int x, y;
float mid, bottom;
- VectorAdd (ent->fields.server->origin, ent->fields.server->mins, mins);
- VectorAdd (ent->fields.server->origin, ent->fields.server->maxs, maxs);
+ VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+ VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
prvm_edict_t *enemy;
// try the move
- VectorCopy (ent->fields.server->origin, oldorg);
- VectorAdd (ent->fields.server->origin, move, neworg);
+ VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
+ VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg);
// flying monsters don't step up
- if ( (int)ent->fields.server->flags & (FL_SWIM | FL_FLY) )
+ if ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
{
// try one move with vertical motion, then one without
for (i=0 ; i<2 ; i++)
{
- VectorAdd (ent->fields.server->origin, move, neworg);
+ VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg);
if (noenemy)
enemy = prog->edicts;
else
{
- enemy = PRVM_PROG_TO_EDICT(ent->fields.server->enemy);
+ enemy = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy));
if (i == 0 && enemy != prog->edicts)
{
- dz = ent->fields.server->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.server->enemy)->fields.server->origin[2];
+ dz = PRVM_serveredictvector(ent, origin)[2] - PRVM_serveredictvector(enemy, origin)[2];
if (dz > 40)
neworg[2] -= 8;
if (dz < 30)
neworg[2] += 8;
}
}
- trace = SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
if (trace.fraction == 1)
{
VectorCopy(trace.endpos, traceendpos);
- if (((int)ent->fields.server->flags & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
+ if (((int)PRVM_serveredictfloat(ent, flags) & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
return false; // swim monster left water
- VectorCopy (traceendpos, ent->fields.server->origin);
+ VectorCopy (traceendpos, PRVM_serveredictvector(ent, origin));
if (relink)
{
SV_LinkEdict(ent);
VectorCopy (neworg, end);
end[2] -= sv_stepheight.value*2;
- trace = SV_TraceBox(neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceBox(neworg, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
if (trace.startsolid)
{
neworg[2] -= sv_stepheight.value;
- trace = SV_TraceBox(neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceBox(neworg, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
if (trace.startsolid)
return false;
}
if (trace.fraction == 1)
{
// if monster had the ground pulled out, go ahead and fall
- if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
+ if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
{
- VectorAdd (ent->fields.server->origin, move, ent->fields.server->origin);
+ VectorAdd (PRVM_serveredictvector(ent, origin), move, PRVM_serveredictvector(ent, origin));
if (relink)
{
SV_LinkEdict(ent);
SV_LinkEdict_TouchAreaGrid(ent);
}
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
return true;
}
}
// check point traces down for dangling corners
- VectorCopy (trace.endpos, ent->fields.server->origin);
+ VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin));
if (!SV_CheckBottom (ent))
{
- if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
+ if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
{ // entity had floor mostly pulled out from underneath it
// and is trying to correct
if (relink)
}
return true;
}
- VectorCopy (oldorg, ent->fields.server->origin);
+ VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
return false;
}
- if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
- ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_PARTIALGROUND;
+ if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND;
- ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+// gameplayfix: check if reached pretty steep plane and bail
+ if ( ! ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) ) && sv_gameplayfix_nostepmoveonsteepslopes.integer )
+ {
+ if (trace.plane.normal[ 2 ] < 0.5)
+ {
+ VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
+ return false;
+ }
+ }
+
+ PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
// the move is ok
if (relink)
vec3_t move, oldorigin;
float delta;
- ent->fields.server->ideal_yaw = yaw;
+ PRVM_serveredictfloat(ent, ideal_yaw) = yaw;
VM_changeyaw();
yaw = yaw*M_PI*2 / 360;
move[1] = sin(yaw)*dist;
move[2] = 0;
- VectorCopy (ent->fields.server->origin, oldorigin);
+ VectorCopy (PRVM_serveredictvector(ent, origin), oldorigin);
if (SV_movestep (ent, move, false, false, false))
{
- delta = ent->fields.server->angles[YAW] - ent->fields.server->ideal_yaw;
+ delta = PRVM_serveredictvector(ent, angles)[YAW] - PRVM_serveredictfloat(ent, ideal_yaw);
if (delta > 45 && delta < 315)
{ // not turned far enough, so don't take the step
- VectorCopy (oldorigin, ent->fields.server->origin);
+ VectorCopy (oldorigin, PRVM_serveredictvector(ent, origin));
}
SV_LinkEdict(ent);
SV_LinkEdict_TouchAreaGrid(ent);
*/
void SV_FixCheckBottom (prvm_edict_t *ent)
{
- ent->fields.server->flags = (int)ent->fields.server->flags | FL_PARTIALGROUND;
+ PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND;
}
float d[3];
float tdir, olddir, turnaround;
- olddir = ANGLEMOD((int)(actor->fields.server->ideal_yaw/45)*45);
+ olddir = ANGLEMOD((int)(PRVM_serveredictfloat(actor, ideal_yaw)/45)*45);
turnaround = ANGLEMOD(olddir - 180);
- deltax = enemy->fields.server->origin[0] - actor->fields.server->origin[0];
- deltay = enemy->fields.server->origin[1] - actor->fields.server->origin[1];
+ deltax = PRVM_serveredictvector(enemy, origin)[0] - PRVM_serveredictvector(actor, origin)[0];
+ deltay = PRVM_serveredictvector(enemy, origin)[1] - PRVM_serveredictvector(actor, origin)[1];
if (deltax>10)
d[1]= 0;
else if (deltax<-10)
if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
return;
- actor->fields.server->ideal_yaw = olddir; // can't move
+ PRVM_serveredictfloat(actor, ideal_yaw) = olddir; // can't move
// if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all
VM_SAFEPARMCOUNT(1, SV_MoveToGoal);
- ent = PRVM_PROG_TO_EDICT(prog->globals.server->self);
- goal = PRVM_PROG_TO_EDICT(ent->fields.server->goalentity);
+ ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self));
+ goal = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, goalentity));
dist = PRVM_G_FLOAT(OFS_PARM0);
- if ( !( (int)ent->fields.server->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
+ if ( !( (int)PRVM_serveredictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
PRVM_G_FLOAT(OFS_RETURN) = 0;
return;
}
// if the next step hits the enemy, return immediately
- if ( PRVM_PROG_TO_EDICT(ent->fields.server->enemy) != prog->edicts && SV_CloseEnough (ent, goal, dist) )
+ if ( PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy)) != prog->edicts && SV_CloseEnough (ent, goal, dist) )
return;
// bump around...
if ( (rand()&3)==1 ||
- !SV_StepDirection (ent, ent->fields.server->ideal_yaw, dist))
+ !SV_StepDirection (ent, PRVM_serveredictfloat(ent, ideal_yaw), dist))
{
SV_NewChaseDir (ent, goal, dist);
}