cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
+cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0"};
+cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"};
+cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1"};
#define MOVE_EPSILON 0.01
-void SV_Physics_Toss (edict_t *ent);
+void SV_Physics_Toss (prvm_edict_t *ent);
void SV_Phys_Init (void)
{
Cvar_RegisterVariable(&sv_stepheight);
Cvar_RegisterVariable(&sv_jumpstep);
Cvar_RegisterVariable(&sv_wallfriction);
+ Cvar_RegisterVariable(&sv_newflymove);
+ Cvar_RegisterVariable(&sv_freezenonclients);
+
+ Cvar_RegisterVariable(&sv_playerphysicsqc);
}
/*
void SV_CheckAllEnts (void)
{
int e;
- edict_t *check;
+ prvm_edict_t *check;
// see if any solid entities are inside the final position
- check = NEXT_EDICT(sv.edicts);
- for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+ check = PRVM_NEXT_EDICT(prog->edicts);
+ for (e = 1;e < prog->num_edicts;e++, check = PRVM_NEXT_EDICT(check))
{
- if (check->free)
+ if (check->priv.server->free)
continue;
- if (check->v->movetype == MOVETYPE_PUSH
- || check->v->movetype == MOVETYPE_NONE
- || check->v->movetype == MOVETYPE_FOLLOW
- || check->v->movetype == MOVETYPE_NOCLIP)
+ if (check->fields.server->movetype == MOVETYPE_PUSH
+ || check->fields.server->movetype == MOVETYPE_NONE
+ || check->fields.server->movetype == MOVETYPE_FOLLOW
+ || check->fields.server->movetype == MOVETYPE_NOCLIP)
continue;
if (SV_TestEntityPosition (check))
- Con_Printf ("entity in invalid position\n");
+ Con_Print("entity in invalid position\n");
}
}
SV_CheckVelocity
================
*/
-void SV_CheckVelocity (edict_t *ent)
+void SV_CheckVelocity (prvm_edict_t *ent)
{
int i;
float wishspeed;
//
for (i=0 ; i<3 ; i++)
{
- if (IS_NAN(ent->v->velocity[i]))
+ if (IS_NAN(ent->fields.server->velocity[i]))
{
- Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->v->classname);
- ent->v->velocity[i] = 0;
+ Con_Printf("Got a NaN velocity on %s\n", PRVM_GetString(ent->fields.server->classname));
+ ent->fields.server->velocity[i] = 0;
}
- if (IS_NAN(ent->v->origin[i]))
+ if (IS_NAN(ent->fields.server->origin[i]))
{
- Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v->classname);
- ent->v->origin[i] = 0;
+ Con_Printf("Got a NaN origin on %s\n", PRVM_GetString(ent->fields.server->classname));
+ ent->fields.server->origin[i] = 0;
}
}
// LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
- wishspeed = DotProduct(ent->v->velocity, ent->v->velocity);
+ wishspeed = DotProduct(ent->fields.server->velocity, ent->fields.server->velocity);
if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
{
wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
- ent->v->velocity[0] *= wishspeed;
- ent->v->velocity[1] *= wishspeed;
- ent->v->velocity[2] *= wishspeed;
+ ent->fields.server->velocity[0] *= wishspeed;
+ ent->fields.server->velocity[1] *= wishspeed;
+ ent->fields.server->velocity[2] *= wishspeed;
}
}
Returns false if the entity removed itself.
=============
*/
-qboolean SV_RunThink (edict_t *ent)
+qboolean SV_RunThink (prvm_edict_t *ent)
{
float thinktime;
- thinktime = ent->v->nextthink;
+ thinktime = ent->fields.server->nextthink;
if (thinktime <= 0 || thinktime > sv.time + sv.frametime)
return true;
if (thinktime < sv.time)
thinktime = sv.time;
- ent->v->nextthink = 0;
- pr_global_struct->time = thinktime;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v->think, "NULL think function");
- return !ent->free;
+ ent->fields.server->nextthink = 0;
+ prog->globals.server->time = thinktime;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+ return !ent->priv.server->free;
}
/*
Two entities have touched, so run their touch functions
==================
*/
-void SV_Impact (edict_t *e1, edict_t *e2)
+void SV_Impact (prvm_edict_t *e1, prvm_edict_t *e2)
{
int old_self, old_other;
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
+ old_self = prog->globals.server->self;
+ old_other = prog->globals.server->other;
- pr_global_struct->time = sv.time;
- if (e1->v->touch && e1->v->solid != SOLID_NOT)
+ prog->globals.server->time = sv.time;
+ if (e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
{
- pr_global_struct->self = EDICT_TO_PROG(e1);
- pr_global_struct->other = EDICT_TO_PROG(e2);
- PR_ExecuteProgram (e1->v->touch, "");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
+ PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
}
- if (e2->v->touch && e2->v->solid != SOLID_NOT)
+ if (e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
{
- pr_global_struct->self = EDICT_TO_PROG(e2);
- pr_global_struct->other = EDICT_TO_PROG(e1);
- PR_ExecuteProgram (e2->v->touch, "");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
+ PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
}
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
+ prog->globals.server->self = old_self;
+ prog->globals.server->other = old_other;
}
==================
*/
#define STOP_EPSILON 0.1
-int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
+void ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
{
- int i, blocked;
- float backoff, change;
-
- blocked = 0;
- // flag if it's a floor
- if (normal[2] > 0)
- blocked |= 1;
- // flag if it's a step
- if (!normal[2])
- blocked |= 2;
+ int i;
+ float backoff;
- backoff = DotProduct (in, normal) * overbounce;
+ backoff = -DotProduct (in, normal) * overbounce;
+ VectorMA(in, backoff, normal, out);
for (i = 0;i < 3;i++)
- {
- change = normal[i] * backoff;
- out[i] = in[i] - change;
if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
out[i] = 0;
- }
-
- return blocked;
}
1 = floor
2 = wall / step
4 = dead stop
-If steptrace is not NULL, the trace of any vertical wall hit will be stored
+If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
============
*/
-// LordHavoc: increased from 5 to 20
-#define MAX_CLIP_PLANES 20
-int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
+// LordHavoc: increased from 5 to 32
+#define MAX_CLIP_PLANES 32
+int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
{
- int i, j, blocked, impact, numplanes, bumpcount, numbumps;
+ int blocked, bumpcount;
+ int i, j, impact, numplanes;
float d, time_left;
vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
trace_t trace;
-
- numbumps = 4;
-
blocked = 0;
- VectorCopy (ent->v->velocity, original_velocity);
- VectorCopy (ent->v->velocity, primal_velocity);
+ VectorCopy(ent->fields.server->velocity, original_velocity);
+ VectorCopy(ent->fields.server->velocity, primal_velocity);
numplanes = 0;
-
time_left = time;
-
- for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
+ for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
{
- if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+ if (!ent->fields.server->velocity[0] && !ent->fields.server->velocity[1] && !ent->fields.server->velocity[2])
break;
- for (i=0 ; i<3 ; i++)
- end[i] = ent->v->origin[i] + time_left * ent->v->velocity[i];
+ VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
+ trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent);
+#if 0
+ //if (trace.fraction < 0.002)
+ {
+#if 1
+ vec3_t start;
+ trace_t testtrace;
+ VectorCopy(ent->fields.server->origin, start);
+ start[2] += 3;//0.03125;
+ VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
+ end[2] += 3;//0.03125;
+ testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent);
+ if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity)))
+ {
+ Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
+ trace = testtrace;
+ }
+#endif
+#if 0
+ //j = -1;
+ for (i = 0;i < numplanes;i++)
+ {
+ VectorCopy(ent->fields.server->origin, start);
+ VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
+ VectorMA(start, 3, planes[i], start);
+ VectorMA(end, 3, planes[i], end);
+ testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent);
+ if (trace.fraction < testtrace.fraction)
