_t *move)
{
- int i;
- vec3_t angle;
- int bits;
- eval_t *val;
- float total;
-
-// read ping time
- host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
- = sv.time - MSG_ReadFloat ();
+ int i;
+ vec3_t angle;
+ int bits;
+ eval_t *val;
+ float total;
+
+ // read ping time
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat ();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
host_client->num_pings++;
for (i=0, total = 0;i < NUM_PING_TIMES;i++)
total += host_client->ping_times[i];
- host_client->ping = total / NUM_PING_TIMES; // can be used for prediction
- host_client->latency = 0;
- if (sv_predict.value && (svs.maxclients > 1) && (!sv.paused)) // if paused or a local game, don't predict
- host_client->latency = host_client->ping;
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)))
+ // can be used for prediction
+ host_client->ping = total / NUM_PING_TIMES;
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping)))
val->_float = host_client->ping * 1000.0;
-// read current angles
- if (dpprotocol)
+ // read current angles
+ for (i = 0;i < 3;i++)
{
- for (i=0 ; i<3 ; i++)
- angle[i] = MSG_ReadPreciseAngle ();
- }
- else
- {
- for (i=0 ; i<3 ; i++)
- angle[i] = MSG_ReadAngle ();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ if (sv.protocol == PROTOCOL_QUAKE)
+ angle[i] = MSG_ReadAngle8i();
+ else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
+ angle[i] = MSG_ReadAngle32f();
+ else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ angle[i] = MSG_ReadAngle16i();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
}
- VectorCopy (angle, host_client->edict->v.v_angle);
-
-// read movement
- move->forwardmove = MSG_ReadShort ();
- move->sidemove = MSG_ReadShort ();
- move->upmove = MSG_ReadShort ();
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement)))
+ VectorCopy (angle, sv_player->v->v_angle);
+
+ // read movement
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ move->forwardmove = MSG_ReadCoord16i ();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ move->sidemove = MSG_ReadCoord16i ();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ move->upmove = MSG_ReadCoord16i ();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement)))
{
val->vector[0] = move->forwardmove;
val->vector[1] = move->sidemove;
val->vector[2] = move->upmove;
}
-
-// read buttons
+
+ // read buttons
bits = MSG_ReadByte ();
- host_client->edict->v.button0 = bits & 1;
- host_client->edict->v.button2 = (bits & 2)>>1;
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ sv_player->v->button0 = bits & 1;
+ sv_player->v->button2 = (bits & 2)>>1;
// LordHavoc: added 6 new buttons
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1);
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1);
i = MSG_ReadByte ();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
if (i)
- host_client->edict->v.impulse = i;
+ sv_player->v->impulse = i;
}
/*
===================
SV_ReadClientMessage
-
-Returns false if the client should be killed
===================
*/
-qboolean SV_ReadClientMessage (void)
+extern void SV_SendServerinfo(client_t *client);
+void SV_ReadClientMessage(void)
{
- int ret;
- int cmd;
- char *s;
-
- do
+ int cmd, num;
+ char *s;
+
+ //MSG_BeginReading ();
+
+ for(;;)
{
-nextmsg:
- ret = NET_GetMessage (host_client->netconnection);
- if (ret == -1)
+ if (!host_client->active)
{
- Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
- return false;
+ // a command caused an error
+ SV_DropClient (false);
+ return;
}
- if (!ret)
- return true;
-
- MSG_BeginReading ();
-
- while (1)
+
+ if (msg_badread)
{
- if (!host_client->active)
- return false; // a command caused an error
+ Con_Print("SV_ReadClientMessage: badread\n");
+ SV_DropClient (false);
+ return;
+ }
- if (msg_badread)
- {
- Sys_Printf ("SV_ReadClientMessage: badread\n");
- return false;
- }
-
- cmd = MSG_ReadChar ();
-
- switch (cmd)
+ cmd = MSG_ReadChar ();
+ if (cmd == -1)
+ {
+ // end of message
+ break;
+ }
+
+ switch (cmd)
+ {
+ default:
+ Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd);
+ SV_DropClient (false);
+ return;
+
+ case clc_nop:
+ break;
+
+ case clc_stringcmd:
+ s = MSG_ReadString ();
+ if (strncasecmp(s, "spawn", 5) == 0
+ || strncasecmp(s, "begin", 5) == 0
+ || strncasecmp(s, "prespawn", 8) == 0)
+ Cmd_ExecuteString (s, src_client);
+ else if (SV_ParseClientCommandQC)
{
- case -1:
- goto nextmsg; // end of message
-
- default:
- Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
- return false;
-
- case clc_nop:
-// Sys_Printf ("clc_nop\n");
- break;
-
- case clc_stringcmd:
- s = MSG_ReadString ();
- ret = 0;
- if (Q_strncasecmp(s, "status", 6) == 0
- || Q_strncasecmp(s, "name", 4) == 0
- || Q_strncasecmp(s, "say", 3) == 0
- || Q_strncasecmp(s, "say_team", 8) == 0
- || Q_strncasecmp(s, "tell", 4) == 0
- || Q_strncasecmp(s, "color", 5) == 0
- || Q_strncasecmp(s, "kill", 4) == 0
- || Q_strncasecmp(s, "pause", 5) == 0
- || Q_strncasecmp(s, "spawn", 5) == 0
- || Q_strncasecmp(s, "begin", 5) == 0
- || Q_strncasecmp(s, "prespawn", 8) == 0
- || Q_strncasecmp(s, "kick", 4) == 0
- || Q_strncasecmp(s, "ping", 4) == 0
- || Q_strncasecmp(s, "ban", 3) == 0
- || Q_strncasecmp(s, "pmodel", 6) == 0
- || (nehahra && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0))
- || (!nehahra && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0)))
- {
- ret = 1;
- Cmd_ExecuteString (s, src_client);
- }
- else
- Con_DPrintf("%s tried to %s\n", host_client->name, s);
- /*
- if (ret == 2)
- Cbuf_InsertText (s);
- else if (ret == 1)
- Cmd_ExecuteString (s, src_client);
- else
- Con_DPrintf("%s tried to %s\n", host_client->name, s);
- */
- break;
-
- case clc_disconnect:
-// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
- return false;
-
- case clc_move:
- SV_ReadClientMove (&host_client->cmd);
- break;
+ G_INT(OFS_PARM0) = PR_SetString(s);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+ PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), "");
}
+ else if (strncasecmp(s, "status", 6) == 0
+ || strncasecmp(s, "name", 4) == 0
+ || strncasecmp(s, "say", 3) == 0
+ || strncasecmp(s, "say_team", 8) == 0
+ || strncasecmp(s, "tell", 4) == 0
+ || strncasecmp(s, "color", 5) == 0
+ || strncasecmp(s, "kill", 4) == 0
+ || strncasecmp(s, "pause", 5) == 0
+ || strncasecmp(s, "kick", 4) == 0
+ || strncasecmp(s, "ping", 4) == 0
+ || strncasecmp(s, "ban", 3) == 0
+ || strncasecmp(s, "pmodel", 6) == 0
+ || strncasecmp(s, "rate", 4) == 0
+ || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0))
+ || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0)))
+ Cmd_ExecuteString (s, src_client);
+ else
+ Con_Printf("%s tried to %s\n", host_client->name, s);
+ break;
+
+ case clc_disconnect:
+ SV_DropClient (false); // client wants to disconnect
+ return;
+
+ case clc_move:
+ SV_ReadClientMove (&host_client->cmd);
+ break;
+
+ case clc_ackentities:
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ num = MSG_ReadLong();
+ if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+ if (developer_networkentities.integer >= 1)
+ Con_Printf("recv clc_ackentities %i\n", num);
+ if (host_client->entitydatabase)
+ EntityFrame_AckFrame(host_client->entitydatabase, num);
+ else if (host_client->entitydatabase4)
+ EntityFrame4_AckFrame(host_client->entitydatabase4, host_client->entitydatabase4->ackframenum, true);
+ else if (host_client->entitydatabase5)
+ EntityFrame5_AckFrame(host_client->entitydatabase5, num, host_client - svs.clients + 1);
+ break;
}
- } while (ret == 1);
-
- return true;
+ }
}
-
/*
==================
SV_RunClients
==================
*/
-extern dfunction_t *SV_PlayerPhysicsQC;
void SV_RunClients (void)
{
- int i;
+ int i;
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
if (!host_client->active)
continue;
-
- sv_player = host_client->edict;
-
- if (!SV_ReadClientMessage ())
- {
- SV_DropClient (false); // client misbehaved...
- continue;
- }
if (!host_client->spawned)
{
- // clear client movement until a new packet is received
+ // clear client movement until a new packet is received
memset (&host_client->cmd, 0, sizeof(host_client->cmd));
continue;
}
-// always pause in single player if in console or menus
- if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
+ if (sv.frametime)
{
+ sv_player = host_client->edict;
+
// LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
if (SV_PlayerPhysicsQC)
{
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions));
+ PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "");
}
else
SV_ClientThink ();
+
+ SV_CheckVelocity(sv_player);
+
+ // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+ // player_run/player_stand1 does not horribly malfunction if the
+ // velocity becomes a number that is both == 0 and != 0
+ // (sounds to me like NaN but to be absolutely safe...)
+ if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001)
+ VectorClear(sv_player->v->velocity);
}
}
}