// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- model_t *model;
+ dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
prvm_edict_t *touchedicts[MAX_EDICTS];
Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
if ((int)touch->fields.server->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
else
- Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
}
}
#endif
+int SV_PointSuperContents(const vec3_t point)
+{
+ int supercontents = 0;
+ int i;
+ prvm_edict_t *touch;
+ vec3_t transformed;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ unsigned int modelindex;
+ int frame;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ // get world supercontents at this point
+ if (sv.worldmodel && sv.worldmodel->PointSuperContents)
+ supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
+
+ // if sv_gameplayfix_swiminbmodels is off we're done
+ if (!sv_gameplayfix_swiminbmodels.integer)
+ return supercontents;
+
+ // get list of entities at this point
+ numtouchedicts = World_EntitiesInBox(&sv.world, point, point, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ // we only care about SOLID_BSP for pointcontents
+ if (touch->fields.server->solid != SOLID_BSP)
+ continue;
+
+ // might interact, so do an exact clip
+ modelindex = (unsigned int)touch->fields.server->modelindex;
+ if (modelindex >= MAX_MODELS)
+ continue;
+ model = sv.models[(int)touch->fields.server->modelindex];
+ if (!model || !model->PointSuperContents)
+ continue;
+ Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ Matrix4x4_Transform(&imatrix, point, transformed);
+ frame = (int)touch->fields.server->frame;
+ supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
+ }
+
+ return supercontents;
+}
+
/*
===============================================================================
*/
void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
{
- model_t *model;
+ dp_model_t *model;
vec3_t mins, maxs;
if (ent == prog->edicts)
{
if (IS_NAN(ent->fields.server->velocity[i]))
{
- Con_Printf("Got a NaN velocity on %s\n", PRVM_GetString(ent->fields.server->classname));
+ Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
ent->fields.server->velocity[i] = 0;
}
if (IS_NAN(ent->fields.server->origin[i]))
{
- Con_Printf("Got a NaN origin on %s\n", PRVM_GetString(ent->fields.server->classname));
+ Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
ent->fields.server->origin[i] = 0;
}
}
If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
============
*/
+static float SV_Gravity (prvm_edict_t *ent);
// LordHavoc: increased from 5 to 32
#define MAX_CLIP_PLANES 32
-int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal, int hitsupercontentsmask)
+static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask)
{
int blocked, bumpcount;
int i, j, impact, numplanes;
- float d, time_left;
+ float d, time_left, gravity;
vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
trace_t trace;
if (time <= 0)
return 0;
+ gravity = 0;
+ if (applygravity)
+ {
+ if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
+ {
+ gravity = SV_Gravity(ent) * 0.5f;
+ ent->fields.server->velocity[2] -= gravity;
+ }
+ else
+ {
+ applygravity = false;
+ ent->fields.server->velocity[2] -= SV_Gravity(ent);
+ }
+ }
blocked = 0;
VectorCopy(ent->fields.server->velocity, original_velocity);
VectorCopy(ent->fields.server->velocity, primal_velocity);
*/
// LordHavoc: this came from QW and allows you to get out of water more easily
- if (sv_gameplayfix_qwplayerphysics.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
+ if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
VectorCopy(primal_velocity, ent->fields.server->velocity);
+ if (applygravity && !((int)ent->fields.server->flags & FL_ONGROUND))
+ ent->fields.server->velocity[2] -= gravity;
return blocked;
}
/*
============
-SV_AddGravity
+SV_Gravity
============
*/
-void SV_AddGravity (prvm_edict_t *ent)
+static float SV_Gravity (prvm_edict_t *ent)
{
float ent_gravity;
prvm_eval_t *val;
ent_gravity = val->_float;
else
ent_gravity = 1.0;
- ent->fields.server->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
+ return ent_gravity * sv_gravity.value * sv.frametime;
}
void SV_PushMove (prvm_edict_t *pusher, float movetime)
{
int i, e, index;
+ int pusherowner, pusherprog;