+ {
+ trace = testtrace;
+ VectorCopy(start, ent->fields.server->origin);
+ //j = i;
+ }
+ }
+ //if (j >= 0)
+ // VectorAdd(ent->fields.server->origin, planes[j], start);
+#endif
+ }
+#endif
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+#if 0
+ Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - prog->edicts, bumpcount, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2], trace.fraction);
+ if (trace.fraction < 1)
+ Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
+ Con_Print("\n");
+#endif
- if (trace.allsolid)
+ /*
+ if (trace.startsolid)
{
// LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
// entity is trapped in another solid
- VectorClear(ent->v->velocity);
+ VectorClear(ent->fields.server->velocity);
return 3;
}
-
- if (trace.fraction > 0)
- {
- // actually covered some distance
- VectorCopy (trace.endpos, ent->v->origin);
- VectorCopy (ent->v->velocity, original_velocity);
- numplanes = 0;
- }
+ */
// break if it moved the entire distance
if (trace.fraction == 1)
- break;
+ {
+ VectorCopy(trace.endpos, ent->fields.server->origin);
+ break;
+ }
if (!trace.ent)
- Host_Error ("SV_FlyMove: !trace.ent");
-
- if ((int) ent->v->flags & FL_ONGROUND)
{
- if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
- impact = false;
- else
- {
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
- impact = true;
- }
+ Con_Printf ("SV_FlyMove: !trace.ent");
+ trace.ent = prog->edicts;
}
+
+ if (((int) ent->fields.server->flags & FL_ONGROUND) && ent->fields.server->groundentity == PRVM_EDICT_TO_PROG(trace.ent))
+ impact = false;
else
+ {
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
impact = true;
+ }
- if (trace.plane.normal[2] > 0.7)
+ if (trace.plane.normal[2])
{
- // floor
- blocked |= 1;
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ if (trace.plane.normal[2] > 0.7)
+ {
+ // floor
+ blocked |= 1;
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ }
}
- if (!trace.plane.normal[2])
+ else
{
// step
blocked |= 2;
// save the trace for player extrafriction
- if (steptrace)
- *steptrace = trace;
+ if (stepnormal)
+ VectorCopy(trace.plane.normal, stepnormal);
+ }
+
+ if (trace.fraction >= 0.001)
+ {
+ // actually covered some distance
+ VectorCopy(trace.endpos, ent->fields.server->origin);
+ VectorCopy(ent->fields.server->velocity, original_velocity);
+ numplanes = 0;
}
// run the impact function
if (impact)
{
- SV_Impact (ent, trace.ent);
+ SV_Impact(ent, trace.ent);
// break if removed by the impact function
- if (ent->free)
+ if (ent->priv.server->free)
break;
}
-
- time_left -= time_left * trace.fraction;
+ time_left *= 1 - trace.fraction;
// clipped to another plane
if (numplanes >= MAX_CLIP_PLANES)
{
// this shouldn't really happen
- VectorClear(ent->v->velocity);
- return 3;
+ VectorClear(ent->fields.server->velocity);
+ blocked = 3;
+ break;
+ }
+
+ /*
+ for (i = 0;i < numplanes;i++)
+ if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
+ break;
+ if (i < numplanes)
+ {
+ VectorAdd(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity);
+ continue;
}
+ */
- VectorCopy (trace.plane.normal, planes[numplanes]);
+ VectorCopy(trace.plane.normal, planes[numplanes]);
numplanes++;
- // modify original_velocity so it parallels all of the clip planes
- for (i=0 ; i<numplanes ; i++)
+ if (sv_newflymove.integer)
+ ClipVelocity(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1);
+ else
{
- ClipVelocity (original_velocity, planes[i], new_velocity, 1);
- for (j=0 ; j<numplanes ; j++)
- if (j != i)
+ // modify original_velocity so it parallels all of the clip planes
+ for (i = 0;i < numplanes;i++)
+ {
+ ClipVelocity(original_velocity, planes[i], new_velocity, 1);
+ for (j = 0;j < numplanes;j++)
{
- // not ok
- if (DotProduct (new_velocity, planes[j]) < 0)
- break;
+ if (j != i)
+ {
+ // not ok
+ if (DotProduct(new_velocity, planes[j]) < 0)
+ break;
+ }
}
- if (j == numplanes)
- break;
- }
+ if (j == numplanes)
+ break;
+ }
- if (i != numplanes)
- {
- // go along this plane
- VectorCopy (new_velocity, ent->v->velocity);
- }
- else
- {
- // go along the crease
- if (numplanes != 2)
+ if (i != numplanes)
{
- VectorClear(ent->v->velocity);
- return 7;
+ // go along this plane
+ VectorCopy(new_velocity, ent->fields.server->velocity);
+ }
+ else
+ {
+ // go along the crease
+ if (numplanes != 2)
+ {
+ VectorClear(ent->fields.server->velocity);
+ blocked = 7;
+ break;
+ }
+ CrossProduct(planes[0], planes[1], dir);
+ // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
+ VectorNormalize(dir);
+ d = DotProduct(dir, ent->fields.server->velocity);
+ VectorScale(dir, d, ent->fields.server->velocity);
}
- CrossProduct (planes[0], planes[1], dir);
- // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
- VectorNormalize(dir);
- d = DotProduct (dir, ent->v->velocity);
- VectorScale (dir, d, ent->v->velocity);
}
- // if original velocity is against the original velocity,
+ // if current velocity is against the original velocity,
// stop dead to avoid tiny occilations in sloping corners
- if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
+ if (DotProduct(ent->fields.server->velocity, primal_velocity) <= 0)
{
- VectorClear(ent->v->velocity);
- return blocked;
+ VectorClear(ent->fields.server->velocity);
+ break;
}
}
+ //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2]);
+
+ /*
+ if ((blocked & 1) == 0 && bumpcount > 1)
+ {
+ // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
+ // flag ONGROUND if there's ground under it
+ trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent);
+ }
+ */
return blocked;
}
-
/*
============
SV_AddGravity
============
*/
-void SV_AddGravity (edict_t *ent)
+void SV_AddGravity (prvm_edict_t *ent)
{
float ent_gravity;
- eval_t *val;
+ prvm_eval_t *val;
- val = GETEDICTFIELDVALUE(ent, eval_gravity);
+ val = PRVM_GETEDICTFIELDVALUE(ent, eval_gravity);
if (val!=0 && val->_float)
ent_gravity = val->_float;
else
ent_gravity = 1.0;
- ent->v->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
+ ent->fields.server->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
}
Does not change the entities velocity at all
============
*/
-trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
+trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push)
{
+ int type;
trace_t trace;
vec3_t end;
- VectorAdd (ent->v->origin, push, end);
+ VectorAdd (ent->fields.server->origin, push, end);
- if (ent->v->movetype == MOVETYPE_FLYMISSILE)
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_MISSILE, ent);
- else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
- // only clip against bmodels
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent);
+ if (ent->fields.server->movetype == MOVETYPE_FLYMISSILE)
+ type = MOVE_MISSILE;
+ else if (ent->fields.server->solid == SOLID_TRIGGER || ent->fields.server->solid == SOLID_NOT)
+ type = MOVE_NOMONSTERS; // only clip against bmodels
else
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ type = MOVE_NORMAL;
+
+ trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent);
- VectorCopy (trace.endpos, ent->v->origin);
- // FIXME: turn players specially
- ent->v->angles[1] += trace.fraction * pushangles[1];
+ VectorCopy (trace.endpos, ent->fields.server->origin);
SV_LinkEdict (ent, true);
- if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
+ if (trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
SV_Impact (ent, trace.ent);
return trace;
}
============
*/
-trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
-void SV_PushMove (edict_t *pusher, float movetime)
+trace_t SV_ClipMoveToEntity (prvm_edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int movetype, int hitsupercontents);
+void SV_PushMove (prvm_edict_t *pusher, float movetime)
{
- int i, e, index;
- edict_t *check;
- float savesolid, movetime2, pushltime;
- vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
