Cvar_Set(&cvars_all, "warpmark", "");
if(host.hook.Disconnect)
- host.hook.Disconnect();
+ host.hook.Disconnect(false, NULL);
SV_Shutdown();
for (players = 0, i = 0;i < svs.maxclients;i++)
if (svs.clients[i].active)
players++;
+
print ("host: %s\n", Cvar_VariableString (&cvars_all, "hostname", CF_SERVER));
- print ("version: %s build %s (gamename %s)\n", gamename, buildstring, gamenetworkfiltername);
+ print ("version: %s\n", engineversion);
print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
print ("map: %s\n", sv.name);
print ("timing: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
{
const char *who;
const char *message = NULL;
+ char reason[512];
client_t *save;
int i;
qbool byNumber = false;
message++;
}
if (message)
- SV_ClientPrintf("Kicked by %s: %s\n", who, message);
+ SV_DropClient (false, va(reason, sizeof(reason), "Kicked by %s: %s", who, message)); // kicked
+ //SV_ClientPrintf("Kicked by %s: %s\n", who, message);
else
- SV_ClientPrintf("Kicked by %s\n", who);
- SV_DropClient (false); // kicked
+ //SV_ClientPrintf("Kicked by %s\n", who);
+ SV_DropClient (false, va(reason, sizeof(reason), "Kicked by %s", who)); // kicked
}
host_client = save;