+ int checkcontents;
+ qboolean rotated;
float savesolid, movetime2, pushltime;
vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org;
int num_moved;
int numcheckentities;
static prvm_edict_t *checkentities[MAX_EDICTS];
- model_t *pushermodel;
+ dp_model_t *pushermodel;
trace_t trace;
matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
unsigned short moved_edicts[MAX_EDICTS];
return;
}
pushermodel = sv.models[index];
+ pusherowner = pusher->fields.server->owner;
+ pusherprog = PRVM_EDICT_TO_PROG(pusher);
+
+ rotated = VectorLength2(pusher->fields.server->angles) + VectorLength2(pusher->fields.server->avelocity) > 0;
movetime2 = movetime;
VectorScale(pusher->fields.server->velocity, movetime2, move1);
for (e = 0;e < numcheckentities;e++)
{
prvm_edict_t *check = checkentities[e];
- int checkcontents = SV_GenericHitSuperContentsMask(check);
if (check->fields.server->movetype == MOVETYPE_NONE
|| check->fields.server->movetype == MOVETYPE_PUSH
|| check->fields.server->movetype == MOVETYPE_FOLLOW
|| check->fields.server->movetype == MOVETYPE_FAKEPUSH)
continue;
+ if (check->fields.server->owner == pusherprog)
+ continue;
+
+ if (pusherowner == PRVM_EDICT_TO_PROG(check))
+ continue;
+
+ //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(check->fields.server->classname));
+
+ // tell any MOVETYPE_STEP entity that it may need to check for water transitions
+ check->priv.server->waterposition_forceupdate = true;
+
+ checkcontents = SV_GenericHitSuperContentsMask(check);
+
// if the entity is standing on the pusher, it will definitely be moved
// if the entity is not standing on the pusher, but is in the pusher's
// final position, move it
if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)
{
- Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+ Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+ //trace = SV_Move(check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, MOVE_NOMONSTERS, check, checkcontents);
if (!trace.startsolid)
+ {
+ //Con_Printf("- not in solid\n");
continue;
+ }
}
-
- if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used
+ if (rotated)
{
vec3_t org2;
VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org);
else
VectorCopy (move1, move);
+ //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
+
VectorCopy (check->fields.server->origin, check->priv.server->moved_from);
VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles);
moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
// if it is still inside the pusher, block
- Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+ Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
if (trace.startsolid)
{
// try moving the contacted entity a tiny bit further to account for precision errors
VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
SV_PushEntity (check, move2, true);
pusher->fields.server->solid = savesolid;
- Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+ Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
if (trace.startsolid)
{
// try moving the contacted entity a tiny bit less to account for precision errors
VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
SV_PushEntity (check, move2, true);
pusher->fields.server->solid = savesolid;
- Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+ Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
if (trace.startsolid)
{
// still inside pusher, so it's really blocked
1, 1, 0,
0, 0, -1,
0, 0, 1,
+ 0, 0, -2,
0, 0, 2,
+ 0, 0, -3,
0, 0, 3,
+ 0, 0, -4,
0, 0, 4,
+ 0, 0, -5,
0, 0, 5,
+ 0, 0, -6,
0, 0, 6,
+ 0, 0, -7,
0, 0, 7,
+ 0, 0, -8,
0, 0, 8,
+ 0, 0, -9,
0, 0, 9,
+ 0, 0, -10,
0, 0, 10,
+ 0, 0, -11,
0, 0, 11,
+ 0, 0, -12,
0, 0, 12,
+ 0, 0, -13,
0, 0, 13,
+ 0, 0, -14,
0, 0, 14,
+ 0, 0, -15,
0, 0, 15,
+ 0, 0, -16,
0, 0, 16,
+ 0, 0, -17,
0, 0, 17,
};
Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
}
-static void SV_UnstickEntity (prvm_edict_t *ent)
+qboolean SV_UnstickEntity (prvm_edict_t *ent)
{
int i;
// if not stuck in a bmodel, just return
if (!SV_TestEntityPosition(ent, vec3_origin))
- return;
+ return true;
for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
{
{
Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
SV_LinkEdict (ent, true);
- return;
+ return true;
}
}
if (developer.integer >= 100)
Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+ return false;
}
int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
trace_t downtrace;
+ qboolean applygravity;
// if frametime is 0 (due to client sending the same timestamp twice),
// don't move
if (sv.frametime <= 0)
return;
+ SV_CheckStuck (ent);
+
+ applygravity = !SV_CheckWater (ent) && ent->fields.server->movetype == MOVETYPE_WALK && ! ((int)ent->fields.server->flags & FL_WATERJUMP);
+
hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
SV_CheckVelocity(ent);
VectorCopy (ent->fields.server->origin, start_origin);
VectorCopy (ent->fields.server->velocity, start_velocity);
- clip = SV_FlyMove (ent, sv.frametime, NULL, hitsupercontentsmask);
+ clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask);
// if the move did not hit the ground at any point, we're not on ground
if (!(clip & 1))
ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
SV_CheckVelocity(ent);
+ SV_LinkEdict (ent, true);
VectorCopy(ent->fields.server->origin, originalmove_origin);
VectorCopy(ent->fields.server->velocity, originalmove_velocity);
// move forward
ent->fields.server->velocity[2] = 0;
- clip = SV_FlyMove (ent, sv.frametime, stepnormal, hitsupercontentsmask);
+ clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask);
ent->fields.server->velocity[2] += start_velocity[2];
SV_CheckVelocity(ent);
+ SV_LinkEdict (ent, true);
// check for stuckness, possibly due to the limited precision of floats
// in the clipping hulls
}
SV_CheckVelocity(ent);
+ SV_LinkEdict (ent, true);
}
//============================================================================
{
trace_t trace;
vec3_t move;
+ vec_t movetime;
+ int bump;
// if onground, return without moving
if ((int)ent->fields.server->flags & FL_ONGROUND)
// add gravity
if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE)
- SV_AddGravity (ent);
+ ent->fields.server->velocity[2] -= SV_Gravity(ent);
// move angles
VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
-// move origin
- VectorScale (ent->fields.server->velocity, sv.frametime, move);
- trace = SV_PushEntity (ent, move, true);
- if (ent->priv.server->free)
- return;
- if (trace.bmodelstartsolid)
+ movetime = sv.frametime;
+ for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
{
- // try to unstick the entity
- SV_UnstickEntity(ent);
- trace = SV_PushEntity (ent, move, false);
+ // move origin
+ VectorScale (ent->fields.server->velocity, movetime, move);
+ trace = SV_PushEntity (ent, move, true);
if (ent->priv.server->free)
return;
- }
-
- if (trace.fraction < 1)
- {
+ if (trace.bmodelstartsolid)
+ {
+ // try to unstick the entity
+ SV_UnstickEntity(ent);
+ trace = SV_PushEntity (ent, move, false);
+ if (ent->priv.server->free)
+ return;
+ }
+ if (trace.fraction == 1)
+ break;
+ movetime *= 1 - min(1, trace.fraction);
if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
{
ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
}
else if (ent->fields.server->movetype == MOVETYPE_BOUNCE)
{
- float d;
+ float d, ent_gravity;
+ prvm_eval_t *val;
ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
// LordHavoc: fixed grenades not bouncing when fired down a slope
+ val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
+ if (val!=0 && val->_float)
+ ent_gravity = val->_float;
+ else
+ ent_gravity = 1.0;
if (sv_gameplayfix_grenadebouncedownslopes.integer)
{
d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
- if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+ if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
{
ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
}
else
{
- if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < 60)
+ if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
{
ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
else
ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
+ if (!sv_gameplayfix_slidemoveprojectiles.integer || (ent->fields.server->movetype != MOVETYPE_BOUNCE && ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE))
+ break;
}
// check for in water
void SV_Physics_Step (prvm_edict_t *ent)
{
int flags = (int)ent->fields.server->flags;
+
+ // DRESK
+ // Backup Velocity in the event that movetypesteplandevent is called,
+ // to provide a parameter with the entity's velocity at impact.