- int num_moved;
- edict_t *moved_edict[MAX_EDICTS];
- vec3_t moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
- model_t *pushermodel;
- trace_t trace;
-
- switch ((int) pusher->v->solid)
+ int i, e, index;
+ float savesolid, movetime2, pushltime;
+ vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org;
+ int num_moved;
+ int numcheckentities;
+ static prvm_edict_t *checkentities[MAX_EDICTS];
+ model_t *pushermodel;
+ trace_t trace;
+
+ if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2])
+ {
+ pusher->fields.server->ltime += movetime;
+ return;
+ }
+
+ switch ((int) pusher->fields.server->solid)
{
// LordHavoc: valid pusher types
case SOLID_BSP:
// LordHavoc: no collisions
case SOLID_NOT:
case SOLID_TRIGGER:
- VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
- VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
- pusher->v->ltime += movetime;
+ VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
+ VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
+ pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
+ pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
+ pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
+ pusher->fields.server->ltime += movetime;
SV_LinkEdict (pusher, false);
return;
default:
- Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+ Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->fields.server->solid);
+ return;
}
- if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
+ index = (int) pusher->fields.server->modelindex;
+ if (index < 1 || index >= MAX_MODELS)
{
- pusher->v->ltime += movetime;
+ Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->fields.server->modelindex);
return;
}
- index = (int) pusher->v->modelindex;
- if (index < 1 || index >= MAX_MODELS)
- Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
pushermodel = sv.models[index];
movetime2 = movetime;
- VectorScale(pusher->v->velocity, movetime2, move1);
- VectorScale(pusher->v->avelocity, movetime2, moveangle);
+ VectorScale(pusher->fields.server->velocity, movetime2, move1);
+ VectorScale(pusher->fields.server->avelocity, movetime2, moveangle);
if (moveangle[0] || moveangle[2])
{
for (i = 0;i < 3;i++)
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->rotatedmins[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->rotatedmins[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
}
else
{
- mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->rotatedmaxs[i] + pusher->fields.server->origin[i] + 1;
}
}
}
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->yawmins[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->yawmins[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
}
else
{
- mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->yawmaxs[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->yawmaxs[i] + pusher->fields.server->origin[i] + 1;
}
}
}
{
if (move1[i] > 0)
{
- mins[i] = pushermodel->normalmins[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->normalmins[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
}
else
{
- mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v->origin[i] - 1;
- maxs[i] = pushermodel->normalmaxs[i] + pusher->v->origin[i] + 1;
+ mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+ maxs[i] = pushermodel->normalmaxs[i] + pusher->fields.server->origin[i] + 1;
}
}
}
VectorNegate (moveangle, a);
AngleVectorsFLU (a, forward, left, up);
- VectorCopy (pusher->v->origin, pushorig);
- VectorCopy (pusher->v->angles, pushang);
- pushltime = pusher->v->ltime;
+ VectorCopy (pusher->fields.server->origin, pushorig);
+ VectorCopy (pusher->fields.server->angles, pushang);
+ pushltime = pusher->fields.server->ltime;
-// move the pusher to it's final position
+// move the pusher to its final position
- VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
- VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
- pusher->v->ltime += movetime;
+ VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
+ VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
+ pusher->fields.server->ltime += movetime;
SV_LinkEdict (pusher, false);
- savesolid = pusher->v->solid;
+ savesolid = pusher->fields.server->solid;
// see if any solid entities are inside the final position
num_moved = 0;
- check = NEXT_EDICT(sv.edicts);
- for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+
+ numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
+ for (e = 0;e < numcheckentities;e++)
{
- if (check->free)
- continue;
- if (check->v->movetype == MOVETYPE_PUSH
- || check->v->movetype == MOVETYPE_NONE
- || check->v->movetype == MOVETYPE_FOLLOW
- || check->v->movetype == MOVETYPE_NOCLIP)
+ prvm_edict_t *check = checkentities[e];
+ if (check->fields.server->movetype == MOVETYPE_NONE
+ || check->fields.server->movetype == MOVETYPE_PUSH
+ || check->fields.server->movetype == MOVETYPE_FOLLOW
+ || check->fields.server->movetype == MOVETYPE_NOCLIP
+ || check->fields.server->movetype == MOVETYPE_FAKEPUSH)
continue;
// if the entity is standing on the pusher, it will definitely be moved
- if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
+ if (!(((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher))
{
- if (check->v->absmin[0] >= maxs[0]
- || check->v->absmax[0] <= mins[0]
- || check->v->absmin[1] >= maxs[1]
- || check->v->absmax[1] <= mins[1]
- || check->v->absmin[2] >= maxs[2]
- || check->v->absmax[2] <= mins[2])
- continue;
-
- trace = SV_ClipMoveToEntity (pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin);
- if (!trace.startsolid)
+ // if the entity is not inside the pusher's final position, leave it alone
+ if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
continue;
+ // remove the onground flag for non-players
+ if (check->fields.server->movetype != MOVETYPE_WALK)
+ check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
}
- if (forward[0] < 0.999f) // quick way to check if any rotation is used
+
+ if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used
{
- VectorSubtract (check->v->origin, pusher->v->origin, org);
+ vec3_t org2;
+ VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org);
org2[0] = DotProduct (org, forward);
org2[1] = DotProduct (org, left);
org2[2] = DotProduct (org, up);
else
VectorCopy (move1, move);
- // remove the onground flag for non-players
- if (check->v->movetype != MOVETYPE_WALK)
- check->v->flags = (int)check->v->flags & ~FL_ONGROUND;
-
- VectorCopy (check->v->origin, moved_from[num_moved]);
- VectorCopy (check->v->angles, moved_fromangles[num_moved]);
- moved_edict[num_moved++] = check;
+ VectorCopy (check->fields.server->origin, check->priv.server->moved_from);
+ VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles);
+ sv.moved_edicts[num_moved++] = check;
// try moving the contacted entity
- pusher->v->solid = SOLID_NOT;
- trace = SV_PushEntity (check, move, moveangle);
- pusher->v->solid = savesolid; // was SOLID_BSP
+ pusher->fields.server->solid = SOLID_NOT;
+ trace = SV_PushEntity (check, move);
+ // FIXME: turn players specially
+ check->fields.server->angles[1] += trace.fraction * moveangle[1];
+ pusher->fields.server->solid = savesolid; // was SOLID_BSP
// if it is still inside the pusher, block
- if (SV_TestEntityPosition (check))
+ if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
{
// try moving the contacted entity a tiny bit further to account for precision errors
- pusher->v->solid = SOLID_NOT;
- VectorScale(move, 0.1, move);
- trace = SV_PushEntity (check, move, vec3_origin);
- pusher->v->solid = savesolid;
- if (SV_TestEntityPosition (check))
+ vec3_t move2;
+ pusher->fields.server->solid = SOLID_NOT;
+ VectorScale(move, 1.1, move2);
+ VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+ VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+ SV_PushEntity (check, move2);
+ pusher->fields.server->solid = savesolid;
