#include "quakedef.h"
-cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
-cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
-cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
-
-cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
void S_Init (void)
{
{
}
-void S_ClearBuffer (void)
+void S_SetChannelVolume (unsigned int ch_ind, float fvol)
{
}
-void S_SetChannelVolume (unsigned int ch_ind, float fvol)
+sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock)
{
+ return NULL;
}
-sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock)
+qboolean S_IsSoundPrecached (const sfx_t *sfx)
+{
+ return false;
+}
+
+sfx_t *S_FindName (const char *name)
{
return NULL;
}
{
return false;
}
+
+void S_BlockSound (void)
+{
+}
+
+void S_UnblockSound (void)
+{
+}