+ prvm_eval_t *movetypesteplandevent;
+ vec3_t backupVelocity;
+ VectorCopy(ent->fields.server->velocity, backupVelocity);
// don't fall at all if fly/swim
if (!(flags & (FL_FLY | FL_SWIM)))
{
if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
{
ent->fields.server->flags -= FL_ONGROUND;
- SV_AddGravity(ent);
SV_CheckVelocity(ent);
- SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent));
+ SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent));
SV_LinkEdict(ent, true);
+ ent->priv.server->waterposition_forceupdate = true;
}
}
else
// freefall if not onground
int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
- SV_AddGravity(ent);
SV_CheckVelocity(ent);
- SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent));
+ SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent));
SV_LinkEdict(ent, true);
// just hit ground
- if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string)
- SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+ if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND)
+ {
+ // DRESK - Check for Entity Land Event Function
+ movetypesteplandevent = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.movetypesteplandevent);
+
+ if(movetypesteplandevent->function)
+ { // Valid Function; Execute
+ // Prepare Parameters
+ // Assign Velocity at Impact
+ PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
+ PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
+ PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
+ // Assign Self
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ // Execute VM Function
+ PRVM_ExecuteProgram(movetypesteplandevent->function, "movetypesteplandevent: NULL function");
+ }
+ else
+ // Check for Engine Landing Sound
+ if(sv_sound_land.string)
+ SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+ }
+ ent->priv.server->waterposition_forceupdate = true;
}
}
// regular thinking
- SV_RunThink(ent);
+ if (!SV_RunThink(ent))
+ return;
- SV_CheckWaterTransition(ent);
+ if (ent->priv.server->waterposition_forceupdate || !VectorCompare(ent->fields.server->origin, ent->priv.server->waterposition_origin))
+ {
+ ent->priv.server->waterposition_forceupdate = false;
+ VectorCopy(ent->fields.server->origin, ent->priv.server->waterposition_origin);
+ SV_CheckWaterTransition(ent);
+ }
}
//============================================================================
static void SV_Physics_Entity (prvm_edict_t *ent)
{
- // don't run a move on newly spawned projectiles as it messes up movement
- // interpolation and rocket trails
+ // don't run think/move on newly spawned projectiles as it messes up
+ // movement interpolation and rocket trails, and is inconsistent with
+ // respect to entities spawned in the same frame
+ // (if an ent spawns a higher numbered ent, it moves in the same frame,
+ // but if it spawns a lower numbered ent, it doesn't - this never moves
+ // ents in the first frame regardless)
qboolean runmove = ent->priv.server->move;
ent->priv.server->move = true;
+ if (!runmove && sv_gameplayfix_delayprojectiles.integer)
+ return;
switch ((int) ent->fields.server->movetype)
{
case MOVETYPE_PUSH:
break;
case MOVETYPE_WALK:
if (SV_RunThink (ent))
- {
- if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
SV_WalkMove (ent);
- SV_LinkEdict (ent, true);
- }
break;
case MOVETYPE_TOSS:
case MOVETYPE_BOUNCE:
case MOVETYPE_FLYMISSILE:
case MOVETYPE_FLY:
// regular thinking
- if (SV_RunThink (ent) && (runmove || !sv_gameplayfix_delayprojectiles.integer))
+ if (SV_RunThink (ent))
SV_Physics_Toss (ent);
break;
default:
VectorClear(ent->fields.server->velocity);
// perform MOVETYPE_WALK behavior
- if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
SV_WalkMove (ent);
- SV_CheckVelocity (ent);
-
- SV_LinkEdict (ent, true);
-
- SV_CheckVelocity (ent);
-
// call standard player post-think, with frametime = 0
prog->globals.server->time = sv.time;
prog->globals.server->frametime = 0;
}
// don't run physics here if running asynchronously
- if (host_client->clmovement_skipphysicsframes <= 0)
+ if (host_client->clmovement_inputtimeout <= 0)
+ {
SV_ClientThink();
+ //host_client->cmd.time = max(host_client->cmd.time, sv.time);
+ }
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity(ent);
case MOVETYPE_WALK:
SV_RunThink (ent);
// don't run physics here if running asynchronously
- if (host_client->clmovement_skipphysicsframes <= 0)
- {
- if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
+ if (host_client->clmovement_inputtimeout <= 0)
SV_WalkMove (ent);
- }
break;
case MOVETYPE_TOSS:
case MOVETYPE_BOUNCE:
break;
case MOVETYPE_FLY:
SV_RunThink (ent);
- SV_CheckWater (ent);
SV_WalkMove (ent);
break;
default:
// decrement the countdown variable used to decide when to go back to
// synchronous physics
- if (host_client->clmovement_skipphysicsframes > 0)
- host_client->clmovement_skipphysicsframes--;
+ if (host_client->clmovement_inputtimeout > sv.frametime)
+ host_client->clmovement_inputtimeout -= sv.frametime;
+ else
+ host_client->clmovement_inputtimeout = 0;
SV_CheckVelocity (ent);