+ if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
{
- // still inside pusher, so it's really blocked
-
- // fail the move
- if (check->v->mins[0] == check->v->maxs[0])
- continue;
- if (check->v->solid == SOLID_NOT || check->v->solid == SOLID_TRIGGER)
+ // try moving the contacted entity a tiny bit less to account for precision errors
+ pusher->fields.server->solid = SOLID_NOT;
+ VectorScale(move, 0.9, move2);
+ VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+ VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+ SV_PushEntity (check, move2);
+ pusher->fields.server->solid = savesolid;
+ if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
{
- // corpse
- check->v->mins[0] = check->v->mins[1] = 0;
- VectorCopy (check->v->mins, check->v->maxs);
- continue;
+ // still inside pusher, so it's really blocked
+
+ // fail the move
+ if (check->fields.server->mins[0] == check->fields.server->maxs[0])
+ continue;
+ if (check->fields.server->solid == SOLID_NOT || check->fields.server->solid == SOLID_TRIGGER)
+ {
+ // corpse
+ check->fields.server->mins[0] = check->fields.server->mins[1] = 0;
+ VectorCopy (check->fields.server->mins, check->fields.server->maxs);
+ continue;
+ }
+
+ VectorCopy (pushorig, pusher->fields.server->origin);
+ VectorCopy (pushang, pusher->fields.server->angles);
+ pusher->fields.server->ltime = pushltime;
+ SV_LinkEdict (pusher, false);
+
+ // move back any entities we already moved
+ for (i = 0;i < num_moved;i++)
+ {
+ prvm_edict_t *ed = sv.moved_edicts[i];
+ VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin);
+ VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles);
+ SV_LinkEdict (ed, false);
+ }
+
+ // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+ if (pusher->fields.server->blocked)
+ {
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(pusher);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(check);
+ PRVM_ExecuteProgram (pusher->fields.server->blocked, "QC function self.blocked is missing");
+ }
+ break;
}
-
- VectorCopy (pushorig, pusher->v->origin);
- VectorCopy (pushang, pusher->v->angles);
- pusher->v->ltime = pushltime;
- SV_LinkEdict (pusher, false);
-
- // move back any entities we already moved
- for (i=0 ; i<num_moved ; i++)
- {
- VectorCopy (moved_from[i], moved_edict[i]->v->origin);
- VectorCopy (moved_fromangles[i], moved_edict[i]->v->angles);
- SV_LinkEdict (moved_edict[i], false);
- }
-
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->v->blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v->blocked, "");
- }
- return;
}
}
}
+ pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
+ pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
+ pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
}
/*
================
*/
-void SV_Physics_Pusher (edict_t *ent)
+void SV_Physics_Pusher (prvm_edict_t *ent)
{
float thinktime, oldltime, movetime;
- oldltime = ent->v->ltime;
+ oldltime = ent->fields.server->ltime;
- thinktime = ent->v->nextthink;
- if (thinktime < ent->v->ltime + sv.frametime)
+ thinktime = ent->fields.server->nextthink;
+ if (thinktime < ent->fields.server->ltime + sv.frametime)
{
- movetime = thinktime - ent->v->ltime;
+ movetime = thinktime - ent->fields.server->ltime;
if (movetime < 0)
movetime = 0;
}
movetime = sv.frametime;
if (movetime)
- // advances ent->v->ltime if not blocked
+ // advances ent->fields.server->ltime if not blocked
SV_PushMove (ent, movetime);
- if (thinktime > oldltime && thinktime <= ent->v->ltime)
+ if (thinktime > oldltime && thinktime <= ent->fields.server->ltime)
{
- ent->v->nextthink = 0;
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v->think, "NULL think function");
- if (ent->free)
- return;
+ ent->fields.server->nextthink = 0;
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
}
-
}
clipping hull.
=============
*/
-void SV_CheckStuck (edict_t *ent)
+void SV_CheckStuck (prvm_edict_t *ent)
{
int i, j, z;
vec3_t org;
if (!SV_TestEntityPosition(ent))
{
- VectorCopy (ent->v->origin, ent->v->oldorigin);
+ VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin);
return;
}
- VectorCopy (ent->v->origin, org);
- VectorCopy (ent->v->oldorigin, ent->v->origin);
+ VectorCopy (ent->fields.server->origin, org);
+ VectorCopy (ent->fields.server->oldorigin, ent->fields.server->origin);
if (!SV_TestEntityPosition(ent))
{
- Con_DPrintf ("Unstuck.\n");
+ Con_DPrint("Unstuck.\n");
SV_LinkEdict (ent, true);
return;
}
for (i=-1 ; i <= 1 ; i++)
for (j=-1 ; j <= 1 ; j++)
{
- ent->v->origin[0] = org[0] + i;
- ent->v->origin[1] = org[1] + j;
- ent->v->origin[2] = org[2] + z;
+ ent->fields.server->origin[0] = org[0] + i;
+ ent->fields.server->origin[1] = org[1] + j;
+ ent->fields.server->origin[2] = org[2] + z;
if (!SV_TestEntityPosition(ent))
{
- Con_DPrintf ("Unstuck.\n");
+ Con_DPrint("Unstuck.\n");
SV_LinkEdict (ent, true);
return;
}
}
- VectorCopy (org, ent->v->origin);
- Con_DPrintf ("player is stuck.\n");
+ VectorCopy (org, ent->fields.server->origin);
+ Con_DPrint("player is stuck.\n");
}
SV_CheckWater
=============
*/
-qboolean SV_CheckWater (edict_t *ent)
+qboolean SV_CheckWater (prvm_edict_t *ent)
{
int cont;
vec3_t point;
- point[0] = ent->v->origin[0];
- point[1] = ent->v->origin[1];
- point[2] = ent->v->origin[2] + ent->v->mins[2] + 1;
+ point[0] = ent->fields.server->origin[0];
+ point[1] = ent->fields.server->origin[1];
+ point[2] = ent->fields.server->origin[2] + ent->fields.server->mins[2] + 1;
- ent->v->waterlevel = 0;
- ent->v->watertype = CONTENTS_EMPTY;
- cont = Mod_PointContents(point, sv.worldmodel);
- if (cont <= CONTENTS_WATER)
+ ent->fields.server->waterlevel = 0;
+ ent->fields.server->watertype = CONTENTS_EMPTY;
+ cont = SV_PointSuperContents(point);
+ if (cont & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->v->watertype = cont;
- ent->v->waterlevel = 1;
- point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
- cont = Mod_PointContents(point, sv.worldmodel);
- if (cont <= CONTENTS_WATER)
+ ent->fields.server->watertype = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
+ ent->fields.server->waterlevel = 1;
+ point[2] = ent->fields.server->origin[2] + (ent->fields.server->mins[2] + ent->fields.server->maxs[2])*0.5;
+ if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->v->waterlevel = 2;
- point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
- cont = Mod_PointContents(point, sv.worldmodel);
- if (cont <= CONTENTS_WATER)
- ent->v->waterlevel = 3;
+ ent->fields.server->waterlevel = 2;
+ point[2] = ent->fields.server->origin[2] + ent->fields.server->view_ofs[2];
+ if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
+ ent->fields.server->waterlevel = 3;
}
}
- return ent->v->waterlevel > 1;
+ return ent->fields.server->waterlevel > 1;
}
/*
============
*/
-void SV_WallFriction (edict_t *ent, trace_t *trace)
+void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
{
float d, i;
vec3_t forward, into, side;
- AngleVectors (ent->v->v_angle, forward, NULL, NULL);
- d = DotProduct (trace->plane.normal, forward);
-
- d += 0.5;
- if (d >= 0)
- return;
-
- // cut the tangential velocity
- i = DotProduct (trace->plane.normal, ent->v->velocity);
- VectorScale (trace->plane.normal, i, into);
- VectorSubtract (ent->v->velocity, into, side);
-
- ent->v->velocity[0] = side[0] * (1 + d);
- ent->v->velocity[1] = side[1] * (1 + d);
+ AngleVectors (ent->fields.server->v_angle, forward, NULL, NULL);
+ if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
+ {
+ // cut the tangential velocity
+ i = DotProduct (stepnormal, ent->fields.server->velocity);
+ VectorScale (stepnormal, i, into);
+ VectorSubtract (ent->fields.server->velocity, into, side);
+ ent->fields.server->velocity[0] = side[0] * (1 + d);
+ ent->fields.server->velocity[1] = side[1] * (1 + d);
+ }
}
/*
This is a hack, but in the interest of good gameplay...
======================
*/
-int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
+int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
{
int i, clip;
vec3_t oldorg, dir;
- trace_t steptrace;
- VectorCopy (ent->v->origin, oldorg);
+ VectorCopy (ent->fields.server->origin, oldorg);
VectorClear (dir);
for (i=0 ; i<8 ; i++)
case 7: dir[0] = -2; dir[1] = -2; break;
}
- SV_PushEntity (ent, dir, vec3_origin);
+ SV_PushEntity (ent, dir);
// retry the original move
- ent->v->velocity[0] = oldvel[0];
- ent->v->velocity[1] = oldvel[1];
- ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, 0.1, &steptrace);
+ ent->fields.server->velocity[0] = oldvel[0];
+ ent->fields.server->velocity[1] = oldvel[1];
+ ent->fields.server->velocity[2] = 0;
+ clip = SV_FlyMove (ent, 0.1, NULL);
- if (fabs(oldorg[1] - ent->v->origin[1]) > 4
- || fabs(oldorg[0] - ent->v->origin[0]) > 4)
+ if (fabs(oldorg[1] - ent->fields.server->origin[1]) > 4
+ || fabs(oldorg[0] - ent->fields.server->origin[0]) > 4)
+ {
+ Con_DPrint("TryUnstick - success.\n");
return clip;
+ }
// go back to the original pos and try again
- VectorCopy (oldorg, ent->v->origin);
+ VectorCopy (oldorg, ent->fields.server->origin);
}
// still not moving
- VectorClear (ent->v->velocity);
+ VectorClear (ent->fields.server->velocity);
+ Con_DPrint("TryUnstick - failure.\n");
return 7;
}
Only used by players
======================
*/
-void SV_WalkMove (edict_t *ent)
+void SV_WalkMove (prvm_edict_t *ent)
{
- int clip, oldonground;
- vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel;
- trace_t steptrace, downtrace;
+ int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
+ vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
+ trace_t downtrace;
+
+ SV_CheckVelocity(ent);
// do a regular slide move unless it looks like you ran into a step
- oldonground = (int)ent->v->flags & FL_ONGROUND;
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ oldonground = (int)ent->fields.server->flags & FL_ONGROUND;
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
- VectorCopy (ent->v->origin, oldorg);
- VectorCopy (ent->v->velocity, oldvel);
+ VectorCopy (ent->fields.server->origin, start_origin);
+ VectorCopy (ent->fields.server->velocity, start_velocity);
- clip = SV_FlyMove (ent, sv.frametime, &steptrace);
+ clip = SV_FlyMove (ent, sv.frametime, NULL);
- // if move didn't block on a step, return
- if ( !(clip & 2) )
- return;
+ SV_CheckVelocity(ent);
- if (ent->v->movetype != MOVETYPE_FLY)
- {
- if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
- // don't stair up while jumping
- return;
+ VectorCopy(ent->fields.server->origin, originalmove_origin);
+ VectorCopy(ent->fields.server->velocity, originalmove_velocity);
+ originalmove_clip = clip;
+ originalmove_flags = (int)ent->fields.server->flags;
+ originalmove_groundentity = ent->fields.server->groundentity;
- if (ent->v->movetype != MOVETYPE_WALK)
- // gibbed by a trigger
- return;
- }
+ if ((int)ent->fields.server->flags & FL_WATERJUMP)
+ return;
if (sv_nostep.integer)
return;
- if ( (int)sv_player->v->flags & FL_WATERJUMP )
- return;
+ // if move didn't block on a step, return
+ if (clip & 2)
+ {
+ // if move was not trying to move into the step, return
+ if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
+ return;
- VectorCopy (ent->v->origin, nosteporg);
- VectorCopy (ent->v->velocity, nostepvel);
+ if (ent->fields.server->movetype != MOVETYPE_FLY)
+ {
+ // return if gibbed by a trigger
+ if (ent->fields.server->movetype != MOVETYPE_WALK)
+ return;
- // try moving up and forward to go up a step
- // back to start pos
- VectorCopy (oldorg, ent->v->origin);
+ // only step up while jumping if that is enabled
+ if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
+ if (!oldonground && ent->fields.server->waterlevel == 0)
+ return;
+ }
- VectorClear (upmove);
- VectorClear (downmove);
- upmove[2] = sv_stepheight.value;
- downmove[2] = -sv_stepheight.value + oldvel[2]*sv.frametime;
+ // try moving up and forward to go up a step
+ // back to start pos
+ VectorCopy (start_origin, ent->fields.server->origin);
+ VectorCopy (start_velocity, ent->fields.server->velocity);
+
+ // move up
+ VectorClear (upmove);
+ upmove[2] = sv_stepheight.value;
+ // FIXME: don't link?
+ SV_PushEntity(ent, upmove);
+
+ // move forward
+ ent->fields.server->velocity[2] = 0;
+ clip = SV_FlyMove (ent, sv.frametime, stepnormal);
+ ent->fields.server->velocity[2] += start_velocity[2];
+
+ SV_CheckVelocity(ent);
+
+ // check for stuckness, possibly due to the limited precision of floats
+ // in the clipping hulls
+ if (clip
+ && fabs(originalmove_origin[1] - ent->fields.server->origin[1]) < 0.03125
+ && fabs(originalmove_origin[0] - ent->fields.server->origin[0]) < 0.03125)
+ {
+ //Con_Printf("wall\n");
+ // stepping up didn't make any progress, revert to original move
+ VectorCopy(originalmove_origin, ent->fields.server->origin);
+ VectorCopy(originalmove_velocity, ent->fields.server->velocity);
+ //clip = originalmove_clip;
+ ent->fields.server->flags = originalmove_flags;
+ ent->fields.server->groundentity = originalmove_groundentity;
+ // now try to unstick if needed
+ //clip = SV_TryUnstick (ent, oldvel);
+ return;
+ }
- // move up
- // FIXME: don't link?
- SV_PushEntity (ent, upmove, vec3_origin);
-
- // move forward
- ent->v->velocity[0] = oldvel[0];
- ent->v->velocity[1] = oldvel[1];
- ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, sv.frametime, &steptrace);
- ent->v->velocity[2] += oldvel[2];
-
- // check for stuckness, possibly due to the limited precision of floats
- // in the clipping hulls
- if (clip
- && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
- && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
- // stepping up didn't make any progress
- clip = SV_TryUnstick (ent, oldvel);
-
- // extra friction based on view angle
- if (clip & 2 && sv_wallfriction.integer)
- SV_WallFriction (ent, &steptrace);
+ //Con_Printf("step - ");
+
+ // extra friction based on view angle
+ if (clip & 2 && sv_wallfriction.integer)
+ SV_WallFriction (ent, stepnormal);
+ }
+ // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground
+ else if (!(sv_gameplayfix_stepdown.integer && ent->fields.server->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->fields.server->flags & FL_ONGROUND)))
+ return;
// move down
+ VectorClear (downmove);
+ downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
// FIXME: don't link?
- downtrace = SV_PushEntity (ent, downmove, vec3_origin);
+ downtrace = SV_PushEntity (ent, downmove);
- if (downtrace.plane.normal[2] > 0.7)
+ if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
{
- // LordHavoc: disabled this so you can walk on monsters/players
- //if (ent->v->solid == SOLID_BSP)
+ // LordHavoc: disabled this check so you can walk on monsters/players
+ //if (ent->fields.server->solid == SOLID_BSP)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
+ //Con_Printf("onground\n");
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(downtrace.ent);
}
}
else
{
+ //Con_Printf("slope\n");
// if the push down didn't end up on good ground, use the move without
// the step up. This happens near wall / slope combinations, and can
// cause the player to hop up higher on a slope too steep to climb
- VectorCopy (nosteporg, ent->v->origin);
- VectorCopy (nostepvel, ent->v->velocity);
+ VectorCopy(originalmove_origin, ent->fields.server->origin);
+ VectorCopy(originalmove_velocity, ent->fields.server->velocity);
+ //clip = originalmove_clip;
+ ent->fields.server->flags = originalmove_flags;
+ ent->fields.server->groundentity = originalmove_groundentity;
}
-}
-
-/*
-================
-SV_Physics_Client
-
-Player character actions
-================
-*/
-void SV_Physics_Client (edict_t *ent, int num)
-{
- if (!svs.clients[num-1].active)
- return; // unconnected slot
-
- // call standard client pre-think
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-
- // do a move
- SV_CheckVelocity (ent);
-
- // decide which move function to call
- switch ((int)ent->v->movetype)
- {
- case MOVETYPE_NONE:
- if (!SV_RunThink (ent))
- return;
- break;
-
- case MOVETYPE_WALK:
- if (!SV_RunThink (ent))
- return;
- if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
- SV_WalkMove (ent);
- break;
-
- case MOVETYPE_TOSS:
- case MOVETYPE_BOUNCE:
- SV_Physics_Toss (ent);
- break;
-
- case MOVETYPE_FLY:
- if (!SV_RunThink (ent))
- return;
- SV_CheckWater (ent);
- //SV_FlyMove (ent, sv.frametime, NULL);
- SV_WalkMove (ent);
- break;
-
- case MOVETYPE_NOCLIP:
- if (!SV_RunThink (ent))
- return;
- SV_CheckWater (ent);
- VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
- VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
- break;
-
- default:
- Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v->movetype);
- }
-
- // call standard player post-think
- SV_LinkEdict (ent, true);
-
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
+ SV_CheckVelocity(ent);
}
//============================================================================
Entities that are "stuck" to another entity
=============
*/
-void SV_Physics_Follow (edict_t *ent)
+void SV_Physics_Follow (prvm_edict_t *ent)
{
vec3_t vf, vr, vu, angles, v;
- edict_t *e;
+ prvm_edict_t *e;
// regular thinking
if (!SV_RunThink (ent))
return;
// LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
- e = PROG_TO_EDICT(ent->v->aiment);
- if (e->v->angles[0] == ent->v->punchangle[0] && e->v->angles[1] == ent->v->punchangle[1] && e->v->angles[2] == ent->v->punchangle[2])
+ e = PRVM_PROG_TO_EDICT(ent->fields.server->aiment);
+ if (e->fields.server->angles[0] == ent->fields.server->punchangle[0] && e->fields.server->angles[1] == ent->fields.server->punchangle[1] && e->fields.server->angles[2] == ent->fields.server->punchangle[2])
{
// quick case for no rotation
- VectorAdd(e->v->origin, ent->v->view_ofs, ent->v->origin);
+ VectorAdd(e->fields.server->origin, ent->fields.server->view_ofs, ent->fields.server->origin);
}
else
{
- angles[0] = -ent->v->punchangle[0];
- angles[1] = ent->v->punchangle[1];
- angles[2] = ent->v->punchangle[2];
+ angles[0] = -ent->fields.server->punchangle[0];
+ angles[1] = ent->fields.server->punchangle[1];
+ angles[2] = ent->fields.server->punchangle[2];
AngleVectors (angles, vf, vr, vu);
- v[0] = ent->v->view_ofs[0] * vf[0] + ent->v->view_ofs[1] * vr[0] + ent->v->view_ofs[2] * vu[0];
- v[1] = ent->v->view_ofs[0] * vf[1] + ent->v->view_ofs[1] * vr[1] + ent->v->view_ofs[2] * vu[1];
- v[2] = ent->v->view_ofs[0] * vf[2] + ent->v->view_ofs[1] * vr[2] + ent->v->view_ofs[2] * vu[2];
- angles[0] = -e->v->angles[0];
- angles[1] = e->v->angles[1];
- angles[2] = e->v->angles[2];
+ v[0] = ent->fields.server->view_ofs[0] * vf[0] + ent->fields.server->view_ofs[1] * vr[0] + ent->fields.server->view_ofs[2] * vu[0];
+ v[1] = ent->fields.server->view_ofs[0] * vf[1] + ent->fields.server->view_ofs[1] * vr[1] + ent->fields.server->view_ofs[2] * vu[1];
+ v[2] = ent->fields.server->view_ofs[0] * vf[2] + ent->fields.server->view_ofs[1] * vr[2] + ent->fields.server->view_ofs[2] * vu[2];
+ angles[0] = -e->fields.server->angles[0];
+ angles[1] = e->fields.server->angles[1];
+ angles[2] = e->fields.server->angles[2];
AngleVectors (angles, vf, vr, vu);
- ent->v->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v->origin[0];
- ent->v->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v->origin[1];
- ent->v->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v->origin[2];
+ ent->fields.server->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->fields.server->origin[0];
+ ent->fields.server->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->fields.server->origin[1];
+ ent->fields.server->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->fields.server->origin[2];
}
- VectorAdd (e->v->angles, ent->v->v_angle, ent->v->angles);
+ VectorAdd (e->fields.server->angles, ent->fields.server->v_angle, ent->fields.server->angles);
SV_LinkEdict (ent, true);
}
-/*
-=============
-SV_Physics_Noclip
-
-A moving object that doesn't obey physics
-=============
-*/
-void SV_Physics_Noclip (edict_t *ent)
-{
- // regular thinking
- if (!SV_RunThink (ent))
- return;
-
- VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
- VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-
- SV_LinkEdict (ent, false);
-}
-
/*
==============================================================================
=============
*/
-void SV_CheckWaterTransition (edict_t *ent)
+void SV_CheckWaterTransition (prvm_edict_t *ent)
{
int cont;
- cont = Mod_PointContents(ent->v->origin, sv.worldmodel);
- if (!ent->v->watertype)
+ cont = SV_PointQ1Contents(ent->fields.server->origin);
+ if (!ent->fields.server->watertype)
{
// just spawned here
- ent->v->watertype = cont;
- ent->v->waterlevel = 1;
+ ent->fields.server->watertype = cont;
+ ent->fields.server->waterlevel = 1;
return;
}
+ // check if the entity crossed into or out of water
+ if (gamemode != GAME_NEXUIZ && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+ SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
+
if (cont <= CONTENTS_WATER)
{
- if (ent->v->watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA)
- // just crossed into water
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-
- ent->v->watertype = cont;
- ent->v->waterlevel = 1;
+ ent->fields.server->watertype = cont;
+ ent->fields.server->waterlevel = 1;
}
else
{
- if (ent->v->watertype != CONTENTS_EMPTY && ent->v->watertype != CONTENTS_LAVA)
- // just crossed into water
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-
- ent->v->watertype = CONTENTS_EMPTY;
- ent->v->waterlevel = cont;
+ ent->fields.server->watertype = CONTENTS_EMPTY;
+ ent->fields.server->waterlevel = 0;
}
}
Toss, bounce, and fly movement. When onground, do nothing.
=============
*/
-void SV_Physics_Toss (edict_t *ent)
+void SV_Physics_Toss (prvm_edict_t *ent)
{
trace_t trace;
vec3_t move;
- edict_t *groundentity;
- // regular thinking
- if (!SV_RunThink (ent))
- return;
+ // don't stick to ground if onground and moving upward
+ if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && ((int)ent->fields.server->flags & FL_ONGROUND))
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
// if onground, return without moving
- if ((int)ent->v->flags & FL_ONGROUND)
+ if ((int)ent->fields.server->flags & FL_ONGROUND)
{
- VectorClear(ent->v->velocity);
- if (ent->v->groundentity == 0)
+ if (ent->fields.server->groundentity == 0 || sv_gameplayfix_noairborncorpse.integer)
return;
// if ent was supported by a brush model on previous frame,
// and groundentity is now freed, set groundentity to 0 (floating)
- groundentity = PROG_TO_EDICT(ent->v->groundentity);
- if (groundentity->v->solid == SOLID_BSP)
- {
- ent->suspendedinairflag = true;
- return;
- }
- else if (ent->suspendedinairflag && groundentity->free)
+ if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
{
// leave it suspended in the air
- ent->v->groundentity = 0;
- ent->suspendedinairflag = false;
+ ent->fields.server->groundentity = 0;
return;
}
}
- ent->suspendedinairflag = false;
+ ent->priv.server->suspendedinairflag = false;
SV_CheckVelocity (ent);
// add gravity
- if (ent->v->movetype == MOVETYPE_TOSS || ent->v->movetype == MOVETYPE_BOUNCE)
+ if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE)
SV_AddGravity (ent);
// move angles
- VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
+ VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
// move origin
- VectorScale (ent->v->velocity, sv.frametime, move);
- trace = SV_PushEntity (ent, move, vec3_origin);
- if (ent->free)
+ VectorScale (ent->fields.server->velocity, sv.frametime, move);
+ trace = SV_PushEntity (ent, move);
+ if (ent->priv.server->free)
return;
if (trace.fraction < 1)
{
- if (ent->v->movetype == MOVETYPE_BOUNCEMISSILE)
+ if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
{
- ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 2.0);
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
- else if (ent->v->movetype == MOVETYPE_BOUNCE)
+ else if (ent->fields.server->movetype == MOVETYPE_BOUNCE)
{
- ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
+ float d;
+ ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
// LordHavoc: fixed grenades not bouncing when fired down a slope
- if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v->velocity) < 60)
+ if (sv_gameplayfix_grenadebouncedownslopes.integer)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- VectorClear (ent->v->velocity);
- VectorClear (ent->v->avelocity);
+ d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
+ if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+ {
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->fields.server->velocity);
+ VectorClear (ent->fields.server->avelocity);
+ }
+ else
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
else
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ {
+ if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < 60)
+ {
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->fields.server->velocity);
+ VectorClear (ent->fields.server->avelocity);
+ }
+ else
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ }
}
else
{
- ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.0);
+ ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.0);
if (trace.plane.normal[2] > 0.7)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- VectorClear (ent->v->velocity);
- VectorClear (ent->v->avelocity);
+ ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+ ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+ if (((prvm_edict_t *)trace.ent)->fields.server->solid == SOLID_BSP)
+ ent->priv.server->suspendedinairflag = true;
+ VectorClear (ent->fields.server->velocity);
+ VectorClear (ent->fields.server->avelocity);
}
else
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
}
}
will fall if the floor is pulled out from under them.
=============
*/
-void SV_Physics_Step (edict_t *ent)
+void SV_Physics_Step (prvm_edict_t *ent)
{
- int flags, fall, hitsound;
+ // don't stick to ground if onground and moving upward
+ if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && ((int)ent->fields.server->flags & FL_ONGROUND))
+ ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
- // freefall if not fly/swim
- fall = true;
- flags = (int)ent->v->flags;
- if (flags & (FL_FLY | FL_SWIM))
+ // freefall if not onground/fly/swim
+ if (!((int)ent->fields.server->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
{
- if (flags & FL_FLY)
- fall = false;
- else if ((flags & FL_SWIM) && Mod_PointContents(ent->v->origin, sv.worldmodel) != CONTENTS_EMPTY)
- fall = false;
+ int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
+
+ SV_AddGravity(ent);
+ SV_CheckVelocity(ent);
+ SV_FlyMove(ent, sv.frametime, NULL);
+ SV_LinkEdict(ent, true);
+
+ // just hit ground
+ if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && gamemode != GAME_NEXUIZ)
+ SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
}
- if (fall && (flags & FL_ONGROUND) && ent->v->groundentity == 0)
- fall = false;
- if (fall)
+// regular thinking
+ SV_RunThink(ent);
+
+ SV_CheckWaterTransition(ent);
+}
+
+//============================================================================
+
+void SV_Physics_Entity (prvm_edict_t *ent, qboolean runmove)
+{
+ int i = ent - prog->edicts;
+ if (i >= 1 && i <= svs.maxclients)
{
- if (ent->v->velocity[2] < sv_gravity.value*-0.1)
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(ent);
+ // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
+ if (SV_PlayerPhysicsQC && sv_playerphysicsqc.integer)
{
- hitsound = true;
- if (flags & FL_ONGROUND)
- hitsound = false;
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - prog->functions), "QC function SV_PlayerPhysics is missing");
}
else
- hitsound = false;
-
- SV_AddGravity (ent);
+ SV_ClientThink ();
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(ent);
+ // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+ // player_run/player_stand1 does not horribly malfunction if the
+ // velocity becomes a number that is both == 0 and != 0
+ // (sounds to me like NaN but to be absolutely safe...)
+ if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
+ VectorClear(ent->fields.server->velocity);
+ // call standard client pre-think
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
SV_CheckVelocity (ent);
- SV_FlyMove (ent, sv.frametime, NULL);
- SV_LinkEdict (ent, false);
+ }
- // just hit ground
- if ((int)ent->v->flags & FL_ONGROUND)
+ // LordHavoc: merged client and normal entity physics
+ switch ((int) ent->fields.server->movetype)
+ {
+ case MOVETYPE_PUSH:
+ case MOVETYPE_FAKEPUSH:
+ SV_Physics_Pusher (ent);
+ break;
+ case MOVETYPE_NONE:
+ // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+ if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+ SV_RunThink (ent);
+ break;
+ case MOVETYPE_FOLLOW:
+ SV_Physics_Follow (ent);
+ break;
+ case MOVETYPE_NOCLIP:
+ if (SV_RunThink(ent))
+ {
+ SV_CheckWater(ent);
+ VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
+ VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+ }
+ // relink normal entities here, players always get relinked so don't relink twice
+ if (!(i > 0 && i <= svs.maxclients))
+ SV_LinkEdict(ent, false);
+ break;
+ case MOVETYPE_STEP:
+ SV_Physics_Step (ent);
+ break;
+ case MOVETYPE_WALK:
+ if (SV_RunThink (ent))
{
- VectorClear(ent->v->velocity);
- if (hitsound)
- SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
+ if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
+ SV_AddGravity (ent);
+ SV_CheckStuck (ent);
+ SV_WalkMove (ent);
+ // relink normal entities here, players always get relinked so don't relink twice
+ if (!(i > 0 && i <= svs.maxclients))
+ SV_LinkEdict (ent, true);
}
+ break;
+ case MOVETYPE_TOSS:
+ case MOVETYPE_BOUNCE:
+ case MOVETYPE_BOUNCEMISSILE:
+ case MOVETYPE_FLYMISSILE:
+ // regular thinking
+ if (SV_RunThink (ent) && runmove)
+ SV_Physics_Toss (ent);
+ break;
+ case MOVETYPE_FLY:
+ if (SV_RunThink (ent) && runmove)
+ {
+ if (i > 0 && i <= svs.maxclients)
+ {
+ SV_CheckWater (ent);
+ SV_WalkMove (ent);
+ }
+ else
+ SV_Physics_Toss (ent);
+ }
+ break;
+ default:
+ Con_Printf ("SV_Physics: bad movetype %i", (int)ent->fields.server->movetype);
+ break;
}
-// regular thinking
- SV_RunThink (ent);
+ if (i >= 1 && i <= svs.maxclients)
+ {
+ SV_CheckVelocity (ent);
- SV_CheckWaterTransition (ent);
+ // call standard player post-think
+ SV_LinkEdict (ent, true);
+
+ SV_CheckVelocity (ent);
+
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+ PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
+ }
}
-//============================================================================
/*
================
*/
void SV_Physics (void)
{
- int i;
- edict_t *ent;
+ int i, newnum_edicts;
+ prvm_edict_t *ent;
+ qbyte runmove[MAX_EDICTS];
// let the progs know that a new frame has started
- pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->time = sv.time;
+ prog->globals.server->frametime = sv.frametime;
+ PRVM_ExecuteProgram (prog->globals.server->StartFrame, "QC function StartFrame is missing");
+
+ newnum_edicts = 0;
+ for (i = 0, ent = prog->edicts;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+ if ((runmove[i] = !ent->priv.server->free))
+ newnum_edicts = i + 1;
+ prog->num_edicts = max(svs.maxclients + 1, newnum_edicts);
//
// treat each object in turn
//
- ent = sv.edicts;
- for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
+
+ for (i = 0, ent = prog->edicts;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
{
- if (ent->free)
+ if (ent->priv.server->free)
continue;
- if (pr_global_struct->force_retouch)
+ if (prog->globals.server->force_retouch)
SV_LinkEdict (ent, true); // force retouch even for stationary
- if (i > 0 && i <= svs.maxclients)
- {
- SV_Physics_Client (ent, i);
- continue;
- }
-
- switch ((int) ent->v->movetype)
+ if (i >= 1 && i <= svs.maxclients)
{
- case MOVETYPE_PUSH:
- SV_Physics_Pusher (ent);
- break;
- case MOVETYPE_NONE:
- // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
- if (ent->v->nextthink > 0 && ent->v->nextthink <= sv.time + sv.frametime)
- SV_RunThink (ent);
- break;
- case MOVETYPE_FOLLOW:
- SV_Physics_Follow (ent);
- break;
- case MOVETYPE_NOCLIP:
- SV_Physics_Noclip (ent);
- break;
- case MOVETYPE_STEP:
- SV_Physics_Step (ent);
- break;
- // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
- case MOVETYPE_WALK:
- if (SV_RunThink (ent))
+ host_client = svs.clients + i - 1;
+ // don't do physics on disconnected clients, FrikBot relies on this
+ if (!host_client->spawned)
{
- if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
- SV_WalkMove (ent);
- SV_LinkEdict (ent, true);
+ memset(&host_client->cmd, 0, sizeof(host_client->cmd));
+ continue;
}
- break;
- case MOVETYPE_TOSS:
- case MOVETYPE_BOUNCE:
- case MOVETYPE_BOUNCEMISSILE:
- case MOVETYPE_FLY:
- case MOVETYPE_FLYMISSILE:
- SV_Physics_Toss (ent);
- break;
- default:
- Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
- break;
+ // connected slot
+ if (host_client->movesequence)
+ continue; // return if running asynchronously
}
+ else if (sv_freezenonclients.integer)
+ continue;
+
+ SV_Physics_Entity(ent, runmove[i]);
}
- if (pr_global_struct->force_retouch)
- pr_global_struct->force_retouch--;
+ if (prog->globals.server->force_retouch > 0)
+ prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);
// LordHavoc: endframe support
if (EndFrameQC)
{
- pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "");
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+ prog->globals.server->time = sv.time;
+ PRVM_ExecuteProgram ((func_t)(EndFrameQC - prog->functions), "QC function EndFrame is missing");
}
- sv.time += sv.frametime;
+ if (!sv_freezenonclients.integer)
+ sv.time += sv.frametime;
}
-trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
+trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
{
int i;
float gravity, savesolid;
vec3_t move, end;
- edict_t tempent, *tent;
- eval_t *val;
+ prvm_edict_t tempent, *tent;
+ entvars_t vars;
+ prvm_eval_t *val;
trace_t trace;
- memcpy(&tempent, tossent, sizeof(edict_t));
+ // copy the vars over
+ memcpy(&vars, tossent->fields.server, sizeof(entvars_t));
+ // set up the temp entity to point to the copied vars
tent = &tempent;
- savesolid = tossent->v->solid;
- tossent->v->solid = SOLID_NOT;
+ tent->fields.server = &vars;
+
+ savesolid = tossent->fields.server->solid;
+ tossent->fields.server->solid = SOLID_NOT;
// this has to fetch the field from the original edict, since our copy is truncated
- val = GETEDICTFIELDVALUE(tossent, eval_gravity);
+ val = PRVM_GETEDICTFIELDVALUE(tossent, eval_gravity);
if (val != NULL && val->_float != 0)
gravity = val->_float;
else
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
SV_CheckVelocity (tent);
- tent->v->velocity[2] -= gravity;
- VectorMA (tent->v->angles, 0.05, tent->v->avelocity, tent->v->angles);
- VectorScale (tent->v->velocity, 0.05, move);
- VectorAdd (tent->v->origin, move, end);
- trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent);
- VectorCopy (trace.endpos, tent->v->origin);
-
- if (trace.fraction < 1 && trace.ent)
- if (trace.ent != ignore)
- break;
+ tent->fields.server->velocity[2] -= gravity;
+ VectorMA (tent->fields.server->angles, 0.05, tent->fields.server->avelocity, tent->fields.server->angles);
+ VectorScale (tent->fields.server->velocity, 0.05, move);
+ VectorAdd (tent->fields.server->origin, move, end);
+ trace = SV_Move (tent->fields.server->origin, tent->fields.server->mins, tent->fields.server->maxs, end, MOVE_NORMAL, tent);
+ VectorCopy (trace.endpos, tent->fields.server->origin);
+
+ if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
+ break;
}
- tossent->v->solid = savesolid;
+ tossent->fields.server->solid = savesolid;
trace.fraction = 0; // not relevant
return trace;
}